Hello everybody! I would like to thank you for checking out this topic! I saw many attempts at a Kingdom Hearts mod, but all of them had part of the team missing, like they needed a modeler, or a coder. I was really disappointed, so I made my own Kingdom Hearts mod.
Change-log
V.2
Added Gigas Shadows
Added Battleships
Added Crimson Jazzes (Thanks to sonic1249 for his model)
Added Red Nocturnes (Thanks to sonic1249 for his model)
Edited Shadow Model
Added Synthesis Table to make Keyblades
Many fixes to the old heartless such as sound fixes, getting keyblade fixes, etc
Kingdom Key, Divine Rose, Fairy Harp, Three Wishes, Spellbinder, Pumpkinhead, Crabclaw, Lionheart, Olympia, Metal Chocobo, Oathkeeper, Oblivion, Ultima Weapon, and Kingdom Key D
Added Key-chains to obtain Ultima Weapon and Kingdom Key D
How to get a Keyblade
To obtain a Keyblade, you must get a wooden sword. If you right click on a heartless with a wooden sword, it will become the Kingdom Key.
Crafting Recipes
Divine Rose - 5 Damage
Fairy Harp - 6 Damage
Three Wishes - 7 Damage
Spellbinder - 8 Damage
Pumpkinhead - 8 Damage
Crabclaw - 9 Damage
Lionheart -10 Damage
Olympia - 10 Damage
Metal Chocobo - 12 Damage
Oathkeeper - 14 Damage
Oblivion - 14 Damage
Ultima Weapon - 16 Damage
Ultima Key-chain
Kingdom Key D - 16 Damage
To turn any Keyblade back into the Kingdom Key (4 Damage), just put it in the crafting table
Pictures
Nether only
Nether Only
Nether and Overworld
Nether only
Videos
Here is a mod spotlight that shows off everything added.
Old Videos
Here is a great mod spotlight that I enjoyed very much.
Just downloaded it, Checking it out now. As of right now I've just established a home, and I'm waiting till nightfall for the shadows. I'm looking forward to what this mod has to offer. My only comment so far is that I don't like how we upgrade the keyblade. I think it should be more intricate, crafting the key chains. An example is make it so we have to turn metal into metal chains, then attach say a rose to it, then upgrade the key chain. The other thing is that the player is punished for upgrading to stone right away, but that's circumstance and not that big an issue.
That would work, but some keyblades can be obtained before you get iron right now, and thus they are weak. It would be like giving up iron and a rose for plus one to power. I'll put it up as a poll, thanks!
So. now finally fighting my first few heartless, I notice a problem... They're reskined mobs with no other MAJOR changes... I'd like them to- at the very least- mirror the noises the heartless made... But! But but but! I see the potential, and I highly doubt you've had much time to work on this, we're basically playing v.1, rather then v1
My thoughts... First thing that you should work on, is the heartless. Make the 4 you've got better. I'd like to see the endermen reskins, not sound, and act, like endermen.
I'd also like to see the shadows more hunched over like they were in the game. They really walked on all fours, rather then on their hind legs like you have them acting now. As for attack animations- well it's minecraft, there are limits. Just give this some thought.
So, I'm casting my vote for "What should I work on next" As more heartless, but I want to see the few you've gotten down more touched up. As for the keyblade, It's fine as is- I see your argument, and like it. So keep with it as it is till you can get a crafting bench or something for the keyblade specifically. But the other thing is... the first thing I bumped into was a neoshadow... Right clicking that did not give me a keyblade, so I ended up running for my life to try and get away from it till I found a shadow, right clicked it, then promptly killed both of them... I think the right click thing may wanna be set so you can right click any mob with a wooden sword and get the keyblade, at least until you add in a level up system, and you can link the player's level, to the type of heartless spawning.
That is all, I shall continue to play this mod and I'll be looking at each and every keyblade you've made. I know they're just reskins with different attack values (for now) but I may as well, right?
So. now finally fighting my first few heartless, I notice a problem... They're reskined mobs with no other MAJOR changes... I'd like them to- at the very least- mirror the noises the heartless made... But! But but but! I see the potential, and I highly doubt you've had much time to work on this, we're basically playing v.1, rather then v1
My thoughts... First thing that you should work on, is the heartless. Make the 4 you've got better. I'd like to see the endermen reskins, not sound, and act, like endermen.
I'd also like to see the shadows more hunched over like they were in the game. They really walked on all fours, rather then on their hind legs like you have them acting now. As for attack animations- well it's minecraft, there are limits. Just give this some thought.
So, I'm casting my vote for "What should I work on next" As more heartless, but I want to see the few you've gotten down more touched up. As for the keyblade, It's fine as is- I see your argument, and like it. So keep with it as it is till you can get a crafting bench or something for the keyblade specifically. But the other thing is... the first thing I bumped into was a neoshadow... Right clicking that did not give me a keyblade, so I ended up running for my life to try and get away from it till I found a shadow, right clicked it, then promptly killed both of them... I think the right click thing may wanna be set so you can right click any mob with a wooden sword and get the keyblade, at least until you add in a level up system, and you can link the player's level, to the type of heartless spawning.
That is all, I shall continue to play this mod and I'll be looking at each and every keyblade you've made. I know they're just reskins with different attack values (for now) but I may as well, right?
Thanks for the input, I'll work on the heartless some more. To make the heartless sound like heartless, I would probably have to use audiomod. I'll let any heartless give you the keyblade.
but still great mod This is something for distant future updates but maybe be able to play from different perspectives like roxis aqua terra ventus ect. add in a story line and maybe play from a heartless' perspective I don't expect this in near future updates because before advanced stuff like this I recommend getting basic stuff in the mod such as the keychain Idea or the keyblade crafting table. maybe in near future I reccomend adding a much more rpg style feel
but still great mod This is something for distant future updates but maybe be able to play from different perspectives like roxis aqua terra ventus ect. add in a story line and maybe play from a heartless' perspective I don't expect this in near future updates because before advanced stuff like this I recommend getting basic stuff in the mod such as the keychain Idea or the keyblade crafting table. maybe in near future I reccomend adding a much more rpg style feel
Mate... It's minecraft... This is not RPG maker 2000, It's not very easy to do that. If you want to play as Roxas, give yourself a Roxas skin and use his keyblade. Not many other options mate.
As for the RPG style... Ok, I can understand, and agree with that, making the in game levels reflect the types of enemies and increase damage values or such would be nice (I do understand that if you input an abilities or magic system that it will effect those as well.
Also- just had a thought! About the sounds. Right now no sounds is better then their current sounds... also- making the NeoShadows not pick up blocks would be a fair idea.
Mate... It's minecraft... This is not RPG maker 2000, It's not very easy to do that. If you want to play as Roxas, give yourself a Roxas skin and use his keyblade. Not many other options mate.
As for the RPG style... Ok, I can understand, and agree with that, making the in game levels reflect the types of enemies and increase damage values or such would be nice (I do understand that if you input an abilities or magic system that it will effect those as well.
Also- just had a thought! About the sounds. Right now no sounds is better then their current sounds... also- making the NeoShadows not pick up blocks would be a fair idea.
I'll fix the sounds, I'm working on the shadow model right now.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/1/2012
Posts:
50
Member Details
You should add drive forms and dual-wielding somewhere down the line. I totally want to glide around Minecraft in Final Form w/ ultima blade and oblivion.
Man I...Am speechless But.. I don't like the way the keyblade is upgraded... It would be rather cool if you had to be a certain level to upgrade the keyblade and you needed to go through every keyblade one after another not your basic one into anything. If anything you should add abilities to the keyblade otherwise people can just get some string make a fishing pole then. Bam! you got a 9 damage keyblade! Perhaps like while your holding the three wishes your chance of getting stuff from mobs(fortune on a sword) And the divine rose has prickly thorns(Sharpness)And the fairy harp you take less damage when you fall. I'm not saying add this or I won't try it out...but it would be nice .
That's a shadow. Hunched over, on all fours. It's attack animation makes it stand up and claw you, but again, it's mine craft and therefore limited. The most I can really ask for is that and some wiggling to simulate movement of limbs.
Change-log
V.2
Added Gigas Shadows
Added Battleships
Added Crimson Jazzes (Thanks to sonic1249 for his model)
Added Red Nocturnes (Thanks to sonic1249 for his model)
Edited Shadow Model
Added Synthesis Table to make Keyblades
Many fixes to the old heartless such as sound fixes, getting keyblade fixes, etc
Many more bugfixes
V0.1
Added Shadows
Added Soldiers
Added Air Soldiers
Added Minute Bombs
Added NeoShadows
Added the following Keyblades
Kingdom Key, Divine Rose, Fairy Harp, Three Wishes, Spellbinder, Pumpkinhead, Crabclaw, Lionheart, Olympia, Metal Chocobo, Oathkeeper, Oblivion, Ultima Weapon, and Kingdom Key D
Added Key-chains to obtain Ultima Weapon and Kingdom Key D
How to get a Keyblade
To obtain a Keyblade, you must get a wooden sword. If you right click on a heartless with a wooden sword, it will become the Kingdom Key.
Crafting Recipes
Divine Rose - 5 Damage
Fairy Harp - 6 Damage
Three Wishes - 7 Damage
Spellbinder - 8 Damage
Pumpkinhead - 8 Damage
Crabclaw - 9 Damage
Lionheart -10 Damage
Olympia - 10 Damage
Metal Chocobo - 12 Damage
Oathkeeper - 14 Damage
Oblivion - 14 Damage
Ultima Weapon - 16 Damage
Ultima Key-chain
Kingdom Key D - 16 Damage
To turn any Keyblade back into the Kingdom Key (4 Damage), just put it in the crafting table
Pictures
Nether only
Nether Only
Nether and Overworld
Nether only
Videos
Here is a mod spotlight that shows off everything added.
Old Videos
Here is a great mod spotlight that I enjoyed very much.
Download and Instructions
Download
http://minus.com/mAmZpfDpO/
Instructions
1. Install Modloader
2. Drop the files from the zip folder into the minecraft.jar (Just how you installed Modloader)
3. Play Minecraft!
If you want to support this mod, please click the green arrow at the bottom of this post, Thanks!
You're welcome! Have fun!
My thoughts... First thing that you should work on, is the heartless. Make the 4 you've got better. I'd like to see the endermen reskins, not sound, and act, like endermen.
I'd also like to see the shadows more hunched over like they were in the game. They really walked on all fours, rather then on their hind legs like you have them acting now. As for attack animations- well it's minecraft, there are limits. Just give this some thought.
So, I'm casting my vote for "What should I work on next" As more heartless, but I want to see the few you've gotten down more touched up. As for the keyblade, It's fine as is- I see your argument, and like it. So keep with it as it is till you can get a crafting bench or something for the keyblade specifically. But the other thing is... the first thing I bumped into was a neoshadow... Right clicking that did not give me a keyblade, so I ended up running for my life to try and get away from it till I found a shadow, right clicked it, then promptly killed both of them... I think the right click thing may wanna be set so you can right click any mob with a wooden sword and get the keyblade, at least until you add in a level up system, and you can link the player's level, to the type of heartless spawning.
That is all, I shall continue to play this mod and I'll be looking at each and every keyblade you've made. I know they're just reskins with different attack values (for now) but I may as well, right?
Thanks for the input, I'll work on the heartless some more. To make the heartless sound like heartless, I would probably have to use audiomod. I'll let any heartless give you the keyblade.
I'll add that under the crafting recipes part of the forum page
Mate... It's minecraft... This is not RPG maker 2000, It's not very easy to do that. If you want to play as Roxas, give yourself a Roxas skin and use his keyblade. Not many other options mate.
As for the RPG style... Ok, I can understand, and agree with that, making the in game levels reflect the types of enemies and increase damage values or such would be nice (I do understand that if you input an abilities or magic system that it will effect those as well.
Also- just had a thought! About the sounds. Right now no sounds is better then their current sounds... also- making the NeoShadows not pick up blocks would be a fair idea.
I'll fix the sounds, I'm working on the shadow model right now.
NeoShadows pick up blocks, oh yeah
That's a shadow. Hunched over, on all fours. It's attack animation makes it stand up and claw you, but again, it's mine craft and therefore limited. The most I can really ask for is that and some wiggling to simulate movement of limbs.