Have you ever wanted to have colored lights? Or have Glowstone distributed around your base, but have it BLEND into the grass? Do not want to give up NEW Block IDS, or want to have REDSTONE powered lamps still TOGGLE?
More chatter / ideas:
Have you wanted to have a BLACK lamp that blends in with a dark wall? Keeping that DARK look to the room! Yet Provide light so that mobs do not spawn in?
How about something that creates a GREAT picture on the FRONT of your castle (one lamp per "pixel")? Or lamps that blend in with the colors of your castle?
What about using an colored lamps to light an underground farm? Use ORANGE to show carrots in an area, use dark green for Cactus, Yellow for Wheat. Your imagination is your limit!
Now you can! This mod adds 14 colored Glowstone and 14 colored Redstone Lamps into the game! You can toggle the Redstone lamps WITH Redstone!!
Crafting:
All crafting / rules / chance (fortune) have been added in. Normal recipes are used to get the original blocks. Then, you can color them using that block with DYE!
I did NOT add a GREY dyed lamp/glowstone. The BLACK and Light Grey seemed to cover that. By giving up 1 color, I was able to keep the SAME Original Light and BLOCK IDs. That is right, this mod does NOT use any extra Block IDs and should not interfere with ANY other mod you are using!!
Looks good. But when I try to install the modpkg file it says I need to install the textures before installing the script. I have never seen this error before and I have loaded loads of modpkg files before.
Edit: I think you need to name the script file in the modpkg achive to "main.js", at least all other people seem to be doing that. Anyways, I tried loading them as .js and .zip (textures) and that worked.
Looks good. But when I try to install the modpkg file it says I need to install the textures before installing the script. I have never seen this error before and I have loaded loads of modpkg files before.
Edit: I think you need to name the script file in the modpkg achive to "main.js", at least all other people seem to be doing that. Anyways, I tried loading them as .js and .zip (textures) and that worked.
Even Other name work
I use libwhatevermod.js on my mods
DungeonRealmsMobile, thanks for the support! That keeps me working!
As of this post, my new mods are going to be slow. I've been busy in life and have been working on 2 Epic sized mods. They are taking a LOT of my time. I also have 1 normal sized mod and 3 small ones that I have in the works.
I also still want to re-work Super Door Operator 2000, since the MAJOR purpose that it had is now gone (Pistons are available!). Especially the engine that I made has use for certain, but I think that some of the features I added need to be split off into their own mods. For example there is some semi-automated farming in there. That should be split off. I also want to add in Redstone triggering.
Anyway, I wanted to post that EagleREX has created a similar mod and I thought it might be neat for anyone interested in this mod to check his mod out. His colored Glowstone has 1/2 slabs! How creative!
Super Colored Lighting 2000
Have you ever wanted to have colored lights? Or have Glowstone distributed around your base, but have it BLEND into the grass? Do not want to give up NEW Block IDS, or want to have REDSTONE powered lamps still TOGGLE?
More chatter / ideas:
Have you wanted to have a BLACK lamp that blends in with a dark wall? Keeping that DARK look to the room! Yet Provide light so that mobs do not spawn in?
How about something that creates a GREAT picture on the FRONT of your castle (one lamp per "pixel")? Or lamps that blend in with the colors of your castle?
What about using an colored lamps to light an underground farm? Use ORANGE to show carrots in an area, use dark green for Cactus, Yellow for Wheat. Your imagination is your limit!
Now you can! This mod adds 14 colored Glowstone and 14 colored Redstone Lamps into the game! You can toggle the Redstone lamps WITH Redstone!!
Crafting:
All crafting / rules / chance (fortune) have been added in. Normal recipes are used to get the original blocks. Then, you can color them using that block with DYE!
I did NOT add a GREY dyed lamp/glowstone. The BLACK and Light Grey seemed to cover that. By giving up 1 color, I was able to keep the SAME Original Light and BLOCK IDs. That is right, this mod does NOT use any extra Block IDs and should not interfere with ANY other mod you are using!!
Video:
Download:
https://goo.gl/r7uCRw
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
Do you want the tinted glowstone appears in the nether?
Even Other name work
I use libwhatevermod.js on my mods
Your Making Progress Dude!
I intended the tint to only be crafted. Low impact this way, thanks for the offer for being able to mine tinted glowstone.
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
Who, me?
Thanks!
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
Updated to correct the notice about the texture pack needing to be installed first.
You still get the message once, but it stops showing up afterwards.
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
Nice mod, I support, make more great original(for MCPE) mods
I have nothing to say...
DungeonRealmsMobile, thanks for the support! That keeps me working!
As of this post, my new mods are going to be slow. I've been busy in life and have been working on 2 Epic sized mods. They are taking a LOT of my time. I also have 1 normal sized mod and 3 small ones that I have in the works.
I also still want to re-work Super Door Operator 2000, since the MAJOR purpose that it had is now gone (Pistons are available!). Especially the engine that I made has use for certain, but I think that some of the features I added need to be split off into their own mods. For example there is some semi-automated farming in there. That should be split off. I also want to add in Redstone triggering.
Anyway, I wanted to post that EagleREX has created a similar mod and I thought it might be neat for anyone interested in this mod to check his mod out. His colored Glowstone has 1/2 slabs! How creative!
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2468556-0-14-x-0-15-x-colored-glowstone-mod-v2-by-eaglerex
Ironhead65
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device