I will bug BBoldt to make a better banner thing later...
Simply JSON based crops. No fluff, no problems.
Uses only 2 Block ID's and 5 Item ID's. Everything else is done through NBT or Metadata.
General Information
ResourcefulCrops (RCrops) is a simple, single purpose mod that adds the ability to create crops for any item, block, or oredict entry in the game. I created this as an Open Source and less hardcoded alternative to Magical Crops.
RCrops implements a Data Caching system in order to prevent meta shifts when adding/removing Seeds. This allows you to be able to safely create and delete Seeds as you wish.
In order to keep this mod lightweight, I only use 2 Block ID's (Ore and Crop) and 5 Item ID's (Seeds, Shards, Bags, Stones, and Essence). Everything else is done via NBT or Metadata.
An extensive list of default seeds are generated when you first launch the game. You can view that list (Code wise) here.
I am working on a 1.8 version of the mod as well. Just trying to figure out the new JSON model system and it's limitations...
Source Code
You can view the source here. Do whatever you want with the code as long as you comply with the license.
Modpacks/Redistribution
Do whatever you want as long as you comply with the license.
Distributor rights are automatically given to any user who wishes to include the mod in their modpack if the intent is not malicious and/or commercial. I reserve the right to change this section or revoke privileges as needed.
Changelog
Each file on CurseForge has changes on it, but you can also view them here. Yes, they're commit titles. Usually they're useful, sometimes they aren't.
Pictures
Yes, yes... No pics no clicks. Not that there's really anything to take pictures of.
I will bug BBoldt to make a better banner thing later...
Simply JSON based crops. No fluff, no problems.
Uses only 2 Block ID's and 5 Item ID's. Everything else is done through NBT or Metadata.
General Information
ResourcefulCrops (RCrops) is a simple, single purpose mod that adds the ability to create crops for any item, block, or oredict entry in the game. I created this as an Open Source and less hardcoded alternative to Magical Crops.
RCrops implements a Data Caching system in order to prevent meta shifts when adding/removing Seeds. This allows you to be able to safely create and delete Seeds as you wish.
In order to keep this mod lightweight, I only use 2 Block ID's (Ore and Crop) and 5 Item ID's (Seeds, Shards, Bags, Stones, and Essence). Everything else is done via NBT or Metadata.
An extensive list of default seeds are generated when you first launch the game. You can view that list (Code wise) here.
Example Seed File
Mod Support
Mods with support manually added:
Mods with support manually removed:
Downloads
Downloads can be found on my Jenkins or on CurseForge.
I am working on a 1.8 version of the mod as well. Just trying to figure out the new JSON model system and it's limitations...
Source Code
You can view the source here. Do whatever you want with the code as long as you comply with the license.
Modpacks/Redistribution
Do whatever you want as long as you comply with the license.
Distributor rights are automatically given to any user who wishes to include the mod in their modpack if the intent is not malicious and/or commercial. I reserve the right to change this section or revoke privileges as needed.
Changelog
Each file on CurseForge has changes on it, but you can also view them here. Yes, they're commit titles. Usually they're useful, sometimes they aren't.
Pictures
Yes, yes... No pics no clicks. Not that there's really anything to take pictures of.
Alright, been toying around with the 1.8.9 version of this and got two questions regarding the configuration file:
No, that is the amount of seeds to return from the crafting.
Correct. I explain this a bit more on the CurseForge page.
Very good. Created some custom seeds and loving it! Keep it up!