Following my last post about upgrading the untouched over-world buildings on my first saved Alpha world, I have done a little more since.
I did indeed flatten the whole existing build and actually took it down a block so it was all nice and level and flat this time. After a failed first attempt to build something I saw on a google image search (having built all the walls up), I ended up flattening that too and starting again and winging it. At first it was very flat walls and standard looking, but then I started playing with stairs near the back door and ended up making all the walls out of stairs giving a vey nice ridged look to the outside!
Once it was done, I took down a few inner walls as it felt quite claustrophobic. With a basic skeleton of a kitchen I began working on redstone (Not my forte) one side where there was the hole underneath that would become the basement. I carried this on until I got too frustrated. I left it until today where I have something I like, it's not perfect and could be better but I can improve the redstone later.
I have also just added a brick fireplace upon my return from clay sourcing and then a bit of mining.
Original comparisons:
(re-uploaded from a year in circa 2011)
front to back inside:
reverse to front:
I need about 23 more clay blocks for the ceiling and need to decide on what I'm going to do with the floor - but do far it's going well.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Out of boredom and procrastination, I created a new world and rushed to the Ender Dragon. I managed to kill her after 3.6 hours (in-game statistics). Even though it was only my second legit kill, it wasn't a tough fight, per se...
She just takes so long to land. Seriously. At least when I fight the megadragon Alduin, I have Dragonrend to force him to land. With the Ender Dragon, I spent five minutes running around and dying to Enderman that randomly switched their targeting to me. Then getting flung in the air and dying that way.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I tore down the entire roof of my new Thaumcraft building and added a second level and a new roof. Initally I wanted to put some glass in the top as before so I could see outside, but it didn't quite work out as well as I wanted, so I opted for for 3x3 windows in the sides of the second level.
Here is a screenshot of the roof. I got the idea from seeing some of the design of the Twilight Forest castle, with the alternating black and white spires on some of the towers, and the encased castle bricks found in a lot of places there.
I chose to use slabs instead of whole blocks or stairs. The white slabs are Astral Sorcery marble. They are made from Marble Bricks. They are the only slabs in that mod. The black ones are Black Quartz slabs from Actually Additions.
The new second level I am thinking of using for Essentia Storage. I might even build an Essentia sorting system up here. It is possible to do this with Essentia Buffers and other components of the tube system. I moved all of the Warded Jars with no labels on them that had some Essentia in them into a Diamond Shulker Box, and took it upstairs to the new room. This is a lot safer than messing around with placing jars full of Essentia down. I accidentally shift-clicked another full jar (250 Vis) of Essentia, causing it to be released as Flux and opening a rift.
I also set this up in the new room:
This is the Essentia Centrifuge. It breaks down complex Essentia into simpler forms; in this case Vitium into its components Perditio and Praecantatio. Once the centrifuge was done, I ended up with 48 Praecantatio and 55 Perditio. The latter is more useful, as it is a component in the making of Alumentum. The other can still be used to fuel Flux Condensers or be centrifuged again into Aer and Potentia. Both are used in Thaumatorium recipes. I may consider moving that upstairs as well, though only if I have a tube-based Essentia sorting system to support it.
Edit - on top of the centrifuge is an Essentia Buffer. It allows multiple Essentia types to pass through the tube network to the warded jars.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/25/2019
Posts:
56
Member Details
Been fleshing out the maps of the surrounding territories on my server Spudcraft, and getting ready to build a secret government facility / "industrial complex" in the north mesa for some massive automatic mob / iron / xp / sugar cane farms all hooked up to a centralized item sorting facility called the Yield Index. I actually did this before in my single player world, where items beep and flash lights every time they are deposited into the system, which makes it feel like you're walking around inside a computer. XD I also finished my shipwreck starter base.
I've also been playing around with maps. Have a 9 x9 block wall I'm covering with 1/4 scale maps. Takes a while but sofar, I've worked out to the second ring around my base.
Also working on extending my rail system in the nether ceiling ( Nether level 120) to other portals further away or in unique locations as I find them. Doing a lot of mineshaft clearing to recover rails as I prefer to recycle them rather than make new ones, especially the powered rails.
Since starting a new world with my partner, we haven't killed the dragon. Instead, we have been focusing on our "raid" village and trying to get librarians that offer a variety of good stuff. One trick to killing the villagers you don't want without pissing off the golems, is to use a boat and some magma cubes.
Get the undesirable villager in the boat, paddle over to your magma blocks (which should be surrounded by fencing to prevent escape), jump out of the boat, put the gate back that you had to break to get the boat in, then break the boat and watch the villager die. This method doesn't seem to hurt your popularity either.
Back to dragon prepping... Last night I finally got a villager who would trade Blast Protection IV. Sunday I got potions in order. The slow falling potion can't be beat when doing dragon battle, in my opinion. As a bonus, all my villager trading leveled me up enough to apply enchantments to everything. Sadly, it was also last night that I remembered you can't combine Protection and Blast Protection. Once I have some shulker boxes, it will be time for BIG projects.
I finally made it to the stronghold and beat the enderdragon for the first time. I have been playing this game since 2011, but i have never gotten around to defeating the ender dragon on singleplayer survival.
The coolest part about this is that the dungeon is only about 1000 blocks from my house, and it is visible from the surface of the ocean. Its barely submerged under the ocean floor. Some of the hallways are intersected by water that has not updated, meaning you can swim right into the dungeon without breaking any blocks.
Not to mention the fact that there is a zombie spawner hugging the edge of the dungeon, not too far off from the portal!
On my main 9 year old survival world I've gathering stacks upon stacks of diorite for the new church roof. The bone blocks were never a problem however, thanks to my skeleton grinder. I came back with about 39 stacks of diorite taking into consideration I would be using stairs, slabs, low walls as wells as blocks. I was about to start - but I waited a few days. In the end I decided to make a second trip and this time brought back 34 stacks, making a total of 73 stacks of pure diorite.
Incidently It was in November 2015 I rebuilt the church and in Dec/Jan that year and into the new year I was doing the old roof, now 4 years later it's getting a make-over.
Church roof before, and bare church roof after removal and first trip mining:
I had designed the new roof in my creative copy.
When it came to the actual survival world - it hasn't been all plain sailing. The first time the back of the church roof fell short of the top of the walls so something wasn't aligned right and I had to do it twice. Then there was the trauma of the end triangle facing the cemetery and MOunt DOOOooom. What I matched it up exactly with the one the other end it was too far over, then it was too high. I ended up doing it 3 - 4 times. Then there is the matter of the end of the church - the extension which was now off center and to the very right of the triangular part of the new roof.
It didn't matter with the old roof because of it's shape, it wasn't off center. With the new roof it meant I had no choice but to center the extension dead center of the overhead triangular roof section, requiring maths, and a lot of decisions regarding what to tear down. A the back the rear extension does go in funnily due to the lack of land below it and due to the re-proportionized shape I have had to build a little hill of land up.
The main entrance tower on the far right has bone blocks going up the middle for now but these will be changed to the intended gray. I also accidentally wasted 5 blocks of diorote by crafting them all into low walls without meaning too, which annoyed me.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/25/2019
Posts:
56
Member Details
After weeks of exploring the territory around my new server, I have finally settled on a location for my base, on an island far south called Brujuku, which will be a satirical eco-hipster-future combination of Brooklyn, NYC and Harajuku, Tokyo, with uber modern architecture meets oldschool NYC / Tokyo urban architecture, complete with a futuristic automated-resource infrastructure (mob farms, iron farms, greenhouse farms, etc. all funneling resources into a collective storage system at my base).
I've also ventured out into new chunks and brought back a supply of bees, which I supplied to both my base and the non-profit Goodvibes Public Center in the spawn town of Homer. In addition to that, I built a temporary iron farm in Homer which is already producing an excellent level of iron. The spawn-area chunk it is located in runs in the background no matter where a player is active on the server. So it's always producing iron (the iron you see is how much it produced just while I was taking pictures).
Also considering renaming the server, as I just discovered someone had already named their server "Spudcraft". Any suggestions?
I went off on a journey to find some bees. I don't have Silk Touch yet, so when I found a hive, I only took a screenshot of its coordinates. My world was generated in 1.14.4, but at one point I used outside sources to find a desert, so I knew the only part I'd explored was an island in the middle of the ocean. I ended up having to use Amidst to locate a Flower Forest.
I found the hive at X -2271, Z 3077. My world spawn is at X 248, Z-248. It took me over two hours to find one hive, during which I also found:
multiple savannahs and roofed forests for two tree types,
dozens of shipwrecks,
at least seven villages,
two mesas, and
an ocean monument.
I'm convinced beehives need to spawn more than 5% of the time now.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I'm convinced beehives need to spawn more than 5% of the time now.
If I'm not mistaken, I believe bees spawn 5% of the time any tree is spawned in both the flower biome and the plains biome. So you shouldn't have to scope out a flower biome just to find bees. You just need to inspect more than 20 trees in the flower and plains biomes.
If I'm not mistaken, I believe bees spawn 5% of the time any tree is spawned in both the flower biome and the plains biome. So you shouldn't have to scope out a flower biome just to find bees. You just need to inspect more than 20 trees in the flower and plains biomes.
You may have to find far more than 20 trees though; the probability of not having a beehive is 95% (0.95) and the probability of 20 trees not having one is 0.95^20 = 35.85% (not 5% * 20 = 100%). To have a 90% chance of finding one you need at least 45 trees, 99% is 90 trees, and so on:
Also, the probability of having a tree per chunk of plains biome is also 5%, so the overall probability of finding a beehive is 0.25% or one every 400 chunks, which exceeds the average size of a single biome on Default (256 chunks, not accounting for sub-biomes and rivers; this gives an approximately 50% chance of finding a beehive). In any case, I've seen others say that they are too rare, but then Mojang seems to want players to explore far to find things ever since 1.7 (I'd never find most of the new features, or not for many months of daily playing, unless I went against my playstyle to find them).
I've been simply making my world look better. My base is between two huge dark oak forests, plains in the middle so I get to have some good space to build. Trying to keep the medieval look in my farm lands. It's very humble, plain world which I like.
I also have a woodland mansion right next to my home base, like 50 blocks from my door. Sadly there wasn't any thing special to koot but I'll probably build some farms inside the mansion.
After hibernating for 5 months, I came back to my now 2.5 years old survival world for some building. A large pillar was built at the center of a lake as a memorial of 3 old friends who were once active in my world (3 statues were planned to be built on several floating disks around the pillar).
A semi-automatic universal tree farm was built to make gathering logs easier for my future building project in the town. I also plan to expand my large aerial temple to house a new mob farm that works in Bedrock edition.
Been making the final touches to the new church roof:
Thankfully, where as this version had a gap of 4 between the front and back roof halves, whereas the creative copy it was designed in had a gap of 3; the roof tresses inside did not have to be taken down and re-done! Only repaired. I also spawn proofed the tresses with carpets now the upper roof is light by redstone lamps, it gets quite dark and spooky at night.
Majestic Creeper before spawn proofing:
I also gathered the blocks to finish the floor as you enter the church after a removal of one of the back pews, and in the ground of the 2015 extension where it was re-done with the works. It still remains quite empty inside but I have added a few windows and a long table for now:
Note to self: Remember to put proper corners on the table. (Yes, I also need to put the stained glass in.
Had to light up the back of the extension as well after a number of creeper explosions! AT last the roof has come into line with my modern styles of roofing and I can be happy with it. Have also been adding polished Diorite to the sides of the concrete walls at the top of the mountain home to give it some texture.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
I've been playing a lot of b1.7.3 recently. It's really a different experience, since there's no hunger bar or regeneration, no repairing items, etc. b1.7.2 was actually the version I first started playing, but b1.7.3 has less bugs. I'm using spoilers here because there's A LOT of images.
I actually went through a lot of seeds, trying to find the perfect place before dark. Eventually, I found a nice flat island that seems perfect, and it had trees in the shape of a smiley face! I didn't take any screenshots of me getting there but I do have one of my temporary house, which was just a hole...
Here's a better picture, taken much later. All this stuff is still kicking around, just to remind me where I started:
After I slept the night away, I made a little farm, and went out to try to find some coal and food on the surface, other things too that I probably forgot. here's the return trip after a successful search.
Around this time I explored a cave off the shore around my island, getting lots of resources, and I officially named the island: Smiley Island. Afterwards, I put a fence around my farm, since mobs love to trample and jump on crops here. I also used a lot of cobblestone from exploring to snap a photo of the entire island.
See? A smiley face! I planted the other trees.
Now here's some photos of me making the island spawn proof, and building my house, and greenhouse. I haven't actually tried building diagonally like I did here before, and I think it looks great!
A part that you actually couldn't see in the last picture, as that there's a peninsula. I named it the Chin Peninsula, for obvious reasons.
Planning the layout of the house. Note I didn't think of making the greenhouse yet.
Here's when I started planning the greenhouse too. (The GUI was a texture pack concept I was mucking around with)
Much later on I decided to start a 2nd floor of my house. Here's a nice view of the WIP:
Here's a tour of my (almost) completed base, I don't actually know what to put on the 2nd floor as of right now (Suggestions are welcome):
The front:
The back:
Atop the greenhouse:
The very top:
Main room (Those double doors connect to the greenhouse):
The greenhouse (Took this picture at a WAAAAAYYY earlier time than the rest of these):
Area right connect/right behind the main room:
Bedroom (Where the door above leads to):
2nd floor (Nothing up here yet like I said):
Entrance to my storage room/mine. The ladder behind me goes back up to the house, the stairs spiral down to Y=12 where my branch mine is, and going forward leads to the storage:
Storage room (The dirt/grass blocks are placeholders until I need more chests for that certain type, and no you cannot stack chests on one another or the bottom one can't be opened in this version):
An example of my spiral staircase down to my branch mine. It's a 4x4 staircase, and it looks like this all the way down until Y=12:
The main room of my strip mine. It has two tunnels going North and South (I could tell by the debug menu), and I keep count of how many branches each tunnel has:
Here's part of the North tunnel. What I do is that, every 4 blocks, I dig out 32 blocks out on either side. This has netted me lots of ores (and diamonds), and I pretty much do this in any world I play in. Lots of caves have gotten in the way this time:
Okay now for random screenshots I took, of random importance:
Mobs love to swim in the water surrounding my island (Especially Creepers, IDK why). This has pretty much persuaded me into just using boats instead of building bridges (Yup, pre-1.9 boats):
Rain falling on top of my greenhouse:
You've probably noticed the random oak/spruce trees planted about (like in the above picture). I basically plant a whole bunch of saplings along specific spots on the shore so I can get lots of wood. Here's a whole bunch of oak trees that I planted for the 2nd floor of my house:
Here's a picture when I went caving, and found my first diamond. It was a single-ore vein, sadly. I have since found a bunch more thanks to my branch mine, but it's still notable:
Here's a screenshot I nabbed of a thunderstorm happening:
That's about it so far. I haven't ventured in the nether yet, though I am perfectly capable to do so.
Here's the seed and coordinates of Smiley Island. This seed only works in earlier version of Minecraft:
Seed: 8057755136981214788
Coordinates (X, Y, Z): 89, 65, 180 (Should put you in the middle of the island)
Hello guys! I decided that I will record my every move in minecraft, so for RELAXING - this video is perfect!
I combined a Villager Breeder with an Iron Farm. I use a sticky piston controlled by an inverted daylight to hide the Zombie at night.
Next I'll make a Zombie-DeZombie chamber to feed into a trading hall.
I plan to record as I play, and hope to post some videos on YouTube.
Following my last post about upgrading the untouched over-world buildings on my first saved Alpha world, I have done a little more since.
I did indeed flatten the whole existing build and actually took it down a block so it was all nice and level and flat this time. After a failed first attempt to build something I saw on a google image search (having built all the walls up), I ended up flattening that too and starting again and winging it. At first it was very flat walls and standard looking, but then I started playing with stairs near the back door and ended up making all the walls out of stairs giving a vey nice ridged look to the outside!
Once it was done, I took down a few inner walls as it felt quite claustrophobic. With a basic skeleton of a kitchen I began working on redstone (Not my forte) one side where there was the hole underneath that would become the basement. I carried this on until I got too frustrated. I left it until today where I have something I like, it's not perfect and could be better but I can improve the redstone later.
I have also just added a brick fireplace upon my return from clay sourcing and then a bit of mining.
Original comparisons:
(re-uploaded from a year in circa 2011)
front to back inside:
reverse to front:
I need about 23 more clay blocks for the ceiling and need to decide on what I'm going to do with the floor - but do far it's going well.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
Out of boredom and procrastination, I created a new world and rushed to the Ender Dragon. I managed to kill her after 3.6 hours (in-game statistics). Even though it was only my second legit kill, it wasn't a tough fight, per se...
She just takes so long to land. Seriously. At least when I fight the megadragon Alduin, I have Dragonrend to force him to land. With the Ender Dragon, I spent five minutes running around and dying to Enderman that randomly switched their targeting to me. Then getting flung in the air and dying that way.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I tore down the entire roof of my new Thaumcraft building and added a second level and a new roof. Initally I wanted to put some glass in the top as before so I could see outside, but it didn't quite work out as well as I wanted, so I opted for for 3x3 windows in the sides of the second level.
Here is a screenshot of the roof. I got the idea from seeing some of the design of the Twilight Forest castle, with the alternating black and white spires on some of the towers, and the encased castle bricks found in a lot of places there.
I chose to use slabs instead of whole blocks or stairs. The white slabs are Astral Sorcery marble. They are made from Marble Bricks. They are the only slabs in that mod. The black ones are Black Quartz slabs from Actually Additions.
The new second level I am thinking of using for Essentia Storage. I might even build an Essentia sorting system up here. It is possible to do this with Essentia Buffers and other components of the tube system. I moved all of the Warded Jars with no labels on them that had some Essentia in them into a Diamond Shulker Box, and took it upstairs to the new room. This is a lot safer than messing around with placing jars full of Essentia down. I accidentally shift-clicked another full jar (250 Vis) of Essentia, causing it to be released as Flux and opening a rift.
I also set this up in the new room:
This is the Essentia Centrifuge. It breaks down complex Essentia into simpler forms; in this case Vitium into its components Perditio and Praecantatio. Once the centrifuge was done, I ended up with 48 Praecantatio and 55 Perditio. The latter is more useful, as it is a component in the making of Alumentum. The other can still be used to fuel Flux Condensers or be centrifuged again into Aer and Potentia. Both are used in Thaumatorium recipes. I may consider moving that upstairs as well, though only if I have a tube-based Essentia sorting system to support it.
Edit - on top of the centrifuge is an Essentia Buffer. It allows multiple Essentia types to pass through the tube network to the warded jars.
Hello,
I made a video for people who want to make minecraft more difficult. This video will show you some tips.
Been fleshing out the maps of the surrounding territories on my server Spudcraft, and getting ready to build a secret government facility / "industrial complex" in the north mesa for some massive automatic mob / iron / xp / sugar cane farms all hooked up to a centralized item sorting facility called the Yield Index. I actually did this before in my single player world, where items beep and flash lights every time they are deposited into the system, which makes it feel like you're walking around inside a computer. XD I also finished my shipwreck starter base.
🪐🪐🪐 Blocky World 🪐🪐🪐 - [ Whitelist / Survival / Redstone / Civilization ]
I've also been playing around with maps. Have a 9 x9 block wall I'm covering with 1/4 scale maps. Takes a while but sofar, I've worked out to the second ring around my base.
Also working on extending my rail system in the nether ceiling ( Nether level 120) to other portals further away or in unique locations as I find them. Doing a lot of mineshaft clearing to recover rails as I prefer to recycle them rather than make new ones, especially the powered rails.
Learn something new each day
Since starting a new world with my partner, we haven't killed the dragon. Instead, we have been focusing on our "raid" village and trying to get librarians that offer a variety of good stuff. One trick to killing the villagers you don't want without pissing off the golems, is to use a boat and some magma cubes.
Get the undesirable villager in the boat, paddle over to your magma blocks (which should be surrounded by fencing to prevent escape), jump out of the boat, put the gate back that you had to break to get the boat in, then break the boat and watch the villager die. This method doesn't seem to hurt your popularity either.
Back to dragon prepping... Last night I finally got a villager who would trade Blast Protection IV. Sunday I got potions in order. The slow falling potion can't be beat when doing dragon battle, in my opinion. As a bonus, all my villager trading leveled me up enough to apply enchantments to everything. Sadly, it was also last night that I remembered you can't combine Protection and Blast Protection. Once I have some shulker boxes, it will be time for BIG projects.
I finally made it to the stronghold and beat the enderdragon for the first time. I have been playing this game since 2011, but i have never gotten around to defeating the ender dragon on singleplayer survival.
The coolest part about this is that the dungeon is only about 1000 blocks from my house, and it is visible from the surface of the ocean. Its barely submerged under the ocean floor. Some of the hallways are intersected by water that has not updated, meaning you can swim right into the dungeon without breaking any blocks.
Not to mention the fact that there is a zombie spawner hugging the edge of the dungeon, not too far off from the portal!
On my main 9 year old survival world I've gathering stacks upon stacks of diorite for the new church roof. The bone blocks were never a problem however, thanks to my skeleton grinder. I came back with about 39 stacks of diorite taking into consideration I would be using stairs, slabs, low walls as wells as blocks. I was about to start - but I waited a few days. In the end I decided to make a second trip and this time brought back 34 stacks, making a total of 73 stacks of pure diorite.
Incidently It was in November 2015 I rebuilt the church and in Dec/Jan that year and into the new year I was doing the old roof, now 4 years later it's getting a make-over.
Church roof before, and bare church roof after removal and first trip mining:
I had designed the new roof in my creative copy.
When it came to the actual survival world - it hasn't been all plain sailing. The first time the back of the church roof fell short of the top of the walls so something wasn't aligned right and I had to do it twice. Then there was the trauma of the end triangle facing the cemetery and MOunt DOOOooom. What I matched it up exactly with the one the other end it was too far over, then it was too high. I ended up doing it 3 - 4 times. Then there is the matter of the end of the church - the extension which was now off center and to the very right of the triangular part of the new roof.
It didn't matter with the old roof because of it's shape, it wasn't off center. With the new roof it meant I had no choice but to center the extension dead center of the overhead triangular roof section, requiring maths, and a lot of decisions regarding what to tear down. A the back the rear extension does go in funnily due to the lack of land below it and due to the re-proportionized shape I have had to build a little hill of land up.
The main entrance tower on the far right has bone blocks going up the middle for now but these will be changed to the intended gray. I also accidentally wasted 5 blocks of diorote by crafting them all into low walls without meaning too, which annoyed me.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
After weeks of exploring the territory around my new server, I have finally settled on a location for my base, on an island far south called Brujuku, which will be a satirical eco-hipster-future combination of Brooklyn, NYC and Harajuku, Tokyo, with uber modern architecture meets oldschool NYC / Tokyo urban architecture, complete with a futuristic automated-resource infrastructure (mob farms, iron farms, greenhouse farms, etc. all funneling resources into a collective storage system at my base).
I've also ventured out into new chunks and brought back a supply of bees, which I supplied to both my base and the non-profit Goodvibes Public Center in the spawn town of Homer. In addition to that, I built a temporary iron farm in Homer which is already producing an excellent level of iron. The spawn-area chunk it is located in runs in the background no matter where a player is active on the server. So it's always producing iron (the iron you see is how much it produced just while I was taking pictures).
Also considering renaming the server, as I just discovered someone had already named their server "Spudcraft". Any suggestions?
🪐🪐🪐 Blocky World 🪐🪐🪐 - [ Whitelist / Survival / Redstone / Civilization ]
Simply Building a 32x32 Farm ( carrots and potatoes)
I went off on a journey to find some bees. I don't have Silk Touch yet, so when I found a hive, I only took a screenshot of its coordinates. My world was generated in 1.14.4, but at one point I used outside sources to find a desert, so I knew the only part I'd explored was an island in the middle of the ocean. I ended up having to use Amidst to locate a Flower Forest.
I found the hive at X -2271, Z 3077. My world spawn is at X 248, Z-248. It took me over two hours to find one hive, during which I also found:
I'm convinced beehives need to spawn more than 5% of the time now.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
If I'm not mistaken, I believe bees spawn 5% of the time any tree is spawned in both the flower biome and the plains biome. So you shouldn't have to scope out a flower biome just to find bees. You just need to inspect more than 20 trees in the flower and plains biomes.
🪐🪐🪐 Blocky World 🪐🪐🪐 - [ Whitelist / Survival / Redstone / Civilization ]
You may have to find far more than 20 trees though; the probability of not having a beehive is 95% (0.95) and the probability of 20 trees not having one is 0.95^20 = 35.85% (not 5% * 20 = 100%). To have a 90% chance of finding one you need at least 45 trees, 99% is 90 trees, and so on:
https://www.quora.com/If-the-probability-of-an-event-occurring-is-0-04-and-you-repeat-the-same-action-250-times-what-is-the-probability-of-that-event-NOT-occurring
Also, the probability of having a tree per chunk of plains biome is also 5%, so the overall probability of finding a beehive is 0.25% or one every 400 chunks, which exceeds the average size of a single biome on Default (256 chunks, not accounting for sub-biomes and rivers; this gives an approximately 50% chance of finding a beehive). In any case, I've seen others say that they are too rare, but then Mojang seems to want players to explore far to find things ever since 1.7 (I'd never find most of the new features, or not for many months of daily playing, unless I went against my playstyle to find them).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I've been simply making my world look better. My base is between two huge dark oak forests, plains in the middle so I get to have some good space to build. Trying to keep the medieval look in my farm lands. It's very humble, plain world which I like.
I also have a woodland mansion right next to my home base, like 50 blocks from my door. Sadly there wasn't any thing special to koot but I'll probably build some farms inside the mansion.
~ A noob pretending to know what's going on instead of knowing what's going on. ~
After hibernating for 5 months, I came back to my now 2.5 years old survival world for some building. A large pillar was built at the center of a lake as a memorial of 3 old friends who were once active in my world (3 statues were planned to be built on several floating disks around the pillar).
A semi-automatic universal tree farm was built to make gathering logs easier for my future building project in the town. I also plan to expand my large aerial temple to house a new mob farm that works in Bedrock edition.
Been making the final touches to the new church roof:
Thankfully, where as this version had a gap of 4 between the front and back roof halves, whereas the creative copy it was designed in had a gap of 3; the roof tresses inside did not have to be taken down and re-done! Only repaired. I also spawn proofed the tresses with carpets now the upper roof is light by redstone lamps, it gets quite dark and spooky at night.
Majestic Creeper before spawn proofing:
I also gathered the blocks to finish the floor as you enter the church after a removal of one of the back pews, and in the ground of the 2015 extension where it was re-done with the works. It still remains quite empty inside but I have added a few windows and a long table for now:
Note to self: Remember to put proper corners on the table. (Yes, I also need to put the stained glass in.
Had to light up the back of the extension as well after a number of creeper explosions! AT last the roof has come into line with my modern styles of roofing and I can be happy with it. Have also been adding polished Diorite to the sides of the concrete walls at the top of the mountain home to give it some texture.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
I've been playing a lot of b1.7.3 recently. It's really a different experience, since there's no hunger bar or regeneration, no repairing items, etc. b1.7.2 was actually the version I first started playing, but b1.7.3 has less bugs. I'm using spoilers here because there's A LOT of images.
I actually went through a lot of seeds, trying to find the perfect place before dark. Eventually, I found a nice flat island that seems perfect, and it had trees in the shape of a smiley face! I didn't take any screenshots of me getting there but I do have one of my temporary house, which was just a hole...
Here's a better picture, taken much later. All this stuff is still kicking around, just to remind me where I started:
After I slept the night away, I made a little farm, and went out to try to find some coal and food on the surface, other things too that I probably forgot. here's the return trip after a successful search.
Around this time I explored a cave off the shore around my island, getting lots of resources, and I officially named the island: Smiley Island. Afterwards, I put a fence around my farm, since mobs love to trample and jump on crops here. I also used a lot of cobblestone from exploring to snap a photo of the entire island.
See? A smiley face! I planted the other trees.
Now here's some photos of me making the island spawn proof, and building my house, and greenhouse. I haven't actually tried building diagonally like I did here before, and I think it looks great!
A part that you actually couldn't see in the last picture, as that there's a peninsula. I named it the Chin Peninsula, for obvious reasons.
Planning the layout of the house. Note I didn't think of making the greenhouse yet.
Here's when I started planning the greenhouse too. (The GUI was a texture pack concept I was mucking around with)
Much later on I decided to start a 2nd floor of my house. Here's a nice view of the WIP:
Here's a tour of my (almost) completed base, I don't actually know what to put on the 2nd floor as of right now (Suggestions are welcome):
The front:
The back:
Atop the greenhouse:
The very top:
Main room (Those double doors connect to the greenhouse):
The greenhouse (Took this picture at a WAAAAAYYY earlier time than the rest of these):
Area right connect/right behind the main room:
Bedroom (Where the door above leads to):
2nd floor (Nothing up here yet like I said):
Entrance to my storage room/mine. The ladder behind me goes back up to the house, the stairs spiral down to Y=12 where my branch mine is, and going forward leads to the storage:
Storage room (The dirt/grass blocks are placeholders until I need more chests for that certain type, and no you cannot stack chests on one another or the bottom one can't be opened in this version):
An example of my spiral staircase down to my branch mine. It's a 4x4 staircase, and it looks like this all the way down until Y=12:
The main room of my strip mine. It has two tunnels going North and South (I could tell by the debug menu), and I keep count of how many branches each tunnel has:
Here's part of the North tunnel. What I do is that, every 4 blocks, I dig out 32 blocks out on either side. This has netted me lots of ores (and diamonds), and I pretty much do this in any world I play in. Lots of caves have gotten in the way this time:
Okay now for random screenshots I took, of random importance:
Mobs love to swim in the water surrounding my island (Especially Creepers, IDK why). This has pretty much persuaded me into just using boats instead of building bridges (Yup, pre-1.9 boats):
Rain falling on top of my greenhouse:
You've probably noticed the random oak/spruce trees planted about (like in the above picture). I basically plant a whole bunch of saplings along specific spots on the shore so I can get lots of wood. Here's a whole bunch of oak trees that I planted for the 2nd floor of my house:
Here's a picture when I went caving, and found my first diamond. It was a single-ore vein, sadly. I have since found a bunch more thanks to my branch mine, but it's still notable:
Here's a screenshot I nabbed of a thunderstorm happening:
That's about it so far. I haven't ventured in the nether yet, though I am perfectly capable to do so.
Here's the seed and coordinates of Smiley Island. This seed only works in earlier version of Minecraft:
Seed: 8057755136981214788
Coordinates (X, Y, Z): 89, 65, 180 (Should put you in the middle of the island)
Thanks if you actually read all that.