Back again to this topic after a long time...Anyways, welcome back folks.
Seeing as my first ever UHC world is just about to grow bigger and stronger (I have acquired a big deal of resources and might be about to go to the Nether), I've decided to make ANOTHER hardcore mode world (I'm so insane...I like playing with difficulty :/) so I don't get bored. I'll be plunging back to 1.12.2 for that.
The idea is doing a single-biome Customised world as well. I'll spend some of my time here and the rest in the 1.13 world. However, I seem to be indecisive about a challenging enough biome. I've tried Ocean, Desert, etc but none of my worlds were THAT serious. So any suggestions are welcome.
Gonna show you a little bit of what I'm gonna do in this world later on. Please wish me luck!
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Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
The Meaning of Life, the Universe, and Everything.
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While I was waiting for some turtle eggs to hatch back at my woodland mansion, I put a roof over the fishing deck to phantom-proof it and make it safe once again for night fishing.
First attempt - acacia trapdoors - was an epic fail; I discovered the hard way that trapdoors are completely transparent. And I was playing with the sound down, wearing minimally-enchanted leather while I repaired my tools... Good thing they fly back up after attacking, I had time to heal and change into my good armor before he swooped in for another attack.
I replaced most of the trapdoors with slabs... It still feels open, but there's enough phantom-safe area for night fishing; and I think I kind of like this one better, anyway.
As always, the last turtle egg (in the pen on the small island in the middle of the lake in the above pics) took *forever* to hatch. Once my tools were all Mended, I spent the next few nights phantom hunting: running around the gardens, swimming in the lake, hanging out at the fountain... Ultimately, I think the best phantom-hunting spot at my woodland base is that nice, flat, mostly-open roof.
I tried luring one into the firepit, but I think *i'm* more likely to fall in than a low-flying phantom... After a couple of close calls I moved up to the more-open-but-less-interesting upper roof, aimed my bow at the skies, and watched the exp and phantom membranes rain down.
Once the last of the turtles was all grown up and my new turtle-shell fishing hat was crafted and enchanted I went to work on my next rail segment, extending the western line down to Turtle Beach. This was my first time tunneling under "new" oceans, which made for some interesting new challenges... Every ocean i've tunneled under (in this world, at least) has been one massive tangle of mineshafts/caves/ravines; occaisionally, i'd follow some flowing water up to a one or two block "hole" in the dirt ocean floor, or more rarely a sand/gravel cave-in would flood a tunnel, but it was mostly dry. Now, the dry mineshafts/caves/ravines all intersected with open-and-watery-to-the-surface ocean ravines; entire sections of mineshaft were washed out, and I ended up tunneling across several sections of open water. Never big enough to play-test my newly-crafted-and-still-never-used Conduit, but I think I'll be packing some waterbreathing and nightvision potions into my supply cart on future rail-expansion expeditions...
And glass blocks. I didn't have quite enough sand in inventory for a full glass-block tunnel across the obsidian/magma block lake (i'll be going back to fix that next), there's just the window for now.
Near the end of the line, a vein of ores led to a pocket of dirt which opened to a network of caves which led to a ravine which ultimately connected up to a mineshaft I'd previously found but not fully explored. Always nice when that happens.
Finally, made it back to the Turtle Beach house; it was a rainy day, and the turtles were mostly hanging out on the dock and in the garden. For aquatic creatures, they don't seem to spend all that much time in the water...
Next up, some work around the house - unpacking the minecarts full of resources sent over and loot collected along the way, expanding and re-sorting the storage/workroom, fixing up and decorating the house - and then settting off to explore more new ocean.
Okay guys so in other news...I’ve started building my FIRST ever castle. It will serve as my « primary » base of operations. Oh, and I am following a tutorial to build it, I suck at building :/
Screenshots coming as soon as I finish it.
Edit: Almost halfway through the building. I am starting off the base structure with archer/lookout towers and walkways which connect the towers to each other, then I will work out on the base of the castle and then think about how the inside will be.
Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
A rather agrarian build, the Starlight Agricultural Nesting Arena (SANA) has been recently completed! It is a conglomeration of three buildings: (1) mooshroom arena, (2) automated wheat farm, and (3) Caravan Quarters, which itself features sixteen llamas wearing all sixteen patterns.
Happy to do something different for a change, as this build presented some unique approaches regarding theme and design.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
This time, I don't know if I can post this here. Hopefully you don't mind.
So yesterday I've gone back to 1.12.2. I've created a hardcore, Customised, single-biome world, with Mesa as the only biome. Not only because it would be a great challenge: Mesa is one of my favorite biomes. And surviving in a world with it being the only biome would've been really fun, wouldn't have it been?
So here I am, uploading pictures of said world and explaining as I go. More to come when I [maybe (?)] get farther in this world. Wish me luck!
This river bank, along with infinite plateaus of red sand and terracotta, is the starting point of this new adventure. No time to admire this beautiful landscape. I punch down some grass for seeds, and follow this river bank, also punching down dead bushes for sticks as I go. All I need now is either a tree or an abandoned mineshaft for wood. Can't go wrong can it?...
Couldn't have wished for a luckier start.
...Fortunately, the plan gets scrapped immediately: a few seconds of following the bank in I found the unexpected. Now, I needn't find any (surface) abandoned mineshafts from this moment on, because this tree will provide me with renewable wood. At this point, the world gets serious. I decided to claim this bank as "home".
Grow faster! I'm in a serious need of loaves!
In the meanwhile, I made a wheat farm. I couldn't find any coal for torches, nor could I find any in a nearby lava lake, so I burn down a log into some charcoal and made some torches to light my crops.
The following days, more trees followed along. Now, wood wasn't too much of a problem. The only serious problem to deal with was food. Although it has been nerfed since the 1.11 update, that wouldn't mean I wouldn't quickly lose my drumsticks on the bar. So my "primary" food for the moment would be bread loaves, rotten flesh and apples until I find a spider kind enough to drop 2 pieces of string for a fishing rod. (Spoiler alert: I already slayed a spider which didn't drop anything. Sigh...)
Moar trees! Really? (spelling was on purpose.)
That's it for now.
To be continued...
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Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
Last night I made a pier based off the Ocean Beach pier in San Diego. I made it more complicated initially by using signs for the railings but they weren't all loading and didn't look better than the fences anyway. This should have not taken me as long as I did but still less than 5 hours including gathering materials. It says "DB Pier" in wood slabs.
ATTACHMENTS
DB_Pier_under
DB_Pier_night1
DB_Pier_night2
DB_Pier_day
DB_Pier_progress
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See my Minecraft world (100% Survival), Dirty Baker City here:
So I'm about 14 hours into this 'little' project to clear out an ocean monument.
Pain in the hiney-hole.
Not using redstone and AFK means, I'm not that good.
Straight block placing. I have a conduit under the monument so I don't have to worry about air.
I had to manually go around and remove the kelp. Falling sand doesn't break the kelp like it does the sea grass. :/
If I'd known it was going to be this time consuming, I'dve let someone else suffer.
x__x
Heh, good luck to you in completing this project, assuming you'll be turning it into a guardian farm. I remember the first time I did it... two months plus one month of aesthetic renovating. The one I found, much to my luck, featured no sponge room. So, block-by-block I cleared the water. Have fun.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
My current projects now that the branch mine is done are building a rail line like the one I haf previously in this world, and setting up the Advanced Alchemical Furnace.
On the latter, I am almost done with merging Aura Nodes together, and have one with 47 Ignis, 51 Aqua, and 63 Perditio. The furnace uses all 3 of these Primal Aspects to operate, with Perditio and Aqua only used when smelting items into Essentia. Ignis is always used by it to maintain its heat. I recall that is needs Centi-vis to run, so the next thing to do will be to move the Aura Node in my base to the corner of the room and then energize it. In addition I will need some tubing and a couple valves, as well as 2 Essentia Reservoirs.
Moving the Node can be done using the Transvector Dislocators from Thaumic Tinkerer. These can move any block in the game, including Aura Nodes, up to 16 blocks. This avoids having to capture the Node in a jar and possibly weaken it. Though this does not really matter once it is energized.
As for the rail line, a made a 16x16x4 (inside dimensions) building on the NW corner of my base. The floor is at the same level as the top of my outer wall, Y=74.62 (head level). The rail line will be running west as was the one from before, but will end up at a different location. This is a Prairie (BoP) biome around 3300 blocks west of my current base. Just after it leaves the building that will be my rail station, it climbs to Y=85.62. The building and the rail bed blocks are Marble Bricks from Project Red, and it will be enclosed in Clear Glass from Tinker's Construct. This type of glass does not get destroyed when broken, and has connected textures. It does have EMC, and I have taught it to the Transmutation Tablet, but I would rather go through the process of making it in the Smeltery rather than doing it in a somewhat cheaty way.
I had originally built a 2nd Smeltery to speed up the process of making the glass, but only have one now. I semi-automated it with a timer and some Red Alloy Wire. It takes around 12 seconds or so to fill a Casting Basin with Molten Glass, so I have the timer set for 15 seconds. The Smeltery can hold around 100 blocks of this.
Heh, good luck to you in completing this project, assuming you'll be turning it into a guardian farm. I remember the first time I did it... two months plus one month of aesthetic renovating. The one I found, much to my luck, featured no sponge room. So, block-by-block I cleared the water. Have fun.
This one has a sponge room, And I've already offed the elder guardians, so I have I think 18 sponges total.
Haven't decided yet if I want to make it my base or a farm, but either way I'd like it dried out for saftey sake. xD
I just finished my guardian farm. Using the new one with bubble columns featured by Cubfan135. It took a long time to finish (at least a couple weeks) but it is worth it for the drops and XP.
I completed the rail line, and have placed all the marble bricks, clear glass and tracks. For lighting I am using Glowstone Nooks, as they are small and light up an area better than torches can. It is the longest single span of railway I have ever built in Minecraft, around 3400 blocks or so. I takes about 5 in-game hours (4 minutes, 10 seconds) to traverse the entire length. Most of the span is High Speed Track, with reinforced Track at the beginning and end.
Next task is placing Basalt Brick Pillars every 24 blocks (the glowstone nooks are placed every 8). I did this with the previous rail line I built, as well as the one in my 1.6.4 world.
While placing the rails, I encountered King Slime again. I got no unique drops from him, such as the various tools he can drop, but got another Yellow Heart.
I usually play in survival on my server, and we are beta testing a herbalism plugin, and it's been a lot of fun farming and more challenging--it has farm decay, etc., so very realistic. My goal is to build my farm up as best I can. I just completed my survival house--my next goal is to get the farming in order so I can make some money :3
I'm working on a pretty large project that I am really excited about finishing. Started on it last night. I expect this will take me at least 2 weeks depending on how much game time I can get away with. I'm building large versions of all the mobs from the Nether which look like they are all headed towards my city to attack. I plan on making 3 Ghasts, 1-2 Blaze, 1 Magma Cube and a huge Enderman. All of these mobs will be coming out of a huge portal with tons of netherrack seeping out into the overworld.
Yesterday I built an encampment outside the city walls which are just tents and a fenced in stable. I also finished one of the Ghasts which is agro and shooting a fireball out of its mouth. The amount of materials it took to make the Ghast exceeds 1,400 blocks so I will be doing a ton of resource gathering. Sand+Gravel+Bonemeal. Just when I was about to finish up last night, lightning struck two of my towers on my castle! Had to do some late night clean up on those which was a bummer.
ATTACHMENTS
Ghast_side
Ghast_progess_rain
Ghast_city_view
Ghast_progress_lightning_damage
tents
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See my Minecraft world (100% Survival), Dirty Baker City here:
The Meaning of Life, the Universe, and Everything.
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In the end, I only stuck around at Turtle Beach long enough to brew up a bunch of nightvision and waterbreathng potions before packing up some maps and hopping back in my boat (after kicking out yet another turtle)...
Found a largish patch of lukewarm ocean, explored several ocean ravines and raided a bunch of shipwrecks and ruins; found three maps to the same buried treasure. Spotted a pack of horses at sunrise one morning; tamed one and rode around filling in some of the landmasses on that map before setting sail again. Was just about to head back to the house to drop off loot and restock potions when i spotted an almost intact ship, still above water, anchored off the coast of a large Mesa - er, Badlands - island.
Spent the night in the hold smelting ores and freeing up inventory, then went off for a quick run around the island to fill in the map and scout it for next time - still thinking I was about to head back to the Turtle Beach house. Spent the next night, and then the next several days, raiding some of the above-ground mineshaft tunnels; I was starting to plan another Mesa - er, Badlands - village, and even marked a couple of possible locations (large, mostly-flat, at least partly foresty mesa-tops with nice scenic views and easy access to the coast). And then, I followed a tunnel out the side of a mountain, and spotted the end of a sandstone road running through the red sand.
The village - most of which is actually in the swamp - was reasonably level and easy to secure, with the exception of the three houses (big house and two small fenced-roof boxes) and farm patches on the desert/badlands border; all those hills are hollow, and there were cave openings all under those houses facing the lower village. I closed it all off, and eventually tore down those houses/farm, took down most of the hill, and extended the village fence.
Mixed-biome villages are fun; the streets along the border were a patchwork of sandstone and grass path, with lilypads on the sandstone bits.
Since then, I've been playing in the village - building, trading, planting crops and rounding up animals, getting the villagers breeding (the third mini-villager running around was a brown-robe; with someone around to keep everyone fed, I put the village expansion on hold and got to work on other projects). It's in a great location - a tiny patch of desert in a corner where badlands, swamp, and dark forest meet, with a big ocean/deep ocean just beyond the swamp. And while I took the long way 'round to get there, it's actually just over the hill from the ship.
Village is at the map marker; ship is at the yellow circle; and the top of that hill is where i grow the oaks for harvesting wood (so i don't have to cut down my nice atmospheric vine-draped lit up swamp trees). Putting in a road (with stairs up and down the mesa) is near the top of my to-do list.
I hadn't really spent a lot of time in villages since phantoms came in, and hunting/dodging phantoms in (or just outside of) a village - where I don't want a stray arrow to hit a golem, or a wandering villager, or even the village livestock - is very different than hunting them in the open (where you're also fighting the usual assortment of mobs on the ground), or at a stand-alone house/base/outpost. Most annoying was the time I was out feeding the pigs when the sun started going down, and several phantoms spawned at the first possible opportunity. But, with (probably over-) enchanted diamond armor and a full hunger bar, they don't actually hit all that hard: one night, when I was putting in the farm, I just let them fly at me while I continued hoeing and planting, and I think I actually took one out just from running up against the Thorns III chest and pants...
But I think the most fun was hanging out at the top of the church tower knocking them around with my sword, after I-don't-even-know-how-many-days of not sleeping (i slept the second or third night in the village, after chasing down a couple of the swamp sheep and crafting a bed, and then again a night or two later after dyeing it; since then, I've been either working, hunting, or trading through the night, and just before my tower-top combat-"photography" (screenshot-ography?) experiment I'd spent I-don't-even-know-how-long deep underground, so they kept coming - waiting around all night for the one or two phantoms who *finally* decide to spawn just in time to burn up in the rising sun is about as much fun as spending the night perched on a dirt pillar watching the clock.
(I did actually fall off the tower twice - both times taking advantage of a lull to check out the nighttime view from the highest point and getting hit from the wrong direction - but my armor absorbed all the damage; and after the third time i found myself swinging a sword while sliding down the ladder I covered the opening with a trapdoor )
Still a lot of work to do in the village - have a couple of big empty spaces just waiting for new construction, and functionally - besides needing more doors for breeding - i still haven't built the food/general stores yet. And there's the *massive* network of caves and ravines (which I'm pretty sure eventually connect either to the lower levels of the mesa mineshafts or the ocean ravine just past the edge of the swamp on the other side (which i haven't explored yet - ran out of potions before i got here, and the igloo i found when I dolphin-bounced to a nearby snowy island didn't have a basement), if not both) to explore, and the mesa mineshafts, and just plain mining the mesas for gold (and quarrying for terracotta)... And more ocean; the village-side ocean leads back to more snowy islands with patches of cold ocean, but i'm hoping the lukewarm ocean on the ship-side will finally lead me to some coral-filled warm oceans.
(the three long brown clay buildings are my standard village-building-materials-storage build - six doors each, chests in the floor; they're practical and go up quick, and usually get the breeding started. )
The Meaning of Life, the Universe, and Everything.
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I’ve taken a break from survival minecraft - still trying to sort out PC issues with 1.13, spent a lot of time on servers and creating new designs for farms, buildings and projects that will fit into my soon-to-be-created world in 1.13. I also plan on using shaders and a faithful texture pack to change things up a bit.
I will be back in survival by at least next summer, though it could be longer. =\
Day 2 of my mob project. Added another ghast, a blaze and a magma cube. Just need an Enderman and one other additional mob maybe. Then a giant portal which they are coming out of.
ATTACHMENTS
mobs3
mobs2
Blaze
Blaze_magma
mobs1
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See my Minecraft world (100% Survival), Dirty Baker City here:
I play Mine Craft Java Edition on PC and im looking for a Survival Hard mode Realm. Im 36 and I keep to myself and play about 1-2 times a week casually. If anyone has a Realm I may join please infite me. my SN is LEEMAN_X
Back again to this topic after a long time...Anyways, welcome back folks.
Seeing as my first ever UHC world is just about to grow bigger and stronger (I have acquired a big deal of resources and might be about to go to the Nether), I've decided to make ANOTHER hardcore mode world (I'm so insane...I like playing with difficulty :/) so I don't get bored. I'll be plunging back to 1.12.2 for that.
The idea is doing a single-biome Customised world as well. I'll spend some of my time here and the rest in the 1.13 world. However, I seem to be indecisive about a challenging enough biome. I've tried Ocean, Desert, etc but none of my worlds were THAT serious. So any suggestions are welcome.
Gonna show you a little bit of what I'm gonna do in this world later on. Please wish me luck!
Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
http://iwbtg.kayin.moe
Words of Warning: - You need a software (Clickteam Fusion 2) to run this game.
- The game will probably crash a lot.
- You will rage so much.
- This game is too easy for me. \_(^_^)_/
While I was waiting for some turtle eggs to hatch back at my woodland mansion, I put a roof over the fishing deck to phantom-proof it and make it safe once again for night fishing.
First attempt - acacia trapdoors - was an epic fail; I discovered the hard way that trapdoors are completely transparent. And I was playing with the sound down, wearing minimally-enchanted leather while I repaired my tools... Good thing they fly back up after attacking, I had time to heal and change into my good armor before he swooped in for another attack.
I replaced most of the trapdoors with slabs... It still feels open, but there's enough phantom-safe area for night fishing; and I think I kind of like this one better, anyway.
As always, the last turtle egg (in the pen on the small island in the middle of the lake in the above pics) took *forever* to hatch. Once my tools were all Mended, I spent the next few nights phantom hunting: running around the gardens, swimming in the lake, hanging out at the fountain... Ultimately, I think the best phantom-hunting spot at my woodland base is that nice, flat, mostly-open roof.
I tried luring one into the firepit, but I think *i'm* more likely to fall in than a low-flying phantom... After a couple of close calls I moved up to the more-open-but-less-interesting upper roof, aimed my bow at the skies, and watched the exp and phantom membranes rain down.
Once the last of the turtles was all grown up and my new turtle-shell fishing hat was crafted and enchanted I went to work on my next rail segment, extending the western line down to Turtle Beach. This was my first time tunneling under "new" oceans, which made for some interesting new challenges... Every ocean i've tunneled under (in this world, at least) has been one massive tangle of mineshafts/caves/ravines; occaisionally, i'd follow some flowing water up to a one or two block "hole" in the dirt ocean floor, or more rarely a sand/gravel cave-in would flood a tunnel, but it was mostly dry. Now, the dry mineshafts/caves/ravines all intersected with open-and-watery-to-the-surface ocean ravines; entire sections of mineshaft were washed out, and I ended up tunneling across several sections of open water. Never big enough to play-test my newly-crafted-and-still-never-used Conduit, but I think I'll be packing some waterbreathing and nightvision potions into my supply cart on future rail-expansion expeditions...
And glass blocks. I didn't have quite enough sand in inventory for a full glass-block tunnel across the obsidian/magma block lake (i'll be going back to fix that next), there's just the window for now.
Near the end of the line, a vein of ores led to a pocket of dirt which opened to a network of caves which led to a ravine which ultimately connected up to a mineshaft I'd previously found but not fully explored. Always nice when that happens.
Finally, made it back to the Turtle Beach house; it was a rainy day, and the turtles were mostly hanging out on the dock and in the garden. For aquatic creatures, they don't seem to spend all that much time in the water...
Next up, some work around the house - unpacking the minecarts full of resources sent over and loot collected along the way, expanding and re-sorting the storage/workroom, fixing up and decorating the house - and then settting off to explore more new ocean.
Okay guys so in other news...I’ve started building my FIRST ever castle. It will serve as my « primary » base of operations. Oh, and I am following a tutorial to build it, I suck at building :/
Screenshots coming as soon as I finish it.
Edit: Almost halfway through the building. I am starting off the base structure with archer/lookout towers and walkways which connect the towers to each other, then I will work out on the base of the castle and then think about how the inside will be.
Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
http://iwbtg.kayin.moe
Words of Warning: - You need a software (Clickteam Fusion 2) to run this game.
- The game will probably crash a lot.
- You will rage so much.
- This game is too easy for me. \_(^_^)_/
A rather agrarian build, the Starlight Agricultural Nesting Arena (SANA) has been recently completed! It is a conglomeration of three buildings: (1) mooshroom arena, (2) automated wheat farm, and (3) Caravan Quarters, which itself features sixteen llamas wearing all sixteen patterns.
Happy to do something different for a change, as this build presented some unique approaches regarding theme and design.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Back to disturb you once again?
This time, I don't know if I can post this here. Hopefully you don't mind.
So yesterday I've gone back to 1.12.2. I've created a hardcore, Customised, single-biome world, with Mesa as the only biome. Not only because it would be a great challenge: Mesa is one of my favorite biomes. And surviving in a world with it being the only biome would've been really fun, wouldn't have it been?
So here I am, uploading pictures of said world and explaining as I go. More to come when I [maybe (?)] get farther in this world. Wish me luck!
This river bank, along with infinite plateaus of red sand and terracotta, is the starting point of this new adventure. No time to admire this beautiful landscape. I punch down some grass for seeds, and follow this river bank, also punching down dead bushes for sticks as I go. All I need now is either a tree or an abandoned mineshaft for wood. Can't go wrong can it?...
Couldn't have wished for a luckier start.
...Fortunately, the plan gets scrapped immediately: a few seconds of following the bank in I found the unexpected. Now, I needn't find any (surface) abandoned mineshafts from this moment on, because this tree will provide me with renewable wood. At this point, the world gets serious. I decided to claim this bank as "home".
Grow faster! I'm in a serious need of loaves!
In the meanwhile, I made a wheat farm. I couldn't find any coal for torches, nor could I find any in a nearby lava lake, so I burn down a log into some charcoal and made some torches to light my crops.
The following days, more trees followed along. Now, wood wasn't too much of a problem. The only serious problem to deal with was food. Although it has been nerfed since the 1.11 update, that wouldn't mean I wouldn't quickly lose my drumsticks on the bar. So my "primary" food for the moment would be bread loaves, rotten flesh and apples until I find a spider kind enough to drop 2 pieces of string for a fishing rod. (Spoiler alert: I already slayed a spider which didn't drop anything. Sigh...)
Moar trees! Really? (spelling was on purpose.)
That's it for now.
To be continued...
Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
http://iwbtg.kayin.moe
Words of Warning: - You need a software (Clickteam Fusion 2) to run this game.
- The game will probably crash a lot.
- You will rage so much.
- This game is too easy for me. \_(^_^)_/
Last night I made a pier based off the Ocean Beach pier in San Diego. I made it more complicated initially by using signs for the railings but they weren't all loading and didn't look better than the fences anyway. This should have not taken me as long as I did but still less than 5 hours including gathering materials. It says "DB Pier" in wood slabs.
See my Minecraft world (100% Survival), Dirty Baker City here:
https://www.minecraftforum.net/forums/minecraft/show-your-creation/2915825-dirty-baker-city
So I'm about 14 hours into this 'little' project to clear out an ocean monument.
Pain in the hiney-hole.
Not using redstone and AFK means, I'm not that good.
Straight block placing. I have a conduit under the monument so I don't have to worry about air.
I had to manually go around and remove the kelp. Falling sand doesn't break the kelp like it does the sea grass. :/
If I'd known it was going to be this time consuming, I'dve let someone else suffer.
x__x
Heh, good luck to you in completing this project, assuming you'll be turning it into a guardian farm. I remember the first time I did it... two months plus one month of aesthetic renovating. The one I found, much to my luck, featured no sponge room. So, block-by-block I cleared the water. Have fun.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
My current projects now that the branch mine is done are building a rail line like the one I haf previously in this world, and setting up the Advanced Alchemical Furnace.
On the latter, I am almost done with merging Aura Nodes together, and have one with 47 Ignis, 51 Aqua, and 63 Perditio. The furnace uses all 3 of these Primal Aspects to operate, with Perditio and Aqua only used when smelting items into Essentia. Ignis is always used by it to maintain its heat. I recall that is needs Centi-vis to run, so the next thing to do will be to move the Aura Node in my base to the corner of the room and then energize it. In addition I will need some tubing and a couple valves, as well as 2 Essentia Reservoirs.
Moving the Node can be done using the Transvector Dislocators from Thaumic Tinkerer. These can move any block in the game, including Aura Nodes, up to 16 blocks. This avoids having to capture the Node in a jar and possibly weaken it. Though this does not really matter once it is energized.
As for the rail line, a made a 16x16x4 (inside dimensions) building on the NW corner of my base. The floor is at the same level as the top of my outer wall, Y=74.62 (head level). The rail line will be running west as was the one from before, but will end up at a different location. This is a Prairie (BoP) biome around 3300 blocks west of my current base. Just after it leaves the building that will be my rail station, it climbs to Y=85.62. The building and the rail bed blocks are Marble Bricks from Project Red, and it will be enclosed in Clear Glass from Tinker's Construct. This type of glass does not get destroyed when broken, and has connected textures. It does have EMC, and I have taught it to the Transmutation Tablet, but I would rather go through the process of making it in the Smeltery rather than doing it in a somewhat cheaty way.
I had originally built a 2nd Smeltery to speed up the process of making the glass, but only have one now. I semi-automated it with a timer and some Red Alloy Wire. It takes around 12 seconds or so to fill a Casting Basin with Molten Glass, so I have the timer set for 15 seconds. The Smeltery can hold around 100 blocks of this.
This one has a sponge room, And I've already offed the elder guardians, so I have I think 18 sponges total.
Haven't decided yet if I want to make it my base or a farm, but either way I'd like it dried out for saftey sake. xD
I did this about 6 months ago .... took me more then 3 weeks to put the sand down and more then 3-4 days to clear out the water.
Im never doing it again in survival ... well at least not in the near future.
Its a painstacking procces that even i who like painstacking work , find it very hard to achive:)
Well the sand is in, Took me about a week of playing a few hours a day. I still have to take the sand out and then drain the inside.
I'd say I've got another week or two before it's ready.
I did this once before, in 1.8, when ocean monuments were introduced, it took me much longer to do. xD
I just finished my guardian farm. Using the new one with bubble columns featured by Cubfan135. It took a long time to finish (at least a couple weeks) but it is worth it for the drops and XP.
I completed the rail line, and have placed all the marble bricks, clear glass and tracks. For lighting I am using Glowstone Nooks, as they are small and light up an area better than torches can. It is the longest single span of railway I have ever built in Minecraft, around 3400 blocks or so. I takes about 5 in-game hours (4 minutes, 10 seconds) to traverse the entire length. Most of the span is High Speed Track, with reinforced Track at the beginning and end.
Next task is placing Basalt Brick Pillars every 24 blocks (the glowstone nooks are placed every 8). I did this with the previous rail line I built, as well as the one in my 1.6.4 world.
While placing the rails, I encountered King Slime again. I got no unique drops from him, such as the various tools he can drop, but got another Yellow Heart.
I usually play in survival on my server, and we are beta testing a herbalism plugin, and it's been a lot of fun farming and more challenging--it has farm decay, etc., so very realistic. My goal is to build my farm up as best I can. I just completed my survival house--my next goal is to get the farming in order so I can make some money :3
I'm working on a pretty large project that I am really excited about finishing. Started on it last night. I expect this will take me at least 2 weeks depending on how much game time I can get away with. I'm building large versions of all the mobs from the Nether which look like they are all headed towards my city to attack. I plan on making 3 Ghasts, 1-2 Blaze, 1 Magma Cube and a huge Enderman. All of these mobs will be coming out of a huge portal with tons of netherrack seeping out into the overworld.
Yesterday I built an encampment outside the city walls which are just tents and a fenced in stable. I also finished one of the Ghasts which is agro and shooting a fireball out of its mouth. The amount of materials it took to make the Ghast exceeds 1,400 blocks so I will be doing a ton of resource gathering. Sand+Gravel+Bonemeal. Just when I was about to finish up last night, lightning struck two of my towers on my castle! Had to do some late night clean up on those which was a bummer.
See my Minecraft world (100% Survival), Dirty Baker City here:
https://www.minecraftforum.net/forums/minecraft/show-your-creation/2915825-dirty-baker-city
In the end, I only stuck around at Turtle Beach long enough to brew up a bunch of nightvision and waterbreathng potions before packing up some maps and hopping back in my boat (after kicking out yet another turtle)...
Found a largish patch of lukewarm ocean, explored several ocean ravines and raided a bunch of shipwrecks and ruins; found three maps to the same buried treasure. Spotted a pack of horses at sunrise one morning; tamed one and rode around filling in some of the landmasses on that map before setting sail again. Was just about to head back to the house to drop off loot and restock potions when i spotted an almost intact ship, still above water, anchored off the coast of a large Mesa - er, Badlands - island.
Spent the night in the hold smelting ores and freeing up inventory, then went off for a quick run around the island to fill in the map and scout it for next time - still thinking I was about to head back to the Turtle Beach house. Spent the next night, and then the next several days, raiding some of the above-ground mineshaft tunnels; I was starting to plan another Mesa - er, Badlands - village, and even marked a couple of possible locations (large, mostly-flat, at least partly foresty mesa-tops with nice scenic views and easy access to the coast). And then, I followed a tunnel out the side of a mountain, and spotted the end of a sandstone road running through the red sand.
The village - most of which is actually in the swamp - was reasonably level and easy to secure, with the exception of the three houses (big house and two small fenced-roof boxes) and farm patches on the desert/badlands border; all those hills are hollow, and there were cave openings all under those houses facing the lower village. I closed it all off, and eventually tore down those houses/farm, took down most of the hill, and extended the village fence.
Mixed-biome villages are fun; the streets along the border were a patchwork of sandstone and grass path, with lilypads on the sandstone bits.
Since then, I've been playing in the village - building, trading, planting crops and rounding up animals, getting the villagers breeding (the third mini-villager running around was a brown-robe; with someone around to keep everyone fed, I put the village expansion on hold and got to work on other projects). It's in a great location - a tiny patch of desert in a corner where badlands, swamp, and dark forest meet, with a big ocean/deep ocean just beyond the swamp. And while I took the long way 'round to get there, it's actually just over the hill from the ship.
Village is at the map marker; ship is at the yellow circle; and the top of that hill is where i grow the oaks for harvesting wood (so i don't have to cut down my nice atmospheric vine-draped lit up swamp trees). Putting in a road (with stairs up and down the mesa) is near the top of my to-do list.
I hadn't really spent a lot of time in villages since phantoms came in, and hunting/dodging phantoms in (or just outside of) a village - where I don't want a stray arrow to hit a golem, or a wandering villager, or even the village livestock - is very different than hunting them in the open (where you're also fighting the usual assortment of mobs on the ground), or at a stand-alone house/base/outpost. Most annoying was the time I was out feeding the pigs when the sun started going down, and several phantoms spawned at the first possible opportunity. But, with (probably over-) enchanted diamond armor and a full hunger bar, they don't actually hit all that hard: one night, when I was putting in the farm, I just let them fly at me while I continued hoeing and planting, and I think I actually took one out just from running up against the Thorns III chest and pants...
But I think the most fun was hanging out at the top of the church tower knocking them around with my sword, after I-don't-even-know-how-many-days of not sleeping (i slept the second or third night in the village, after chasing down a couple of the swamp sheep and crafting a bed, and then again a night or two later after dyeing it; since then, I've been either working, hunting, or trading through the night, and just before my tower-top combat-"photography" (screenshot-ography?) experiment I'd spent I-don't-even-know-how-long deep underground, so they kept coming - waiting around all night for the one or two phantoms who *finally* decide to spawn just in time to burn up in the rising sun is about as much fun as spending the night perched on a dirt pillar watching the clock.
(I did actually fall off the tower twice - both times taking advantage of a lull to check out the nighttime view from the highest point and getting hit from the wrong direction - but my armor absorbed all the damage; and after the third time i found myself swinging a sword while sliding down the ladder I covered the opening with a trapdoor )
Still a lot of work to do in the village - have a couple of big empty spaces just waiting for new construction, and functionally - besides needing more doors for breeding - i still haven't built the food/general stores yet. And there's the *massive* network of caves and ravines (which I'm pretty sure eventually connect either to the lower levels of the mesa mineshafts or the ocean ravine just past the edge of the swamp on the other side (which i haven't explored yet - ran out of potions before i got here, and the igloo i found when I dolphin-bounced to a nearby snowy island didn't have a basement), if not both) to explore, and the mesa mineshafts, and just plain mining the mesas for gold (and quarrying for terracotta)... And more ocean; the village-side ocean leads back to more snowy islands with patches of cold ocean, but i'm hoping the lukewarm ocean on the ship-side will finally lead me to some coral-filled warm oceans.
(the three long brown clay buildings are my standard village-building-materials-storage build - six doors each, chests in the floor; they're practical and go up quick, and usually get the breeding started. )
I’ve taken a break from survival minecraft - still trying to sort out PC issues with 1.13, spent a lot of time on servers and creating new designs for farms, buildings and projects that will fit into my soon-to-be-created world in 1.13. I also plan on using shaders and a faithful texture pack to change things up a bit.
I will be back in survival by at least next summer, though it could be longer. =\
“There are no evil weapons, only evil people” - Someone, I guess?
Day 2 of my mob project. Added another ghast, a blaze and a magma cube. Just need an Enderman and one other additional mob maybe. Then a giant portal which they are coming out of.
See my Minecraft world (100% Survival), Dirty Baker City here:
https://www.minecraftforum.net/forums/minecraft/show-your-creation/2915825-dirty-baker-city
I play Mine Craft Java Edition on PC and im looking for a Survival Hard mode Realm. Im 36 and I keep to myself and play about 1-2 times a week casually. If anyone has a Realm I may join please infite me. my SN is LEEMAN_X