All of the new updates are a good thing right? But we are all forgeting what will happen when all of the new items/blocks come in... We will no longer be able to make new items/blocks with custom textures.
Unless we update BlockLauncher to use custom item/block textures and/ or names for which without just overiding, our community may just come to an end...
What will happen to our community?
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"Its all SHITS and GIGGLES, till someone GIGGLES and SHITS!"
I very highly doubt MCPE 0.12.0 will do anything to the modding community. Its not all about Custom blocks, And custom blocks are no issue. You define a texture and some properties and the update wont break that. Addon mods will still be possible too
In Blocklauncher Item ids can now go up to 4000 or more and we no longer have to override the textures we can create separate png files for each new item/block.
Yeah TDS is right about the BL they will have to make it compatible up to 4000 ids check out the pc version there's a lot of mods using up custom ids especially orespawn. PS check out the play store and the description of BL
Uhhh guys... You do know the higher Id limit only works WITH ITEMS? The texturing method works perfectly with both items AND blocks. But if you want to make a custom block, it'll keep telling you to use an Id lower than 256.
Not true because I doubt that Mojang would do anything better since their always delaying adding new things into MCPE besides many of these Mods adds things that Mojang wouldn't even try to add
All of the new updates are a good thing right? But we are all forgeting what will happen when all of the new items/blocks come in... We will no longer be able to make new items/blocks with custom textures.
Unless we update BlockLauncher to use custom item/block textures and/ or names for which without just overiding, our community may just come to an end...
What will happen to our community?
"Its all SHITS and GIGGLES, till someone GIGGLES and SHITS!"
I very highly doubt MCPE 0.12.0 will do anything to the modding community. Its not all about Custom blocks, And custom blocks are no issue. You define a texture and some properties and the update wont break that. Addon mods will still be possible too
In Blocklauncher Item ids can now go up to 4000 or more and we no longer have to override the textures we can create separate png files for each new item/block.
MCPE:MECH - Vehicles in minecraft PE! http://mcpemech.yolasite.com/
MCPE:Darkness - You have three days until total darkness! http://mcpedarkness.yolasite.com/
FileCred - Get paid to store and share your files! http://filecred.com/?r=4
Really, how does THAT work?
"Its all SHITS and GIGGLES, till someone GIGGLES and SHITS!"
Take a look here.
https://github.com/zhuowei/MCPELauncher/wiki/Texture-packs
MCPE:MECH - Vehicles in minecraft PE! http://mcpemech.yolasite.com/
MCPE:Darkness - You have three days until total darkness! http://mcpedarkness.yolasite.com/
FileCred - Get paid to store and share your files! http://filecred.com/?r=4
Yeah TDS is right about the BL they will have to make it compatible up to 4000 ids check out the pc version there's a lot of mods using up custom ids especially orespawn. PS check out the play store and the description of BL
Uhhh guys... You do know the higher Id limit only works WITH ITEMS? The texturing method works perfectly with both items AND blocks. But if you want to make a custom block, it'll keep telling you to use an Id lower than 256.
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Not true because I doubt that Mojang would do anything better since their always delaying adding new things into MCPE besides many of these Mods adds things that Mojang wouldn't even try to add
Read zhouwai's twitter... there you can find the reason why you cant use higher block id's
Subscribe to my YT channel to be informed about upcoming updates/new mods/Texturepacks and much more
https://www.youtube.com/channel/UCy-gPnisSCWH9bvCKJsVeoQ