Not entirely sure what context these are in, but it seems like this:
minecraft:foot_size: Seems like the size of each "step" in blocks. EG: .5 blocks will make each step go half a block, 5 blocks will make each step go 5 blocks, etc.
minecraft:friction_modifier: Looks like it affects the "slidey-ness" of whatever it's applying to. Lesser values will (probably) make the entity slide more, as if on ice.
minecraft:ground_offset: Seems to be how high off the ground the entity will actually be. The blaze, for example, floats a little bit off the ground even when "standing" on it.
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I Don know Their Parameters They Did Not Give A Clear Usage
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Not entirely sure what context these are in, but it seems like this:
minecraft:foot_size: Seems like the size of each "step" in blocks. EG: .5 blocks will make each step go half a block, 5 blocks will make each step go 5 blocks, etc.
minecraft:friction_modifier: Looks like it affects the "slidey-ness" of whatever it's applying to. Lesser values will (probably) make the entity slide more, as if on ice.
minecraft:ground_offset: Seems to be how high off the ground the entity will actually be. The blaze, for example, floats a little bit off the ground even when "standing" on it.
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Need to post a DXDiag log and don't know how? Here you go!
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