this is my first mod, and my first post for that matter. so please keep that in mind. sorry if i make any spelling errors, i am no good at it.
<== if anyone knows what game that is +1 to you!
This mod adds a new dungeon type to minecraft. While the default dungeons are small and boring, the ones in this mod are bigger, more interesting, and a lot harder! Unlike most of the default structures they are completely random so each one will be totally different. A lot of current minecraft structures have several different premade peaces that are randomly placed together. This mod does not do that. Allowing for much more variety and excitement.
When you find one you will see a small rundown structure on the surface, with a spawner and a spiral staircase leading to the rest of the dungeon. Down there you will find a multiple room maze with spawners, chests, and possibly some traps.
keep in mind that there is no guarantee that the premade doors will take you though the entire dungeon. you may need to break down some walls
if you want to see some sneak peaks of future content or just to find more info about the mod, look around this post, i post about upcoming content frequently and often post a couple pics of what i have so far!
please leave a reply it really helps encourage me to continue the mod and make updates better and faster!
info on dim torches:
as of 1.4.1 red stone torches no longer generate, dim torches do. they have the same light level as red stone torches but look like normal torches. they can be changed into regular torches in several ways.
1 flint and 1 dim torch anywhere in the crafting grid will give you 6 regular torchs (you can also use coal instead of flint.)
OR
1 coal, 1 dim torch and 1 stick will give you 8 regular torches
OR
my persinal favorite way, you can use a fint and steel on them and they will turn into a regular torch, without crafting!
Planed Features:
-more dungeon types
likely to be in next update:
-idfk
Required Mods:
-MinecraftForge (ModLoader should still work, but only tested with MinecraftForge)
Known bugs:
-may crash on creating a world, something to do with picking what mob to put in a spawner. *fixed?*
-some chunks in the dungeons do not get lit correctly, as far as i know there is nothing i can do about it.
-possibility of them generating inside of each other/other structures. probably not going to fix, can result in some rather, interesting things.-
-generates in the end
-sometimes the chests will be very rare and only have 1 item. i have no idea why! (usually happens in larger dungeons)
notable quotes: thank you SO MUTCH everyone for all of your great positive feedback!!!
While it's not exactly the most amazing mod, it's the most original of the first mods.
Not just bland Vanilla tool weapons, Dirt-to-Diamonds mods or viruses. Just adding a little variety in the dungeons...
Well done
if you make/find a video that is not here please let me know so i can add it.
Versions *read!*:
NEW in 1.8.4:
-updated to minecraft 1.4.4
-it is now a universal version, meaning this works for BOTH SSP and SMP!
-one unfinished thing that i will not say what it is till its finished. but if you can find it, its there.
V1.8.1:
-updated to minecraft 1.4.2
-added tripwires (sometimes they will not be rotated correctly and some other problems, will hopefully be addressed soon)
-added emeralds to loot chests
-probably lots of other small stuff its been to long i don't remember
V1.7.2:
-updated to 1.3.1
-fixed forge incompatibility.
SSP V1.7:
-config file! (thanks to Lunatrius) for more info on the config file click here
-'removed' small dungeons (now has a min square block size)
-some minor loot balenceing changes
just finishing work on the smp version 0.4. i will be posting it soon. no major bug fixes. a couple minor balance changes (will come to ssp in its next update) the biggest thing is you can now create dungeons on command!
type "/makeDun" (caps sensitive) to make a dungeon where you are. note the entrance will not be on top of you. the corner of the dungeon will be directly below you. when its done it will tell you where it is, where the entrance is, how hard it will be, how big it is, and some other things.
you can also change how it will generate.
type "/width " and you can change the width of the dungeon. note for this to take affect you need to type "/randomSize false",
type "/length " and you can change the length of the dungeon. note for this to take affect you need to type "/randomSize false",
type "/minLength " to change the minimum length of the dungeon. must be at least 10. note for this to take affect you need to type "/randomSize true",
type "/maxLength " to change the maximum length of the dungeon. note for this to take affect you need to type "/randomSize true",
type "/minWidth " to change the minimum width of the dungeon. must be at least 10. note for this to take affect you need to type "/randomSize true",
type "/maxWidth " to change the maximum width of the dungeon note for this to take affect you need to type "/randomSize true",
type "/randomSize " to set weather it will pick a random size from min/max width and length or use width and length
type "/density " to set the density of the dungeon. how much stuff there is in it like spawners, cobwebs, traps, chests, walls etc. note for this to work you must type "/autoDensity false"
type "/autoDensity " to set whether it picks a good density for you based on the size of the dungeon, or uses the one set by the density command.
note that this should work with multiple people having different settings but it has only been tested with 1 person on the server.
if you want to me add/change any commands let me know i am open to suggestions!
i think that's everything. if i forgot something i will edit this post.
SSP V1.6:
-updated to minecraft 1.2.4!
-made stairs use the top half halfslabs
-added the new stone brick to the walls
-made dungeons in jungles have a TON of vines, and almost no spider webs
-added code for the new maze dungeons (does not spawn yet)
-possibly something else i forgot.
V1.5:
-updated to minecraft 1.2.3!
-added slightly diforent entrences.
-fixed nether portal bug
-made harder dungeons have taller entrance walls!
V1.4.1:
-added nether portals
-added cave chests
-added new loot
-flint and steel
-flint
-obsidian
-changed redstone torches to dim torches
1.4:
there is a lot of new stuff in the patch, if you find any buts or problems please tell me.
-added potion stations
-added enchanting stations
-added pillars
-fixed large dungeons not generating correctly (for real this time!)
-added potions as loot
-added several other things as loot that i forgot to add initially, like saddles
-added potion chests with potion materials
-added some code to get ready for an options.txt
new full list of possible loot:
ugh i really don't want to write it all out, so here is a snipit of the code:
pot loot is what you can find in potion chests.
1st argument the block/item
2nd argument the maxStack
3rd argument minStack
4th argument rarity
5th argument value
6th argument min danger
if you don't understand the arguments and want me to fully explain how it works just tell me and i will.
-tweaked the way the loot is distributed (invisible to player)
-fixed walls and chests and other things not generating properly in large dungeons
-made it more likely to find a smaller dungeon but increased the max size of the dungeons
-fixed some crashes created in 1.3
1.3:
-added 'better loot'
for more detail open:
each dungeon now has a 'danger' rating and each possible item has a rarity and a value the higher the danger the more total value will be in that dungeon. and there rarity is the chance an item has of spawning, regardless of value. so the more dangers in the dungeon the better loot you will get!
current items are:
diamond
tortes
dirt
apples
bones
arrows
bows
paintings
planks
wood
leather
full leather armor
full iron armor
bread
bucket
iron
cake
raw/cooked beef
melon/seeds
pumpkin/seeds
cobblestones
-made it so that if you turn of structures in more world options they will not generate.
1.2.2:
-removed forge requirement on request
if any mods added items to chests or mobs to mobspawners that will not work anymore
-made chests more common
version 1.2.1:
-some small behind the scenes stuff. invisible to the player.
-made it so that only the player can activate the traps >=D
-added some code for some new dungeon types, but they will not generate yet.
version 1.2:
-added the possibility for them being 2X bigger!
-added variations in the vines depending on biome
-added webs
-variations on the webs depending on biome
-added possibly of much more dense dungeons
version 1.1:
-increased amount of doors
-added wood to chests
-removed debug block
-reduced spawn rate
-increased chance of creating an entrance
V1.0:
-initial release
install instructions and other notes are in the ReadMe.txt in the zip
help with creating a fitting more creative name for the mod would be greatly appreciated!
if you make a post about this mod on another website, do not link to a download (unless its to MY adfly link below), link to this page. read the copyright for more info.
Download:NewDunU.zip(V1.8.5)
i am aware of this error, and i will be looking into it.
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] java.lang.NullPointerException
2012-11-04 14:21:38 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.
a(MinecraftServer.java:357)
2012-11-04 14:21:38 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.
k(MinecraftServer.java:405)
2012-11-04 14:21:38 [INFO] [STDERR] at bcb.k(IntegratedServer.java:218)
2012-11-04 14:21:38 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.
run(MinecraftServer.java:537)
2012-11-04 14:21:38 [INFO] [STDERR] at fp.run(SourceFile:818)
how to play SMP:
both the server AND the client (that means you) need modloaderMP.
to install on a server with modloaderMP just put it in the mods folder just like single player.
this is a beta release so if you find any problems please post them here WITH AN ERROR REPORT!
does anyone actually download these? Download: NewDun.zip(V1.4.1) Download: NewDun.zip(V1.4)
Download: newDun.zip(V1.3.1)
Download: newDun.zip(V1.3)
Download: newDun.zip(1.2.2)no forge
1.2.2 should still work with forge but it does not use it. if you would like to use 1.2.1 that does use forge:
Download: newDun.zip(1.2.1)uses forge
if you try it please leave some feedback, like it or not idc. Constructive criticism is better than nothing! Support:
!!! very cool!
it is quite impressive how well they spawn.
it need a bit more though. the chest prizes aren't good enough (yes I'm aware that is going to be changed) plus there needs to be more traps (like the TNT traps)
!!! very cool!
it is quite impressive how well they spawn.
it need a bit more though. the chest prizes aren't good enough (yes I'm aware that is going to be changed) plus there needs to be more traps (like the TNT traps)
I was going to add more traps, but i could not think of any good ideas. i was going to add a lava pool, but i did not like the way it turned out and i thought it deceased spawning more that i would have liked. but the tnt trap does have a lava variation. about the chests, i plan on having the loot depend on the amount of traps and spawners in the dungeon, for example if it is a small one with only 3 or so spawners, you would get low loot, but if it is a larger one with lots of spawners and traps you may get diamonds, and iron. but i have not gotten there yet. If you have any good ideas for traps, let me know and i can try to add them.
EDIT: Tested it out and I just want to go ahead and say nice work.
I look forward to seeing this mod grow. Any plans for SMP later?
Either way its still great, thank you!
smp? When i figure out how. I have only just started modding. I have been programing for years though. So it should not be that hard for me to get working. But i have bad internet and especially right now, it is very inconsistent. So it would be hard to test. I would say ill get around to it eventually.
nice little mod you got here :smile.gif: just found a dugeon under water :smile.gif: but tell me :smile.gif: whats the deal whit the smooth stone block over all the dugeons
The floating block above the entrance was to help me find them before i made an entrence, I will remove it in the next update.
about finding them underwater, im not sure what i should do about that. it would be a little tricky to get them not to spawn if the entrence is underwater because the entrence is one of the last things to be made. but i dont like finding them underwater. if i could get some suggestions on this that would be great.
I had minecraft on bright, I did not want to place torches because that may have people thinking that they are generated in the dungeons(only redstone torches are). And after all it is a dungeon it is supposed to be dark. But i still see your point.
EDIT: There, I made them quite a bit brighter. you should be able to see them clearly now. :smile.gif:
this is my first mod, and my fist post for that matter. so please keep that in mind. sorry if i make any spelling errors, i am no good at it.
This mod adds a new dungeon type to minecraft. While the default dungeons are small and boring, the ones in this mod are bigger, more interesting, and a lot harder! Unlike most of the default structures they are completely random so each one will be total different. A lot of current minecraft structures have several different premade peaces that are randomly placed together. This mod does not do that. Allowing for much more variety and excitement.
When you find one you will see a small rundown structure on the surface, with a spawner and a spiral staircase leading to the rest of the dungeon. Down there you will find a multiple room maze with spawners, chests, and possibly some traps.
Known bugs:
-may crash on creating a world, something to do with picking what mob to put in a spawner. *fixed?*
-some chunks in the dungeons do not get lit correctly, as far as i know there is nothing i can do about it. :dry.gif:
-possibility of them generating inside of each other/other structures. probably not going to fix, can result in some rather, interesting things.
new in version 1.2.1:
-some small behind the scenes stuff. invisible to the player.
-made it so that only the player can activate the traps >=D
-added some code for some new dungeon types, but they will not generate yet.
version 1.2:
-added the possibility for them being 2X bigger!
-added variations in the vines depending on biome
-added webs
-variations on the webs depending on biome
-added possibly of much more dense dungeons
version 1.1:
-increased amount of doors
-added wood to chests
-removed debug block
-reduced spawn rate
-increased chance of creating an entrance
V1.0:
-initial release
install instructions and other notes are in the ReadMe.txt in the zip
The floating block above the entrance was to help me find them, I will remove it in the next update.
help with creating a fitting more creative name for the mod would be greatly appreciated!
Download: newDun.zip
if you try it please leave some feedback, like it or not idc. Constructive criticism is better than nothing!
Pictures: (i would put them in a drop down 'spoiler' but i don't know how)
Hey I was wondering if I could help you make this mod! I've just created a tool that can take a structure and generate the code for spawning it in the world. I was just about to make a mod like this when I found yours so I was wondering if we could work together!
Hey I was wondering if I could help you make this mod! I've just created a tool that can take a structure and generate the code for spawning it in the world. I was just about to make a mod like this when I found yours so I was wondering if we could work together!
I don't think i rely need help with it, but im not agents it. what does your tool actually do? the only problem is my internet is very inconsistent right now. but we can see how it goes.
While it's not exactly the most amazing mod, it's the most original of the first mods.
Not just bland Vanilla tool weapons, Dirt-to-Diamonds mods or viruses. Just adding a little variety in the dungeons...
Well done :biggrin.gif:
EDIT: Alrighty then... It's a pretty good mod, after seeing the rest of the dungeon photos (They didn't load) and wondering around a bit looking for them using noclip. Just one question, would it be possible to make a version that doesn't use forge, it's not really a problem for me, but it feels odd that I'm using a mod that needs forge, only adds one item (As forge is normally required for mods with tonnes of random variations of items and such.) And also, about that one actual item, is it possible to use the vanilla stone pressure plate rather than making a new one all together?
Gonna try this out tomorrow when I play MC, here's to hoping my other mods will play well with it XD. Nice job on it from what ive read in your descriptions.
While it's not exactly the most amazing mod, it's the most original of the first mods.
Not just bland Vanilla tool weapons, Dirt-to-Diamonds mods or viruses. Just adding a little variety in the dungeons...
Well done :biggrin.gif:
EDIT: Alrighty then... It's a pretty good mod, after seeing the rest of the dungeon photos (They didn't load) and wondering around a bit looking for them using noclip. Just one question, would it be possible to make a version that doesn't use forge, it's not really a problem for me, but it feels odd that I'm using a mod that needs forge, only adds one item (As forge is normally required for mods with tonnes of random variations of items and such.) And also, about that one actual item, is it possible to use the vanilla stone pressure plate rather than making a new one all together?
Thanks, Yes I can make a forge free version. I do not actually use it for the item. i use it for the loot. and since I am going to completely change that (eventually) I will probably make it not require forge in the next update. but later down the line i may need to require it again, because i do plan on using some more of its features.
Rollback Post to RevisionRollBack
Link Removed
if you would not mind doing me a favor and pressing that little + button? thanks!
I don't think i rely need help with it, but im not agents it. what does your tool actually do? the only problem is my internet is very inconsistent right now. but we can see how it goes.
My tool just basically takes coordinates that you input and generates the code for that structure. I just wanted to ask if I could help you make the mod and if you don't need the help then I was just going to make my own mod of this sort. I just wanted to ask you before I started the mod.
this is my first mod, and my first post for that matter. so please keep that in mind. sorry if i make any spelling errors, i am no good at it.
<== if anyone knows what game that is +1 to you!
This mod adds a new dungeon type to minecraft. While the default dungeons are small and boring, the ones in this mod are bigger, more interesting, and a lot harder! Unlike most of the default structures they are completely random so each one will be totally different. A lot of current minecraft structures have several different premade peaces that are randomly placed together. This mod does not do that. Allowing for much more variety and excitement.
When you find one you will see a small rundown structure on the surface, with a spawner and a spiral staircase leading to the rest of the dungeon. Down there you will find a multiple room maze with spawners, chests, and possibly some traps.
keep in mind that there is no guarantee that the premade doors will take you though the entire dungeon. you may need to break down some walls
if you want to see some sneak peaks of future content or just to find more info about the mod, look around this post, i post about upcoming content frequently and often post a couple pics of what i have so far!
please leave a reply it really helps encourage me to continue the mod and make updates better and faster!
info on dim torches:
as of 1.4.1 red stone torches no longer generate, dim torches do. they have the same light level as red stone torches but look like normal torches. they can be changed into regular torches in several ways.
1 flint and 1 dim torch anywhere in the crafting grid will give you 6 regular torchs (you can also use coal instead of flint.)
OR
1 coal, 1 dim torch and 1 stick will give you 8 regular torches
OR
my persinal favorite way, you can use a fint and steel on them and they will turn into a regular torch, without crafting!
Planed Features:
-more dungeon types
likely to be in next update:
-idfk
Required Mods:
-MinecraftForge (ModLoader should still work, but only tested with MinecraftForge)
Known bugs:
-may crash on creating a world, something to do with picking what mob to put in a spawner. *fixed?*
-some chunks in the dungeons do not get lit correctly, as far as i know there is nothing i can do about it.
-possibility of them generating inside of each other/other structures. probably not going to fix, can result in some rather, interesting things.-
-generates in the end
-sometimes the chests will be very rare and only have 1 item. i have no idea why! (usually happens in larger dungeons)
notable quotes:
thank you SO MUTCH everyone for all of your great positive feedback!!!
more:
Videos:
thanks to Cosmichris5!
thanks to gamechap!
thanks to DonkyPuncher!
thanks to LBPmedia!
thanks to x2robbie2x!
how to install by validuser5:
if you make/find a video that is not here please let me know so i can add it.
Versions *read!*:
NEW in 1.8.4:
-updated to minecraft 1.4.4
-it is now a universal version, meaning this works for BOTH SSP and SMP!
-one unfinished thing that i will not say what it is till its finished. but if you can find it, its there.
V1.8.1:
-added tripwires (sometimes they will not be rotated correctly and some other problems, will hopefully be addressed soon)
-added emeralds to loot chests
-probably lots of other small stuff its been to long i don't remember
V1.7.2:
-updated to 1.3.1
-fixed forge incompatibility.
SSP V1.7:
-config file! (thanks to Lunatrius) for more info on the config file click here
-'removed' small dungeons (now has a min square block size)
-some minor loot balenceing changes
SMP V0.4:
SSP V1.6:
-made stairs use the top half halfslabs
-added the new stone brick to the walls
-made dungeons in jungles have a TON of vines, and almost no spider webs
-added code for the new maze dungeons (does not spawn yet)
-possibly something else i forgot.
V1.5:
-added slightly diforent entrences.
-fixed nether portal bug
-made harder dungeons have taller entrance walls!
V1.4.1:
-added nether portals
-added cave chests
-added new loot
-flint and steel
-flint
-obsidian
-changed redstone torches to dim torches
1.4:
there is a lot of new stuff in the patch, if you find any buts or problems please tell me.
-added potion stations
-added enchanting stations
-added pillars
-fixed large dungeons not generating correctly (for real this time!)
-added potions as loot
-added several other things as loot that i forgot to add initially, like saddles
-added potion chests with potion materials
-added some code to get ready for an options.txt
new full list of possible loot:
ugh i really don't want to write it all out, so here is a snipit of the code:
pot loot is what you can find in potion chests.
1st argument the block/item
2nd argument the maxStack
3rd argument minStack
4th argument rarity
5th argument value
6th argument min danger
if you don't understand the arguments and want me to fully explain how it works just tell me and i will.
loot.add(new modDunLootItem(Item.diamond,6,1,20,15,300));
loot.add(new modDunLootItem(Block.torchWood,15,1,3,3,30));
loot.add(new modDunLootItem(Block.dirt,64,15,13,1,-1));
loot.add(new modDunLootItem(Item.appleRed,3,1,5,5,50));
loot.add(new modDunLootItem(Item.bone,5,1,7,2,0));
loot.add(new modDunLootItem(Item.arrow,16,1,10,7,50));
loot.add(new modDunLootItem(Item.bow,1,1,20,15,100));
loot.add(new modDunLootItem(Item.painting,2,1,25,3,30));
loot.add(new modDunLootItem(Block.planks,5,1,4,10,40));
loot.add(new modDunLootItem(Block.wood,5,1,16,15,60));
loot.add(new modDunLootItem(Item.leather,5,1,20,8,20));
loot.add(new modDunLootItem(Item.legsLeather,1,1,20,15,100));
loot.add(new modDunLootItem(Item.helmetLeather,1,1,20,15,100));
loot.add(new modDunLootItem(Item.bootsLeather,1,1,20,15,100));//im hungry
loot.add(new modDunLootItem(Item.plateLeather,1,1,20,15,100));//god spider webs are anoying!
loot.add(new modDunLootItem(Item.legsSteel,1,1,35,30,250));//i wish i could eat them
loot.add(new modDunLootItem(Item.helmetSteel,1,1,35,30,250));//they probly taste like crap thogh
loot.add(new modDunLootItem(Item.bootsSteel,1,1,35,30,250));//oh whell
loot.add(new modDunLootItem(Item.plateSteel,1,1,35,30,250));//mmmmmmm gumys! yum!
loot.add(new modDunLootItem(Item.bread,5,1,7,5,50));
loot.add(new modDunLootItem(Item.bucketEmpty,1,1,10,2,20));
loot.add(new modDunLootItem(Item.ingotIron,10,1,10,5,100));
loot.add(new modDunLootItem(Item.cake,1,1,40,20,60));
loot.add(new modDunLootItem(Item.beefRaw,1,1,5,4,5));
loot.add(new modDunLootItem(Item.beefCooked,1,1,6,8,5));
loot.add(new modDunLootItem(Block.melon,3,1,17,10,30));
loot.add(new modDunLootItem(Item.melonSeeds,5,1,8,7,30));
loot.add(new modDunLootItem(Block.pumpkin,3,1,13,10,30));
loot.add(new modDunLootItem(Item.pumpkinSeeds,5,1,8,7,30));
loot.add(new modDunLootItem(Block.cobblestone,64,15,14,2,0));
loot.add(new modDunLootItem(Item.legsGold,1,1,80,25,350));
loot.add(new modDunLootItem(Item.helmetGold,1,1,80,25,350));
loot.add(new modDunLootItem(Item.bootsGold,1,1,80,25,350));
loot.add(new modDunLootItem(Item.plateGold,1,1,80,25,350));
loot.add(new modDunLootItem(Item.pickaxeWood,1,1,20,2,70));
loot.add(new modDunLootItem(Item.pickaxeStone,1,1,20,5,70));
loot.add(new modDunLootItem(Item.pickaxeSteel,1,1,50,15,100));
loot.add(new modDunLootItem(Item.pickaxeDiamond,1,1,70,60,400));
loot.add(new modDunLootItem(Item.swordWood,1,1,20,3,70));
loot.add(new modDunLootItem(Item.swordStone,1,1,20,6,70));
loot.add(new modDunLootItem(Item.swordSteel,1,1,50,17,100));
loot.add(new modDunLootItem(Item.swordDiamond,1,1,70,61,400));
loot.add(new modDunLootItem(Item.appleGold,1,1,1000,100,200));
loot.add(new modDunLootItem(Item.enderPearl,6,1,46,80,200));
loot.add(new modDunLootItem(Item.eyeOfEnder,3,1,57,130,300));
loot.add(new modDunLootItem(Item.redstone,64,32,60,3,15));
loot.add(new modDunLootItem(Block.tnt,3,1,30,36,300));
loot.add(new modDunLootItem(Item.saddle,1,1,10,60,30));
loot.add(new modDunLootItem(Item.rottenFlesh,4,1,2,10,0));
loot.add(new modDunLootItem(Item.coal,7,1,15,18,20));
loot.add(new modDunLootItem(Item.stick,7,1,3,2,0));
for(int i = 0;i<=10;i++){
loot.add(new modDunLootItem(Item.itemsList[Item.record13.shiftedIndex + i],1,1,1000+(i*2),50,0));
}
loot.add(new modDunLootItem(Item.itemsList[Item.potion.shiftedIndex],1,1,27,36,100));
potLoot.add(new modDunLootItem(Item.lightStoneDust,4,1,1,1,0));
potLoot.add(new modDunLootItem(Item.redstone,4,1,1,1,0));
potLoot.add(new modDunLootItem(Item.netherStalkSeeds,4,1,1,1,0));
potLoot.add(new modDunLootItem(Item.sugar,4,1,1,1,0));
potLoot.add(new modDunLootItem(Item.gunpowder,4,1,1,1,0));
potLoot.add(new modDunLootItem(Item.spiderEye,4,1,1,1,0));
potLoot.add(new modDunLootItem(Item.fermentedSpiderEye,4,1,5,4,0));
potLoot.add(new modDunLootItem(Item.goldNugget,4,1,1,1,0));
potLoot.add(new modDunLootItem(Item.melon,4,1,1,1,0));
potLoot.add(new modDunLootItem(Item.ghastTear,4,1,7,1,0));
potLoot.add(new modDunLootItem(Item.magmaCream,4,1,3,1,0));
potLoot.add(new modDunLootItem(Item.glassBottle,10,1,1,1,0));
1.3.1:
-added TONS of new loot *full list*
ugh i really don't want to write it all out, so here is a snipit of the code:
1st argument the block/item
2nd argument the maxStack
3rd argument minStack
4th argument rarity
5th argument value
6th argument min danger
if you don't understand the arguments and want me to fully explain how it works just tell me and i will.
loot.add(new modDunLootItem(Item.diamond,6,1,20,15,300));
loot.add(new modDunLootItem(Block.torchWood,15,1,3,3,30));
loot.add(new modDunLootItem(Block.dirt,64,15,13,1,-1));
loot.add(new modDunLootItem(Item.appleRed,3,1,5,5,50));
loot.add(new modDunLootItem(Item.bone,5,1,7,2,0));
loot.add(new modDunLootItem(Item.arrow,16,1,10,7,50));
loot.add(new modDunLootItem(Item.bow,1,1,20,15,100));
loot.add(new modDunLootItem(Item.painting,2,1,25,3,30));
loot.add(new modDunLootItem(Block.planks,5,1,4,10,40));
loot.add(new modDunLootItem(Block.wood,5,1,16,15,60));
loot.add(new modDunLootItem(Item.leather,5,1,20,8,20));
loot.add(new modDunLootItem(Item.legsLeather,1,1,20,15,100));
loot.add(new modDunLootItem(Item.helmetLeather,1,1,20,15,100));
loot.add(new modDunLootItem(Item.bootsLeather,1,1,20,15,100));//im hungry
loot.add(new modDunLootItem(Item.plateLeather,1,1,20,15,100));//god spider webs are anoying!
loot.add(new modDunLootItem(Item.legsSteel,1,1,35,30,250));//i wish i could eat them
loot.add(new modDunLootItem(Item.helmetSteel,1,1,35,30,250));//they probly taste like crap thogh
loot.add(new modDunLootItem(Item.bootsSteel,1,1,35,30,250));//oh whell
loot.add(new modDunLootItem(Item.plateSteel,1,1,35,30,250));//mmmmmmm gumys! yum!
loot.add(new modDunLootItem(Item.bread,5,1,7,5,50));
loot.add(new modDunLootItem(Item.bucketEmpty,1,1,10,2,20));
loot.add(new modDunLootItem(Item.ingotIron,10,1,10,5,100));
loot.add(new modDunLootItem(Item.cake,1,1,40,20,60));
loot.add(new modDunLootItem(Item.beefRaw,1,1,5,4,5));
loot.add(new modDunLootItem(Item.beefCooked,1,1,6,8,5));
loot.add(new modDunLootItem(Block.melon,3,1,17,10,30));
loot.add(new modDunLootItem(Item.melonSeeds,5,1,8,7,30));
loot.add(new modDunLootItem(Block.pumpkin,3,1,13,10,30));
loot.add(new modDunLootItem(Item.pumpkinSeeds,5,1,8,7,30));
loot.add(new modDunLootItem(Block.cobblestone,64,15,14,2,0));
loot.add(new modDunLootItem(Item.legsGold,1,1,80,25,350));
loot.add(new modDunLootItem(Item.helmetGold,1,1,80,25,350));
loot.add(new modDunLootItem(Item.bootsGold,1,1,80,25,350));
loot.add(new modDunLootItem(Item.plateGold,1,1,80,25,350));
loot.add(new modDunLootItem(Item.pickaxeWood,1,1,20,2,70));
loot.add(new modDunLootItem(Item.pickaxeStone,1,1,20,5,70));
loot.add(new modDunLootItem(Item.pickaxeSteel,1,1,50,15,100));
loot.add(new modDunLootItem(Item.pickaxeDiamond,1,1,70,60,400));
loot.add(new modDunLootItem(Item.swordWood,1,1,20,3,70));
loot.add(new modDunLootItem(Item.swordStone,1,1,20,6,70));
loot.add(new modDunLootItem(Item.swordSteel,1,1,50,17,100));
loot.add(new modDunLootItem(Item.swordDiamond,1,1,70,61,400));
loot.add(new modDunLootItem(Item.appleGold,1,1,1000,100,200));
loot.add(new modDunLootItem(Item.enderPearl,6,1,46,80,200));
loot.add(new modDunLootItem(Item.eyeOfEnder,3,1,57,130,300));
loot.add(new modDunLootItem(Item.redstone,64,32,60,3,15));
loot.add(new modDunLootItem(Block.tnt,3,1,30,36,300));
-fixed walls and chests and other things not generating properly in large dungeons
-made it more likely to find a smaller dungeon but increased the max size of the dungeons
-fixed some crashes created in 1.3
1.3:
-added 'better loot'
for more detail open:
each dungeon now has a 'danger' rating and each possible item has a rarity and a value the higher the danger the more total value will be in that dungeon. and there rarity is the chance an item has of spawning, regardless of value. so the more dangers in the dungeon the better loot you will get!
current items are:
diamond
tortes
dirt
apples
bones
arrows
bows
paintings
planks
wood
leather
full leather armor
full iron armor
bread
bucket
iron
cake
raw/cooked beef
melon/seeds
pumpkin/seeds
cobblestones
-made it so that if you turn of structures in more world options they will not generate.
1.2.2:
-removed forge requirement on request
if any mods added items to chests or mobs to mobspawners that will not work anymore
-made chests more common
version 1.2.1:
-some small behind the scenes stuff. invisible to the player.
-made it so that only the player can activate the traps >=D
-added some code for some new dungeon types, but they will not generate yet.
version 1.2:
-added the possibility for them being 2X bigger!
-added variations in the vines depending on biome
-added webs
-variations on the webs depending on biome
-added possibly of much more dense dungeons
version 1.1:
-increased amount of doors
-added wood to chests
-removed debug block
-reduced spawn rate
-increased chance of creating an entrance
V1.0:
-initial release
install instructions and other notes are in the ReadMe.txt in the zip
help with creating a fitting more creative name for the mod would be greatly appreciated!
if you make a post about this mod on another website, do not link to a download (unless its to MY adfly link below), link to this page. read the copyright for more info.
Download:NewDunU.zip(V1.8.5)
i am aware of this error, and i will be looking into it.
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
2012-11-04 14:21:38 [INFO] [STDERR] java.lang.NullPointerException
2012-11-04 14:21:38 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.
a(MinecraftServer.java:357)
2012-11-04 14:21:38 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.
k(MinecraftServer.java:405)
2012-11-04 14:21:38 [INFO] [STDERR] at bcb.k(IntegratedServer.java:218)
2012-11-04 14:21:38 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.
run(MinecraftServer.java:537)
2012-11-04 14:21:38 [INFO] [STDERR] at fp.run(SourceFile:818)
how to play SMP:
to install on a server with modloaderMP just put it in the mods folder just like single player.
this is a beta release so if you find any problems please post them here WITH AN ERROR REPORT!
old versions:
Download: NewDunSP.zip(V1.7)
Download: NewDunSMP.zip(V0.4)
Download: NewDunSP.zip(V1.6)
Download: NewDun SMP (V0.3)
for minecraft 1.1:
does anyone actually download these?
Download: NewDun.zip(V1.4.1)
Download: NewDun.zip(V1.4)
Download: newDun.zip(V1.3.1)
Download: newDun.zip(V1.3)
Download: newDun.zip(1.2.2)no forge
1.2.2 should still work with forge but it does not use it. if you would like to use 1.2.1 that does use forge:
Download: newDun.zip(1.2.1)uses forge
if you try it please leave some feedback, like it or not idc. Constructive criticism is better than nothing!
Support:
Pictures:
a dungeon at Y 100 and with the roof cut off so you can see inside
texture pack used in pics: Misa's 64x Texture Pack
like what im doing? don't feel obligated to, but it was recommended to me that i set up a donate button.
Link Removed
Copyright
This modification (henceforth called "The Mod") to Minecraft is copyrighted and is the intellectual property of slidedrum (henceforth called "The Author"), The Mod may only be distributed by The Author or by any of the appointed websites ("minecraftforum.net") or people, and may not be hosted on any other website or distributed publicly, in the original and/or a modified state, without advance written permission from The Author, however mirrors are allowed if credit is due, and The Author is informed directly of said mirror.
©2012 Slidedrum
written by EnergyRay
[represent]
Link Removed
if you would not mind doing me a favor and pressing that little + button? thanks!
it is quite impressive how well they spawn.
it need a bit more though. the chest prizes aren't good enough (yes I'm aware that is going to be changed) plus there needs to be more traps (like the TNT traps)
I was going to add more traps, but i could not think of any good ideas. i was going to add a lava pool, but i did not like the way it turned out and i thought it deceased spawning more that i would have liked. but the tnt trap does have a lava variation. about the chests, i plan on having the loot depend on the amount of traps and spawners in the dungeon, for example if it is a small one with only 3 or so spawners, you would get low loot, but if it is a larger one with lots of spawners and traps you may get diamonds, and iron. but i have not gotten there yet. If you have any good ideas for traps, let me know and i can try to add them.
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if you would not mind doing me a favor and pressing that little + button? thanks!
EDIT: Tested it out and I just want to go ahead and say nice work.
I look forward to seeing this mod grow. Any plans for SMP later?
Either way its still great, thank you!
smp? When i figure out how. I have only just started modding. I have been programing for years though. So it should not be that hard for me to get working. But i have bad internet and especially right now, it is very inconsistent. So it would be hard to test. I would say ill get around to it eventually.
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if you would not mind doing me a favor and pressing that little + button? thanks!
The floating block above the entrance was to help me find them before i made an entrence, I will remove it in the next update.
about finding them underwater, im not sure what i should do about that. it would be a little tricky to get them not to spawn if the entrence is underwater because the entrence is one of the last things to be made. but i dont like finding them underwater. if i could get some suggestions on this that would be great.
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if you would not mind doing me a favor and pressing that little + button? thanks!
I will be trying to add SMP support, but dont expect it any time soon.
Link Removed
if you would not mind doing me a favor and pressing that little + button? thanks!
It'd be a ssSSSshame if something weird were to happen when I use it along with the other dungeon modSssSssSSs I'm using!
(Actually, no, it wouldn't)
thanksssSSSsss it feelsssSS good to know that im not the only one that issssSSSSsss going to be ussssSSSeing thissssssSSS. :biggrin.gif:
Link Removed
if you would not mind doing me a favor and pressing that little + button? thanks!
I had minecraft on bright, I did not want to place torches because that may have people thinking that they are generated in the dungeons(only redstone torches are). And after all it is a dungeon it is supposed to be dark. But i still see your point.
EDIT: There, I made them quite a bit brighter. you should be able to see them clearly now. :smile.gif:
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if you would not mind doing me a favor and pressing that little + button? thanks!
Hey I was wondering if I could help you make this mod! I've just created a tool that can take a structure and generate the code for spawning it in the world. I was just about to make a mod like this when I found yours so I was wondering if we could work together!
I don't think i rely need help with it, but im not agents it. what does your tool actually do? the only problem is my internet is very inconsistent right now. but we can see how it goes.
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if you would not mind doing me a favor and pressing that little + button? thanks!
Not just bland Vanilla tool weapons, Dirt-to-Diamonds mods or viruses. Just adding a little variety in the dungeons...
Well done :biggrin.gif:
EDIT: Alrighty then... It's a pretty good mod, after seeing the rest of the dungeon photos (They didn't load) and wondering around a bit looking for them using noclip. Just one question, would it be possible to make a version that doesn't use forge, it's not really a problem for me, but it feels odd that I'm using a mod that needs forge, only adds one item (As forge is normally required for mods with tonnes of random variations of items and such.) And also, about that one actual item, is it possible to use the vanilla stone pressure plate rather than making a new one all together?
Thanks, Yes I can make a forge free version. I do not actually use it for the item. i use it for the loot. and since I am going to completely change that (eventually) I will probably make it not require forge in the next update. but later down the line i may need to require it again, because i do plan on using some more of its features.
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if you would not mind doing me a favor and pressing that little + button? thanks!
My tool just basically takes coordinates that you input and generates the code for that structure. I just wanted to ask if I could help you make the mod and if you don't need the help then I was just going to make my own mod of this sort. I just wanted to ask you before I started the mod.