It's just that there already is a topic for creations.
true but, if you're anything like me you get bored of following it after the 300th reply. (Hey! You're using my pack! for you good sir and a nice juicy pluss!
true but, if you're anything like me you get bored of following it after the 300th reply. (Hey! You're using my pack! for you good sir and a nice juicy pluss!
Upcoming hand made adventrure map: ZeldaCraft!
*Will Feature 4 temples(Forest, Ice, Fire, and light)
*Parkour Puzzles
*collect all 3 triffore blocks (in each temple)
Main Town
Forest Temple
Fire Temple(in a volcano)
Light Temple (Temple Of Time)
*Where you place all 3 triffores to get past the door.
Small town I've been working on, the first things I've been working on since gettin the full PE. Small tower on the left, 3 story apartments on the right, 4 story apartments in the background.
First floor of the small tower in the middle of the bay. It has 3 floors, a wine cellar, and a small patio on the roof
Small tower's wine cellar
Unfinished factory
Unfinished work floor of the factory
View from the bottom of the Factory's smoke stacks
View from the top of the smoke stack
Entrance to the underwater section
Three story apartment building. Each story has a small hallway connecting to the stairwell, as well as the partition for the actual apartment
Watchtower and 4 story apartment/bar & inn
Bar, with plenty of seating and TVs. On the left side is the inn with 2 double rooms and 4 singles, all detailed
2nd story apartment, with a small garden and two bedrooms
2nd story master bedroom, with large screen wall-integrated tv
Top story cafe
Top of the watchtower
Cathedral on seed Hunter
Cathedral is on top of a giant cliff overhang, and is the first part of a small monastery that's going on the top of the cliffs.
View from the bottom of the cliff. I fell off so many times trying to make that buttress that I ended up making a series of utility ladders up the interior of the cliff
View going down one of the utility ladders
Unfinished interior
Altar, with perfect overhead lighting
Looking up the belltower
I wanted to make the belltower taller, but I had reached the ceiling of the world map
Cathedral undercroft. It has full pillars now
Relic directly underneath altar
Cave under the mountain, where you start on seed Hunter
Windows on top of the cave. A pain to build
Vault 17
In a hot wasteland, there's a small cave open out to the air
Down a series of stairs
Vault 17 doorway
Door locking mechanism
Entrance hallway, which will lead to a few different stairways
Progress on building a habitation block
I managed to open up this map in MC Edit to change the surface to dirt and gravel, and build some caves. Here's where the geothermal power facility will go, and some of the caves I put in
MASSIVE water reservoir I put in with MC Edit. This will be where the purification systems and water chip go
Above the surface, some ruins I've been working on. There's so far 2 poorly built survivor's shacks among the wastes. The hole in the ground leads to the door of a failed vault, and an impact crater slightly ahead of it from where a nuke hit it straight-on
View from a small ramshackle watchtower. I want to build a small town like Shady Sands in this area
If anyone wants this map, I can put it up for download since there's some giant caves and lots of magma and water underground that are great for building anything
In addition to the previous, here's some newer pics of Vault 17:
Hab-blocks 1 and 2
Looking down one of the hab blocks. They're each partitioned into roughly 3 regular rooms, 2 large rooms and a bathroom
A blank hab-block before any partitioning / detailing
Work on the major hallway leading to 4 hab-blocks and Maintenance, along with the main stairwell
Tunnel leading towards Maintenance
Progress on the Geothermal power plant. Each lava pit will be a sealed vat connected to machinery. They have leaks along the bottom both to supply light, and to represent the damage from 150+ years of Vault operation after the War. The cave further down will have more equipment, the air system, and the Overseer's office
Small partition between the main water reservoirs and the one of the magma pits
One of the tunnels of water purification equipment
I used the water purification room from Fallout 1 / Vault 13 as rough inspiration, mostly from memory. Here it is for reference:
Looking at one of the water reservoirs. I plan to crisscross them with little catwalks and have machinery leading into and out of them.
And finally, a bit more progress on the Cathedral
Current view from the side
Opposite end of the undercroft. A few monk cells will go here
Front so far. I still need to work on the main entrance and put in the rosette window. The roof of this section has a dome with an ocular.
Directly underneath the ocular is the cathedral's labyrinth, as well as I could make it with the blocks I had
A little bit of an update for my Zeldacraft Adventure Map
<-- Map Key
4 Temples
-Woodworks Dungeon (Maze Temple)
-Forest Temple
-Fire Temple
-Temple of Time
--Rules--
(Please note the map may not save[slight glitch will be fixed in next version])
*1 Cant Break Any Blocks (Only Gold Blocks [Trifforces] on top of double stone slab {Only 3 in the map!})
*2 Collect all Gold Blocks {Trifforce Peaces (See #1)}
*3 Only can break the iron door in [Temple of time] the room with 3 stone double slab blocks [Place the 3 Trifforce Pieces on them] once #2 is done.
*There are hidden things on the map!
**The iron doors that lead to empty rooms are going to have a purpose if the feb update is useful enough (new blocks??)
This is my biggest creation, it has dozens of passageways and rooms throughout the mountains along with a mine and hidden passageways and temples. The design isnt all that pretty or organized but i think it looks sick.
This is on a seed I found from one of the seed topics on this forum. So far I've built three houses on top.
This is a big house around two waterfalls. I had a path on the edge of the mountain leading to another but I accidently dried out the waterfall :tongue.gif: In the house I have the waterfall leaking into a indoor pool.
Dome and Welcome sign:
Obstacle Course:
Small Underwater Soccer field:
Can't wait to see some of your creations!
http://www.minecraft...tion-creations/
true but, if you're anything like me you get bored of following it after the 300th reply. (Hey! You're using my pack! for you good sir and a nice juicy pluss!
Simple Pool
My beautiful garden/courtyard
An attempted creation at the smithers house from the NPC Villages
A view down one of the back-roads in the city
Your welcome :smile.gif:. Keep up the good work!
Nice creations :biggrin.gif:
If your wondering what the dirt is for, I want to get grass on the inside. (Could take a long time.)
*Will Feature 4 temples(Forest, Ice, Fire, and light)
*Parkour Puzzles
*collect all 3 triffore blocks (in each temple)
Main Town
Forest Temple
Fire Temple(in a volcano)
Light Temple (Temple Of Time)
*Where you place all 3 triffores to get past the door.
In addition to the previous, here's some newer pics of Vault 17:
Hab-blocks 1 and 2
Looking down one of the hab blocks. They're each partitioned into roughly 3 regular rooms, 2 large rooms and a bathroom
A blank hab-block before any partitioning / detailing
Work on the major hallway leading to 4 hab-blocks and Maintenance, along with the main stairwell
Tunnel leading towards Maintenance
Progress on the Geothermal power plant. Each lava pit will be a sealed vat connected to machinery. They have leaks along the bottom both to supply light, and to represent the damage from 150+ years of Vault operation after the War. The cave further down will have more equipment, the air system, and the Overseer's office
Small partition between the main water reservoirs and the one of the magma pits
One of the tunnels of water purification equipment
I used the water purification room from Fallout 1 / Vault 13 as rough inspiration, mostly from memory. Here it is for reference:
Looking at one of the water reservoirs. I plan to crisscross them with little catwalks and have machinery leading into and out of them.
And finally, a bit more progress on the Cathedral
Current view from the side
Opposite end of the undercroft. A few monk cells will go here
Front so far. I still need to work on the main entrance and put in the rosette window. The roof of this section has a dome with an ocular.
Directly underneath the ocular is the cathedral's labyrinth, as well as I could make it with the blocks I had
<-- Map Key
4 Temples
-Woodworks Dungeon (Maze Temple)
-Forest Temple
-Fire Temple
-Temple of Time
*1 Cant Break Any Blocks (Only Gold Blocks [Trifforces] on top of double stone slab {Only 3 in the map!})
*2 Collect all Gold Blocks {Trifforce Peaces (See #1)}
*3 Only can break the iron door in [Temple of time] the room with 3 stone double slab blocks [Place the 3 Trifforce Pieces on them] once #2 is done.
*There are hidden things on the map!
**The iron doors that lead to empty rooms are going to have a purpose if the feb update is useful enough (new blocks??)
http://www.minecraftforum.net/topic/935394-directory-of-pocket-edition-maps-30-maps/
What texture pack are you using
I believe he's using sphax's pure BD craft or some crap like that.
Indoor Lavafall
Triforce
Pyramid
Castle Towers
Mario
This is my biggest creation, it has dozens of passageways and rooms throughout the mountains along with a mine and hidden passageways and temples. The design isnt all that pretty or organized but i think it looks sick.
This is on a seed I found from one of the seed topics on this forum. So far I've built three houses on top.
This is a big house around two waterfalls. I had a path on the edge of the mountain leading to another but I accidently dried out the waterfall :tongue.gif: In the house I have the waterfall leaking into a indoor pool.
Those are my two parkour towers.