I want to put my book (Mending, Fire asp 2, Sharp 5, Loot 3 and Unbr 3) on a tool but I can’t put it on my (new) diamond axe nor my (new) diamond sword. help!
There's a hard limit on how many XP levels an anvil operation can cost and the cost of using the anvil on an item increases every time you use an anvil on that item. That goes for books as well as tools.
So if you pieced the book together from books with lower level enchantments you may have used up its uses.
If you used /Summon to add the book to your inventory you may have mistyped the command so you got a book that just had the names of the enchantments written in it rather than having the actual enchantments. (Or possibly got a book that was enchanted rather than containing the enchantments in a form that can be applied to a tool.)
Enchantment is tricky. The last version i played was 1.16.3 and the limit was 39 Levels.
You have to be very carefull how you enchant. Minecraft doesn't look if your item has the maximum powerup, It calculates the exp you enchanten and forged together.
So here are a few tricks:
1.
Watch out if you enchant swords and helmets. These too can carry a lot of enchantments if done right.
Use only fresh max lvl books on these two item types!
2.
The order you enchant is importent! Take all your books and enchant from lowest exp cost to highest.
3.
Don't craft weak books to next lvl books!
That might sound good first but in the end you have like a level 5 sharpness book, that will cost you 20 lvls exp to enchant on a blank sword.
And you can only enchant untill the anvil says 39.
So basically a book that isn't maxed out fresh from the enchantment table is less worth.
And anvils are only free if you have an iron farm, keep that in mind when you think about enchanting low level books.
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There is a specific order that you have to put your enchants in. As you place more enchants on your gear, it progressively becomes more expensive to enchant. I would recommend going Sharpness, Mending, Unbreaking on your sword, as those are the best three enchantments. Then, go Looting, if it allows you, and if - that is a huge IF - have the levels or the limit to spare, you may then put Fire Aspect on your sword.
TL;DR: Put the most important enchantments on your sword, such as damage enchantments and durability enchantments, and only then attempt to enchant it with other enchantments.
There is a specific order that you have to put your enchants in. As you place more enchants on your gear, it progressively becomes more expensive to enchant. I would recommend going Sharpness, Mending, Unbreaking on your sword, as those are the best three enchantments. Then, go Looting, if it allows you, and if - that is a huge IF - have the levels or the limit to spare, you may then put Fire Aspect on your sword.
TL;DR: Put the most important enchantments on your sword, such as damage enchantments and durability enchantments, and only then attempt to enchant it with other enchantments.
Mending has in most cases the lowest cost, therefore it should be the first to enchant.
on most other equipment i would enchant unbreaking next but swords have knockback as theyr next cheapest enchantment.
I could go on, whats the cheapest way to enchant the sword but i think everyone will be able to figure that out.
That is if you keep in mind, to only use fresh max level books!
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My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
If you do it right you can easily make a sword, or any other item, with every enchantment possible - Sharpness V, Knockback II, Unbreaking III, Looting III, Sweeping Edge III, Fire Aspect II, Mending. The way you do this is to combine enchantments in pairs, always making sure that you combine books with the lowest accumulated penalties since the penalty on the output item is based on the higher of the two input items (e.g. 2x Sharpness I = Sharpness II; 2x Sharpness II = Sharpness III, etc, which ends with with a Sharpness V book with only 4 workings despite actually having done 15. If you then combine this book with an item that has 0-4 workings you'll end up with 5 on the final item. This also means that it isn't so much the most expensive enchantment that you want to add last but the book with the highest penalty).
Also, it is actually possible to make a (near) maxed out sword using only level 1 books (Sweeping Edge did no exist at the time of this post but you could still add it as either a virgin level 3 book or by combining two level 2 books, than add the resulting level 3 book to the sword, which will now have a total of 6 workings and be too expensive for any further work):
As just a side note, it actually would be possible to add knockback 2 and unbreaking 3 onto the sword too, combining 4 unbreaking 1 books (8 levels, 2 prior operations) and 2 knockback 1 books (2 levels, 1 prior operation) then combining them together (3 PWP + 1 PWP + 2 enchant) 6 levels, 3 prior operations. Add that book before you add the sharpness book, for (7 sword PWP + 7 book PWP + 5 enchant) 19 levels, and then add the sharpness book for (15 sword PWP + 15 book PWP + 5 enchant) 35 levels. It is in fact possible to make a perfect sword with lots and lots of level 1 books (Sharpness 5, Knockback 2, Fire Aspect 2, Looting 3, Unbreaking 3, Mending). it costs 151 total levels, and takes 29 books.
However, it is best to start with an item that was enchanted in the table, which already has several higher-level enchantments, which will greatly reduce the overall XP costs and anvil uses (note that if you combine when you have just enough levels for the current operation you will spend far less XP than if you accumulated all the levels at the start, thus saying that you need e.g. 151 levels is a bit misleading).
If you do it right you can easily make a sword, or any other item, with every enchantment possible - Sharpness V, Knockback II, Unbreaking III, Looting III, Sweeping Edge III, Fire Aspect II, Mending. The way you do this is to combine enchantments in pairs, always making sure that you combine books with the lowest accumulated penalties since the penalty on the output item is based on the higher of the two input items (e.g. 2x Sharpness I = Sharpness II; 2x Sharpness II = Sharpness III, etc, which ends with with a Sharpness V book with only 4 workings despite actually having done 15. If you then combine this book with an item that has 0-4 workings you'll end up with 5 on the final item. This also means that it isn't so much the most expensive enchantment that you want to add last but the book with the highest penalty).
Also, it is actually possible to make a (near) maxed out sword using only level 1 books (Sweeping Edge did no exist at the time of this post but you could still add it as either a virgin level 3 book or by combining two level 2 books, than add the resulting level 3 book to the sword, which will now have a total of 6 workings and be too expensive for any further work):
However, it is best to start with an item that was enchanted in the table, which already has several higher-level enchantments, which will greatly reduce the overall XP costs and anvil uses (note that if you combine when you have just enough levels for the current operation you will spend far less XP than if you accumulated all the levels at the start, thus saying that you need e.g. 151 levels is a bit misleading).
Just to make sure i undersood you correctly:
I could combine lvl 1 books to max lvl books, enchant them on swords and then forge all the swords together.
That way minecraft would calculate exp different?
I haven't tested this on 1.16
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
It doesn't matter if you use books or items (except that the chances of getting specific enchantments on the enchanting table differs between books and items).
The thing is you can only do 6 or 7 "levels" of anvil work on a book or item before it gets "too expensive". (Not talking about XP levels here!)
Every time something is "anviled" that adds a "level" and brings it one step closer to "too expensive".
When you combine 2 things the thing with the highest level is taken as the base and 1 is added to that.
So if you take one pristine book and add 7 others one at a time that gets you to "level 7" and you won't be able to add that to your sword.
But if you combine the books in pairs that gives you 4 "level 1" books that you can combine to make 2 "level 2" books to combine to a single "level 3" book which can be added to the sword to make it "level 4" so it can still be repaired 3 times or so.
And I only left the sword till last because I happened to chose 8 books which is a power of 2.
7 pristine books and a pristine sword can be combined in pairs to give 1 "level 1" sword and 3 "level 1" books which make a "level 2" sword and a "level 2" book which make a "level 3" sword that can still be repaired 4 times or so.
It doesn't matter if you use books or items (except that the chances of getting specific enchantments on the enchanting table differs between books and items).
The thing is you can only do 6 or 7 "levels" of anvil work on a book or item before it gets "too expensive". (Not talking about XP levels here!)
Every time something is "anviled" that adds a "level" and brings it one step closer to "too expensive".
When you combine 2 things the thing with the highest level is taken as the base and 1 is added to that.
So if you take one pristine book and add 7 others one at a time that gets you to "level 7" and you won't be able to add that to your sword.
But if you combine the books in pairs that gives you 4 "level 1" books that you can combine to make 2 "level 2" books to combine to a single "level 3" book which can be added to the sword to make it "level 4" so it can still be repaired 3 times or so.
And I only left the sword till last because I happened to chose 8 books which is a power of 2.
7 pristine books and a pristine sword can be combined in pairs to give 1 "level 1" sword and 3 "level 1" books which make a "level 2" sword and a "level 2" book which make a "level 3" sword that can still be repaired 4 times or so.
Now i get it. That was very helpful to me. Thanks a lot!
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
It does matter whether you use books or items - it generally costs twice as much to add enchantments by combining non-book items than it does by combining books; for example, it costs 12 levels to add Looting III by combining two swords but only 6 levels if you use a book:
So you never want to do what eiche_brutal mentioned in their reply to my last post (use books to apply enchantments to swords, then combine the swords, which will also add another prior working), the exception is if you want to replace an enchantment like Smite with Sharpness, which requires applying Sharpness to another sword, then combining the swords with the Sharpness sword as the target (for mutually exclusive enchantments the enchantment on the target is kept; since books can only be used as a sacrifice unless the target is also a book you must use items) and even then it can easily become too expensive.
For example, if you combine two swords, one with Sharpness V and the other with Smite V, Fire Aspect II, Looting III, Knockback II, Unbreaking III, and Mending, it will cost 35 levels with the latter sword as a sacrifice (resulting in the final item having Sharpness instead of Smite), easily reaching the cost limit when the prior work penalties are included. By contrast, using a book as the sacrifice will cost only 18 levels, so you have 17 more levels to work with.
Also, since you are only paying to add the enchantments on the sacrifice to the target you can minimize costs by making sure the sacrifice has the cheaper enchantments (the charge for their penalties, as well as the effect on the final penalty, is the same either way); for items you can also minimize costs by making sure that the target isn't damaged (if it is do not attempt to repair it since the repair cost is only 2 levels).
Another thing to know is that there is no charge for incompatible enchantments; you can combine two books with sword and armor enchantments (for which you do pay for all of them since books can take any enchantment) and you will only be charged for the enchantments that can be applied to the item you combine it with (for mutually exclusive enchantments, like Sharpness and Smite, you pay 1 level regardless of the enchantment).
I want to put my book (Mending, Fire asp 2, Sharp 5, Loot 3 and Unbr 3) on a tool but I can’t put it on my (new) diamond axe nor my (new) diamond sword. help!
Why not?
What happens when you try?
Does it say "Too Expensive"?
Just not show any enchantments on the tool?
There's a hard limit on how many XP levels an anvil operation can cost and the cost of using the anvil on an item increases every time you use an anvil on that item. That goes for books as well as tools.
So if you pieced the book together from books with lower level enchantments you may have used up its uses.
If you used /Summon to add the book to your inventory you may have mistyped the command so you got a book that just had the names of the enchantments written in it rather than having the actual enchantments. (Or possibly got a book that was enchanted rather than containing the enchantments in a form that can be applied to a tool.)
Just testing.
If I'm not mistaken, that limit is 60 levels.
The Wiki says the limit is 39 levels.?
Just testing.
Enchantment is tricky. The last version i played was 1.16.3 and the limit was 39 Levels.
You have to be very carefull how you enchant. Minecraft doesn't look if your item has the maximum powerup, It calculates the exp you enchanten and forged together.
So here are a few tricks:
1.
Watch out if you enchant swords and helmets. These too can carry a lot of enchantments if done right.
Use only fresh max lvl books on these two item types!
2.
The order you enchant is importent! Take all your books and enchant from lowest exp cost to highest.
3.
Don't craft weak books to next lvl books!
That might sound good first but in the end you have like a level 5 sharpness book, that will cost you 20 lvls exp to enchant on a blank sword.
And you can only enchant untill the anvil says 39.
So basically a book that isn't maxed out fresh from the enchantment table is less worth.
And anvils are only free if you have an iron farm, keep that in mind when you think about enchanting low level books.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I am mistaken
There is a specific order that you have to put your enchants in. As you place more enchants on your gear, it progressively becomes more expensive to enchant. I would recommend going Sharpness, Mending, Unbreaking on your sword, as those are the best three enchantments. Then, go Looting, if it allows you, and if - that is a huge IF - have the levels or the limit to spare, you may then put Fire Aspect on your sword.
TL;DR: Put the most important enchantments on your sword, such as damage enchantments and durability enchantments, and only then attempt to enchant it with other enchantments.
I love making farms.
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Mending has in most cases the lowest cost, therefore it should be the first to enchant.
on most other equipment i would enchant unbreaking next but swords have knockback as theyr next cheapest enchantment.
I could go on, whats the cheapest way to enchant the sword but i think everyone will be able to figure that out.
That is if you keep in mind, to only use fresh max level books!
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
If you do it right you can easily make a sword, or any other item, with every enchantment possible - Sharpness V, Knockback II, Unbreaking III, Looting III, Sweeping Edge III, Fire Aspect II, Mending. The way you do this is to combine enchantments in pairs, always making sure that you combine books with the lowest accumulated penalties since the penalty on the output item is based on the higher of the two input items (e.g. 2x Sharpness I = Sharpness II; 2x Sharpness II = Sharpness III, etc, which ends with with a Sharpness V book with only 4 workings despite actually having done 15. If you then combine this book with an item that has 0-4 workings you'll end up with 5 on the final item. This also means that it isn't so much the most expensive enchantment that you want to add last but the book with the highest penalty).
Also, it is actually possible to make a (near) maxed out sword using only level 1 books (Sweeping Edge did no exist at the time of this post but you could still add it as either a virgin level 3 book or by combining two level 2 books, than add the resulting level 3 book to the sword, which will now have a total of 6 workings and be too expensive for any further work):
However, it is best to start with an item that was enchanted in the table, which already has several higher-level enchantments, which will greatly reduce the overall XP costs and anvil uses (note that if you combine when you have just enough levels for the current operation you will spend far less XP than if you accumulated all the levels at the start, thus saying that you need e.g. 151 levels is a bit misleading).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Just to make sure i undersood you correctly:
I could combine lvl 1 books to max lvl books, enchant them on swords and then forge all the swords together.
That way minecraft would calculate exp different?
I haven't tested this on 1.16
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
It doesn't matter if you use books or items (except that the chances of getting specific enchantments on the enchanting table differs between books and items).
The thing is you can only do 6 or 7 "levels" of anvil work on a book or item before it gets "too expensive". (Not talking about XP levels here!)
Every time something is "anviled" that adds a "level" and brings it one step closer to "too expensive".
When you combine 2 things the thing with the highest level is taken as the base and 1 is added to that.
So if you take one pristine book and add 7 others one at a time that gets you to "level 7" and you won't be able to add that to your sword.
But if you combine the books in pairs that gives you 4 "level 1" books that you can combine to make 2 "level 2" books to combine to a single "level 3" book which can be added to the sword to make it "level 4" so it can still be repaired 3 times or so.
And I only left the sword till last because I happened to chose 8 books which is a power of 2.
7 pristine books and a pristine sword can be combined in pairs to give 1 "level 1" sword and 3 "level 1" books which make a "level 2" sword and a "level 2" book which make a "level 3" sword that can still be repaired 4 times or so.
Just testing.
Now i get it. That was very helpful to me. Thanks a lot!
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
It does matter whether you use books or items - it generally costs twice as much to add enchantments by combining non-book items than it does by combining books; for example, it costs 12 levels to add Looting III by combining two swords but only 6 levels if you use a book:
https://minecraft.gamepedia.com/Anvil_mechanics#Costs_for_combining_enchantments (the cost of an enchantment is its level times its multiplier)
So you never want to do what eiche_brutal mentioned in their reply to my last post (use books to apply enchantments to swords, then combine the swords, which will also add another prior working), the exception is if you want to replace an enchantment like Smite with Sharpness, which requires applying Sharpness to another sword, then combining the swords with the Sharpness sword as the target (for mutually exclusive enchantments the enchantment on the target is kept; since books can only be used as a sacrifice unless the target is also a book you must use items) and even then it can easily become too expensive.
For example, if you combine two swords, one with Sharpness V and the other with Smite V, Fire Aspect II, Looting III, Knockback II, Unbreaking III, and Mending, it will cost 35 levels with the latter sword as a sacrifice (resulting in the final item having Sharpness instead of Smite), easily reaching the cost limit when the prior work penalties are included. By contrast, using a book as the sacrifice will cost only 18 levels, so you have 17 more levels to work with.
Also, since you are only paying to add the enchantments on the sacrifice to the target you can minimize costs by making sure the sacrifice has the cheaper enchantments (the charge for their penalties, as well as the effect on the final penalty, is the same either way); for items you can also minimize costs by making sure that the target isn't damaged (if it is do not attempt to repair it since the repair cost is only 2 levels).
Another thing to know is that there is no charge for incompatible enchantments; you can combine two books with sword and armor enchantments (for which you do pay for all of them since books can take any enchantment) and you will only be charged for the enchantments that can be applied to the item you combine it with (for mutually exclusive enchantments, like Sharpness and Smite, you pay 1 level regardless of the enchantment).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?