I did just recently post a modding question but lay off im kinda new at modding
Anyway, before MCPE decided to add a gazillion new items, creating new, custom items with new textures is soo much harder. There aren't anymore unused textures so... now what? I was thinking that overrideTexture() thingy, but I cant figure out how to use that. So uhh... help.
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Heard of an app called AppNana? It's an app that rewards you for installing games, testing apps, watching adds, with Google Play, Amazon, and iTunes gift cards, and more! And the app, is completely free!
An easy way of earning Nanas is to add other people's Invite Codes. Whenever you invite someone or get invited, you get 2.5k nanas!
My code is t3305123, pm me your codes so we can just keep gettin nanas for doing pretty much nothing at all!
Overiding textures is harder. Use texture packs/.modpkgs . You can just create items using already made textures like a stick.
view zhouwei's texture names list for texture names.
Texture packs have these files:
Texture pack.zip/assets/images/items-opaque or terrain-atlas/ all the texture .pngs or .gifs
You can make the texture's descriptions using pack.mcmeta
If you still insisting on overiding textures. Use ruby,ender pearls,eye of ender and etc. You can see all of the textures in a neat 1 image named items-opaque.png
Yes, I know about that, but I wanted more items... and theres only like 5 unused textures, when before you can use like redstone torch, redstone repeater, iron doors, piston top, cauldron, and then for items like golden carrot glistering melon and now its all gone. So I'm wondering if there's a way that you can create a texture and use that texture instead if retexturing an unused texture.
Rollback Post to RevisionRollBack
Heard of an app called AppNana? It's an app that rewards you for installing games, testing apps, watching adds, with Google Play, Amazon, and iTunes gift cards, and more! And the app, is completely free!
An easy way of earning Nanas is to add other people's Invite Codes. Whenever you invite someone or get invited, you get 2.5k nanas!
My code is t3305123, pm me your codes so we can just keep gettin nanas for doing pretty much nothing at all!
Yes I can do the texture pack, but how do I make the item use that texture? I tried using the original setItem thing, but blocklauncher was all like that texture isnt a valid texture, even setting the texture pack before importing the mod. So unless that changed, idk how to do that.
Heard of an app called AppNana? It's an app that rewards you for installing games, testing apps, watching adds, with Google Play, Amazon, and iTunes gift cards, and more! And the app, is completely free!
An easy way of earning Nanas is to add other people's Invite Codes. Whenever you invite someone or get invited, you get 2.5k nanas!
My code is t3305123, pm me your codes so we can just keep gettin nanas for doing pretty much nothing at all!
ok well let me try real quick. I f I can remember how to texture pack, that is
Rollback Post to RevisionRollBack
Heard of an app called AppNana? It's an app that rewards you for installing games, testing apps, watching adds, with Google Play, Amazon, and iTunes gift cards, and more! And the app, is completely free!
An easy way of earning Nanas is to add other people's Invite Codes. Whenever you invite someone or get invited, you get 2.5k nanas!
My code is t3305123, pm me your codes so we can just keep gettin nanas for doing pretty much nothing at all!
Hold up, so is mercator unusable now? ive been looking on youtube and people are not helpful at all, so how th heck do I do it now ?
Rollback Post to RevisionRollBack
Heard of an app called AppNana? It's an app that rewards you for installing games, testing apps, watching adds, with Google Play, Amazon, and iTunes gift cards, and more! And the app, is completely free!
An easy way of earning Nanas is to add other people's Invite Codes. Whenever you invite someone or get invited, you get 2.5k nanas!
My code is t3305123, pm me your codes so we can just keep gettin nanas for doing pretty much nothing at all!
feel so srupid rught now but how do I make the texture pack? I used to use mercator but now I have no idea how it works anymore. I can't create new textures in UTK.io, so idk how to make the texture now.
Rollback Post to RevisionRollBack
Heard of an app called AppNana? It's an app that rewards you for installing games, testing apps, watching adds, with Google Play, Amazon, and iTunes gift cards, and more! And the app, is completely free!
An easy way of earning Nanas is to add other people's Invite Codes. Whenever you invite someone or get invited, you get 2.5k nanas!
My code is t3305123, pm me your codes so we can just keep gettin nanas for doing pretty much nothing at all!
Also another thing that I have no idea why it doesnt work. so i'm making a new mod that doesn't need me to make new textures, and it adds more potions. Well here's what I got before I ended up testing, which is where it all went wrong.
I have 0 idea why none of it works, not even the newLevel. Unless some if the pariameters changed, idk why it doesnt work.
And yes I saved the thing as a .js file, but when its imported to BL it just doesnt di anything.
Rollback Post to RevisionRollBack
Heard of an app called AppNana? It's an app that rewards you for installing games, testing apps, watching adds, with Google Play, Amazon, and iTunes gift cards, and more! And the app, is completely free!
An easy way of earning Nanas is to add other people's Invite Codes. Whenever you invite someone or get invited, you get 2.5k nanas!
My code is t3305123, pm me your codes so we can just keep gettin nanas for doing pretty much nothing at all!
Obsidianassasin have you even read the folder thingy? You should since it might be the solution. at least say"I've done it already" instead of saying you have used ye ol' mercator and utk.io(How?) to make textures.
Btw, why did you add the number of items into Item.addCraftRecipe() ?
Also, I reccomend pixly since it is much better(To me). but hey, try both and see what you got.
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Remember the time where minecraft was in development?Oh wait, I actually don't remember it...
no error report it just does not work. at all. nothing happens.
Rollback Post to RevisionRollBack
Heard of an app called AppNana? It's an app that rewards you for installing games, testing apps, watching adds, with Google Play, Amazon, and iTunes gift cards, and more! And the app, is completely free!
An easy way of earning Nanas is to add other people's Invite Codes. Whenever you invite someone or get invited, you get 2.5k nanas!
My code is t3305123, pm me your codes so we can just keep gettin nanas for doing pretty much nothing at all!
Well I founf out why mods werent working. Mod support was turned off. derp. Anyway, I made myself a battleaxe texture in isopix bc I already had it, and named it battleaxe_0.png, out it in a folder called items, which is in a folder called tests which is in com.mojang resource_pack, but anyway yea. something wrong with that? or does it need to be imported to bl?
Rollback Post to RevisionRollBack
Heard of an app called AppNana? It's an app that rewards you for installing games, testing apps, watching adds, with Google Play, Amazon, and iTunes gift cards, and more! And the app, is completely free!
An easy way of earning Nanas is to add other people's Invite Codes. Whenever you invite someone or get invited, you get 2.5k nanas!
My code is t3305123, pm me your codes so we can just keep gettin nanas for doing pretty much nothing at all!
java.util.zip.ZipException: Invalid General Purpose Bit Flag: 9
at java.util.zip.ZipEntry.<init>(ZipEntry.java:367)
at java.util.zip.ZipFile.readCentralDir(ZipFile.java:414)
at java.util.zip.ZipFile.<init>(ZipFile.java:151)
at java.util.zip.ZipFile.<init>(ZipFile.java:115)
at net.zhuoweizhang.mcpelauncher.ZipTexturePack.<init>(ZipTexturePack.java:20)
at net.zhuoweizhang.mcpelauncher.texture.TexturePackLoader.loadTexturePack(TexturePackLoader.java:107)
at net.zhuoweizhang.mcpelauncher.texture.TexturePackLoader.loadTexturePacks(TexturePackLoader.java:57)
at com.mojang.minecraftpe.MainActivity.loadTexturePack(MainActivity.java:1783)
at com.mojang.minecraftpe.MainActivity.onCreate(MainActivity.java:328)
at net.zhuoweizhang.mcpelauncher.pro.LauncherProActivity.onCreate(LauncherProActivity.java:38)
at android.app.Activity.performCreate(Activity.java:5458)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1093)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2377)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2471)
at android.app.ActivityThread.access$900(ActivityThread.java:175)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1308)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:146)
at android.app.ActivityThread.main(ActivityThread.java:5602)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1283)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1099)
at dalvik.system.NativeStart.main(Native Method)
that happened. All it is is a folder "tests" that has been compressed into "tests.zip" inside said folder "tests" was another folder "items", and inside folder "items", was "battleaxe_0.png". blocklauncher clearly did not like my texture pack.
Heard of an app called AppNana? It's an app that rewards you for installing games, testing apps, watching adds, with Google Play, Amazon, and iTunes gift cards, and more! And the app, is completely free!
An easy way of earning Nanas is to add other people's Invite Codes. Whenever you invite someone or get invited, you get 2.5k nanas!
My code is t3305123, pm me your codes so we can just keep gettin nanas for doing pretty much nothing at all!
I did just recently post a modding question but lay off im kinda new at modding
Anyway, before MCPE decided to add a gazillion new items, creating new, custom items with new textures is soo much harder. There aren't anymore unused textures so... now what? I was thinking that overrideTexture() thingy, but I cant figure out how to use that. So uhh... help.
Overiding textures is harder. Use texture packs/.modpkgs . You can just create items using already made textures like a stick.
view zhouwei's texture names list for texture names.
Texture packs have these files:
Texture pack.zip/assets/images/items-opaque or terrain-atlas/ all the texture .pngs or .gifs
You can make the texture's descriptions using pack.mcmeta
If you still insisting on overiding textures. Use ruby,ender pearls,eye of ender and etc. You can see all of the textures in a neat 1 image named items-opaque.png
Remember the time where minecraft was in development? Oh wait, I actually don't remember it...
Yes, I know about that, but I wanted more items... and theres only like 5 unused textures, when before you can use like redstone torch, redstone repeater, iron doors, piston top, cauldron, and then for items like golden carrot glistering melon and now its all gone. So I'm wondering if there's a way that you can create a texture and use that texture instead if retexturing an unused texture.
Make custom texture pack. You can put in a gazillion (alot until you device burns) textures.
Remember the time where minecraft was in development? Oh wait, I actually don't remember it...
Yes I can do the texture pack, but how do I make the item use that texture? I tried using the original setItem thing, but blocklauncher was all like that texture isnt a valid texture, even setting the texture pack before importing the mod. So unless that changed, idk how to do that.
have you placed it in the correct files? or maybe you forgot the _0.png at the end of a texture? It might be caused due to the setItem function.
Remember the time where minecraft was in development? Oh wait, I actually don't remember it...
ok well let me try real quick. I f I can remember how to texture pack, that is
try looking at another mod texture pack and copy it
Remember the time where minecraft was in development? Oh wait, I actually don't remember it...
Hold up, so is mercator unusable now? ive been looking on youtube and people are not helpful at all, so how th heck do I do it now ?
Texture packs have these files,(/ = means what folders it contains)
Texture.zip/assets/images
From there, you need to make items-opaque folder for all the modded item textures.
And terrain-atlas folser for all the modded block textures.
Note that every textures needs to have _0.png at the end unless you changed the offset in ModPe.setItem(ID,"texture",offset,"name ",maxstack);
Remember the time where minecraft was in development? Oh wait, I actually don't remember it...
just easy:
ModPE.setItem(ID, texture name, texture index, name of item);
example:
ModPE.setItem(800, "test", 0, "test mod");
after/before make a texture with these folders:
texturepackname/images/items-opaque/
in this folder you put your item texture like this:
test_0.png
go to BL,
first import the texturepack and after this the mod!
hopefully i am right and could help you;)
Hey there,
i am the Developer of Energy Shaders for MCPE!
I now want to programm mods! I am new here and need Help, so please help me...
You are welcome:D
feel so srupid rught now but how do I make the texture pack? I used to use mercator but now I have no idea how it works anymore. I can't create new textures in UTK.io, so idk how to make the texture now.
Also another thing that I have no idea why it doesnt work. so i'm making a new mod that doesn't need me to make new textures, and it adds more potions. Well here's what I got before I ended up testing, which is where it all went wrong.
I have 0 idea why none of it works, not even the newLevel. Unless some if the pariameters changed, idk why it doesnt work.
And yes I saved the thing as a .js file, but when its imported to BL it just doesnt di anything.
is there any error report? can you send it?
Hey there,
i am the Developer of Energy Shaders for MCPE!
I now want to programm mods! I am new here and need Help, so please help me...
You are welcome:D
just use the app isopix to create a 16x16 png file and draw on it
Then create this folders:
texturepackname/images/items-opaque/
and make it with any file explorer to a .zip file and import it to BL
Hey there,
i am the Developer of Energy Shaders for MCPE!
I now want to programm mods! I am new here and need Help, so please help me...
You are welcome:D
Glad to see that other ppl are also contributing.
Obsidianassasin have you even read the folder thingy? You should since it might be the solution. at least say"I've done it already" instead of saying you have used ye ol' mercator and utk.io(How?) to make textures.
Btw, why did you add the number of items into Item.addCraftRecipe() ?
Also, I reccomend pixly since it is much better(To me). but hey, try both and see what you got.
Remember the time where minecraft was in development? Oh wait, I actually don't remember it...
no error report it just does not work. at all. nothing happens.
Well I founf out why mods werent working. Mod support was turned off. derp. Anyway, I made myself a battleaxe texture in isopix bc I already had it, and named it battleaxe_0.png, out it in a folder called items, which is in a folder called tests which is in com.mojang resource_pack, but anyway yea. something wrong with that? or does it need to be imported to bl?
the resource pack won't detect mod texture packs. You should import it into BL
Remember the time where minecraft was in development? Oh wait, I actually don't remember it...
Alright so I imported it to bl, and...
java.util.zip.ZipException: Invalid General Purpose Bit Flag: 9
at java.util.zip.ZipEntry.<init>(ZipEntry.java:367)
at java.util.zip.ZipFile.readCentralDir(ZipFile.java:414)
at java.util.zip.ZipFile.<init>(ZipFile.java:151)
at java.util.zip.ZipFile.<init>(ZipFile.java:115)
at net.zhuoweizhang.mcpelauncher.ZipTexturePack.<init>(ZipTexturePack.java:20)
at net.zhuoweizhang.mcpelauncher.texture.TexturePackLoader.loadTexturePack(TexturePackLoader.java:107)
at net.zhuoweizhang.mcpelauncher.texture.TexturePackLoader.loadTexturePacks(TexturePackLoader.java:57)
at com.mojang.minecraftpe.MainActivity.loadTexturePack(MainActivity.java:1783)
at com.mojang.minecraftpe.MainActivity.onCreate(MainActivity.java:328)
at net.zhuoweizhang.mcpelauncher.pro.LauncherProActivity.onCreate(LauncherProActivity.java:38)
at android.app.Activity.performCreate(Activity.java:5458)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1093)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2377)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2471)
at android.app.ActivityThread.access$900(ActivityThread.java:175)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1308)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:146)
at android.app.ActivityThread.main(ActivityThread.java:5602)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1283)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1099)
at dalvik.system.NativeStart.main(Native Method)
that happened. All it is is a folder "tests" that has been compressed into "tests.zip" inside said folder "tests" was another folder "items", and inside folder "items", was "battleaxe_0.png". blocklauncher clearly did not like my texture pack.