The Meaning of Life, the Universe, and Everything.
Join Date:
8/15/2016
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No.. why would people update if it meant they'd loose their old world what they spent so much time on.
What I want to know is will the new features such as Ocean Monuments appear in my already existing world on my Realm when the new update comes out or will I have to start a new world if I want to see Ocean Monuments?
In the past, like in the case of witch huts being added, you had to create a new world. Mojang hasn't clarified if that will be the case with monuments or not. But, i'm guessing it will be. ie. you'll have to create a new world.
New terrain features (such as ocean monuments in 0.16) can generate in existing worlds, but only by installing the update and then exploring areas of that world where you have never been before.
I can clarify, but it gets a bit technical. When a new chunk (an unexplored area of the world) is generated it is saved in your world so when you come back to that area it looks the same. If you have explored a large area in your world before 0.16, then none of those saved chunks could have an ocean monument (OM for short, I'm feeling lazy) because they were generated when OMs didn't exist. Returning to those chunks after updating to 0.16 doesn't generate new terrain, it just loads the existing terrain you've already explored. But if you update to 0.16 (only beta on android as of writing this) and explore a new area, those new chunks will generate terrain based on the code in 0.16 which includes the chance to generate OMs.
No, because there is no guarantee what biomes will appear in any particular seed (the starting point for a world).
Yes, because a world is nearly infinite (playable up to a farworld limit and generating to an insanely large accessible device memory maximum well after it is no longer playable, but that's besides the point) and at some point in that nearly infinite space there should be some of each biome.
A better question would be how easy is it to find every biome in any particular seed. The short answer is it's not easy. Some biomes are quite difficult to find. I have a 3+ year old infinite world that I've explored vastly (even flying in creative) but I still have not found a snowy biome for all the emeralds in the hills!
The Meaning of Life, the Universe, and Everything.
Join Date:
8/15/2016
Posts:
52
Member Details
Thank you for the info,
I am quite fussy when I choose a world because I've spent hours of time on a world only to discover that it doesn't have a jungle biome, no cats no Coco beans jungle wood ect..
I like a world where I can have all the important resources, I don't mind not having a mesa biome or any of the other rare biomes..
rplatham has a good point! Regarding finding particular biomes... I had a lot of difficult finding them all at one time. Maybe you know about temp relationships and are just having bad luck, I’ll mention this anyway just in case. Reference this: http://minecraft.gamepedia.com/Biome
Tips for finding all biomes!
From what I understand certain biomes don't generate next to each other and it's based on temperature relationships. For example, a swamp land or roofed forest is more likely to be next to a jungle than say Taiga is. I used to find myself bouncing a lot between hills/extreme hills and Taiga with the occasional plains until I realized there are relationships. In your case, if you’re looking for a snowy biome, you should thoroughly explore extreme hills, stone beach, gravel hills etc. when you find them. There are 3 other strategies I’ve found useful.
If you are a mass rail / train station maker, think about doing this near the build height limit. I create my rails going in various directions as a means to explore and create connections to various biomes simultaneously. I create a train station like 4 blocks below build limit above my current base. Then I start in a given direction laying wood half slabs and rail with powered rail every 24 blocks. Turn rendering all the way up so you can see. You can see a lot of biomes this way that you might have missed by exploring on the ground. If you want to explore an area below as a potential train stop, take some gravel and drop them off the edge until you have a way down then stand on the gravel pile and shovel you’re way to the bottom. Jump / build back up to get back or build a station with an up/down mechanism at that location if you like.
Use the nether! The nether is 8 times smaller than the overworld. So, let’s say you want to travel a very long distance quickly, you can reduce your trip by 8x by using the nether and porting back. For example, build a rail which takes you thru the nether 1k blocks in a given direction and build a portal at each end. Those portals should be around 8k blocks apart in the overworld!
Find the ocean. Once you’ve found it, circle the entire shore line. Ocean biomes could be adjacent to any biome. I’ve often found every biome by simply following the shores in a boat.
Will Ocean Monuments load up and appear in my old Realm or will I have to start a new World to get Ocean Monuments?
No.. why would people update if it meant they'd loose their old world what they spent so much time on.
What I want to know is will the new features such as Ocean Monuments appear in my already existing world on my Realm when the new update comes out or will I have to start a new world if I want to see Ocean Monuments?
In the past, like in the case of witch huts being added, you had to create a new world. Mojang hasn't clarified if that will be the case with monuments or not. But, i'm guessing it will be. ie. you'll have to create a new world.
I don't debug code, I have a stair-down until it confesses.
New terrain features (such as ocean monuments in 0.16) can generate in existing worlds, but only by installing the update and then exploring areas of that world where you have never been before.
I can clarify, but it gets a bit technical. When a new chunk (an unexplored area of the world) is generated it is saved in your world so when you come back to that area it looks the same. If you have explored a large area in your world before 0.16, then none of those saved chunks could have an ocean monument (OM for short, I'm feeling lazy) because they were generated when OMs didn't exist. Returning to those chunks after updating to 0.16 doesn't generate new terrain, it just loads the existing terrain you've already explored. But if you update to 0.16 (only beta on android as of writing this) and explore a new area, those new chunks will generate terrain based on the code in 0.16 which includes the chance to generate OMs.
Thank you. I have another question to ask, on Minecraft Realms for Pocket Edition does each world feature every biome?
No and Yes XD
No, because there is no guarantee what biomes will appear in any particular seed (the starting point for a world).
Yes, because a world is nearly infinite (playable up to a farworld limit and generating to an insanely large accessible device memory maximum well after it is no longer playable, but that's besides the point) and at some point in that nearly infinite space there should be some of each biome.
A better question would be how easy is it to find every biome in any particular seed. The short answer is it's not easy. Some biomes are quite difficult to find. I have a 3+ year old infinite world that I've explored vastly (even flying in creative) but I still have not found a snowy biome for all the emeralds in the hills!
Thank you for the info,
I am quite fussy when I choose a world because I've spent hours of time on a world only to discover that it doesn't have a jungle biome, no cats no Coco beans jungle wood ect..
I like a world where I can have all the important resources, I don't mind not having a mesa biome or any of the other rare biomes..
rplatham has a good point! Regarding finding particular biomes... I had a lot of difficult finding them all at one time. Maybe you know about temp relationships and are just having bad luck, I’ll mention this anyway just in case. Reference this: http://minecraft.gamepedia.com/Biome
Tips for finding all biomes!
From what I understand certain biomes don't generate next to each other and it's based on temperature relationships. For example, a swamp land or roofed forest is more likely to be next to a jungle than say Taiga is. I used to find myself bouncing a lot between hills/extreme hills and Taiga with the occasional plains until I realized there are relationships. In your case, if you’re looking for a snowy biome, you should thoroughly explore extreme hills, stone beach, gravel hills etc. when you find them. There are 3 other strategies I’ve found useful.
I don't debug code, I have a stair-down until it confesses.