This mod adds 9 pistons into Minecraft PE 0.13 which work with vanilla redstone. It adds normal and sticky pistons that extend 1-4 blocks and a ultra sticky piston, which pulls all the attached blocks instead of just one when it collapses
Cool mod but how did you do the blocks without separate defined blocks for each face?
If you make the texture array a multiple of six it'll define it for multiple damage value, so if you set [["stone",0],["stone",0],["stone",0],["stone",0],["stone",0],["stone",0],["grass",0],["grass",0],["grass",0],["grass",0],["grass",0],["grass",0]] as the texture of the block setTile(blockId,0) will have a stone texture and setTile(blockId,1) will have a grass texture
I didn't know this was possible either before this mod but I just thought to myself it might work, turns out it does
So in this way you can pretty much add an infinite amount of blocks to the game!
I'll post it in the help section too for any other modder.
are you going to update it with farming? That is - the same issue I had with hxRedstone (which I never fixed) - if you hit a pumpkin or melon with the piston, it should break them into an item...instead it pushes them as a block... It seems to work with sugar cane (which is nice).
I admit that I did not test a pumpkin or melon attached to a vine...only dropped a block and tried to push it.
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To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
are you going to update it with farming? That is - the same issue I had with hxRedstone (which I never fixed) - if you hit a pumpkin or melon with the piston, it should break them into an item...instead it pushes them as a block... It seems to work with sugar cane (which is nice).
I admit that I did not test a pumpkin or melon attached to a vine...only dropped a block and tried to push it.
It'll probably just move the block. I didn't even think about this, and I'll consider adding it.
A normal redstone block is turned into a fake one when attached to a collapsed piston head to make sure the piston doesn't get activated when the redstone signal is from a redstone block on its head, which real Minecraft pistons don't do either. (This fake redstone block doesn't give off a redstone signal) When the piston extends it gets turned into a normal redstone block again
Edit: woops, I think I forgot to code in so the fake one drops a normal redstone block too when broken. I'll bring out an update today or tomorrow
Any chance this might need to be updated for 0.14? Or do you think it'll work just fine? I'm planning on using them with both comparators and repeaters, which is why I'm asking.
Any chance this might need to be updated for 0.14? Or do you think it'll work just fine? I'm planning on using them with both comparators and repeaters, which is why I'm asking.
I'm assuming it'll work fine (once BL updates for 0.14). Otherwise I will try and fix anything that might not work
I'm assuming it'll work fine (once BL updates for 0.14). Otherwise I will try and fix anything that might not work
Nope. It crashed. And I was looking forward to your mod, too.
Edit: BL recieved a patch, the mod loads fine now. I did encounter a problem, but it's with the vanilla blocks and not your mod. I doubt you'd be able to fix it, even if I explained it.
Nope. It crashed. And I was looking forward to your mod, too.
Edit: BL recieved a patch, the mod loads fine now. I did encounter a problem, but it's with the vanilla blocks and not your mod. I doubt you'd be able to fix it, even if I explained it.
Good to hear that it works
Where did you download this BL version? The one in the playstore still stays it only support textures for 0.14 in the changelog?
Good to hear that it works
Where did you download this BL version? The one in the playstore still stays it only support textures for 0.14 in the changelog?
I got it off of Play Store. Do you use the free version? It's possible they updated Pro, but not free.
Explanation
This mod adds 9 pistons into Minecraft PE 0.13 which work with vanilla redstone. It adds normal and sticky pistons that extend 1-4 blocks and a ultra sticky piston, which pulls all the attached blocks instead of just one when it collapses
Crafting Recipes
Piston:
3 Wooden Planks, 4 Cobblestone, 1 Redstone, 1 Iron
Sticky Piston:
1 Piston, 1 Slime Ball
Double, Triple, Quadruple Pistons:
2-4 Pistons
Double, Triple, Quadruple Sticky Pistons:
2-4 Sticky Pistons
Ultra Sticky Piston:
1 Piston, 8 Slime Balls
Video
Changelog
V1.0 - Initial Release
V1.1 - Bugfixes, added update checker
V1.2 - Bugfixes
Download
Download here
If you make the texture array a multiple of six it'll define it for multiple damage value, so if you set [["stone",0],["stone",0],["stone",0],["stone",0],["stone",0],["stone",0],["grass",0],["grass",0],["grass",0],["grass",0],["grass",0],["grass",0]] as the texture of the block setTile(blockId,0) will have a stone texture and setTile(blockId,1) will have a grass texture
I didn't know this was possible either before this mod but I just thought to myself it might work, turns out it does
So in this way you can pretty much add an infinite amount of blocks to the game!
I'll post it in the help section too for any other modder.
No problem
If you include a link to this thread or my website in the thread along with my name you can
what is the fake redstone block for?
are you going to update it with farming? That is - the same issue I had with hxRedstone (which I never fixed) - if you hit a pumpkin or melon with the piston, it should break them into an item...instead it pushes them as a block... It seems to work with sugar cane (which is nice).
I admit that I did not test a pumpkin or melon attached to a vine...only dropped a block and tried to push it.
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
It'll probably just move the block. I didn't even think about this, and I'll consider adding it.
A normal redstone block is turned into a fake one when attached to a collapsed piston head to make sure the piston doesn't get activated when the redstone signal is from a redstone block on its head, which real Minecraft pistons don't do either. (This fake redstone block doesn't give off a redstone signal) When the piston extends it gets turned into a normal redstone block again
Edit: woops, I think I forgot to code in so the fake one drops a normal redstone block too when broken. I'll bring out an update today or tomorrow
Edit: Just updated the mod.
Any chance this might need to be updated for 0.14? Or do you think it'll work just fine? I'm planning on using them with both comparators and repeaters, which is why I'm asking.
I'm assuming it'll work fine (once BL updates for 0.14). Otherwise I will try and fix anything that might not work
Nope. It crashed. And I was looking forward to your mod, too.
Edit: BL recieved a patch, the mod loads fine now. I did encounter a problem, but it's with the vanilla blocks and not your mod. I doubt you'd be able to fix it, even if I explained it.
Good to hear that it works
Where did you download this BL version? The one in the playstore still stays it only support textures for 0.14 in the changelog?
I got it off of Play Store. Do you use the free version? It's possible they updated Pro, but not free.
I do have Pro. Now it actually says that 0.14 is supported. Probably just had to wait a bit. Thanks
Could you try to make an update to this mod? Slime blocks do not pull other blocks like they do in PC.
We're in 0.14.2, and now the mod only partially works. The pistons still function as normal, but somehow the models have been comprimised.........