On my main single-player survival world of 9 years & 9 months (Approx) I recently embarked on a little dock building on the sea front by my church. This replaces the flat oak plank boardwalk that stuck into the sea that has been there since alpha and was very basic.
W.I.P.
The Chunk Plaza Development
Since the 2014 I've been converting a chunk error wall into homes, shops, a hotel etc; but being an on/off project it didn't start to get a real push until 2015+, In the last six months I had been working on the hotel and settled on a color (Lime green with grey girders, both concrete) and got all the glass done, all the girders and windows fixed, made the residential staircase at the far end to close of the that apartment end.
With a set back a month & 1/2 ago from a PC crash I have had to re-do six months of work everywhere, including here. However, On this far left corner I finally added the girders and did all the glass again on the build as a whole top to bottom. Currently almost 8 out of 14 apartments have a basic birch floor.
In the grass fields behind where I'm standing I'm currently creating wheat fields, I may have a windmill there and an international port that I'm considering.
This as always, is the main part of the world however:
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
For the past couple months, on and off, I have been working on a new parkour course forged from an entire mesa biome. This course was also designed as a monument for pride, since I started it during pride month in June.
It is called Gravity Gorge, because it takes you across a beautiful river gorge that cuts through the center of the mesa plateau.
The course will utilize slow falling and jump boost potions! I also want to incorporate "bonus coins" throughout the course to make it more exploratory, similar to what you see in platformer games (an old one comes to mind: Ty the Tasmanian Tiger).
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I've been trying to remember to make my own update. Unfortunately, remembering to do things is not my forte.
I thought I was going to leave Elcionne after finishing my slime farm because it felt complete. Turns out that was wrong and I simply did not want to build an iron farm since that involved village mechanics. So I took a few months off, and now I've returned to it just fine.
A few major developments have come since I made my return. Most notably, I finally paid a visit to the End and obtained an Elytra.
I also began to mess around with datapacks since I don't want to deal with Minecraft mod launchers and everything. I found one that makes shulkers spawn in place of Endermen which I added, only to find out it had a 1 in 15 chance of spawning one every time the command ran. So I upgraded it to a nice and neat 1 in 10,001 (which I have yet to round out).
And since I don't want to make an iron farm but still want access to easy iron without the impatience that comes with mining, I tried making a datapack that made ravagers drop iron. It works, but now the issue is I can't actually do raids without panicking.
So I'm essentially back to square one and have to either find a new tappable source of iron or find an ideal spot for more iron. I'd like to use piglin bartering for nuggets, but they each take a gold ingot, and I'm not too sure how to make a gold farm in the newest version.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
And it's complete! After a few months of slow but steady progress, Gravity Gorge is now the sixth official parkour course in my main survival world. Here is a run-through of the course:
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
After many months of not knowing what to do with it, I finally expanded down the staircase of my storage room. I plan to put several bits of expanded storage designed with my OCD in mind. Namely, I'm setting up a color-specific storage system so I can dump all of my dyed blocks into chests with others of the same color. And today, I finished the first one.
This room is for terracotta and the dyes themselves. Concrete/powder, wool, carpets and glass will go in the other on the other side of the hall.
The issue is, I dug into the wall and broke part of my auto-smelter's redstone. It's built specially around corner furnaces and the shape of my storage system, and it already took me two whole days just tweaking so I could make it work, so I can't just rebuild it to not get in the way. Instead, I decided to place the other colored storage beside the terracotta room and replace the painting with a small hallway to connect the two.
But there was still some room under the auto-smelter, so I built a basic potion room.
.
.
It's a simple setup. I only need to press the buttons for them to enter the stream and end up in a hopper. At the moment, I manually insert the ingredients into the brewing stand itself. That'll change at some point. But I've always planned on manually inserting the bottles themselves.
Due to limited space, I chose the five ingredients I thought I'd use the most and added an additional space for anything that I couldn't fit to be sent into the system. I considered replacing the magma cream with ghast tears (especially since I have 56 due to that snapshot bug), but I decided against it since I already have glistering melons in, and in my opinion, splash healing potions are better than regeneration potions. Especially in singleplayer.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I just watched a llama die to an iron golem! I'm so sad! I had to get that out so I came here to post it.
I recently started a new world, and I'm in a village I'll be recreating and using as my home place. I have some llamas, but no Brown ones. I waited and finally a wandering trader showed up with one! In retrospect, maybe it's karma for killing the wandering trader. Upon doing so, the llamas started attacking me. I ran far away and even into the water but they persisted. I got back on land and one hit an iron golem while trying to hit me and it was not amused. I watched in horror as the iron golem rushed forward and sent the poor thing launching into the air. I think that was the fastest and most distressed "oh no!" response I've ever had with this game. Creepers in my main, long running world destroying my work at a bad time? An Enderman knocking me into the void in the end dimension while I have on some really good equipment? Not even those had me this sad. Poor llama, and it's entirely my fault.
Next time I'm going to try the method of using a boat to unleash it. Pictures coming when I get the llama (and I do work to the still default village).
After many months of not knowing what to do with it, I finally expanded down the staircase of my storage room. I plan to put several bits of expanded storage designed with my OCD in mind. Namely, I'm setting up a color-specific storage system so I can dump all of my dyed blocks into chests with others of the same color. And today, I finished the first one.
This room is for terracotta and the dyes themselves. Concrete/powder, wool, carpets and glass will go in the other on the other side of the hall.
Aha, nice setup there! I knew I was forgetting a whole subset of blocks! I keep forgetting that glazed terracotta is a thing. My current glass/glass pane/clay storage setup looks like this:
I have wool, carpet, and concrete in separate cellars, but I am aiming to try and fit glazed terracotta in here somehow. Ideally, I would like to build an auto-smelter just for the clay to smelt and then sort the glazed terracotta, though perhaps I would need to look at a separate room for that!
On another note, after 1.13 has been released for a long time, I only just now began my aquatic adventures in brand new 1.13+ chunks (they are 1.15.2)! This required a few thousand blocks of travel, but I am happy to give Quintropolis some new scenery. I even found a huge coral reef. Alas, I introduced every new aquatic block to this world, including other items like bamboo (which I found in a shipwreck chest, not a bamboo jungle), kelp, seagrass, turtle eggs, and hearts of the sea.
Every now and then, it's nice to just take a break from building and take a refreshing adventure. I did earlier this year when I visited the End for the first time, and now it was time for a new one. Diving into the depths of the southern waters, I became one with the sea for about a week or two. Now, I need to figure out where to store all these new items! To the aquatic arsenal...
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/4/2020
Posts:
62
Member Details
Hey all.
Plato's Transporters was kinda buggy.....well actually very buggy so I was not able to use it for my airship model. So I've been forced to create a brand new world using MC 1.12.2. There are a lot of mods for that version that have not ported over to 1.16 including one called Valkyrien Skies. It's the best I've seen so far that enables airships to fly. They recently updated again...still at 1.12.2 but eventually they will re-write it for 1.16. Been working on several ship model schematics for a possible modpack. One of them is my design and others I have imported from old world maps which I have optimized for 1.12.2 as well as make adjustments for survival gameplay.
I began laying the last "basic birch" floor on the final apartment at the Chunk Plaza Hotel (At the Chunk Plaza Development) and will finally be able to start doing interiors soon. At the other end of the Chunk Plaza Development in the small apartment block I've been farming trees to get all the corridor floors done.
Meanwhile the plans to start an international dock in this area also have moved closer to home, right near home in fact by the light house.
Whilst doing this I've also decided to go ahead with the modifications to the lighthouse. Just like the main homestead, If anyone wanted to see it in default I'd have to change the default "White terracotta" (Which is pink by default) to white concrete. I'm also adding a couple of floors to make the light house a bit taller.
change...
I'll also be adding a bit of a gradient into the older lower red terracotta with red concrete. An extension of the boardwalk will also continue on the other side of the well to the lighthouse and may/may not connect with the one on the other side by the lamppost. (That short boardwalk to the oriental garden also needs updating eo like the main boardwalk with the depth.)
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
I finished the second part of my colored storage system, and I made the connecting tunnel. I ended up using white and light grey concrete for the walls over another type of 1.8 stone, and I'm happy with the result.
I also swapped out the torches for redstone lamps and added three double chests for sand/gravel and terracotta. What's the point of having a storage for colored materials if you don't have the materials to color?
.
Since my color storage floor is smooth stone and the walls of my potion room are also smooth stone, I didn't want another smooth stone floor for the main chamber. So I opted in for a checker-pattern made of diorite and blackstone.
.
The middle space is empty at the moment, but I have a fun plan for it that may or may not loosely involve ender pearls.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
At my Nether Castle Overworld Outpost, I’ve been working on my Villager Trading Centre. I have one at another base, which is combined with an Iron Farm, but this one is more ambitious, in that it can hold up to 60 villagers, and I will be ferrying them in from 4 villages that are in the surrounding area of the Outpost. The Centre will be underground, so I’ve been mining out the area just to the South of my base, which will house the Centre, plus adjacent to it will be the minecart rail lines network which will eventually connect up to the individual villages. Because three villages are in the North, and one in the South (which is close enough to be viewed from the roof of the Outpost), I’ve created 3 input lines; The North villages will have one line between them, whilst the South Village will have a dedicated line (this is the village I’ve been at extensively and is well populated now) plus one line as a spare. The centre has 4 rows of 15 “cells”, each row is colour coded, and so each villager input line has a Control node which pauses the incoming villager at a minecart stop and allows me to choose which row he goes in to by pressing a button. Its taken a bit of thought and quite a bit of redstone to build, but its coming together, all I really need is to extend the lines back to the villages and work out someway of dropping selected Villagers into a minecart so they can begin their journey.
The other bit to add will be 4 topside Zombie Villager conversion modules for each line, as I seem to get plenty of Zombie Villagers near the outpost – I currently have 7 housed temporarily in an empty animal pen. I had already built a temporary curing station near the South village, but out a total of 9 attempts trying to guide a zombie villager at night from the outpost surrounds to the station, I was only successful 4 times - It was chaotic at best with all the other mobs trying to despatch me; in fact I lost 3 in a row to skeleton arrows missing me and hitting them causing them to go off and attack the skeleton whilst I tried to get away from the other mobs and take out the offending skeleton before it killed the zombie villager!. The underground areas around the Outpost are also extensively lit up now, so at night, the surface becomes quite busy with mobs.
Other pics
One of the three Control nodes.
An additional feature on the input line is I can load up to 3 minecarts in a row; when I press the button to send the first one to the centre, the other two will shuffle along to the next space. I haven’t really decided how necessary this is …
After the Villager leaves the control node, he will be ejected further on by an Activator rail into the space adjacent which contains a wire hook detector which opens a piston floor and drops him into the water stream below that takes him to the centre. I have to remember to fill the space above the activator rail and 1-2 blocks either side with glass otherwise the villager gets ejected onto the track and not the space!
The four water streams for taking the villagers to the cells in each row.
One of the redstone circuits for one of the four rows. The water stream above is blocked by an open gate over every cell; when a villager drops into a cell, he stands on a pressure plate, which makes the gate retract via piston and the water can flow to the next cell (a second piston below the gate extends a block to seal off the cell and stop the water going into the cell)
Zombie Villager conversion modules underway …
Finally, the Trading area itself. Needs detailing and the outer walls blocked in with a colour/design or something.
I love your castle! I love it so much I think I may have to storm it's walls with my iron golem army and seize it from you!!
On my main single-player survival world of 9 years & 9 months (Approx) I recently embarked on a little dock building on the sea front by my church. This replaces the flat oak plank boardwalk that stuck into the sea that has been there since alpha and was very basic.
W.I.P.
The Chunk Plaza Development
Since the 2014 I've been converting a chunk error wall into homes, shops, a hotel etc; but being an on/off project it didn't start to get a real push until 2015+, In the last six months I had been working on the hotel and settled on a color (Lime green with grey girders, both concrete) and got all the glass done, all the girders and windows fixed, made the residential staircase at the far end to close of the that apartment end.
With a set back a month & 1/2 ago from a PC crash I have had to re-do six months of work everywhere, including here. However, On this far left corner I finally added the girders and did all the glass again on the build as a whole top to bottom. Currently almost 8 out of 14 apartments have a basic birch floor.
In the grass fields behind where I'm standing I'm currently creating wheat fields, I may have a windmill there and an international port that I'm considering.
This as always, is the main part of the world however:
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
Your world is beautiful!
Thank-you Toadrunner.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
Don't let it die!!
For the past couple months, on and off, I have been working on a new parkour course forged from an entire mesa biome. This course was also designed as a monument for pride, since I started it during pride month in June.
It is called Gravity Gorge, because it takes you across a beautiful river gorge that cuts through the center of the mesa plateau.
The course will utilize slow falling and jump boost potions! I also want to incorporate "bonus coins" throughout the course to make it more exploratory, similar to what you see in platformer games (an old one comes to mind: Ty the Tasmanian Tiger).
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I've been trying to remember to make my own update. Unfortunately, remembering to do things is not my forte.
I thought I was going to leave Elcionne after finishing my slime farm because it felt complete. Turns out that was wrong and I simply did not want to build an iron farm since that involved village mechanics. So I took a few months off, and now I've returned to it just fine.
A few major developments have come since I made my return. Most notably, I finally paid a visit to the End and obtained an Elytra.
I also began to mess around with datapacks since I don't want to deal with Minecraft mod launchers and everything. I found one that makes shulkers spawn in place of Endermen which I added, only to find out it had a 1 in 15 chance of spawning one every time the command ran. So I upgraded it to a nice and neat 1 in 10,001 (which I have yet to round out).
And since I don't want to make an iron farm but still want access to easy iron without the impatience that comes with mining, I tried making a datapack that made ravagers drop iron. It works, but now the issue is I can't actually do raids without panicking.
So I'm essentially back to square one and have to either find a new tappable source of iron or find an ideal spot for more iron. I'd like to use piglin bartering for nuggets, but they each take a gold ingot, and I'm not too sure how to make a gold farm in the newest version.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I'm in awe of your creativity! That looks amazing.
And it's complete! After a few months of slow but steady progress, Gravity Gorge is now the sixth official parkour course in my main survival world. Here is a run-through of the course:
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
After many months of not knowing what to do with it, I finally expanded down the staircase of my storage room. I plan to put several bits of expanded storage designed with my OCD in mind. Namely, I'm setting up a color-specific storage system so I can dump all of my dyed blocks into chests with others of the same color. And today, I finished the first one.
This room is for terracotta and the dyes themselves. Concrete/powder, wool, carpets and glass will go in the other on the other side of the hall.
The issue is, I dug into the wall and broke part of my auto-smelter's redstone. It's built specially around corner furnaces and the shape of my storage system, and it already took me two whole days just tweaking so I could make it work, so I can't just rebuild it to not get in the way. Instead, I decided to place the other colored storage beside the terracotta room and replace the painting with a small hallway to connect the two.
But there was still some room under the auto-smelter, so I built a basic potion room.
.
.
It's a simple setup. I only need to press the buttons for them to enter the stream and end up in a hopper. At the moment, I manually insert the ingredients into the brewing stand itself. That'll change at some point. But I've always planned on manually inserting the bottles themselves.
Due to limited space, I chose the five ingredients I thought I'd use the most and added an additional space for anything that I couldn't fit to be sent into the system. I considered replacing the magma cream with ghast tears (especially since I have 56 due to that snapshot bug), but I decided against it since I already have glistering melons in, and in my opinion, splash healing potions are better than regeneration potions. Especially in singleplayer.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I just watched a llama die to an iron golem! I'm so sad! I had to get that out so I came here to post it.
I recently started a new world, and I'm in a village I'll be recreating and using as my home place. I have some llamas, but no Brown ones. I waited and finally a wandering trader showed up with one! In retrospect, maybe it's karma for killing the wandering trader. Upon doing so, the llamas started attacking me. I ran far away and even into the water but they persisted. I got back on land and one hit an iron golem while trying to hit me and it was not amused. I watched in horror as the iron golem rushed forward and sent the poor thing launching into the air. I think that was the fastest and most distressed "oh no!" response I've ever had with this game. Creepers in my main, long running world destroying my work at a bad time? An Enderman knocking me into the void in the end dimension while I have on some really good equipment? Not even those had me this sad. Poor llama, and it's entirely my fault.
Next time I'm going to try the method of using a boat to unleash it. Pictures coming when I get the llama (and I do work to the still default village).
I built me a city tower.
I built a city tower in survival, one of my favorite builds. It looks really cool at night.
MrSmokeeee < GT and Discord #8784
Aha, nice setup there! I knew I was forgetting a whole subset of blocks! I keep forgetting that glazed terracotta is a thing. My current glass/glass pane/clay storage setup looks like this:
I have wool, carpet, and concrete in separate cellars, but I am aiming to try and fit glazed terracotta in here somehow. Ideally, I would like to build an auto-smelter just for the clay to smelt and then sort the glazed terracotta, though perhaps I would need to look at a separate room for that!
On another note, after 1.13 has been released for a long time, I only just now began my aquatic adventures in brand new 1.13+ chunks (they are 1.15.2)! This required a few thousand blocks of travel, but I am happy to give Quintropolis some new scenery. I even found a huge coral reef. Alas, I introduced every new aquatic block to this world, including other items like bamboo (which I found in a shipwreck chest, not a bamboo jungle), kelp, seagrass, turtle eggs, and hearts of the sea.
Every now and then, it's nice to just take a break from building and take a refreshing adventure. I did earlier this year when I visited the End for the first time, and now it was time for a new one. Diving into the depths of the southern waters, I became one with the sea for about a week or two. Now, I need to figure out where to store all these new items! To the aquatic arsenal...
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
We formed a boat gang hanging around at spawn xD
server: play.MOLLY.com
forum: meta.molly.com
discord: m.ly/d
Hey all.
Plato's Transporters was kinda buggy.....well actually very buggy so I was not able to use it for my airship model. So I've been forced to create a brand new world using MC 1.12.2. There are a lot of mods for that version that have not ported over to 1.16 including one called Valkyrien Skies. It's the best I've seen so far that enables airships to fly. They recently updated again...still at 1.12.2 but eventually they will re-write it for 1.16. Been working on several ship model schematics for a possible modpack. One of them is my design and others I have imported from old world maps which I have optimized for 1.12.2 as well as make adjustments for survival gameplay.
A few pics......
On my main survival world of 10 years:
I began laying the last "basic birch" floor on the final apartment at the Chunk Plaza Hotel (At the Chunk Plaza Development) and will finally be able to start doing interiors soon. At the other end of the Chunk Plaza Development in the small apartment block I've been farming trees to get all the corridor floors done.
Meanwhile the plans to start an international dock in this area also have moved closer to home, right near home in fact by the light house.
Whilst doing this I've also decided to go ahead with the modifications to the lighthouse. Just like the main homestead, If anyone wanted to see it in default I'd have to change the default "White terracotta" (Which is pink by default) to white concrete. I'm also adding a couple of floors to make the light house a bit taller.
change...
I'll also be adding a bit of a gradient into the older lower red terracotta with red concrete. An extension of the boardwalk will also continue on the other side of the well to the lighthouse and may/may not connect with the one on the other side by the lamppost. (That short boardwalk to the oriental garden also needs updating eo like the main boardwalk with the depth.)
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
I really like that city!
I messed with Minecraft in blender:
I'm not stupid, i'm just confused.
-me-
To the optimist, the glass is half full. To the pessimist, the glass is half empty. To the engineer, the glass is half as big as it needs to be.
-Anonym-
(I think it depends on whether you just poured water in or poured water out.)
Thank-you!
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
I finished the second part of my colored storage system, and I made the connecting tunnel. I ended up using white and light grey concrete for the walls over another type of 1.8 stone, and I'm happy with the result.
I also swapped out the torches for redstone lamps and added three double chests for sand/gravel and terracotta. What's the point of having a storage for colored materials if you don't have the materials to color?
.
Since my color storage floor is smooth stone and the walls of my potion room are also smooth stone, I didn't want another smooth stone floor for the main chamber. So I opted in for a checker-pattern made of diorite and blackstone.
.
The middle space is empty at the moment, but I have a fun plan for it that may or may not loosely involve ender pearls.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
MC Day 17007 (PC SP Win 10 Java Ver 1.13.2)
At my Nether Castle Overworld Outpost, I’ve been working on my Villager Trading Centre. I have one at another base, which is combined with an Iron Farm, but this one is more ambitious, in that it can hold up to 60 villagers, and I will be ferrying them in from 4 villages that are in the surrounding area of the Outpost. The Centre will be underground, so I’ve been mining out the area just to the South of my base, which will house the Centre, plus adjacent to it will be the minecart rail lines network which will eventually connect up to the individual villages. Because three villages are in the North, and one in the South (which is close enough to be viewed from the roof of the Outpost), I’ve created 3 input lines; The North villages will have one line between them, whilst the South Village will have a dedicated line (this is the village I’ve been at extensively and is well populated now) plus one line as a spare. The centre has 4 rows of 15 “cells”, each row is colour coded, and so each villager input line has a Control node which pauses the incoming villager at a minecart stop and allows me to choose which row he goes in to by pressing a button. Its taken a bit of thought and quite a bit of redstone to build, but its coming together, all I really need is to extend the lines back to the villages and work out someway of dropping selected Villagers into a minecart so they can begin their journey.
The other bit to add will be 4 topside Zombie Villager conversion modules for each line, as I seem to get plenty of Zombie Villagers near the outpost – I currently have 7 housed temporarily in an empty animal pen. I had already built a temporary curing station near the South village, but out a total of 9 attempts trying to guide a zombie villager at night from the outpost surrounds to the station, I was only successful 4 times - It was chaotic at best with all the other mobs trying to despatch me; in fact I lost 3 in a row to skeleton arrows missing me and hitting them causing them to go off and attack the skeleton whilst I tried to get away from the other mobs and take out the offending skeleton before it killed the zombie villager!. The underground areas around the Outpost are also extensively lit up now, so at night, the surface becomes quite busy with mobs.
Other pics
One of the three Control nodes.
An additional feature on the input line is I can load up to 3 minecarts in a row; when I press the button to send the first one to the centre, the other two will shuffle along to the next space. I haven’t really decided how necessary this is …
After the Villager leaves the control node, he will be ejected further on by an Activator rail into the space adjacent which contains a wire hook detector which opens a piston floor and drops him into the water stream below that takes him to the centre. I have to remember to fill the space above the activator rail and 1-2 blocks either side with glass otherwise the villager gets ejected onto the track and not the space!
The four water streams for taking the villagers to the cells in each row.
One of the redstone circuits for one of the four rows. The water stream above is blocked by an open gate over every cell; when a villager drops into a cell, he stands on a pressure plate, which makes the gate retract via piston and the water can flow to the next cell (a second piston below the gate extends a block to seal off the cell and stop the water going into the cell)
Zombie Villager conversion modules underway …
Finally, the Trading area itself. Needs detailing and the outer walls blocked in with a colour/design or something.
[\Spoiler]
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!