How about that there's an option to generate a nether world instead of a normal world, and a normal world instead of a nether world.
Well that would stink. If you generated survival in the nether, you couldnt get anything because there is no wood
Edit: crap, xtreemtroller14 took the words right out of my mouth!
It can be added, I'm sure arom could program the nether to work if he gets the infinite rendering thing down, if not than the nether won't have it's 8 block rule and will be the size of your overworked of not less
It can be added, I'm sure aroM* could program the nether to work if he gets the infinite rendering thing down, if not than the nether won't have it's 8 block rule and will be the size of your overworked of not less
When you make a nether portal and light it it just creates a new map that makes a "nether.dat" file that contains the chunks for the nether in your world? So you can only access it from one world. And they'd have a zip compression system to shrink the chunks.dat file from the original world to just a few kb and expand the nether to make it like the original chunks.dat but a nether version, that would keep the 21 mb world size and allowing us to have a nether the size of our normal world, and if you run out of glowstone just delete the "nether.dat" and go back through the portal to make another one? Do you guys think that will work?
Nope. Would not support the iPhone/Android, zombies spawn to quickly and way to much spawn, with that bug of them spawning, too much ghast's would spawn and shoot to much fire ( which means a lot of explosions ) and all that would crash your phone. Case closed
Nope. Would not support the iPhone/Android, zombies spawn to quickly and way to much spawn, with that bug of them spawning, too much ghast's would spawn and shoot to much fire ( which means a lot of explosions ) and all that would crash your phone. Case closed
Have you ever thought that, idk, maybe they would fix that bug?
Edit: crap, xtreemtroller14 took the words right out of my mouth!
Have you ever thought that, idk, maybe they would fix that bug?
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4.8 mb still isn't much space taken up, and if they use my solution including compressing the "nether.dat" worlds will still only be 21 mb