This mod adds 16 magical spells to the game. To get started you have to craft a Spell Crafter using a crafting table and 8 pieces of paper and place it in the world:
If you click the side of the crafter a chest inventory will open up. You have to put any items required for crafting a spell in here.
If you click the top of the crafter a GUI will pop up. On the left it'll show a list of all the available spells.
If you select one of them you can see some info about the spell as well as how much essence it'll use and which items you need.
To craft a spell, first put the neccesary items in the inventory. Then you can just click the crafting image to start the crafting process.
These are all the currently available spells and their functions: Fire Spell
Sets enemies and blocks on fire Air Spell
Pushes mobs in a 10 block radius away Projectile Spell
Shoots an arrow Wide Projectile Spell
Shoots 9 arrows at once Explosion Spell
Causes an explosion Projectile Explosion Spell
Shoots an exploding arrow Instakill Spell
Instantly kills mobs Jump Spell
Makes you jump into the air Rain Spell
Toggles the rain Speed Spell
Makes you run faster Craft Spell
Spawns a Crafting Table Grow Spell
Instantly grows plants Water Spell
Spawns water Lava Spell
Spawns lava Time Spell
Changes the time to day or night Fly Spell
Makes you able to fly
In the crafter you can also see that the spells use a certain amount of essence on a use. As soon as you have a spell in your hand a essence meter will pop up. A full meter contains 200 essence. Each spell will drain a different amount of essence. It will slowly regenerate again if it's missing essence.
Feel free to suggest new spells below, and maybe I'll add them to the mod! Also feel free to tell me if you like the mod and suggest changes or new mods!
Thanks for the suggestions! I'll definelely have a look at it.
hey can u help me with GUI, also very great mod, now i can be witch, but i suggest some things to add
1. Fire Rain Spell, I can give you spell icon, when click on ground it will rain Fire, But just like Rain with flameing red and partcles
2. Freezing Rain When Used, User Gets Freeze for 5 secs and mobs freeze for 45 secs
3. Acid Rain, Just like fire spell but green, it kills zombie in 2 secs
yeah those three and if you need i have icons for them
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Error occurred in script: SpellCraft V2.js
org.mozilla.javascript.WrappedException: Wrapped android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. (SpellCraft V2.js#607)
at org.mozilla.javascript.Context.throwAsScriptRuntimeEx(Unknown Source)
at org.mozilla.javascript.MemberBox.invoke(Unknown Source)
at org.mozilla.javascript.NativeJavaMethod.call(Unknown Source)
at org.mozilla.javascript.Interpreter.interpretLoop(Unknown Source)
at script.handleEssenceGUI(SpellCraft V2.js:607)
at script.modTick(SpellCraft V2.js:176)
at org.mozilla.javascript.Interpreter.interpret(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.call(Unknown Source)
at org.mozilla.javascript.ContextFactory.doTopCall(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.doTopCall(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.call(Unknown Source)
at net.zhuoweizhang.mcpelauncher.ScriptManager.callScriptMethod(ScriptManager.java:278)
at net.zhuoweizhang.mcpelauncher.ScriptManager.tickCallback(ScriptManager.java:408)
at dalvik.system.NativeStart.run(Native Method)
Caused by: android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.
at android.view.ViewRootImpl.checkThread(ViewRootImpl.java:7092)
at android.view.ViewRootImpl.invalidateChildInParent(ViewRootImpl.java:1120)
at android.view.ViewGroup.invalidateChildFast(ViewGroup.java:4685)
at android.view.View.invalidateViewProperty(View.java:11946)
at android.view.View.setTranslationY(View.java:11258)
at android.view.View.setY(View.java:11186)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
... 11 more
Error occurred in script: SpellCraft V2.js
org.mozilla.javascript.WrappedException: Wrapped android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. (SpellCraft V2.js#607)
at org.mozilla.javascript.Context.throwAsScriptRuntimeEx(Unknown Source)
at org.mozilla.javascript.MemberBox.invoke(Unknown Source)
at org.mozilla.javascript.NativeJavaMethod.call(Unknown Source)
at org.mozilla.javascript.Interpreter.interpretLoop(Unknown Source)
at script.handleEssenceGUI(SpellCraft V2.js:607)
at script.modTick(SpellCraft V2.js:176)
at org.mozilla.javascript.Interpreter.interpret(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.call(Unknown Source)
at org.mozilla.javascript.ContextFactory.doTopCall(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.doTopCall(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.call(Unknown Source)
at net.zhuoweizhang.mcpelauncher.ScriptManager.callScriptMethod(ScriptManager.java:278)
at net.zhuoweizhang.mcpelauncher.ScriptManager.tickCallback(ScriptManager.java:408)
at dalvik.system.NativeStart.run(Native Method)
Caused by: android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.
at android.view.ViewRootImpl.checkThread(ViewRootImpl.java:7092)
at android.view.ViewRootImpl.invalidateChildInParent(ViewRootImpl.java:1120)
at android.view.ViewGroup.invalidateChildFast(ViewGroup.java:4685)
at android.view.View.invalidateViewProperty(View.java:11946)
at android.view.View.setTranslationY(View.java:11258)
at android.view.View.setY(View.java:11186)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
... 11 more
I think another good spell to have would be a light spell that creates torches where your looking at, and also you could add a dig spell that breaks any block your looking at instantly.
Explanation
This mod adds 16 magical spells to the game. To get started you have to craft a Spell Crafter using a crafting table and 8 pieces of paper and place it in the world:
If you click the side of the crafter a chest inventory will open up. You have to put any items required for crafting a spell in here.
If you click the top of the crafter a GUI will pop up. On the left it'll show a list of all the available spells.
If you select one of them you can see some info about the spell as well as how much essence it'll use and which items you need.
To craft a spell, first put the neccesary items in the inventory. Then you can just click the crafting image to start the crafting process.
These are all the currently available spells and their functions:
Fire Spell
Sets enemies and blocks on fire
Air Spell
Pushes mobs in a 10 block radius away
Projectile Spell
Shoots an arrow
Wide Projectile Spell
Shoots 9 arrows at once
Explosion Spell
Causes an explosion
Projectile Explosion Spell
Shoots an exploding arrow
Instakill Spell
Instantly kills mobs
Jump Spell
Makes you jump into the air
Rain Spell
Toggles the rain
Speed Spell
Makes you run faster
Craft Spell
Spawns a Crafting Table
Grow Spell
Instantly grows plants
Water Spell
Spawns water
Lava Spell
Spawns lava
Time Spell
Changes the time to day or night
Fly Spell
Makes you able to fly
In the crafter you can also see that the spells use a certain amount of essence on a use. As soon as you have a spell in your hand a essence meter will pop up. A full meter contains 200 essence. Each spell will drain a different amount of essence. It will slowly regenerate again if it's missing essence.
Video
Download
http://adf.ly/1WoK1a
Feel free to suggest new spells below, and maybe I'll add them to the mod! Also feel free to tell me if you like the mod and suggest changes or new mods!
Nice mod! Love the gui
Follow me at twitter to check my newest map: https://twitter.com/MRderekleeM4U
IS THAT TOO MUCH I HOPE IS NOT!!!
It looks great with fantastic GUI!
A modder come from Taiwan.
Thanks! Glad you guys like it!
Yes its an epic mod! Although are you gonna update it so it can have more spells? Also if so, I have spells suggestions.
Particle Effects (whatever touches it gets the effect on them)
Block Appearing (good for ice spell. Whatever touches the particle they freaze or go into ice and get slowness 5)
Flight Spell (Allows you to fly)
Lava Rain Spell (Lava particles rain in a certain area an whatever is in the rain goes on fire)
Wither Root (Summons particles in a verticle strait line and whatever is neer it gets withered)
Boom Boom (Summons explosions)
Wide Shot Spell (Summons 9 arrows in front of the player and hits the mob infront of him like a bow)
Destruction Spell (Like the Boom Boom but destructive)
Ice Spikes (Summons an ice spike in front of the player [or 5 blocks away])
Ultra Wind Spell (Like your wind spell but deadlier)
Poison Rain Spell (Like lava rain but Poison)
Thats all for now...
Anyway but great mod! I will use it in my series on YT Survival3Hearts! (ModPack Survival) I just thought you might wanna add a bit more :).
Oh also custom textures to know which spell is which
Thanks for the suggestions! I'll definelely have a look at it.
np
hey can u help me with GUI, also very great mod, now i can be witch, but i suggest some things to add
1. Fire Rain Spell, I can give you spell icon, when click on ground it will rain Fire, But just like Rain with flameing red and partcles
2. Freezing Rain When Used, User Gets Freeze for 5 secs and mobs freeze for 45 secs
3. Acid Rain, Just like fire spell but green, it kills zombie in 2 secs
yeah those three and if you need i have icons for them
Added 3 new spells
Error occurred in script: SpellCraft V2.js
org.mozilla.javascript.WrappedException: Wrapped android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. (SpellCraft V2.js#607)
at org.mozilla.javascript.Context.throwAsScriptRuntimeEx(Unknown Source)
at org.mozilla.javascript.MemberBox.invoke(Unknown Source)
at org.mozilla.javascript.NativeJavaMethod.call(Unknown Source)
at org.mozilla.javascript.Interpreter.interpretLoop(Unknown Source)
at script.handleEssenceGUI(SpellCraft V2.js:607)
at script.modTick(SpellCraft V2.js:176)
at org.mozilla.javascript.Interpreter.interpret(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.call(Unknown Source)
at org.mozilla.javascript.ContextFactory.doTopCall(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.doTopCall(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.call(Unknown Source)
at net.zhuoweizhang.mcpelauncher.ScriptManager.callScriptMethod(ScriptManager.java:278)
at net.zhuoweizhang.mcpelauncher.ScriptManager.tickCallback(ScriptManager.java:408)
at dalvik.system.NativeStart.run(Native Method)
Caused by: android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.
at android.view.ViewRootImpl.checkThread(ViewRootImpl.java:7092)
at android.view.ViewRootImpl.invalidateChildInParent(ViewRootImpl.java:1120)
at android.view.ViewGroup.invalidateChildFast(ViewGroup.java:4685)
at android.view.View.invalidateViewProperty(View.java:11946)
at android.view.View.setTranslationY(View.java:11258)
at android.view.View.setY(View.java:11186)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
... 11 more
I don't understand what's wrong
I'll fix it today
Tnx! Finnaly I can use this epic mod without shutting the mod everytime I use a spell
Are you alright if upload my mod showcase of your mod online?
Of course! Just include one of the following links in the description:
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2611165-spellcraft-craft-magic-spells-custom-gui-and
http://adf.ly/1WoK1a
http://wilco375.github.io/mods/spellcraft.html
Thats Great! Cant wait for official release!
No thanks. I'm an app programmer myself too, so if I wanted one I'd make it myself.
How do you mean official release?
😀Finnaly uploaded it,sorry if the explanation is crappy but i wanted to say thanks for patching it up
I think another good spell to have would be a light spell that creates torches where your looking at, and also you could add a dig spell that breaks any block your looking at instantly.
I'd like to suggest a lightning spell. When you use it, it'll summon lightning at the designated area.