getPlayerEnt() returns the last player that caused a ModPE hook to be called.
How does the load terrain.meta, items.meta works in this update? it broke the textures on lava, fire & water in packs with edited terrain.meta & items.meta files but animations don't run on those blocks yet...
Yep, when I was figuring out how to fix the new 0.8.0 textures I edited 'em and changed the default size of the terrain image to see if that'd fix the pack but nothing happened, later I fixed the packs and I didn't change anything else in that file, they're fixed now, but I still wonder what is the new update for? what happen if BL can read the .meta files?
500ISE: Could you add that when I open ModPE script form local storage, that then it would in BL have an option: UPDATE. I am mod maker, and I hate to always when I fix a bug or something that I have to select it again in my sdcard. That is SOO annoying.
I have to agree with him, it gets really annoying.
I have to agree with him, it gets really annoying.
It does get annoying, but honestly I would prefer if BlockLauncher would save your last viewed directory. Like if you imported a script from you download folder, when you try to import another one it takes you to the download folder.
1.6.6 released:
Added updated translations by michal16 and VasuZ
Updated the Blocks API for Minecraft PE 0.8.1
Skins now support the hat layer (like Desktop Edition)
Now supports ModPE scripts written in CoffeeScript http://tinyw.in/bl
1.6.6 released:
Added updated translations by michal16 and VasuZ
Updated the Blocks API for Minecraft PE 0.8.1
Skins now support the hat layer (like Desktop Edition)
Now supports ModPE scripts written in CoffeeScript http://tinyw.in/bl
Updated Blocks API works well. Haven't tried the new skins yet. Thanks
1.6.6 released:
Added updated translations by michal16 and VasuZ
Updated the Blocks API for Minecraft PE 0.8.1
Skins now support the hat layer (like Desktop Edition)
Now supports ModPE scripts written in CoffeeScript http://tinyw.in/bl
I was gonna ask if you could implement CoffeeScript
I have been working on my own language called LatteScript (based off of JavaScript and CoffeeScript, but got too boring...)
I cancled that project, now I might start making CoffeeScript mods
Rollback Post to RevisionRollBack
Willing to work on Android apps or multi-platform games, see profile bio for information.
500ISE: Could you add that when I open ModPE script form local storage, that then it would in BL have an option: UPDATE. I am mod maker, and I hate to always when I fix a bug or something that I have to select it again in my sdcard. That is SOO annoying.
I was trying to add it in my fork of BL, but nvm, I didn't have time to finish it. I got to finish legion pe hub quick and I am into SpiderMine.
I was gonna ask if you could implement CoffeeScript
I have been working on my own language called LatteScript (based off of JavaScript and CoffeeScript, but got too boring...)
I cancled that project, now I might start making CoffeeScript mods
I started a mod language called EasyMod (easy to human-write, human-read, robot-write, robot-read) in SpiderMine this morning. Look at https://github.com/pemapmodder/SpiderMine/blob/master/src/pemapmodder/EasyMod.Java
I have just started the res part, but I plan to make it like a combination of action script and calculator programs XD
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
500 can you add a easier method for making custom render types on ModPE?
Rollback Post to RevisionRollBack
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
This is awesome but why when I turn off safe mode to use mods It either crashes or the mod does nothing? I want to use mods but I can't because of that...
This is awesome but why when I turn off safe mode to use mods It either crashes or the mod does nothing? I want to use mods but I can't because of that...
I was trying to add it in my fork of BL, but nvm, I didn't have time to finish it. I got to finish legion pe hub quick and I am into SpiderMine.
I started a mod language called EasyMod (easy to human-write, human-read, robot-write, robot-read) in SpiderMine this morning. Look at https://github.com/p...er/EasyMod.Java
I have just started the res part, but I plan to make it like a combination of action script and calculator programs XD
How does the load terrain.meta, items.meta works in this update? it broke the textures on lava, fire & water in packs with edited terrain.meta & items.meta files but animations don't run on those blocks yet...
It's not working.
Yep, when I was figuring out how to fix the new 0.8.0 textures I edited 'em and changed the default size of the terrain image to see if that'd fix the pack but nothing happened, later I fixed the packs and I didn't change anything else in that file, they're fixed now, but I still wonder what is the new update for? what happen if BL can read the .meta files?
http://tinyw.in/bl
Use https://raw.github.com/zhuowei/ModPEScripts/master/500ise_enchantingbench.js for testing.
I think 500ISE u should add a update remained
alert("u need to update "); i think u know
Why we call TBPM ?-Three boys play minecraft
Awesomeeee!
I have to agree with him, it gets really annoying.
It does get annoying, but honestly I would prefer if BlockLauncher would save your last viewed directory. Like if you imported a script from you download folder, when you try to import another one it takes you to the download folder.
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
Added updated translations by michal16 and VasuZ
Updated the Blocks API for Minecraft PE 0.8.1
Skins now support the hat layer (like Desktop Edition)
Now supports ModPE scripts written in CoffeeScript
http://tinyw.in/bl
I was gonna ask if you could implement CoffeeScript
I have been working on my own language called LatteScript (based off of JavaScript and CoffeeScript, but got too boring...)
I cancled that project, now I might start making CoffeeScript mods
Willing to work on Android apps or multi-platform games, see profile bio for information.
Founder and CEO of Temena Development
Twitter: @TemenaPE
Instagram: @ItsLiterallyMath
I was trying to add it in my fork of BL, but nvm, I didn't have time to finish it. I got to finish legion pe hub quick and I am into SpiderMine. I started a mod language called EasyMod (easy to human-write, human-read, robot-write, robot-read) in SpiderMine this morning. Look at https://github.com/pemapmodder/SpiderMine/blob/master/src/pemapmodder/EasyMod.Java
I have just started the res part, but I plan to make it like a combination of action script and calculator programs XD
Hey Google keyboard what are you doingThe correct link is https://github.com/pemapmodder/SpiderMine/blob/master/src/pemapmodder/easymod/EasyMod.java
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
any none work
not even mod scripts
lol. I have been working on one called ModEZ (all it does atm is read files) and it's gonna make moding easy Me and Noahz have been talking about it.
Willing to work on Android apps or multi-platform games, see profile bio for information.
Founder and CEO of Temena Development
Twitter: @TemenaPE
Instagram: @ItsLiterallyMath