I've completed the Twilight Forest progression, fighting the Snow Queen in the Aurora Palace, and completing the Highlands/Final Plateau with the Troll Caves, Cloud Cottage, Thornlands and the Final Castle.
You first visit the Troll Caves to obtain the Magic Bean, which is planted on Uberous Soil (this is found above the Troll Caves) to grow a beanstalk and fight the Giant Miner at the Cloud Cottage. It drops the Giant Pickaxe, needed to mine the Giant Obsidian at the center of the Troll Caves. Inside is a chest with the Lamp of Cinders, used to burn the thorns in the Thornlands and get to the Final Castle.
Although the progression can be completed, the advancements for such cannot as the last two (Thornlands and Castle) are not yet implemented. There were a few new mobs in the Castle, again being NYI like the last two stages of the progression. I also found a Deep Mushroom Forest, and this:
The last time I was in the Twilight Forest, I could not find a Mushroom Castle. Much like the Final Castle, this one is still a work in progress. There are no mobs/bosses here to fight, and all the rooms are empty.
I did find some Mycelium in this biome, but did not have a Silk Touch Shovel on me, so I went home to get it and came back.
Later, I spent about 3 hours building a house:
After building it, I went back to the Twilight Forest again to explore some of the Hollow Hills. I had yet to obtain a few of the advancements for these, so I completed them. When I came back to my base, the house was on fire and most of it had already burned down. I'm guessing there was a lightning strike on the side of the house where the roof overhangs, and the rain was unable to put it out.
I rebuilt the house twice, each time deciding I did not like it, and tore it down. Evntually I settled on a smaller house, just over a chunk in area:
More recently I found a Mushroom Island and brought back with me 4 Mooshrooms. Too bad Mushroom Stew does not stack. This makes it less useful as a food item.
Then much later I went to the Lost Cities Dimension. There are two ways of getting there. You can either choose it as your world type at the start, or take a bed, place it over two diamond blocks, surround it with skulls and attempt to sleep in it. You will be transported to the dimension. The Lost Cities is added by McJty, the author of RF Tools and XNet. I had encountered a similar city dimension in Stone Block, but it was not as elaborate as this.
Many of the buildings will have mob spawners and chests full of loot, as well as things like Crafting Tables, Furnaces, Brewing Stands, Cauldrons and even Enchantment Tables. There are roads and rail lines throughout this entire dimension. There is also a village not far from spawn. I placed Mega Torches both near spawn and in the approximate center of the nearby village.
The rail lines, meant to be the Cities subway, run everywhere, both above ground and underground. The rails are all one block lower than the floor, and there is no lighting, so mobs spawn down here. I would snipe them with my bow from a distance. With Night Vision permanently turned on on my helmet, I can see mobs from far enough away to do so.
I've also found a Desert Temple here and a vanilla dungeon next to one of the buildings.
The first screenshot in this post shows some Arboreal Extracters from Thermal Expansion. I have since dismantled them and the entire Tree Oil setup I had in my power room. I then added some Ignition Plugs to each Compression Dynamo. This makes it so they burn fuel more efficiently and produce a much higher output, but only work with the use of Refined Fuel.
I have a 5x1 Mk III Power Flower from ProjectE in the next room. It feeds coal to a pair of Pulverizers, which then feed two Magma Crucibles. They melt down the Pulverized Coal into Liquifacted Coal, which is converted into Naptha in the first Fractionating Still, then converted to Refined Fuel in the second Still. The Drawers on top of each Still are meant to collect the secondary outputs, sulfur from Naptha, and Tar from Refined Fuel. While sulfur has some uses, tar also has a few. It can be made into torches, or used in place of Slimeballs in Sticky Pistons.
At this point in the game, my Draconic Energy core has reached its capacity of 59.3G RF, so all my generators have effectively shut down. I did also build both an Extra Utilities Quantum Quarry and the Laser Drill from Industrial Foregoing. This needs a Laser Base and 4 Laser Drills, which feed their beams into the Base. Each requires Pink Slime to make a Laser Lens. Like the MFR Laser, you can specify which ores it will mine based on the color of the lens. The Quantum Quarry requires a Magical Snow Globe to craft, plus you must visit 7 or more biomes with it in your inventory to activate it. This requires a Nether Star to craft, so this is late game.
After looking into what I needed to craft it, I realized I needed End Rods, so I went back to the End, to the City where I had found my first Ship, and got some of them.. I needed a total of 6, one for each Quantum Quarry Actuator. You surround the Quarry itself with these, give all 6 some RF, then place a Biome Marker and an Enchanted Book (either Silk Touch or Fortune I, II or III) inside it. The Biome Marker is made by crafting a blank one, then going to the biome and right clicking it on the ground to set it to that biome. The most useful biomes to use are Mesa Plateau for Gold and Extreme Hills for Emeralds. I also set Markers for the Nether, End, Mega Taiga, and Desert biomes.
This quarry uses around 15-16K RF/t, depending on which Enchanted Book is used. Fortune III uses slightly more power than Silk Touch.
The Laser Drill can accept Tesla Core upgrades, one of each type. I have a Speed Upgrade I and a Speed Upgrade II in each drill, which increases energy usage per drill to 225 RF/t. It does seem to speed up the Laser Base's work, but it seems hard to tell.
I have gotten ores from this that cannot be obtained through normal means.
There are a few other methods of doing automated mining in this pack. The RF Tools Builder can be used for this. Environmental Tech has Void Ore and Void Resource Miners. Like their names imply, both need access to the Void or Bedrock to work. This used to be the case for the MFR Laser, but the Industrial Foregoing one does not appear to require this.
Edit: I got the Environmental Tech Void Ore and Resource Miners going in the Mining Dimension. I dug out a 30x14x30 room to allow enough space for upgrading the Miners and for a Draconic Energy Core. The end result was this (the Ore Miner is in back, the Resource Miner in front):
The ProjectE power flower produces a piece of Aeternalis Fuel every 12 seconds or so, which is fed through Itemducts to a pair of Petrified Fuel Generators from Industrial Foregoing, producing 5120 RF/t for 36 seconds per Fuel. This energy is output into a Tier 3 Energy Core, which can store 1.64G RF. Though really, this setup is overkill, but is also self sustaining. I plan to let the Miners run continuously.
What I have gotten so far:
My cursor is on the item needed to upgrade the Void Ore or Resource Controller to tier 2. A total of 54 Erodium is needed. Best bet is to let these run AFK overnight. They only consume 660 RF/t at tier 1.
I recall my first time finding a zombie village, not long ago. I had no idea they existed either. Been around since 1.10, actually.
Keep us updated!
That's some interesting info. The 2% generation rate explains why I'd never seen one before.
The only update left to make of that world is that it is now gone. I got a shiny looting sword early on and used it to rush to the end. The credits rolled and that was it for that save.
However, I've been having a lot of fun learning about some of the new game features in my latest world.
I built a villager breeder that works using the new mechanics
I made an iron farm that is extremely simplistic when compared to those of past Minecraft versions but produces some insane amounts of iron.
I also built a redstone contraption that facilitates the conversion of villagers into zombie villagers for trading discounts.
Now I'm thinking about deleting this world soon and seeing how fast I can achieve all of this in my next run.
I'd like to write up a thread about my experiences learning these bits of the game and how the recent changes have made some things more enjoyable for me and some others less so. Although it'll probably take me a while since I struggle to express my thoughts in english, and also suck at writing in general.
-* If I'm dead, that means no more hardcore Midgard! *-
You are a madman! Raiding an end city in Hardcore difficulty sounds like some nerve-wrecking form of torture. I don't understand how you can willingly subject yourself to that level of stress.
Edit: I just realized that versions 1.13 and onwards will potentially ruin these thrills for you as well. :\
Seems you have quite the case of "world ADD," Astral!
It seems most Minecraft players enjoy starting new worlds every so many months, but you're really burning through 'em!
I'm not sure what you mean by 1.13 and onward potentially ruining thrills, though. My hardcore world is 1.14.2.
However, I do think the game has certainly gotten easier with every update past 1.7, if that's what you mean. It's far beyond too easy at this point, in my opinion, and yes, that does spoil some of the thrill.
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My short story-like journals; quick-and-easy reads:
I now have 41 Erodium crystals. I need at least 54 to make a Crystal Laser Lens for the Void Ore Miner, which increases significantly the chance that Litherite, Erodium and the rest of the gems from the mod are mined by it.
Also getting started with Astral Sorcery. I have already discovered all 5 of the major constellations (Aevitas, Armara, Discidia, Evorsio and Vicio), and have made the Resonating wand. I'm now in the process of building a tower to locate the Luminous Crafting Table (and its later upgrades) on top of.
The first screenshot is the outside of the tower (so far). I plan on getting to at least a Y level of 150. The outer walls are made of Raw Marble from Chisel interspersed with Basalt from Chisel. Raw Marble can be found at most Y levels, while Basalt is found around lava lakes at Y11. Every lake down here is ringed with a single layer of Basalt. I went down to my old mining tunnels as I used up all I had in my Refined Storage system and from the Void Resource Miner (which I put a Black Laser Lens on to increase the chance of getting Basalt). I got several stacks of it, more than enough to complete the tower.
The interior has two sets of Ethetic Quartz Stairs running down the center, with landings out of Ethetic Quartz blocks, and Feral Flare Lanterns at each landing. The whole thing is surrounded by White Stained Glass.
I'm not sure what you mean by 1.13 and onward potentially ruining thrills, though. My hardcore world is 1.14.2.
However, I do think the game has certainly gotten easier with every update past 1.7, if that's what you mean. It's far beyond too easy at this point, in my opinion, and yes, that does spoil some of the thrill.
Potions of slow falling.
You can casually stroll at any height. All you'll be risking is the slight inconvenience of making your way back up if you fall.
I finally got enough Erodium Crystals (54) to get the Crystal Laser Lens. This increases the chance you will get crystals from the Void Ore Miner. At Tier 1, this increases from 1.23% for a clear lens, to 8.19% for the crystal lens.
I also progressed a bit through Astral Sorcery, unlocking the Discovery, Exploration and Attunement Chapters. I completed the tower, with a 16x16 platform at the top. I plan on adding other platforms as I progress through the mod. There are several multiblock structures to create.
I made an item called the Looking Glass, a handheld telescope. There is a placeable telescope I can craft later in the mod. I have discovered two of the major constellations, Discidia and Evorsio.
I am bringing in a lot of ores from the Void Ore Miner, as well as the Laser Drill setup. I am thinking I may need to expand my ore processing some more. I will have to do this in another room as my Thermal Expansion room has no space left for another 3 Pulverizers and Redstone Furnaces. I've been finding, though, that some of the gems I've gotten give me greater yields per process in the EnderIO SAG Mill. That is because I added End Steel (made by Alloy Smelting End Stone, Dark Steel and Obsidian) Grinding Balls to it. Grinding Balls, depnding on their material, will increase both the main and secondary outputs of a SAG Mill.. They also increase the machine's power usage. End Steel has a 140% main output, 240% secondary output, and increases energy usage by 70%.
Last, I discovered that some of my lighting in the tower was interfering with spawning in my Cursed Earth mob farm. I was using Feral Flare Lanterns, which will even light up nearby areas under blocks. I replaced the ones on the first 3 landings in the tower with lights from an Illumination Wand. That allowed mobs to spawn again in the farm.
You can casually stroll at any height. All you'll be risking is the slight inconvenience of making your way back up if you fall.
Hey! Forgot about those! Thanks for the reminder! I've never used one, but I imagine slow-fall and ender pearls would significantly reduce the chance of falling into the void even when bridging large gaps. I keep a fire resistance potion on my hotbar at all times except when in the End. I'll have to replace it with a potion of slow-falling.
I've still never seen a phantom, though. It's not that I go to bed every night, either.
Looks like I need to stay up for three whole in-game nights before they start to spawn. That's a full real-time hour of gaming without using a bed. Time to do some serious branch mining and caving, seems like.
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My short story-like journals; quick-and-easy reads:
I finally got enough Erodium (64) to make the Environmental Tech Tier 2 Structure Frames (32 needed) along with the Tier 2 Void Ore Mining Controller.
The other mod I have been working with is Astral Sorcery. Last night I made the Telescope, the Fosic Resonator, and the Spectral Relay. The Telescope is a placed version of the Looking Glass, and can be rotated to different positions in the night sky to see all of the major constellations. I discovered Armara, Aevitas and Evorsio. The Fosic Resonator highlights in blue areas of concentrated starlight when held at night. I also set up the Attunement Altar, or rather the multiblock needed to use it. This I located off of the main platform at Y150:
I have power and Refined Storage access on top of the main platform. The only thing I have powered up here is a Celestial Manipulator from Draconic Evolution. This block can change the time of day, as well as make it rain, thunderstorm, or stop raining.
The GUI:
Using this to alter the time or weather is OP, but then most if not all of Draconic Evolution is OP. If it is day time and I need to do Astral Sorcery crafting at the Starlight Altar (the structure on the left in the 1st screenshot) I just set the time to either sunset or moonrise. The other structure in the screenshot is the Attunement Altar, minus the Altar itself.
Finally, 3 of the 5 major constellations I have discovered in the night sky:
On the left is Vicio. At top right is Armara, and below it is Evorsio. Neither Discidia nor Aevitas are in the sky right now.
Edit: This is what you will see with the Fosic Resonator:
The first of these areas is the weaker of the two. It is located just outside my south wall, in front of what is left of the Skystone meteorite that landed here. The second area is SE of my base, less than 50 meters from my east wall. A Spectral Relay next to the Starlight Crafting Altar draws on some of this energy and sends it to it.
MC Day 14415: The profile of my Nether Castle base is now complete, have just now started to remove the lava from the inside. I’ve also been making sorties in the Nether to locate gravel deposits, as that’s the block I’m using to drop and destroy lava blocks. Sand is more valuable to me, as I do lose a small percentage of gravel to the lava. The bits I’ve already cleared were between 9 & 11 blocks deep, so its been slow going. My stats also show I’ve killed 1241 Ghast now. Bet that will reach 2000+ by the time I’ve finished!
The front of the castle from the Minecart line
Other Pics
The RH Side
Excavations - divide and conquer. I’ve also been dropping gravel in such away as to destroy the top 3 levels of blocks, so I don’t have to fill up the areas to the brim with gravel, saves a little time…
Whilst I take a breather, some Inspectors drop in to check my progress …
I found the End Portal earlier this week. Yesterday I was on a mission to get just 7 more Ender Pearls to open the portal. I swear Endermen never spawn when you're looking for them. I ended up getting 6 pearls in probably 8 or 9 Minecraft nights. Hopefully I can get the last one tonight and kill the dragon and get my Elektra Wings. I can't play survival without those!
While I was out in the desert hunting Endermen, 4 zombie villagers spawned right in front of me! This is another mob that never seems to spawn when you're looking for them. Too bad I'm not ready for curing just yet.
ATTACHMENTS
20190822_084422
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See my Minecraft world (100% Survival), Dirty Baker City here:
Just threw a shulker full of four stacks of iron ore and other materials I mined into lava instead of the trash granite I'm forced to pick up since there's no way to stop it from doing so. That was tonight's session worth of progress toward a beacon pyramid in my hardcore world. I know better than to throw trash into lava. That was my reminder.
Oh, yes. I killed the Wither in my hardcore world the day before yesterday. I just stood toe-to-toe with it and swung my sword. No real pictures as I recorded it for my fake Youtube channel that I don't have because I have metered Internet and can't down/upload anything larger than a picture or two.
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My short story-like journals; quick-and-easy reads:
I recall a long time ago when playing vanilla back in the Alpha days and had a mouse with a very sensitive wheel. I accidentally threw my Clock on my hotbar into lava rather than what I wanted to throw in. I had very little Gold at the time this happened.
I upgraded the Void Ore Miner to Tier 2, and have already gotten 9 of the gem (Kyronite) needed to upgrade it to Tier 3.
I also made the Linking Tool and Lens from Astral Sorcery. Both my Void Ore Miner and the IFG Laser Drill have brought me a good amount of Rock Crystal ore. I have found that storing the crystals in the Refined Storage System does not allow me to hold shift to see their properties, which are going to become more important as I progress through the mod. I moved them to a Large Storage Crate, which can hold 351 items. Rock Crystals do not stack as every one you mine has different properties, which I can see in the crate. Normally they are found near/at bedrock (Y1 - 6) in single ore veins.
The Linking Tool is used to link together a collector of starlight to a block to be transmuted. It functions in a similar manner to Draconic Evolution's Crystal Binder. Shift right click on the source, then right click on the destination. Iron ore transmutes to Starmetal ore when linked. In the day time, it takes about 22 seconds to transmute one ore block to Starmetal. At moonrise, this time decreases to 7 seconds, then down to about 3 by midnight. Both the Stardust and Starmetal ingots have EMC, 512 each per item. Making this effectively unlocks the next chapter of the mod, Constellation, as both the dust and ingots are used in the making of the next crafting altar, the Celestial Altar.
Edit: I attuned myself to Vicio. This opens the perk tree for this constellation.
First, the screenshot of the attunement process:
When the constellation you want to attune yourself to is in the sky, you place Spectral Relays in a pattern matching that constellation around the Attunement Altar, then stand on top of it. The camera view will zoom out and gradually rotate as starlight energy is infused into your player. The golden arnaments around the Altar will lift up like shown. You can place a Constellation Paper of that constellation in your off hand to guide you in placing the Spectral Relays.
Vicio's perk tree:
The perk tree also shows the perks available from other constellations. Vicio gives me XP for exploring the world, and unlocks perks related to movement. The first perk I got was +1 reach. This is very useful, and means I won't need to get into Botania to make the Ring of Far Reach, which requires the Portal to Alfheim to be opened to make it.
So previously I had started to convert my oldest world (Before my main one) , it was an underground home which I gutted top to bottom and started re-imagining it in a more modern feel. I only got so far as I just wasn't feeling it. So I thought I'd try again with a role-back of a previous save of it. The only trouble is - the only one I found was in the old Minecraft world formatting.
I'm not sure when that was last opened so I started in Beta 1.8 and went through every version - which was very tedious to get it in the old save state but back up to 1.14.2.
I haven't done much so far except clear all the vines and get rid of the roof on level #1. For now I've just used dirt to make it look like normal terrain on the outside. I have cleared a few other things in level #1, cleaned out the kitchen in level #2., the hall carpet and "Nice room" in #3 and bedroom in level #5.
I've decided to make it more of a base, I think that's what I wanted to do originally or very dungeon esq/medievil. Over the years I ended up making it more homely and comfy as per the kitchen, bedroom and hallway on level #3. I want it to be more industrial. At some point I will go to the Nether walk as far as I can and make another portal to get into a 1.14 chunk.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
I have now reached the Constellation chapter of Astral Sorcery, having upgraded the Starlight Crafting Altar to the Celestial Altar.
The completed structure is 11x5x11. I made the platform 15x15, out of the same small marble bricks I am using in my base, then mined out the center 11x11 area to make room for the multiblock.
I've also been growing Rock and Celestial Crystals as well as Dynamism Gems. Rock and Celestial Crystals have 3 properties: size, purity and cutting. Regular rock crystals have a max size of 400, while the celestial ones have a max size of 900. Crystals grow by absorbing Liquid Starlight collected from Light Wells:
The Lightwells are on the right, next to the Cherry tree (BoP, not a Forestry Cherry). In front is a Reinforced Large Drum holding Liquid Starlight. I have around 428 buckets of it in there. Liquid Starlight is a very cold fluid; if you use Thermal Expansion Fluiducts, they need to be Hardened or better or they will break.
The holes in the front were for growing Celestial Crystals. You throw a Rock Crystal and a Stardust into Liquid Starlight, then wait for the crystal to absorb it. It will then appear as a Celestial Crystal Cluster. If you attempt to harvest it right away, all you'll get is Stardust. Once the crystal grows, it can then be harvested. A max size crystal has a 1 in 6 chance of splitting into two crystals when immersed in Liquid Starlight. If planted on Starmetal Ore, it will turn the ore back to iron (you can see some iron ore and a Starmetal ore in the ground above). There is also a 1 in 3 chance when planted this way that you'll get two crystals when harvesting one. The second crystal will have a higher purity,
The other crystals are Dynamism Gems. They grow like the Celstial Crystals do, and when ready to harvest will yield one of the 3 gem types when broken. Each Ilium (orange) Ourium (blue) and Fengarum (white) gem have random properties when harvested, and will give greater bonuses when borken at night vs. day. Gems work in a similar mechanic to some RPGs, where the gem goes into an equipment slot on tools, weapons or armor. Mystical Agriculture has this mechanic. Dynamism Gems affect one's perks, and in order to use one you need to unlock one of the gem sockets in the perk tree:
Because of their random stats, you'll want to start growing as many of these as possible early on.
Yellow indicates perks which are active, blue indicates locked perks, and magenta indicates any that can be activated. The bar at the left is how much perk XP I have. I am very close to gaining a perk point.
Lastly, a max, size, purity and cutting Celstial Crystal. I managed to get this purely by luck, though it also took some dips in starlight to grow it to max size:
I think I want to use this to craft a Celestial Collector Crystal.
Getting pretty close to a beacon in my hardcore world. Had only I not thrown that shukler into lava!
I've not built a base (or much of anything else) yet, but I will certainly do so once I obtain a beacon. So far, I've never used any sort of XP or auto farm of any sort. Nothing like that. I did stand at a skeleton spawner and fight a fair amount. That was for arrows, mainly, never to repair Mending items. All my XP has come from combat, mining, trading, etc.
However, I only planned to hold myself to that standard until after I had "beaten" the game—killed the dragon and the Wither, by my personal definition. Everyone is certainly entitled to their own, but the game, for me, is thoroughly "beaten." I stood toe-to-toe and duked it out with the Wither and killed it with just my sword, never dropping below half hearts. Even more dangerous, I fly around in lava-bottomed ravines.
I'm not a builder, so there's really no more boxes left for me to check—other than explore, and that's what I like to do.
To do that, I'll want a base to fuel my ventures, a new "Castle Midgard," the main base in my main world.
This time, I plan to build it with aesthetics being an essential factor in its appearance. Right now, I'm thinking it will be in this world's version of what in my main world I call the Witherfell Mountains. Cliffs overlooking an ocean. We'll see.
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My short story-like journals; quick-and-easy reads:
I crafted a Celestial Collector Crystal, and placed it a few blocks directly above my Celestial Altar:
The Celestial Altar with the Collector Crystal above it. I chose to use one of the slightly lesser Purity crystals to grow, attune and then craft into a Collector Crystal.
Placing this down gave the Altar a huge boost in the amount of starlight it receives, so much so that I was able to craft another one during the day time. The amount of starlight in the altar's buffer almost completely filled it, and it stayed that way through the entire day.
In order to craft a Collector Crystal, a Starlight Infuser is required:
This allows you to create Resonating Gems, used in the crafting of the Collector Crystals. The multiblock structure is 7x7x7, and requires 12 buckets of liquid starlight. The tank can hold up to 64 buckets of it. I have that drum down by the crystal farm that is currently holding around 658 buckets of it. When infusing Aquamarine gems, the infuser uses only a small amount of starlight, but will randomly use up one of the buckets.Tools can be infused; in this case, all 12 buckets are used to infuse the tool.
I placed the 2nd Collector Crystal down at my crystal farm, with a Block Placer and Block Miner from Cyclic, and an Absorption Hopper from Mob Grinding Utils. The crystal is linked to an iron ore block, which transmutes it into Starmetal ore. This is then broken by the Miner, and collected by the Hopper. Crystals grow faster on Starmetal, and will transmute it back to iron.
I also got me another 900 size, 100% purity, 100% cutting Celestial Crystal. So far I have not used either of these, and plan on saving them for when I need them. I have set for myself a minimum purity for crystals which I plan on making into Collector Crystals. Only those with 75% or better purity I am using for this. Any others are going in storage or used in one of the Lightwells.
Didn't have much time to play tonight, but I had a lot of fun just caving in my hardcore world. Erected what is only my second "obelisk" marker in this world. The obelisk marks the entrance to interesting caving, thus, it's 16 blocks tall rather than 32 like the one atop the hill in the foreground. It marks my base/camp and is meant to be seen as far away as chunk render distance (and sluggish 1.14 rendering time) will allow.
When I returned to camp to smelt ore and harvest my cash crops, a wandering trader wandered into my camp. He was selling jungle sapplings. I want cocoa beans for brown dye! So, I gave him 20 emeralds and planted a tree . . .
. . . But, no beans. Dang. Must require natural generation. I looked it up and it does. Plus, Java traders don't sell them. Looks like I have a reason to go to find a jungle!
I smelted my small take for the night:
When those '6's become '9's, I'll have my beacon!
From there, I may actually conquer an Ocean Monument for sea lanterns before I begin working on what I've started calling Castle Witherfell in my mind.
That is, of course, assuming I don't die.
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My short story-like journals; quick-and-easy reads:
Played some serious Minecraft today, four or more hours of it. Had a great time caving. Found a couple huge ravine systems. I was snapping a picture of one I explored when a zombie fell right in front of me, startling me and causing me to jerk the "camera" (you can tell because it's still red from the fall).
Another system of more than three ravines, two of which are "stacked" making it really tall.
I had to quit for tonight just short of my goal, but I'm less than 45 ore from a beacon!
Also, I replaced my first diamond shovel, which had only 38 durability left. It was the last piece of equipment I had left to enchant. Been with me since the beginning. I put the old shovel in a chest and made a new one for enchanting with books purchased from town. Efficiency V for 31 emeralds; Mending for 23 (though I have it for 18 in the next town over, I consider it a convenience fee); and Unbreaking III for 16, if I recall correctly.
When I start construction of a castle, I'll need a few extra Unbreaking III, Efficiency V picks for terraforming. I'm also going to need an XP farm to repair them all. Once I have my beacon, I think the first thing I'll do is chop down a few obsidian pillars in the End and make a zombie pigman farm . . .
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My short story-like journals; quick-and-easy reads:
I was out exploring the world, gaining perk XP when there was a solar eclipse. I decided to stop exploring and head back home before dark, as the constellation Horologium only appears on the night after a solar eclipse. These occur every 36 in-game days; my In-Game Info screen showed it to be day 948.
Once it became night, I looked through the Telescope and found Horologium fairly quickly - it is the only constellation I had not discovered in the sky yet. Then I attuned one of my Celestial Crystals to the constellation:
Horologium looks like an hourglass when looked at in the night sky or in the Astral Tome. Its ritual effect is to speed up machine ticks.
This is the attuned crystal:
I got this done just in time...not seconds after finishing the attunement, it began to rain. There is also a shooting star in the sky, which I am going to follow.
I did so, and it gave me a bit of Aquamarine and an item called a Shining Casing. All this does is act as a container for something called a Lucent Scroll, which gives random bits of knowledge.
Last, I unlocked a gem socket in my perk tree:
I'm continuing to grow the Dynamism Gems as I am looking for one that has both 8% Melee Damage and 8% Maximum Health. And while exploring, I gained another Perk Point.
I've completed the Twilight Forest progression, fighting the Snow Queen in the Aurora Palace, and completing the Highlands/Final Plateau with the Troll Caves, Cloud Cottage, Thornlands and the Final Castle.
You first visit the Troll Caves to obtain the Magic Bean, which is planted on Uberous Soil (this is found above the Troll Caves) to grow a beanstalk and fight the Giant Miner at the Cloud Cottage. It drops the Giant Pickaxe, needed to mine the Giant Obsidian at the center of the Troll Caves. Inside is a chest with the Lamp of Cinders, used to burn the thorns in the Thornlands and get to the Final Castle.
Although the progression can be completed, the advancements for such cannot as the last two (Thornlands and Castle) are not yet implemented. There were a few new mobs in the Castle, again being NYI like the last two stages of the progression. I also found a Deep Mushroom Forest, and this:
The last time I was in the Twilight Forest, I could not find a Mushroom Castle. Much like the Final Castle, this one is still a work in progress. There are no mobs/bosses here to fight, and all the rooms are empty.
I did find some Mycelium in this biome, but did not have a Silk Touch Shovel on me, so I went home to get it and came back.
Later, I spent about 3 hours building a house:
After building it, I went back to the Twilight Forest again to explore some of the Hollow Hills. I had yet to obtain a few of the advancements for these, so I completed them. When I came back to my base, the house was on fire and most of it had already burned down. I'm guessing there was a lightning strike on the side of the house where the roof overhangs, and the rain was unable to put it out.
I rebuilt the house twice, each time deciding I did not like it, and tore it down. Evntually I settled on a smaller house, just over a chunk in area:
More recently I found a Mushroom Island and brought back with me 4 Mooshrooms. Too bad Mushroom Stew does not stack. This makes it less useful as a food item.
Then much later I went to the Lost Cities Dimension. There are two ways of getting there. You can either choose it as your world type at the start, or take a bed, place it over two diamond blocks, surround it with skulls and attempt to sleep in it. You will be transported to the dimension. The Lost Cities is added by McJty, the author of RF Tools and XNet. I had encountered a similar city dimension in Stone Block, but it was not as elaborate as this.
Many of the buildings will have mob spawners and chests full of loot, as well as things like Crafting Tables, Furnaces, Brewing Stands, Cauldrons and even Enchantment Tables. There are roads and rail lines throughout this entire dimension. There is also a village not far from spawn. I placed Mega Torches both near spawn and in the approximate center of the nearby village.
The rail lines, meant to be the Cities subway, run everywhere, both above ground and underground. The rails are all one block lower than the floor, and there is no lighting, so mobs spawn down here. I would snipe them with my bow from a distance. With Night Vision permanently turned on on my helmet, I can see mobs from far enough away to do so.
I've also found a Desert Temple here and a vanilla dungeon next to one of the buildings.
The first screenshot in this post shows some Arboreal Extracters from Thermal Expansion. I have since dismantled them and the entire Tree Oil setup I had in my power room. I then added some Ignition Plugs to each Compression Dynamo. This makes it so they burn fuel more efficiently and produce a much higher output, but only work with the use of Refined Fuel.
I have a 5x1 Mk III Power Flower from ProjectE in the next room. It feeds coal to a pair of Pulverizers, which then feed two Magma Crucibles. They melt down the Pulverized Coal into Liquifacted Coal, which is converted into Naptha in the first Fractionating Still, then converted to Refined Fuel in the second Still. The Drawers on top of each Still are meant to collect the secondary outputs, sulfur from Naptha, and Tar from Refined Fuel. While sulfur has some uses, tar also has a few. It can be made into torches, or used in place of Slimeballs in Sticky Pistons.
At this point in the game, my Draconic Energy core has reached its capacity of 59.3G RF, so all my generators have effectively shut down. I did also build both an Extra Utilities Quantum Quarry and the Laser Drill from Industrial Foregoing. This needs a Laser Base and 4 Laser Drills, which feed their beams into the Base. Each requires Pink Slime to make a Laser Lens. Like the MFR Laser, you can specify which ores it will mine based on the color of the lens. The Quantum Quarry requires a Magical Snow Globe to craft, plus you must visit 7 or more biomes with it in your inventory to activate it. This requires a Nether Star to craft, so this is late game.
After looking into what I needed to craft it, I realized I needed End Rods, so I went back to the End, to the City where I had found my first Ship, and got some of them.. I needed a total of 6, one for each Quantum Quarry Actuator. You surround the Quarry itself with these, give all 6 some RF, then place a Biome Marker and an Enchanted Book (either Silk Touch or Fortune I, II or III) inside it. The Biome Marker is made by crafting a blank one, then going to the biome and right clicking it on the ground to set it to that biome. The most useful biomes to use are Mesa Plateau for Gold and Extreme Hills for Emeralds. I also set Markers for the Nether, End, Mega Taiga, and Desert biomes.
This quarry uses around 15-16K RF/t, depending on which Enchanted Book is used. Fortune III uses slightly more power than Silk Touch.
The Laser Drill can accept Tesla Core upgrades, one of each type. I have a Speed Upgrade I and a Speed Upgrade II in each drill, which increases energy usage per drill to 225 RF/t. It does seem to speed up the Laser Base's work, but it seems hard to tell.
I have gotten ores from this that cannot be obtained through normal means.
There are a few other methods of doing automated mining in this pack. The RF Tools Builder can be used for this. Environmental Tech has Void Ore and Void Resource Miners. Like their names imply, both need access to the Void or Bedrock to work. This used to be the case for the MFR Laser, but the Industrial Foregoing one does not appear to require this.
Edit: I got the Environmental Tech Void Ore and Resource Miners going in the Mining Dimension. I dug out a 30x14x30 room to allow enough space for upgrading the Miners and for a Draconic Energy Core. The end result was this (the Ore Miner is in back, the Resource Miner in front):
The ProjectE power flower produces a piece of Aeternalis Fuel every 12 seconds or so, which is fed through Itemducts to a pair of Petrified Fuel Generators from Industrial Foregoing, producing 5120 RF/t for 36 seconds per Fuel. This energy is output into a Tier 3 Energy Core, which can store 1.64G RF. Though really, this setup is overkill, but is also self sustaining. I plan to let the Miners run continuously.
What I have gotten so far:
My cursor is on the item needed to upgrade the Void Ore or Resource Controller to tier 2. A total of 54 Erodium is needed. Best bet is to let these run AFK overnight. They only consume 660 RF/t at tier 1.
That's some interesting info. The 2% generation rate explains why I'd never seen one before.
The only update left to make of that world is that it is now gone. I got a shiny looting sword early on and used it to rush to the end. The credits rolled and that was it for that save.
However, I've been having a lot of fun learning about some of the new game features in my latest world.
I built a villager breeder that works using the new mechanics
I made an iron farm that is extremely simplistic when compared to those of past Minecraft versions but produces some insane amounts of iron.
I also built a redstone contraption that facilitates the conversion of villagers into zombie villagers for trading discounts.
https://imgur.com/a/SB5FA85
Now I'm thinking about deleting this world soon and seeing how fast I can achieve all of this in my next run.
I'd like to write up a thread about my experiences learning these bits of the game and how the recent changes have made some things more enjoyable for me and some others less so. Although it'll probably take me a while since I struggle to express my thoughts in english, and also suck at writing in general.
You are a madman! Raiding an end city in Hardcore difficulty sounds like some nerve-wrecking form of torture. I don't understand how you can willingly subject yourself to that level of stress.
Edit: I just realized that versions 1.13 and onwards will potentially ruin these thrills for you as well. :\
Seems you have quite the case of "world ADD," Astral!
It seems most Minecraft players enjoy starting new worlds every so many months, but you're really burning through 'em!
I'm not sure what you mean by 1.13 and onward potentially ruining thrills, though. My hardcore world is 1.14.2.
However, I do think the game has certainly gotten easier with every update past 1.7, if that's what you mean. It's far beyond too easy at this point, in my opinion, and yes, that does spoil some of the thrill.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
I now have 41 Erodium crystals. I need at least 54 to make a Crystal Laser Lens for the Void Ore Miner, which increases significantly the chance that Litherite, Erodium and the rest of the gems from the mod are mined by it.
Also getting started with Astral Sorcery. I have already discovered all 5 of the major constellations (Aevitas, Armara, Discidia, Evorsio and Vicio), and have made the Resonating wand. I'm now in the process of building a tower to locate the Luminous Crafting Table (and its later upgrades) on top of.
The first screenshot is the outside of the tower (so far). I plan on getting to at least a Y level of 150. The outer walls are made of Raw Marble from Chisel interspersed with Basalt from Chisel. Raw Marble can be found at most Y levels, while Basalt is found around lava lakes at Y11. Every lake down here is ringed with a single layer of Basalt. I went down to my old mining tunnels as I used up all I had in my Refined Storage system and from the Void Resource Miner (which I put a Black Laser Lens on to increase the chance of getting Basalt). I got several stacks of it, more than enough to complete the tower.
The interior has two sets of Ethetic Quartz Stairs running down the center, with landings out of Ethetic Quartz blocks, and Feral Flare Lanterns at each landing. The whole thing is surrounded by White Stained Glass.
Potions of slow falling.
You can casually stroll at any height. All you'll be risking is the slight inconvenience of making your way back up if you fall.
I finally got enough Erodium Crystals (54) to get the Crystal Laser Lens. This increases the chance you will get crystals from the Void Ore Miner. At Tier 1, this increases from 1.23% for a clear lens, to 8.19% for the crystal lens.
I also progressed a bit through Astral Sorcery, unlocking the Discovery, Exploration and Attunement Chapters. I completed the tower, with a 16x16 platform at the top. I plan on adding other platforms as I progress through the mod. There are several multiblock structures to create.
I made an item called the Looking Glass, a handheld telescope. There is a placeable telescope I can craft later in the mod. I have discovered two of the major constellations, Discidia and Evorsio.
I am bringing in a lot of ores from the Void Ore Miner, as well as the Laser Drill setup. I am thinking I may need to expand my ore processing some more. I will have to do this in another room as my Thermal Expansion room has no space left for another 3 Pulverizers and Redstone Furnaces. I've been finding, though, that some of the gems I've gotten give me greater yields per process in the EnderIO SAG Mill. That is because I added End Steel (made by Alloy Smelting End Stone, Dark Steel and Obsidian) Grinding Balls to it. Grinding Balls, depnding on their material, will increase both the main and secondary outputs of a SAG Mill.. They also increase the machine's power usage. End Steel has a 140% main output, 240% secondary output, and increases energy usage by 70%.
Last, I discovered that some of my lighting in the tower was interfering with spawning in my Cursed Earth mob farm. I was using Feral Flare Lanterns, which will even light up nearby areas under blocks. I replaced the ones on the first 3 landings in the tower with lights from an Illumination Wand. That allowed mobs to spawn again in the farm.
Hey! Forgot about those! Thanks for the reminder! I've never used one, but I imagine slow-fall and ender pearls would significantly reduce the chance of falling into the void even when bridging large gaps. I keep a fire resistance potion on my hotbar at all times except when in the End. I'll have to replace it with a potion of slow-falling.
I've still never seen a phantom, though. It's not that I go to bed every night, either.
Looks like I need to stay up for three whole in-game nights before they start to spawn. That's a full real-time hour of gaming without using a bed. Time to do some serious branch mining and caving, seems like.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
I finally got enough Erodium (64) to make the Environmental Tech Tier 2 Structure Frames (32 needed) along with the Tier 2 Void Ore Mining Controller.
The other mod I have been working with is Astral Sorcery. Last night I made the Telescope, the Fosic Resonator, and the Spectral Relay. The Telescope is a placed version of the Looking Glass, and can be rotated to different positions in the night sky to see all of the major constellations. I discovered Armara, Aevitas and Evorsio. The Fosic Resonator highlights in blue areas of concentrated starlight when held at night. I also set up the Attunement Altar, or rather the multiblock needed to use it. This I located off of the main platform at Y150:
I have power and Refined Storage access on top of the main platform. The only thing I have powered up here is a Celestial Manipulator from Draconic Evolution. This block can change the time of day, as well as make it rain, thunderstorm, or stop raining.
The GUI:
Using this to alter the time or weather is OP, but then most if not all of Draconic Evolution is OP. If it is day time and I need to do Astral Sorcery crafting at the Starlight Altar (the structure on the left in the 1st screenshot) I just set the time to either sunset or moonrise. The other structure in the screenshot is the Attunement Altar, minus the Altar itself.
Finally, 3 of the 5 major constellations I have discovered in the night sky:
On the left is Vicio. At top right is Armara, and below it is Evorsio. Neither Discidia nor Aevitas are in the sky right now.
Edit: This is what you will see with the Fosic Resonator:
The first of these areas is the weaker of the two. It is located just outside my south wall, in front of what is left of the Skystone meteorite that landed here. The second area is SE of my base, less than 50 meters from my east wall. A Spectral Relay next to the Starlight Crafting Altar draws on some of this energy and sends it to it.
MC Day 14415: The profile of my Nether Castle base is now complete, have just now started to remove the lava from the inside. I’ve also been making sorties in the Nether to locate gravel deposits, as that’s the block I’m using to drop and destroy lava blocks. Sand is more valuable to me, as I do lose a small percentage of gravel to the lava. The bits I’ve already cleared were between 9 & 11 blocks deep, so its been slow going. My stats also show I’ve killed 1241 Ghast now. Bet that will reach 2000+ by the time I’ve finished!
The front of the castle from the Minecart line
Other Pics
The RH Side
Excavations - divide and conquer. I’ve also been dropping gravel in such away as to destroy the top 3 levels of blocks, so I don’t have to fill up the areas to the brim with gravel, saves a little time…
Whilst I take a breather, some Inspectors drop in to check my progress …
Number 1241 …
[\spoiler]
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
I found the End Portal earlier this week. Yesterday I was on a mission to get just 7 more Ender Pearls to open the portal. I swear Endermen never spawn when you're looking for them. I ended up getting 6 pearls in probably 8 or 9 Minecraft nights. Hopefully I can get the last one tonight and kill the dragon and get my Elektra Wings. I can't play survival without those!
While I was out in the desert hunting Endermen, 4 zombie villagers spawned right in front of me! This is another mob that never seems to spawn when you're looking for them. Too bad I'm not ready for curing just yet.
See my Minecraft world (100% Survival), Dirty Baker City here:
https://www.minecraftforum.net/forums/minecraft/show-your-creation/2915825-dirty-baker-city
Just threw a shulker full of four stacks of iron ore and other materials I mined into lava instead of the trash granite I'm forced to pick up since there's no way to stop it from doing so. That was tonight's session worth of progress toward a beacon pyramid in my hardcore world. I know better than to throw trash into lava. That was my reminder.
Oh, yes. I killed the Wither in my hardcore world the day before yesterday. I just stood toe-to-toe with it and swung my sword. No real pictures as I recorded it for my fake Youtube channel that I don't have because I have metered Internet and can't down/upload anything larger than a picture or two.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
I recall a long time ago when playing vanilla back in the Alpha days and had a mouse with a very sensitive wheel. I accidentally threw my Clock on my hotbar into lava rather than what I wanted to throw in. I had very little Gold at the time this happened.
I upgraded the Void Ore Miner to Tier 2, and have already gotten 9 of the gem (Kyronite) needed to upgrade it to Tier 3.
I also made the Linking Tool and Lens from Astral Sorcery. Both my Void Ore Miner and the IFG Laser Drill have brought me a good amount of Rock Crystal ore. I have found that storing the crystals in the Refined Storage System does not allow me to hold shift to see their properties, which are going to become more important as I progress through the mod. I moved them to a Large Storage Crate, which can hold 351 items. Rock Crystals do not stack as every one you mine has different properties, which I can see in the crate. Normally they are found near/at bedrock (Y1 - 6) in single ore veins.
The Linking Tool is used to link together a collector of starlight to a block to be transmuted. It functions in a similar manner to Draconic Evolution's Crystal Binder. Shift right click on the source, then right click on the destination. Iron ore transmutes to Starmetal ore when linked. In the day time, it takes about 22 seconds to transmute one ore block to Starmetal. At moonrise, this time decreases to 7 seconds, then down to about 3 by midnight. Both the Stardust and Starmetal ingots have EMC, 512 each per item. Making this effectively unlocks the next chapter of the mod, Constellation, as both the dust and ingots are used in the making of the next crafting altar, the Celestial Altar.
Edit: I attuned myself to Vicio. This opens the perk tree for this constellation.
First, the screenshot of the attunement process:
When the constellation you want to attune yourself to is in the sky, you place Spectral Relays in a pattern matching that constellation around the Attunement Altar, then stand on top of it. The camera view will zoom out and gradually rotate as starlight energy is infused into your player. The golden arnaments around the Altar will lift up like shown. You can place a Constellation Paper of that constellation in your off hand to guide you in placing the Spectral Relays.
Vicio's perk tree:
The perk tree also shows the perks available from other constellations. Vicio gives me XP for exploring the world, and unlocks perks related to movement. The first perk I got was +1 reach. This is very useful, and means I won't need to get into Botania to make the Ring of Far Reach, which requires the Portal to Alfheim to be opened to make it.
I enchanted a sword. I've never gotten this many enchantments on one item before.
So previously I had started to convert my oldest world (Before my main one) , it was an underground home which I gutted top to bottom and started re-imagining it in a more modern feel. I only got so far as I just wasn't feeling it. So I thought I'd try again with a role-back of a previous save of it. The only trouble is - the only one I found was in the old Minecraft world formatting.
I'm not sure when that was last opened so I started in Beta 1.8 and went through every version - which was very tedious to get it in the old save state but back up to 1.14.2.
Gallery before work commences:
https://imgur.com/a/S17rnMC
I haven't done much so far except clear all the vines and get rid of the roof on level #1. For now I've just used dirt to make it look like normal terrain on the outside. I have cleared a few other things in level #1, cleaned out the kitchen in level #2., the hall carpet and "Nice room" in #3 and bedroom in level #5.
I've decided to make it more of a base, I think that's what I wanted to do originally or very dungeon esq/medievil. Over the years I ended up making it more homely and comfy as per the kitchen, bedroom and hallway on level #3. I want it to be more industrial. At some point I will go to the Nether walk as far as I can and make another portal to get into a 1.14 chunk.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
I have now reached the Constellation chapter of Astral Sorcery, having upgraded the Starlight Crafting Altar to the Celestial Altar.
The completed structure is 11x5x11. I made the platform 15x15, out of the same small marble bricks I am using in my base, then mined out the center 11x11 area to make room for the multiblock.
I've also been growing Rock and Celestial Crystals as well as Dynamism Gems. Rock and Celestial Crystals have 3 properties: size, purity and cutting. Regular rock crystals have a max size of 400, while the celestial ones have a max size of 900. Crystals grow by absorbing Liquid Starlight collected from Light Wells:
The Lightwells are on the right, next to the Cherry tree (BoP, not a Forestry Cherry). In front is a Reinforced Large Drum holding Liquid Starlight. I have around 428 buckets of it in there. Liquid Starlight is a very cold fluid; if you use Thermal Expansion Fluiducts, they need to be Hardened or better or they will break.
The holes in the front were for growing Celestial Crystals. You throw a Rock Crystal and a Stardust into Liquid Starlight, then wait for the crystal to absorb it. It will then appear as a Celestial Crystal Cluster. If you attempt to harvest it right away, all you'll get is Stardust. Once the crystal grows, it can then be harvested. A max size crystal has a 1 in 6 chance of splitting into two crystals when immersed in Liquid Starlight. If planted on Starmetal Ore, it will turn the ore back to iron (you can see some iron ore and a Starmetal ore in the ground above). There is also a 1 in 3 chance when planted this way that you'll get two crystals when harvesting one. The second crystal will have a higher purity,
The other crystals are Dynamism Gems. They grow like the Celstial Crystals do, and when ready to harvest will yield one of the 3 gem types when broken. Each Ilium (orange) Ourium (blue) and Fengarum (white) gem have random properties when harvested, and will give greater bonuses when borken at night vs. day. Gems work in a similar mechanic to some RPGs, where the gem goes into an equipment slot on tools, weapons or armor. Mystical Agriculture has this mechanic. Dynamism Gems affect one's perks, and in order to use one you need to unlock one of the gem sockets in the perk tree:
Because of their random stats, you'll want to start growing as many of these as possible early on.
Yellow indicates perks which are active, blue indicates locked perks, and magenta indicates any that can be activated. The bar at the left is how much perk XP I have. I am very close to gaining a perk point.
Lastly, a max, size, purity and cutting Celstial Crystal. I managed to get this purely by luck, though it also took some dips in starlight to grow it to max size:
I think I want to use this to craft a Celestial Collector Crystal.
Getting pretty close to a beacon in my hardcore world. Had only I not thrown that shukler into lava!
I've not built a base (or much of anything else) yet, but I will certainly do so once I obtain a beacon. So far, I've never used any sort of XP or auto farm of any sort. Nothing like that. I did stand at a skeleton spawner and fight a fair amount. That was for arrows, mainly, never to repair Mending items. All my XP has come from combat, mining, trading, etc.
However, I only planned to hold myself to that standard until after I had "beaten" the game—killed the dragon and the Wither, by my personal definition. Everyone is certainly entitled to their own, but the game, for me, is thoroughly "beaten." I stood toe-to-toe and duked it out with the Wither and killed it with just my sword, never dropping below half hearts. Even more dangerous, I fly around in lava-bottomed ravines.
I'm not a builder, so there's really no more boxes left for me to check—other than explore, and that's what I like to do.
To do that, I'll want a base to fuel my ventures, a new "Castle Midgard," the main base in my main world.
This time, I plan to build it with aesthetics being an essential factor in its appearance. Right now, I'm thinking it will be in this world's version of what in my main world I call the Witherfell Mountains. Cliffs overlooking an ocean. We'll see.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
I crafted a Celestial Collector Crystal, and placed it a few blocks directly above my Celestial Altar:
The Celestial Altar with the Collector Crystal above it. I chose to use one of the slightly lesser Purity crystals to grow, attune and then craft into a Collector Crystal.
Placing this down gave the Altar a huge boost in the amount of starlight it receives, so much so that I was able to craft another one during the day time. The amount of starlight in the altar's buffer almost completely filled it, and it stayed that way through the entire day.
In order to craft a Collector Crystal, a Starlight Infuser is required:
This allows you to create Resonating Gems, used in the crafting of the Collector Crystals. The multiblock structure is 7x7x7, and requires 12 buckets of liquid starlight. The tank can hold up to 64 buckets of it. I have that drum down by the crystal farm that is currently holding around 658 buckets of it. When infusing Aquamarine gems, the infuser uses only a small amount of starlight, but will randomly use up one of the buckets.Tools can be infused; in this case, all 12 buckets are used to infuse the tool.
I placed the 2nd Collector Crystal down at my crystal farm, with a Block Placer and Block Miner from Cyclic, and an Absorption Hopper from Mob Grinding Utils. The crystal is linked to an iron ore block, which transmutes it into Starmetal ore. This is then broken by the Miner, and collected by the Hopper. Crystals grow faster on Starmetal, and will transmute it back to iron.
I also got me another 900 size, 100% purity, 100% cutting Celestial Crystal. So far I have not used either of these, and plan on saving them for when I need them. I have set for myself a minimum purity for crystals which I plan on making into Collector Crystals. Only those with 75% or better purity I am using for this. Any others are going in storage or used in one of the Lightwells.
Didn't have much time to play tonight, but I had a lot of fun just caving in my hardcore world. Erected what is only my second "obelisk" marker in this world. The obelisk marks the entrance to interesting caving, thus, it's 16 blocks tall rather than 32 like the one atop the hill in the foreground. It marks my base/camp and is meant to be seen as far away as chunk render distance (and sluggish 1.14 rendering time) will allow.
When I returned to camp to smelt ore and harvest my cash crops, a wandering trader wandered into my camp. He was selling jungle sapplings. I want cocoa beans for brown dye! So, I gave him 20 emeralds and planted a tree . . .
. . . But, no beans. Dang. Must require natural generation. I looked it up and it does. Plus, Java traders don't sell them. Looks like I have a reason to go to find a jungle!
I smelted my small take for the night:
When those '6's become '9's, I'll have my beacon!
From there, I may actually conquer an Ocean Monument for sea lanterns before I begin working on what I've started calling Castle Witherfell in my mind.
That is, of course, assuming I don't die.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
Played some serious Minecraft today, four or more hours of it. Had a great time caving. Found a couple huge ravine systems. I was snapping a picture of one I explored when a zombie fell right in front of me, startling me and causing me to jerk the "camera" (you can tell because it's still red from the fall).
Another system of more than three ravines, two of which are "stacked" making it really tall.
I had to quit for tonight just short of my goal, but I'm less than 45 ore from a beacon!
Also, I replaced my first diamond shovel, which had only 38 durability left. It was the last piece of equipment I had left to enchant. Been with me since the beginning. I put the old shovel in a chest and made a new one for enchanting with books purchased from town. Efficiency V for 31 emeralds; Mending for 23 (though I have it for 18 in the next town over, I consider it a convenience fee); and Unbreaking III for 16, if I recall correctly.
When I start construction of a castle, I'll need a few extra Unbreaking III, Efficiency V picks for terraforming. I'm also going to need an XP farm to repair them all. Once I have my beacon, I think the first thing I'll do is chop down a few obsidian pillars in the End and make a zombie pigman farm . . .
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
I was out exploring the world, gaining perk XP when there was a solar eclipse. I decided to stop exploring and head back home before dark, as the constellation Horologium only appears on the night after a solar eclipse. These occur every 36 in-game days; my In-Game Info screen showed it to be day 948.
Once it became night, I looked through the Telescope and found Horologium fairly quickly - it is the only constellation I had not discovered in the sky yet. Then I attuned one of my Celestial Crystals to the constellation:
Horologium looks like an hourglass when looked at in the night sky or in the Astral Tome. Its ritual effect is to speed up machine ticks.
This is the attuned crystal:
I got this done just in time...not seconds after finishing the attunement, it began to rain. There is also a shooting star in the sky, which I am going to follow.
I did so, and it gave me a bit of Aquamarine and an item called a Shining Casing. All this does is act as a container for something called a Lucent Scroll, which gives random bits of knowledge.
Last, I unlocked a gem socket in my perk tree:
I'm continuing to grow the Dynamism Gems as I am looking for one that has both 8% Melee Damage and 8% Maximum Health. And while exploring, I gained another Perk Point.