I just build my very first mob farm - a guardian farm. I never built an automated farm before because I like to do things manually, but the only way to have a huge supply of sea lanterns, which I love, is by making a guardian farm, so I bit the bullet and built one.
I used the tutorial by the YouTuber Wattles to build the farm. It is in an ocean monument which I completely drained and lit up. Light levels are high enough that mobs won't spawn in it and the lower level has a slab floor.
Question:
Do I have to worry about Endermen teleporting in and removing blocks from the farm when I am AFK? I would hate for water and lava to escape the farm.
The outside of the monument is lit up very well and the nearby tiny island which has my nether portal on it is also lit up. But my home base is completely lit up as well, and I still sometimes hear an Enderman and I have found dirt blocks in my living room that an Enderman had deposited.
It was a pain in the neck making this farm and it took me a whole week. First draining the entire square area around the monument, then draining the inside. The bottom level was the worst part because creepers kept blowing things up until I finally managed to clear it all out (half was submerged in rock) and light it all up. I would hate for my work to be ruined by a stupid Enderman.
What did you use to build it with? Endermen can only pick up a limited number of blocks, mostly plant and ground-type blocks; they can't pick up stone, cobblestone, wood, and many others:
What did you use to build it with? Endermen can only pick up a limited number of blocks, mostly plant and ground-type blocks; they can't pick up stone, cobblestone, wood, and many others:
Oh hurray, I didn't know there was a limit on the kind of blocks they picked up. My farm is made out of prismarine and glass, so it is safe! Thanks for giving me peace of mind!
Oh hurray, I didn't know there was a limit on the kind of blocks they picked up. My farm is made out of prismarine and glass, so it is safe! Thanks for giving me peace of mind!
While they wouldn't be able to pick up blocks, as long as there's a safe place for them to teleport inside they might be able to place blocks inside. Not sure if that would hurt you or not.
What did you use to build it with? Endermen can only pick up a limited number of blocks, mostly plant and ground-type blocks; they can't pick up stone, cobblestone, wood, and many others:
Normally this would be the end of the discussion, but in this case the blocks endermen can pick up can be configured (I think this came about in 1.13?). It's probably not reasonable to expect most worlds--single-player or otherwise--to have changed this config file, but if you're on a server and you don't control stuff like this you might want to ask before assuming and potentially losing something you didn't want to lose (or having to break into a gigantic farm to fix stuff).
Also, because it's configurable, in the case of an updated world I guess the config could change as new blocks and behaviors and considerations are implemented. This could lead to situations where you think something is one thing but then you see the opposite occurring.
Normally this would be the end of the discussion, but in this case the blocks endermen can pick up can be configured (I think this came about in 1.13?). It's probably not reasonable to expect most worlds--single-player or otherwise--to have changed this config file, but if you're on a server and you don't control stuff like this you might want to ask before assuming and potentially losing something you didn't want to lose (or having to break into a gigantic farm to fix stuff).
Also, because it's configurable, in the case of an updated world I guess the config could change as new blocks and behaviors and considerations are implemented. This could lead to situations where you think something is one thing but then you see the opposite occurring.
Thanks for the additional information! I am playing on a single-player world, so a server configuration doesn't apply in my case, though I am sure that other users reading this are and are glad for the tip. The other issue you mention, about possible behavior changes brought about by updates, is also something I hadn't thought about, so I'm really glad you mentioned it. I will have to keep my eye on that.
While they wouldn't be able to pick up blocks, as long as there's a safe place for them to teleport inside they might be able to place blocks inside. Not sure if that would hurt you or not.
I hadn't thought of that possibility. I don't think they could teleport inside the guardian farm to mess it up because they avoid water, but they could place blocks in front of walls and fence gates, allowing mobs to climb over them. I haven't seen any mobs in the drained area in days though, since I was very careful to light everything up. I hear an occasional slime squishing, but haven't been able to locate it. I will keep the possibility in mind of endermen interfering in projects by placing blocks though. Thank you for bringing it up!
I don't think they could teleport inside the guardian farm to mess it up because they avoid water
Avoiding water only means they won't put their feet into it (ie, walking or choosing water/water-covered blocks to teleport to). If there's a block behind the water barrier that is dry and teleportable they can teleport past the water barrier. You should isolate your farm for 32 blocks outwards from the edges of the farm with either water or blocks they cannot teleport to.
Normally this would be the end of the discussion, but in this case the blocks endermen can pick up can be configured (I think this came about in 1.13?). It's probably not reasonable to expect most worlds--single-player or otherwise--to have changed this config file, but if you're on a server and you don't control stuff like this you might want to ask before assuming and potentially losing something you didn't want to lose (or having to break into a gigantic farm to fix stuff).
Also, because it's configurable, in the case of an updated world I guess the config could change as new blocks and behaviors and considerations are implemented. This could lead to situations where you think something is one thing but then you see the opposite occurring.
This is good to know. Endermen seem to love my house and put grass and sand all over it. I'm kind of sick of it looking messed up every time I go inside. To make it worse, my flying machine elevator got broken and I can only assume it was because of a rogue grass or sand block that stopped the machine from stopping where it should. It took about an hour to build and there's no way I can work out how to fix it without starting from scratch, and I just can't be bothered. I think I'm just going to stop them picking up anything in my world.
Avoiding water only means they won't put their feet into it (ie, walking or choosing water/water-covered blocks to teleport to). If there's a block behind the water barrier that is dry and teleportable they can teleport past the water barrier. You should isolate your farm for 32 blocks outwards from the edges of the farm with either water or blocks they cannot teleport to.
Hmmm... I'm not experienced enough to understand this advice. I don't think they would spawn or teleport inside the tank-like structure which is full of water, lava, and artificial flooring made of signs and open gates. Even if they teleported right next to the tank my understanding from your previous advice is that they should only be able to place blocks, and not remove the glass or prismarine. Even if they placed blocks next to the tank, that wouldn't destroy anything. What am I missing here?
Hmmm... I'm not experienced enough to understand this advice. I don't think they would spawn or teleport inside the tank-like structure which is full of water, lava, and artificial flooring made of signs and open gates. Even if they teleported right next to the tank my understanding from your previous advice is that they should only be able to place blocks, and not remove the glass or prismarine. Even if they placed blocks next to the tank, that wouldn't destroy anything. What am I missing here?
I don't think you're missing anything.
I think people just didn't know if your farm could be harmed by having blocks placed, many can, or know if you thought endermen couldn't teleport to dry areas that were surrounded by water. So they were covering all the bases.
I just build my very first mob farm - a guardian farm. I never built an automated farm before because I like to do things manually, but the only way to have a huge supply of sea lanterns, which I love, is by making a guardian farm, so I bit the bullet and built one.
I used the tutorial by the YouTuber Wattles to build the farm. It is in an ocean monument which I completely drained and lit up. Light levels are high enough that mobs won't spawn in it and the lower level has a slab floor.
Question:
Do I have to worry about Endermen teleporting in and removing blocks from the farm when I am AFK? I would hate for water and lava to escape the farm.
The outside of the monument is lit up very well and the nearby tiny island which has my nether portal on it is also lit up. But my home base is completely lit up as well, and I still sometimes hear an Enderman and I have found dirt blocks in my living room that an Enderman had deposited.
It was a pain in the neck making this farm and it took me a whole week. First draining the entire square area around the monument, then draining the inside. The bottom level was the worst part because creepers kept blowing things up until I finally managed to clear it all out (half was submerged in rock) and light it all up. I would hate for my work to be ruined by a stupid Enderman.
What did you use to build it with? Endermen can only pick up a limited number of blocks, mostly plant and ground-type blocks; they can't pick up stone, cobblestone, wood, and many others:
https://minecraft.gamepedia.com/Enderman#Moving_blocks
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Oh hurray, I didn't know there was a limit on the kind of blocks they picked up. My farm is made out of prismarine and glass, so it is safe! Thanks for giving me peace of mind!
While they wouldn't be able to pick up blocks, as long as there's a safe place for them to teleport inside they might be able to place blocks inside. Not sure if that would hurt you or not.
Normally this would be the end of the discussion, but in this case the blocks endermen can pick up can be configured (I think this came about in 1.13?). It's probably not reasonable to expect most worlds--single-player or otherwise--to have changed this config file, but if you're on a server and you don't control stuff like this you might want to ask before assuming and potentially losing something you didn't want to lose (or having to break into a gigantic farm to fix stuff).
Also, because it's configurable, in the case of an updated world I guess the config could change as new blocks and behaviors and considerations are implemented. This could lead to situations where you think something is one thing but then you see the opposite occurring.
Thanks for the additional information! I am playing on a single-player world, so a server configuration doesn't apply in my case, though I am sure that other users reading this are and are glad for the tip. The other issue you mention, about possible behavior changes brought about by updates, is also something I hadn't thought about, so I'm really glad you mentioned it. I will have to keep my eye on that.
I hadn't thought of that possibility. I don't think they could teleport inside the guardian farm to mess it up because they avoid water, but they could place blocks in front of walls and fence gates, allowing mobs to climb over them. I haven't seen any mobs in the drained area in days though, since I was very careful to light everything up. I hear an occasional slime squishing, but haven't been able to locate it. I will keep the possibility in mind of endermen interfering in projects by placing blocks though. Thank you for bringing it up!
Avoiding water only means they won't put their feet into it (ie, walking or choosing water/water-covered blocks to teleport to). If there's a block behind the water barrier that is dry and teleportable they can teleport past the water barrier. You should isolate your farm for 32 blocks outwards from the edges of the farm with either water or blocks they cannot teleport to.
This is good to know. Endermen seem to love my house and put grass and sand all over it. I'm kind of sick of it looking messed up every time I go inside. To make it worse, my flying machine elevator got broken and I can only assume it was because of a rogue grass or sand block that stopped the machine from stopping where it should. It took about an hour to build and there's no way I can work out how to fix it without starting from scratch, and I just can't be bothered. I think I'm just going to stop them picking up anything in my world.
Hmmm... I'm not experienced enough to understand this advice. I don't think they would spawn or teleport inside the tank-like structure which is full of water, lava, and artificial flooring made of signs and open gates. Even if they teleported right next to the tank my understanding from your previous advice is that they should only be able to place blocks, and not remove the glass or prismarine. Even if they placed blocks next to the tank, that wouldn't destroy anything. What am I missing here?
I don't think you're missing anything.
I think people just didn't know if your farm could be harmed by having blocks placed, many can, or know if you thought endermen couldn't teleport to dry areas that were surrounded by water. So they were covering all the bases.
Just testing.