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I am wondering how to make it so when nether star is used to interact with one or both mobs they will fight to the death but want to fight at the same time.
Here is what I got so far using pig as base
"minecraft:pig_battle_mob": { "minecraft:interact": [ { "on_interact": { "filters": { "other_with_item": "nether_star" }, "event": "minecraft:is_battle_ready" }, "use_item": false, "play_sounds": "tbd", "interact_text":"Make Fight" } ],
Also is there a way to make more varibles like a new mob family filter?
I am wondering how to make it so when nether star is used to interact with one or both mobs they will fight to the death but want to fight at the same time.
Here is what I got so far using pig as base
"minecraft:pig_battle_mob": {
"minecraft:interact": [
{
"on_interact": {
"filters": {
"other_with_item": "nether_star"
},
"event": "minecraft:is_battle_ready"
},
"use_item": false,
"play_sounds": "tbd",
"interact_text":"Make Fight"
}
],
Also is there a way to make more varibles like a new mob family filter?