0.9.0 0.8.1 Android Devices

[WIP] PocketInvEditor: A Minecraft PE inventory editor for Android

  • #177
    Why can't you make this work for Iphone? or like put it on cydia or somthing!?!?!? please!!!

    but still DIAMONDS TO YOU
  • #178
    Is there a way to get this on a IOS device?
  • #179
    Quote from CJDJ2232

    Is there a way to get this on a IOS device?

    Didn't you understand that tgis app is for adndroid ONLY? 500 doesn't know ... What was it? Objective -C?
    You should find an iOS developer and ask him to make a simmilar app!
    Or, just have patience! 500ISE will find a way to make one!

  • #180
    I've uploaded another beta version: 1.0.1 Beta 1.
    Changes include using a bigger buffer size for creating the backups to try to speed it up, displaying a message that the backup would take a while when backup begins, fixed the list of items slightly, and stopped the app from crashing when a creative world loads.

    You need to uninstall the existing version of PocketInvEditor before installing the beta.
    https://github.com/downloads/zhuowei/PocketInvEditor/PocketInvEditor-debug.apk
  • #181
    Nice what will be in the next update?Also i can help out with some stuff like i can add the changing of gamemodes option (thats extremely easy). But can you send me all the files that you use? And i am assuming you are making this with AIDE :) am i correct?

    Check out the wythria website! http://www.wythria.enjin.com
  • #182
    Quote from XzombiecreeperX

    Nice what will be in the next update?

    Also i can help out with some stuff like i can add the changing of gamemodes option (thats extremely easy). But can you send me all the files that you use? And i am assuming you are making this with AIDE :) am i correct?

    Actually, I'm making it on my computer, using the Ant buildscript that the Android SDK provides. The source can be downloaded at https://github.com/zhuowei/PocketInvEditor , and SpoutNBT, which is required to build the app, at http://ci.spout.org/job/SpoutNBT/11/artifact/target/spoutnbt-1.0.2-SNAPSHOT.jar . (I don't know how to set AIDE up to use the SpoutNBT library - I guess Google is your friend.)

    Thank you for expressing an interest in helping.

    I'm adding the ability to view and change the player position, spawnpoint, and the time in the next version. (1.1). There will be a quick bugfix release (1.0.1) before that, though.
  • #183
    Ok and i will try to add some things as well ok lol and if it works can i just tell you what to add so it can be in one of the versions?

    Check out the wythria website! http://www.wythria.enjin.com
  • #184
    Quote from XzombiecreeperX

    Ok and i will try to add some things as well ok lol and if it works can i just tell you what to add so it can be in one of the versions?

    Sure, thanks.
  • #185
    I sent a pull request

    Check out the wythria website! http://www.wythria.enjin.com
  • #186
    After a delay on my internet being cut off, I managed to put τнє source code of your project onto aide on my android phone and it compiles great so now I'm hopeully adding those blocks that I was on about to you "500 internal error" but beings you have updated sum stuff then I'm gonna get τнє new source code and try and add them, great work anyway
  • #187
    Quote from 04005003

    After a delay on my internet being cut off, I managed to put τнє source code of your project onto aide on my android phone and it compiles great so now I'm hopeully adding those blocks that I was on about to you "500 internal error" but beings you have updated sum stuff then I'm gonna get τнє new source code and try and add them, great work anyway
    please give me your method on how to do this and arent you on my website ? Lol

    Check out the wythria website! http://www.wythria.enjin.com
  • #188


    Actually, I'm making it on my computer, using the Ant buildscript that the Android SDK provides. The source can be downloaded at https://github.com/zhuowei/PocketInvEditor , and SpoutNBT, which is required to build the app, at http://ci.spout.org/job/SpoutNBT/11/artifact/target/spoutnbt-1.0.2-SNAPSHOT.jar . (I don't know how to set AIDE up to use the SpoutNBT library - I guess Google is your friend.)

    Thank you for expressing an interest in helping.

    I'm adding the ability to view and change the player position, spawnpoint, and the time in the next version. (1.1). There will be a quick bugfix release (1.0.1) before that, though.
    How are you going to add the spawnpoint changing?
  • #189
    Spawn is just stored in a hex value, like everything else this app edits.
    This is not the signature you are looking for.
  • #190
    I'm working on a desktop inventory editor written in Java to fix the problem for iOS users (like myself) and in the future (2, maybe 3 months?) get a world editor (longshot...I know...seriously...). It includes a gui that shows users what blocks they're adding and what part of the inventory they're adding it to (some people like to organize their inventories apparently...) and keep thme free from any signs of hex (until a feature that allows custom hex editing)...but I have bumps in the road. I have everything...except the working .dat to hex converter (but I have the file that searches for the slot in hex, the id in hex, replace id in slot 'x'...etc) , and because of that I can't get it to work. I have a beautiful gui (made with NetBeans IDE 7.0...with pretty pictures! :D ), great (sarcasm) organization of the classes, and I most of all know how to get all the files to communicate...as long as I can convert .dat to hex...Any suggestions? Could you make an example of how I can accomplish it in a single java file? That would mean the world for iOS users, and you get credit for your work (I don't plagiarize ;D).

    (so many parenthesis, that's why my English teacher hates me :<)

    This is my current .dat to hex converter... it just converts plain ascii to hex...Can you help me fix it to convert the actual data to hex?

    import java.io.File;
    import java.io.FileInputStream;
    import java.io.IOException;
    import java.io.InputStream;
    import java.io.PrintStream;
    
    public class File2Hex{
    	public static void convertToHex(PrintStream out, File file) throws IOException {
    InputStream is = new FileInputStream(file);
    
    int bytesCounter =0;
    int value = 0;
    StringBuilder sbHex = new StringBuilder();
    StringBuilder sbText = new StringBuilder();
    StringBuilder sbResult = new StringBuilder();
    
    while ((value = is.read()) != -1) {	
       //convert to hex value with "X" formatter
    			sbHex.append(String.format("%02X ", value));
    
       //If the chracater is not convertable, just print a dot symbol "."
       if (!Character.isISOControl(value)) {
    	  sbText.append((char)value);
       }else {
    	   sbText.append(".");
       }
    
       //if 16 bytes are read, reset the counter,
    			//clear the StringBuilder for formatting purpose only.
       if(bytesCounter==15){
    	  sbResult.append(sbHex).append("	  ").append(sbText).append("\n");
    	   sbHex.setLength(0);
    	   sbText.setLength(0);
    	   bytesCounter=0;
       }else{
    	   bytesCounter++;
       }
    	   }
    
    //if still got content
    if(bytesCounter!=0){
    	//add spaces more formatting purpose only
       for(; bytesCounter<16; bytesCounter++){
    //1 character 3 spaces
    sbHex.append("   ");
       }
       sbResult.append(sbHex).append("	  ").append(sbText).append("\n");
    		}
    
    		out.print(sbResult);
    		is.close();
      }
    }

    Maybe in the future we can partner up and create that world editor :D ...but not with Java...maybe Jython or just regular python (my native coding language :3)

    --Edit
    Nevermind, I got it to work.
    Last edited by Jocopa3: 5/3/2012 7:05:51 AM
    Did you know I make music? Just click my logo to listen to my awesome Electronic beats!
  • #191
    Quote from Jocopa3

    I'm working on a desktop inventory editor written in Java to fix the problem for iOS users (like myself) and in the future (2, maybe 3 months?) get a world editor (longshot...I know...seriously...). It includes a gui that shows users what blocks they're adding and what part of the inventory they're adding it to (some people like to organize their inventories apparently...) and keep thme free from any signs of hex (until a feature that allows custom hex editing)...but I have bumps in the road. I have everything...except the working .dat to hex converter (but I have the file that searches for the slot in hex, the id in hex, replace id in slot 'x'...etc) , and because of that I can't get it to work. I have a beautiful gui (made with NetBeans IDE 7.0...with pretty pictures! :D ), great (sarcasm) organization of the classes, and I most of all know how to get all the files to communicate...as long as I can convert .dat to hex...Any suggestions? Could you make an example of how I can accomplish it in a single java file? That would mean the world for iOS users, and you get credit for your work (I don't plagiarize ;D).

    (so many parenthesis, that's why my English teacher hates me :

    This is my current .dat to hex converter... it just converts plain ascii to hex...Can you help me fix it to convert the actual data to hex?


    Maybe in the future we can partner up and create that world editor :D ...but not with Java...maybe Jython or just regular python (my native coding language :3)

    --Edit
    Nevermind, I got it to work.


    There are actual libraries to read and write Minecraft .dat files. I'm using version 1.2 (build 11) of SpoutNBT. If you need them, there's methods to read level.dat into a Level object and write it out again in the source of PocketInvEditor. If your program's open source and licensed under the GPL, I think you will be able to borrow that code.
  • #192
    I am laughting.Apple users have to wait again. LOL.Take your ****ing update first!
  • #193
    Quote from Hell_Mf_Max

    I am laughting.Apple users have to wait again. LOL.Take your ****ing update first!

    Actually, I'm making a iOS inventory editor for Cydia after I finish my desktop version. So I'm laughing at your soon false statement now.

    There are actual libraries to read and write Minecraft .dat files. I'm using version 1.2 (build 11) of SpoutNBT. If you need them, there's methods to read level.dat into a Level object and write it out again in the source of PocketInvEditor. If your program's open source and licensed under the GPL, I think you will be able to borrow that code.

    No thanks. I'm just using a (very simple) zip-file opening code that I made and a very very simple hex code. Then it re-zips the file when done.
    Last edited by Jocopa3: 5/3/2012 4:16:03 PM
    Did you know I make music? Just click my logo to listen to my awesome Electronic beats!
  • #194
    Quote from 04005003

    After a delay on my internet being cut off, I managed to put τнє source code of your project onto aide on my android phone and it compiles great so now I'm hopeully adding those blocks that I was on about to you "500 internal error" but beings you have updated sum stuff then I'm gonna get τнє new source code and try and add them, great work anyway

    The new source code is still at https://github.com/zhuowei/PocketInvEditor ; if you need a .zip version of the code, it's at https://github.com/zhuowei/PocketInvEditor/downloads . Thanks.
    Quote from Hell_Mf_Max

    I am laughting.Apple users have to wait again. LOL.Take your ****ing update first!

    I am a BlackBerry PlayBook user, so I'm going to have to wait until... the world ends, basically.

    I need your help on two things:

    One: translations. A list of all currently translatable strings from the app is at https://github.com/zhuowei/PocketInvEditor/blob/master/res/values/strings.xml ; if you could translate those messages to another language, that would be awesome.

    Also, I haven't used Android for very long, so I am not sure of the best UI design for a world info screen that would contain spawnpoint, player location, player health, and gamemode. Anybody got an idea on what that screen should look like?
  • #195
    Which language?
    You can find me on twitter as @iLightus !
    Add me on Steam!: http://bit.ly/ONfxMC
  • #196
    Quote from Lightus

    Which language?

    Any language that you can write in and isn't English.

    A new Beta is out - v1.1 Beta 1. This features a change gamemode button (untested), and Snowbound's modification to allow it to add blank slots. Thanks, snowbound!

    https://github.com/downloads/zhuowei/PocketInvEditor/PocketInvEditor-release-beta.apk
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