We take a look at the second and final half of our interview with Jens "Jeb" Bergensten, lead developer of Minecraft - we finish up our discussion about the upcoming Mod API, and chat a bit with Jeb on a variety of topics, including the future of SSP/SMP. In addition, this week's Round-Up includes Lindsay giving us news on WoW Pandaria, Diablo III, Star Wars: Old Republic, Guild War 2, and the indie game of the week, ColourBind. Check it out!
I really like the implications of the new multiplayer idea he has... If singleplayer and multiplayer become one and the same, he will have to update one less program... meaning more frequent updates or updates with more stuff! EVERYONE WINS
I dislike the idea of smp and ssp being made one. I go on a server that I really like, and I don't want it to not be able to playon that server anymore. Maybe you can go on servers or use the same world.
I dislike the idea of smp and ssp being made one. I go on a server that I really like, and I don't want it to not be able to playon that server anymore. Maybe you can go on servers or use the same world.
You would still be able to play on that server. The plan is to restructure the game so that you can make your map "public". games could still run on dedicated servers the only difference would be that the server software and the client would be rolled into one.
I just hope that a SMP game could be kept up without the host staying in game at all times
I don't really understand how you can invite friends to your world/server on a PC,
What is going to happen is that your local computer is going to have the full server software (or at least a version of it) installed as a local instance, and that you are playing on your own "personal" server. All of the content generation is going to happen on the server where all the client is going to do is merely render the information. If you want to invite your friends to play on your computer, you merely have to give them your IP address. There might be some ways put in to set up a gateway for your friends to connect to your computer in a manner like some peer-to-peer software packages work, but in the end it is simply inviting your friends to use your computer.
The real trick is going to be the modding, but even that could be improved with this system. If the mod content is server based, somebody can install a mod with a whole bunch of new or exotic blocks and the "clients" will merely request block textures for those blocks it doesn't know about... or even have the texture packs installed on the server so potentially each server could have a completely different look and you wouldn't even need to find individual texture packs unless you wanted to install it on your own computer.
What I think we should have in multiplayer in Minecraft is something a little like Terraria. Being able to do a dedicated server as well as doing a "host and play" type of thing through the client (both using your singleplayer worlds).
All that plus the host's mods automatically being used on the server is golden!
I really like the implications of the new multiplayer idea he has... If singleplayer and multiplayer become one and the same, he will have to update one less program... meaning more frequent updates or updates with more stuff! EVERYONE WINS
well, there is a problem to that
no single player means no minecraft if your internet goes down
unless if he engineers it to be able to run the world and just being unable to invite others to your world if you have no internet
honestly, i LOVE the new multiplayer idea. that means that we dont need to obtain ip adresses anymore and all we need do is select a server from the list and click join
ok... i didnt watch the vid yet. ima edit this later when im connected to an internet server that doesnt have a serverwide block on youtube. im just goin off what others said
Why do you post that here? Does it have to do something with the Mod API?
*cough may 15th=Diablo 3 Release Day*cough*
Rollback Post to RevisionRollBack
"Some men aren't looking for anything logical, like money,They can't be bought, bullied, reasoned, or negotiated with. Some men just want to watch the world burn."
no single player means no minecraft if your internet goes down
That isn't true. It only implies you can't play Minecraft if your internet stack on your computer crashes. I haven't seen that happen for a couple decades... and you can even get software stacks going to the "local host" even if your network card crashes.
Of all the things to worry about, this is dead last. Try it yourself if you want to find out even now. Go download the Minecraft server software, get it up and running on your computer where you typically play Minecraft, open your client and then do a direct IP connection to the IP address "127.0.0.1"
After that, unplug the network cable and see if you can continue to play Minecraft on that server. If you have a laptop with a wireless router connection, unplug the router and do the same thing. Minecraft on your "localhost" will continue to work just fine.
This is precisely how it is going to work in Minecraft 1.3 and will be how almost everybody will be playing Minecraft as "single player". The performance is a bit rough right now, but I can only presume that it will be optimized for the new environment if that is the direction Mojang wants to go. My laptop I'm writing this on right now might only be able to support a couple of additional players, but you shouldn't expect most computers to be able to host hundreds of other players either... especially if you are playing on the same computer you are hosting the server and web surfing at the same time.
We take a look at the second and final half of our interview with Jens "Jeb" Bergensten, lead developer of Minecraft - we finish up our discussion about the upcoming Mod API, and chat a bit with Jeb on a variety of topics, including the future of SSP/SMP. In addition, this week's Round-Up includes Lindsay giving us news on WoW Pandaria, Diablo III, Star Wars: Old Republic, Guild War 2, and the indie game of the week, ColourBind. Check it out!
Says the guy with 620 posts. ;D
Yes,he does have a life, it's called Minecraft.
You would still be able to play on that server. The plan is to restructure the game so that you can make your map "public". games could still run on dedicated servers the only difference would be that the server software and the client would be rolled into one.
I just hope that a SMP game could be kept up without the host staying in game at all times
What is going to happen is that your local computer is going to have the full server software (or at least a version of it) installed as a local instance, and that you are playing on your own "personal" server. All of the content generation is going to happen on the server where all the client is going to do is merely render the information. If you want to invite your friends to play on your computer, you merely have to give them your IP address. There might be some ways put in to set up a gateway for your friends to connect to your computer in a manner like some peer-to-peer software packages work, but in the end it is simply inviting your friends to use your computer.
The real trick is going to be the modding, but even that could be improved with this system. If the mod content is server based, somebody can install a mod with a whole bunch of new or exotic blocks and the "clients" will merely request block textures for those blocks it doesn't know about... or even have the texture packs installed on the server so potentially each server could have a completely different look and you wouldn't even need to find individual texture packs unless you wanted to install it on your own computer.
Version 2.1 now updated for MC 1.6.2
So sad to see my free curse membership gone...
All that plus the host's mods automatically being used on the server is golden!
well, there is a problem to that
no single player means no minecraft if your internet goes down
unless if he engineers it to be able to run the world and just being unable to invite others to your world if you have no internet
honestly, i LOVE the new multiplayer idea. that means that we dont need to obtain ip adresses anymore and all we need do is select a server from the list and click join
ok... i didnt watch the vid yet. ima edit this later when im connected to an internet server that doesnt have a serverwide block on youtube. im just goin off what others said
*cough may 15th=Diablo 3 Release Day*cough*
That's Brood War, not SCII.
That isn't true. It only implies you can't play Minecraft if your internet stack on your computer crashes. I haven't seen that happen for a couple decades... and you can even get software stacks going to the "local host" even if your network card crashes.
Of all the things to worry about, this is dead last. Try it yourself if you want to find out even now. Go download the Minecraft server software, get it up and running on your computer where you typically play Minecraft, open your client and then do a direct IP connection to the IP address "127.0.0.1"
After that, unplug the network cable and see if you can continue to play Minecraft on that server. If you have a laptop with a wireless router connection, unplug the router and do the same thing. Minecraft on your "localhost" will continue to work just fine.
This is precisely how it is going to work in Minecraft 1.3 and will be how almost everybody will be playing Minecraft as "single player". The performance is a bit rough right now, but I can only presume that it will be optimized for the new environment if that is the direction Mojang wants to go. My laptop I'm writing this on right now might only be able to support a couple of additional players, but you shouldn't expect most computers to be able to host hundreds of other players either... especially if you are playing on the same computer you are hosting the server and web surfing at the same time.
Version 2.1 now updated for MC 1.6.2