Guys he told me that 0.7.3 and later have been changed by apple tobe unhackable
Oh, did I? That's fascinating! Because I never said anything about Apple changing the app. They had absolutely nothing to do with this. The problem is that the MCPE developers changed the app's build settings which made it much much harder to mod.
This topic will hold a collection of mods that I have created.
They are for iOS only as I don't have an Android device.
You MUST be jailbroken to install these mods. DO NOT ask me to make them not require a jailbreak, as it is 100% IMPOSSIBLE to install *these* mods on an unjailbroken device. Seriously.
Enjoy!
Installation Method A (PREFERRED)
1. Go to Cydia->Sources->Edit->Add and type in "http://siris.myrepospace.com/" (without quotes).
2. After that repo is added, you should see all of my mods there (and other packages). Just install the ones you want via Cydia.
Method B (MANUAL)
1. Install the package "libstubhook" from BigBoss. You must set your filter to Developer to see it.
2. Download a package with its provided link below.
3. Open it in iFile.
4. Tap "Installer" when it asks what to open with.
5. Kill MCPE from the multitasking bar if it's running.
And that's it! The mod will remain active even if you update MCPE. Note that this WILL work right when you download MCPE from the App Store. There is no need to decrypt (aka crack) the app first.
Uninstallation
1. Open Cydia.
2. Go to installed packages.
3. Find the mod in the list and uninstall it there.
If you enjoy these mods, please consider donating to me by clicking the link below. I am going to be a college student in a few months and therefore will need all the money I can get. Donations would truly motivate me to make more amazing mods. Also, I treat donators well... Thanks!
Color coding:
RED = broken
GREEN = working
BLUE = in development
Orange = future projects
Version Independent (will work on every version so far)
No fog
LINK
Makes fog never show up. Also has a lovely side effect of letting you see clearly when you're underwater or in lava.
MCServer
LINKSOURCE CODE
Adds a text box to MCPE's settings screen to enter in the IP address of a server you wish to join. Leave this blank to revert to local WiFi.
Status: Broken in 0.7.0+. An update is being worked on.
Screenshot
Version Dependent (must be updated for each new version)
Explosive Arrows
SOURCE CODE
Status: Released on the Cydia repo at the top of this post.
Makes arrows explode on contact.
Video:
Fly In Survival
SOURCE CODE
Status: Released on the Cydia repo at the top of this post.
Allows the player to fly in survival mode. This version has no side effects such as the player being invincible. The player will take no fall damage, but all other forms of damage still apply. Therefore, this version is much more playable.
Fullbright
Status: Released on the Cydia repo at the top of this post.
Even underground without torches, the world is as bright as it is aboveground. Hostile mobs can only spawn at night. Trees and flowers may be grown underground.
NOTE: When playing on existing worlds, this may cause lag for the first 5-10 minutes, at least through a day/night cycle, as MCPE is constantly recalculating lights diring this first cycle. After this, however, gameplay should be normal. On new worlds, it shouldn't be laggy at all.
Sprinting
LINK
Adds in PC-like sprinting (double tap the up arrow to sprint) to MCPE.
No screenshots because there's nothing visually different.
Status: Broken in 0.7.0+. This update will take a while to make, as I will basically need to rewrite most of the mod.
Future version 0.5.0:
Add support for MCPE 0.7.x
Modified to use libstubhook
New in verison 0.4.0:
Easier to start sprinting (via improved double tap detection)
Support for left handed control scheme
Internal failsafe that will prevent MCPE from crashing if it is an unsupported version (i.e. when 0.7.0 comes out it won't crash any more)
Other general minor under-the-hood improvements
Version 0.3.0:
Initial public release
Sneaking
Status: In development.
Allows you to toggle sneaking in MCPE by tapping a button in the bottom-left corner of the screen.
Teleport Arrows
Status: Nearly complete, just a few usability tweaks needed.
When an arrow lands, the player is teleported there.
Video:
Coming soon
Ender Pearl
Status: Not yet started.
Adds a new item which behaves like an ender pearl in the desktop version.
Video:
Coming soon
Coordinates Mod
Status: In development.
Displays the player's xyz coordinates like in the PC version.
Video:
Coming soon
Instareactor
SOURCE CODE
Status: Completed for 0.6.1 but needs to be updated to 0.7.x.
When you place a nether reactor core, the pattern will automatically be built around it.
Video:
Coming soon
Info for developers
Full tutorial for libstubhook coming soon. Until then, you may browse some example code using libstubhook in real mods here.
Yes, it is true. I have resigned from MCPE modding indefinitely. I only made mods in the first place because it was fun and challenging to do so. Sure, there were some obstacles to get past, as modding MCPE on iOS has NEVER been nearly as easy as on Android. However, these obstacles inspired me to write libstubhook, which helps to get around most of these obstacles. Even with libstubhook, however, Android modding was still way easier.
Then, with the release of 0.7.3, Mojang completely changed the internal machine code formatting within MCPE on iOS and removed critical information from the app's executable file necessary for modders to locate what we need to mod. This changed modding from something that was fun and moderately challenging to something that is nearly impossible and no fun at all. Now, making mods involves a TON of work with practically no reward. It simply isn't worth the time it takes to create mods now.
When you combine these changes with the recent changes in my life (college, other, more interesting projects to work on such as playing around with a potential jailbreak, having companies like Google, Microsoft, and others practically begging me to do an internship for them over the summer, etc.), there is absolutely no reason why I would even want to make any more MCPE mods at the current difficulty level. In all honesty, I never played MCPE for fun. The only reason I even had the app on my devices was to make mods for it. That's where I found entertainment from MCPE. Since 0.7.3 was released, I haven't once even so much as launched the app. Modding MCPE was mostly an educational venture for me. By creating MCPE mods, I solidified my knowledge in many different areas, such as reverse engineering in IDA, GDB, ARM assembly, iOS memory protections, runtime patching and code injection, hooking, symbol stripping, address randomization, C++ reversing, C++ vtables, dynamic libraries, C programming, preprocessor macros, and even concurrency.
Overall, I do not regret for a second making MCPE mods. It was a lot of fun while it lasted, and I thoroughly enjoyed the challenge. Also, this added experience with reversing and more has been invaluable for me, and it has already presented me with amazing opportunities in life since I started college. So, unless by some miracle Mojang decides to listen to my recommendations to make modding easier and more accessible and I for some reason decide to give MCPE modding another go, goodbye, MCPE community. It has been a good ride!
Yes, it is true. I have resigned from MCPE modding indefinitely. I only made mods in the first place because it was fun and challenging to do so. Sure, there were some obstacles to get past, as modding MCPE on iOS has NEVER been nearly as easy as on Android. However, these obstacles inspired me to write libstubhook, which helps to get around most of these obstacles. Even with libstubhook, however, Android modding was still way easier.
Then, with the release of 0.7.3, Mojang completely changed the internal machine code formatting within MCPE on iOS and removed critical information from the app's executable file necessary for modders to locate what we need to mod. This changed modding from something that was fun and moderately challenging to something that is nearly impossible and no fun at all. Now, making mods involves a TON of work with practically no reward. It simply isn't worth the time it takes to create mods now.
When you combine these changes with the recent changes in my life (college, other, more interesting projects to work on such as playing around with a potential jailbreak, having companies like Google, Microsoft, and others practically begging me to do an internship for them over the summer, etc.), there is absolutely no reason why I would even want to make any more MCPE mods at the current difficulty level. In all honesty, I never played MCPE for fun. The only reason I even had the app on my devices was to make mods for it. That's where I found entertainment from MCPE. Since 0.7.3 was released, I haven't once even so much as launched the app. Modding MCPE was mostly an educational venture for me. By creating MCPE mods, I solidified my knowledge in many different areas, such as reverse engineering in IDA, GDB, ARM assembly, iOS memory protections, runtime patching and code injection, hooking, symbol stripping, address randomization, C++ reversing, C++ vtables, dynamic libraries, C programming, preprocessor macros, and even concurrency.
Overall, I do not regret for a second making MCPE mods. It was a lot of fun while it lasted, and I thoroughly enjoyed the challenge. Also, this added experience with reversing and more has been invaluable for me, and it has already presented me with amazing opportunities in life since I started college. So, unless by some miracle Mojang decides to listen to my recommendations to make modding easier and more accessible and I for some reason decide to give MCPE modding another go, goodbye, MCPE community. It has been a good ride!
~C0deH4cker
Sad to see you stop modding, Cyah C0deH4cker. Similarly, I dont play MCPE for fun, I just use it for modding, as I enjoy that... Why Play MCPE when you can play MCPC I guess. xD
Yes, it is true. I have resigned from MCPE modding indefinitely. I only made mods in the first place because it was fun and challenging to do so. Sure, there were some obstacles to get past, as modding MCPE on iOS has NEVER been nearly as easy as on Android. However, these obstacles inspired me to write libstubhook, which helps to get around most of these obstacles. Even with libstubhook, however, Android modding was still way easier.
Then, with the release of 0.7.3, Mojang completely changed the internal machine code formatting within MCPE on iOS and removed critical information from the app's executable file necessary for modders to locate what we need to mod. This changed modding from something that was fun and moderately challenging to something that is nearly impossible and no fun at all. Now, making mods involves a TON of work with practically no reward. It simply isn't worth the time it takes to create mods now.
When you combine these changes with the recent changes in my life (college, other, more interesting projects to work on such as playing around with a potential jailbreak, having companies like Google, Microsoft, and others practically begging me to do an internship for them over the summer, etc.), there is absolutely no reason why I would even want to make any more MCPE mods at the current difficulty level. In all honesty, I never played MCPE for fun. The only reason I even had the app on my devices was to make mods for it. That's where I found entertainment from MCPE. Since 0.7.3 was released, I haven't once even so much as launched the app. Modding MCPE was mostly an educational venture for me. By creating MCPE mods, I solidified my knowledge in many different areas, such as reverse engineering in IDA, GDB, ARM assembly, iOS memory protections, runtime patching and code injection, hooking, symbol stripping, address randomization, C++ reversing, C++ vtables, dynamic libraries, C programming, preprocessor macros, and even concurrency.
Overall, I do not regret for a second making MCPE mods. It was a lot of fun while it lasted, and I thoroughly enjoyed the challenge. Also, this added experience with reversing and more has been invaluable for me, and it has already presented me with amazing opportunities in life since I started college. So, unless by some miracle Mojang decides to listen to my recommendations to make modding easier and more accessible and I for some reason decide to give MCPE modding another go, goodbye, MCPE community. It has been a good ride!
~C0deH4cker
I totally understand! Wow u kno a lot! Do u think on your spare time u could write some simple tutorials? Also, I would go with Microsoft. If u get really high on the ladder, please have them implement the home button etc. again. have a good day! :). ( thanks for all the mods I've done!) !!!!!
I totally understand! Wow u kno a lot! Do u think on your spare time u could write some simple tutorials? Also, I would go with Microsoft. If u get really high on the ladder, please have them implement the home button etc. again. have a good day! :). ( thanks for all the mods I've done!) !!!!!
When is 0.7.5 gonna come out?!
Oh, did I? That's fascinating! Because I never said anything about Apple changing the app. They had absolutely nothing to do with this. The problem is that the MCPE developers changed the app's build settings which made it much much harder to mod.
Check out my iOS Mods!
PLZ DO SNEAKING
Then, with the release of 0.7.3, Mojang completely changed the internal machine code formatting within MCPE on iOS and removed critical information from the app's executable file necessary for modders to locate what we need to mod. This changed modding from something that was fun and moderately challenging to something that is nearly impossible and no fun at all. Now, making mods involves a TON of work with practically no reward. It simply isn't worth the time it takes to create mods now.
When you combine these changes with the recent changes in my life (college, other, more interesting projects to work on such as playing around with a potential jailbreak, having companies like Google, Microsoft, and others practically begging me to do an internship for them over the summer, etc.), there is absolutely no reason why I would even want to make any more MCPE mods at the current difficulty level. In all honesty, I never played MCPE for fun. The only reason I even had the app on my devices was to make mods for it. That's where I found entertainment from MCPE. Since 0.7.3 was released, I haven't once even so much as launched the app. Modding MCPE was mostly an educational venture for me. By creating MCPE mods, I solidified my knowledge in many different areas, such as reverse engineering in IDA, GDB, ARM assembly, iOS memory protections, runtime patching and code injection, hooking, symbol stripping, address randomization, C++ reversing, C++ vtables, dynamic libraries, C programming, preprocessor macros, and even concurrency.
Overall, I do not regret for a second making MCPE mods. It was a lot of fun while it lasted, and I thoroughly enjoyed the challenge. Also, this added experience with reversing and more has been invaluable for me, and it has already presented me with amazing opportunities in life since I started college. So, unless by some miracle Mojang decides to listen to my recommendations to make modding easier and more accessible and I for some reason decide to give MCPE modding another go, goodbye, MCPE community. It has been a good ride!
~C0deH4cker
Check out my iOS Mods!
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
I totally understand! Wow u kno a lot! Do u think on your spare time u could write some simple tutorials? Also, I would go with Microsoft. If u get really high on the ladder, please have them implement the home button etc. again. have a good day! :). ( thanks for all the mods I've done!) !!!!!
Oh yeah, +1 on your decision!
android modders: INFINITE!!!!!
...I think android won this one.
Code, Have a great life. Thank you for all you did in the ios community.
Also, Go fur Microsoft
Gosh i wish i was as smart as you. well; Im only 12.
Follow @Darth377Apps
Please check out my Twitter account!
I have been working on a few games!
Give me ALL THE INTERNETS!
ModPE!?