Seriously? Think about it. Minecraft was nowhere near as popular as it is today. Mobile phones were also nowhere near as powerful as they are today. Imagine porting a big PC game to the mobile devices of 2011. Also, how were they going to port the controls to mobile devices? When they first made pocket edition it was so different from the PC version that you could barely call them the same game. In my opinion, they never had to make pocket edition as phones were so not powerful back then. You could just have brang your laptop and it would have been alright. MInecraft Pocket Edition has come a long way and can now be called a decent port of Minecraft PC, but why did Notch make PE and not just wait?
Let me stop ya right there for a second..... Notch had nothing to do with pocket edition, notch had nothing to do with console edition, notch has had nothing to do with minecraft for the past couple of years. Anyway with that being said when pocket edition came out mobile devices were well capable of handling everything from lets say 0.7.5, they started were they did because they had to start from the bottom up they had rewrite the code becuase mobile devices don't run java they couldn't just port everything and expect it to be dandy no matter when they started the game would have still Started the same. and in a way it's much like PC since this is how PC was in alpha. Anyway hope this answers your question
Decent port of PCMC? It's got a long way to go. See "Diversity" : http://minecraft.gamepedia.com/PE
My guess is Notch did it (then) for the same reason most businesses do things: $$$.
But "we" don't know- ask him.
Sort of wrong sir. Android based mobile devices can run Java and in fact based on it and the very Java compatible dalvik VM. The only reason the had to recode everything was to include apple devices because nobody there ever had the brains to include support for Java.
Decent port of PCMC? It's got a long way to go. See "Diversity" : http://minecraft.gamepedia.com/PE
My guess is Notch did it (then) for the same reason most businesses do things: $$$.
But "we" don't know- ask him.
True. I know it's not a very good port of minecraft, but it's adding things at a very fast rate.
Sort of wrong sir. Android based mobile devices can run Java and in fact based on it and the very Java compatible dalvik VM. The only reason the had to recode everything was to include apple devices because nobody there ever had the brains to include support for Java
Thanks for the correction :), I wasn't aware that android mobile devices ran java, and the devs stated that android and ios were both coded with C++, maybe the Java that android mobile devices use can't run minecraft?
From what I understand, the early stages of pocket edition (and the current stages) are similar to the very early PC versions. So I doubt it's like Mojang said "let's make a crappy version of MC for mobile" and later just happened to decide to put more in, it was probably more like "ya know, we should really think about branching out to mobile, let's get started and see what we can eventually make this into."
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My guess is Notch did it (then) for the same reason most businesses do things: $$$.
But "we" don't know- ask him.
True. I know it's not a very good port of minecraft, but it's adding things at a very fast rate.
Thanks for the correction :), I wasn't aware that android mobile devices ran java, and the devs stated that android and ios were both coded with C++, maybe the Java that android mobile devices use can't run minecraft?
Really? Where did you hear that from?
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