working on a passive mob zoo. Dug a 5000 block long tunnel to Mushroom Island. Put dirt along the floor, because I don't have a silk touch shovel. After several days of shepherding it along, finally got mycelium back at my base. And now I have mooshrooms at my base.
Also, just this weekend I finished up all the advancements except for How Did We Get Here. That's what I'm working on now, as the idea of luring bunnies the kilometer to my base is just tiresome. I'll get to it.
So far, have a nether portal at my end portal. Luckily, it's only around 100 blocks or so from the nether fortress, so I'll be able to kite a wither skeleton into the end "fairly" easily.
Now, I'm off looking for an ocean monument so I can build a nether portal above it. Mining fatigue is one of the effects you need for the last advancement.
working on a passive mob zoo. Dug a 5000 block long tunnel to Mushroom Island. Put dirt along the floor, because I don't have a silk touch shovel. After several days of shepherding it along, finally got mycelium back at my base.
You do not need to use a shovel to get grass or mycelium; you could even use shears when they could get Silk Touch (unlike other tools they would only lose durability when used on their intended blocks so this was a popular exploit); this works for all blocks which can be harvested by hand (for the most part only stone and metal-based blocks require a tool). Given that you seem to be quite far into your world (almost every advancement) I'd be very surprised that you do not have Silk Touch on at least one tool (I always get it on a pickaxe so I can pick up Ender chests, which I use like backpacks; even in 1.9+ it is much easier to use them than Shulker boxes, given that the latter requires "beating" the game). Also, you can kill an Enderman while it is holding a block, including grass or mycelium, and it will drop it.
Not sure if you would consider this "cheaty" or not, but if you use Optifine with the clear water option on, grass grows underwater (I forget to what depth, but it's something like 9 or 10 blocks)
Yeah, before I did the farm I did a thread about water changing grass to dirt (in which I think you posted), but I play vanilla survival (well since at least 1.7; before I occasionally used a few mods that gave me info like Rei's Minimap, Village Info mod and Horse Stats mod) and I have never used Optifine. I have heard of it, but not really read up on it or what benefits it gives.
Yeah, before I did the farm I did a thread about water changing grass to dirt (in which I think you posted), but I play vanilla survival (well since at least 1.7; before I occasionally used a few mods that gave me info like Rei's Minimap, Village Info mod and Horse Stats mod) and I have never used Optifine. I have heard of it, but not really read up on it or what benefits it gives.
Pure insanity! First, I learn you don't use elytra, now I learn that you don't use OptiFine.
This must end! Go to OptiFine.net and download it. Double click on the file. That's it.
It makes a profile. You don't have to do anything other than play using it.
UI's option buttons are a tad different, but its changes are very subtle. Otherwise, your FPS probably doubled or so. There are no significant differences in game play. This business about the underwater grass is the only one I personally know of, and I only learned about that from TMC's post in your thread you mentioned.
Rollback Post to RevisionRollBack
My short story-like journals; quick-and-easy reads:
Hold on, that optifine bug (grass underwater) is *still* around?
I ran into it in 1.2.5, when the client and server were the same side of the program. It affected single player worlds, not multiplayer (because it only affected client drawing in that case).
Ever since 1.3 split even local games into client/server, that's ... If it only affects client drawing, how does it modify the server-side actual state?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Ever since 1.3 split even local games into client/server, that's ... If it only affects client drawing, how does it modify the server-side actual state?
Optifine directly modifies water blocks by changing their opacity and since there is only a single static instance of each block shared by the client and server (in singleplayer) both are affected:
Of interest, the use of a single shared object also explains some other glitches and bugs (in vanilla), such as animals passing through fences as if they are not there (during normal gameplay, not during chunk reload, which is also caused by another issue), since each block stores their current state and only one state can be used at a time, so the client could modify it while the server is performing a collision check so it gets the wrong bounding box, as explained in more detail here (unfortunately this mod has not been updated past 1.6.2; I used the provided source to add the fixes to 1.6.4).
I've been working on the final advancement, How Did We Get Here. I built a nether portal at the end portal, so I can take a wither skeleton into the End. Next up, finding a nearby ocean monument.
I equipped my elytra, started flying around, and found one only about 500 blocks from the end fortress. It's right near the surface. In the process of building a platform over it for a nether portal, I discover that guardians can shoot through blocks. Ack!
I tried building the platform out of obsidian. That fixed it. I had to build up walls around it because the guardians were shooting at an angle. I built a nether portal, jumped through.
The plan is to connect the two nether portals so I can start at the ocean monument, get mining fatigue, jump into the nether, and quickly run to the other portal to get to the end.
And both portals connect to the same portal in the nether. I spent 2 hours researching how to fix it. Finally found the thread here about Nether Portal Science. I dug through 100+ blocks of netherrack and built a new nether portal at the exact right spot, and it connected to the ocean monument portal.
Nap Time.
I suddenly awoke to realise what an idiot I'd been. I didn't need to build another portal in the Nether. All I have to do is get mining fatigue, jump through the nether portal, step backwards through the same portal in the nether, and end up at the end fortress. Saving me a huge amount of time.
Woot?
Luckily, I remembered I'm wearing glasses before I literally facepalmed.
Now I'm building a bridge from my nether portal connected to the End fortress to the nether fortress so I can get a wither skeleton. I estimate I will exactly use up all my cobblestone. No biggie, I've got loads of nether brick from when I rebuilt my nether fortress to increase wither skeleton spawns.
Yesterday, I started a new vanilla hardcore world. I play hardcore about half the time. The other half I spend in Midgard, my vanilla single player world began July 2, 2014.
Sometimes I die, which is common in hardcore, of course. Other times, I simply move to a new world. I've yet to beat the Ender Dragon in hardcore, but I've never actually tried to do so. While I may set out with that intention, I always end up playing just for fun, building and farming and having a good time until the inevitable.
Other than large biome, I chose no options and no seed. I like large biome worlds as the biomes are 16 times larger than standard, which in my opinion is still pretty small, but I describe my normal play style as "distant adventurer."
I spawned high up on a jagged mountain jutting out of the ocean like a spike. The main landmass, as far as I could tell, was quite a swim into the distance. I needed wood and food, so there was no staying on the rock. Oh well, at least I won't have to worry about ever spawning here again!
Okay, that laugh trailed off into bitter realization, but I digress . . .
Looking across the bay, the mountain range was really wild, not to mention very tall, almost like amplified terrain:
I saw a couple spruce trees atop the mountain at my 32-chunk render distance's farthest edge.
No time to fall in love with the scenery; my hunger meter was ticking. (In hardcore, if you starve, you die.) No telling how long it would take me to swim the bay and climb the mountains (especially without any possessions at all). Travelling 500 blocks, half of them ocean and the other half mountains, was likely to take me right up to dusk. With no iron, I'd have no shield to defend against the skeleton archer's arrows. With no wool, I wouldn't be able to sleep the dangerous night away.
With no food, none of that would matter.
I dove into the water and started swimming.
When I climbed out of the water and made it to the top of the first ridge, my view was much more heartening: a village! More importantly, closer trees.
I hoped that I would be able to find wool quick enough to get to sleep before the village was overrun at night by zombies.
Being a large biome world, I really thought the terrain was weird: extreme hills, mesa, and a sliver of desert slicing between the two.
Luckily, I did find just enough sheep to make a bed by the time I got to the village.
I thought to myself, "Wouldn't it be hilarious if one of the villagers here sold Mending for a cheap price considering I can't get it for less than 30-some emeralds in my three-year-old main world? Wouldn't that be so funny?"
The #1 very first villager I met:
It wasn't funny.
Rollback Post to RevisionRollBack
My short story-like journals; quick-and-easy reads:
The sliver of desert is something the vanilla biome layout does. It puts a desert border around Mesa and I'm not really sure why. I assume there are problems with junctions between Mesas and some other biomes but I put in an option to suppress those edges in Geographicraft and everything looked fine to me, or at least better than those goofy little desert slivers. I always thought the vanilla Mesa-Extreme Hills junction was particularly problematic because the desert drops down between those two elevated biomes.
I play Hardcore most of the time and I rarely die. You just have to play very conservatively. With that village start you should be able to go a really long time.
Most recent version of our server's villager trading center: fully automated, with a breeder, villager sorter, 6 potato and carrot farms, 8 wheat farms and a pumpkin/melon smasher farm. All storage is via shulker loaders and the boxes are pumped up to the trading center.
The sliver of desert is something the vanilla biome layout does. It puts a desert border around Mesa and I'm not really sure why. I assume there are problems with junctions between Mesas and some other biomes but I put in an option to suppress those edges in Geographicraft and everything looked fine to me, or at least better than those goofy little desert slivers. I always thought the vanilla Mesa-Extreme Hills junction was particularly problematic because the desert drops down between those two elevated biomes.
I play Hardcore most of the time and I rarely die. You just have to play very conservatively. With that village start you should be able to go a really long time.
Hey, thanks for that info about the desert border. I didn't know that!
I don't think I've died at all in hardcore this year, but I've died a dozen or times since I started playing in May of 2013—but there's a big difference between learning how to play Minecraft and being a veteran player!
I have a few games where I'm pretty well settled with full iron everything, ready to go branch mining. If I'd just keep away from the game when I shouldn't be playing, I'd be fine. Also, if I'd just make a run for the dragon, rather than stopping part way to build castles and explore for fun . . . Yeah. But, then it's not a game for me. If I'm branch mining and I come across a ravine, I explore it. Is that a good idea in iron armor? No, but it's fun.
Most recent version of our server's villager trading center: fully automated, with a breeder, villager sorter, 6 potato and carrot farms, 8 wheat farms and a pumpkin/melon smasher farm. All storage is via shulker loaders and the boxes are pumped up to the trading center.
Wow. That's quite an amazing testificate city!
Why are the fields so big, though? I mean, wouldn't you rather have more small fields with more farmers? I don't know much about villager trading. I have a single breeder, but I haven't paid much attention to it since I was just looking for one with Mending.
Rollback Post to RevisionRollBack
My short story-like journals; quick-and-easy reads:
MC Day: 11796. Have recently completed my Flower Farm in a Flower Forest biome, not far from my first main base. Its based on the one I built there in an adjacent swamp biome to harvest blue orchids, as I mentioned in my last post in this thread. This farm is a bit bigger, and uses a hopper timer to cycle the growth/collection. Everything worked out fine, started getting loads of flowers but couldn’t understand why I got some much more than others. Of course, it was after I built the farm I discovered that Flower Forest biomes have “grains”; in other words, the flowers are grouped and the block that generates a particular flower at chunk generation will subsequently only generate that particular flower with bone meal. So I should have determined the best flower cross section for my needs in the biome and built it there. Having chosen at random, its not too bad, but I get far less Allium than I was hoping, and much more Pink/White tulips that I want. I discovered only one block in the farm will generate dandelions, so they are ultra rare drops in the farm, lol. Ahh, well you live and learn!
As its an AFK area, I’m also building a squid farm next door (the pit I’ve dug is visible on the right in the pic below), which will be the first farm I’ve ever built using a minecart chest to collect drops.
Why are the fields so big, though? I mean, wouldn't you rather have more small fields with more farmers? I don't know much about villager trading. I have a single breeder, but I haven't paid much attention to it since I was just looking for one with Mending.
The potato and carrot farms are Nathan Ryan's improvements to Unarybits villager farms. Basically, villagers can 'see' crops within a certain distance and these farms provide the maximum efficiency for how far they can sense the crops. Unarybit tested it quite a bit and found that multiple farmers actually decreased the efficiency because they would interfere with each other- causing them to focus on each other, or get in the way going back to the hungry villager spot to throw food.
While I am still enjoying my last hardcore world (see above), I started another hardcore world inspired by this thread. The only options were "hardcore" and "single biome (desert)."
I hadn't given desert single biome a try since before 1.9 made dead bushes drop sticks. While I'm still waiting for planks made from sticks, it was a step in the right direction. Though one can get a creeper to blow up stone to make cobble, one can't turn cobble into a pick without a crafting table.
There are villages, but I don't like relying on villages in my challenge worlds.
Of course there are abandoned mineshafts for wood, but that relies too heavily on the RNG for me. Spawn too far from one and starvation is immanent. Digging without tools is no fun at all, either. I just don't like hunting for abandoned mineshafts in desert worlds (though I'm fine with it for mesa worlds!).
I chose the lesser of my two dislikes and made a desert world without changing any options. I knew there would be a whole lot of temples and villages, and with villages came all sorts of food. While that doesn't make for much of a challenge world (like my two favorites, Frozen River and Mesa), I figured it would be fun. That's what the game's all about.
(Above) For a barren world of infinite sand, there sure is a lot of water.
I spawned in a river and went toward the nearest village, which was on the horizon of my 32-chunk render distance.
Of the very first two villagers I saw, one was a librarian.
Yes, I thought to myself, "Wouldn't it be really, really funny this time, considering what happened last time, if the first testificate and librarian I meet was again selling Mending for a cheap price? Oh, wow wouldn't that be really rich!"
(Above) Nope. Wasn't any funnier this time around.
Not only was he selling it for cheap, it's the cheapest price possible: 14 emeralds. I gnashed my teeth. I wasn't even going to get the chance to put this guy in glass, I doubted.
I left the village and eventually traveled west. Where I found something completely unexpected . . .
(Above) A tree!
. . . A tree! I didn't think trees would grow in the desert! Indeed, they don't, but they do in the river biomes, and along one's bank is where I found it.
It was at that moment, I decided to take the world seriously, even though I already had one going strong. Of course, with this being hardcore, a backup won't hurt!
I journeyed farther to the west, spotting a skeleton spawner along my trek.
I continued for about 3,000 blocks before I spotted another tree. Walking closer revealed a green oasis.
About 3,000 blocks from spawn, I finally found "home."
I'll keep everyone posted on this world. I didn't play much, but I've managed all iron tools, partial iron armor and a bow so far. Time to branch mine.
Minecraft day 48 in my vanilla, hardcore, single biome desert world.
After looting temples and smithies on my way to the oasis, I began branch mining. When I had exactly enough diamonds to forge a full suit of armor, a pick, and an enchantment table, I did so. At the same time, I had exactly 30 levels, so it was also time to construct bookshelves with stolen borrowed books from village libraries and start enchanting.
On the table, none of the armor pieces had Protection (or Unbreaking) as options, so I enchanted the pick with Fortune III. I forgot to name it Hailstorm, but plan to do so later. I then imbued Hailstorm with one of the four Mending books I purchased near my spawn, about 3 km from the oasis.
The whole process expended five levels, so after some deliberation, I decided not to add Mending to any of the diamond armor.
I'm out of diamonds and don't have a diamond sword yet, but I rarely enter combat, so it's not a pressing concern.
Though I would really, really like fire resistance potions, I've not yet entered the Nether. In fact, I've not done anything since forging my first diamond pick.
(Above) With 30 levels and four Mending books, I'm ready to build an enchanting station.
(Above) The enchanting station is as plain as it gets, but it's fully-powered.
(Above) Forging Hailstorm on the anvil. I'd love to have Unbreaking III and Efficiency IV, but Fortune III is a godsend.
(Above) My first suit of iron armor isn't that beat up so I expect the diamond to hold out nicely as I enchant it piece by piece.
(Above) The oasis, MC day 48.
(Above) The sun sets over the oasis on MC day 48.
I haven't gotten around to making an infinite village breeder yet. Other than Mending, all the villages around are junk. Farmers are particularly rare and I make my emeralds primarily from potatoes and carrots, though paper is also a big seller.
As shown in my last post, I have a skeleton spawner. So, I may relocate there to repair my Mending items and fuel enchanting, not to mention collect arrows for combat. It's only about 1 km away . . .
. . . However, the oasis feels like home, so for now, I remain.
Thanks for reading!
Rollback Post to RevisionRollBack
My short story-like journals; quick-and-easy reads:
Minecraft day 100 in my vanilla, hardcore, single biome desert world I'm now calling "The Oasis."
However, I'm not currently at the oasis. I'm about 1.2 km away at a location where I have constructed a villager breeder. It's right beside the future site of my skeleton spawner XP farm. While I decided not to AFK fish farm before slaying the dragon, I didn't mind waking up this morning and leaving my computer running all day as I was at work. It wasn't to "get ahead." I already have an over abundance of villagers in my world, of course—not to mention Mending for 14 emeralds. I just wanted to make certain the villagers will breed. They did!
As I have cheap (<E20) access to Infinity (both in the breeder and in the world), the skeleton farm's arrows will be unneeded surplus. Too bad fletchers don't buy them. Neither do I need bone meal as Fortune III on my pick provides an overflow of potatoes and carrots. I will use it primarily to repair Mending equipment and fuel enchantments. I like skeleton spawner XP farms. I don't think they're too slow. I just AFK and surf the Internet as they fill up. Gives me a break. They're relaxing, in my opinion.
I kidnapped relocated the testificates from the nearby village by simply pushing them into carts on rails. Though I found an abandoned mineshaft back at the oasis, traveling all the way there, then finding it, then fighting for its tracks when I have ample amounts of iron (more than a stack of blocks) made little sense, so I crafted them from what I had on hand. After hacking down all the village's doors, I left the two butchers behind to their doom. There are no pigs, cows or chickens in this world, so butchers are a waste of space and resources. I watched the zombies set to work as the sun sat behind the village.
The population in the bubble city is thriving. Every so often, I take an axe to the green coats and white aprons, but it doesn't seem to faze the living. It's suppose to keep them from breeding for some short amount of time, but from what I can tell, it doesn't. At least, not noticeably. It's not like I'm keeping them in the bubble against their will. I tell them all the time, any time someone wants to leave, they're free to go.
Rollback Post to RevisionRollBack
My short story-like journals; quick-and-easy reads:
The Meaning of Life, the Universe, and Everything.
Location:
East Coast US
Join Date:
1/14/2017
Posts:
59
Member Details
Haha, I ran into an area with a whole herd of wild horses. I have tamed a couple, but now, I can't seem to find a saddle. The branch of the abandoned mine I found first, was just a little stub of the mine. I need to explore all of the main mine, but first, I need to find a way into it. LOTS of lava lakes and water lakes dot the area, underground.
working on a passive mob zoo. Dug a 5000 block long tunnel to Mushroom Island. Put dirt along the floor, because I don't have a silk touch shovel. After several days of shepherding it along, finally got mycelium back at my base. And now I have mooshrooms at my base.
Also, just this weekend I finished up all the advancements except for How Did We Get Here. That's what I'm working on now, as the idea of luring bunnies the kilometer to my base is just tiresome. I'll get to it.
So far, have a nether portal at my end portal. Luckily, it's only around 100 blocks or so from the nether fortress, so I'll be able to kite a wither skeleton into the end "fairly" easily.
Now, I'm off looking for an ocean monument so I can build a nether portal above it. Mining fatigue is one of the effects you need for the last advancement.
You do not need to use a shovel to get grass or mycelium; you could even use shears when they could get Silk Touch (unlike other tools they would only lose durability when used on their intended blocks so this was a popular exploit); this works for all blocks which can be harvested by hand (for the most part only stone and metal-based blocks require a tool). Given that you seem to be quite far into your world (almost every advancement) I'd be very surprised that you do not have Silk Touch on at least one tool (I always get it on a pickaxe so I can pick up Ender chests, which I use like backpacks; even in 1.9+ it is much easier to use them than Shulker boxes, given that the latter requires "beating" the game). Also, you can kill an Enderman while it is holding a block, including grass or mycelium, and it will drop it.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Yeah, before I did the farm I did a thread about water changing grass to dirt (in which I think you posted), but I play vanilla survival (well since at least 1.7; before I occasionally used a few mods that gave me info like Rei's Minimap, Village Info mod and Horse Stats mod) and I have never used Optifine. I have heard of it, but not really read up on it or what benefits it gives.
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Pure insanity! First, I learn you don't use elytra, now I learn that you don't use OptiFine.
This must end! Go to OptiFine.net and download it. Double click on the file. That's it.
It makes a profile. You don't have to do anything other than play using it.
UI's option buttons are a tad different, but its changes are very subtle. Otherwise, your FPS probably doubled or so. There are no significant differences in game play. This business about the underwater grass is the only one I personally know of, and I only learned about that from TMC's post in your thread you mentioned.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
Hold on, that optifine bug (grass underwater) is *still* around?
I ran into it in 1.2.5, when the client and server were the same side of the program. It affected single player worlds, not multiplayer (because it only affected client drawing in that case).
Ever since 1.3 split even local games into client/server, that's ... If it only affects client drawing, how does it modify the server-side actual state?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Optifine directly modifies water blocks by changing their opacity and since there is only a single static instance of each block shared by the client and server (in singleplayer) both are affected:
Of interest, the use of a single shared object also explains some other glitches and bugs (in vanilla), such as animals passing through fences as if they are not there (during normal gameplay, not during chunk reload, which is also caused by another issue), since each block stores their current state and only one state can be used at a time, so the client could modify it while the server is performing a collision check so it gets the wrong bounding box, as explained in more detail here (unfortunately this mod has not been updated past 1.6.2; I used the provided source to add the fixes to 1.6.4).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I've been working on the final advancement, How Did We Get Here. I built a nether portal at the end portal, so I can take a wither skeleton into the End. Next up, finding a nearby ocean monument.
I equipped my elytra, started flying around, and found one only about 500 blocks from the end fortress. It's right near the surface. In the process of building a platform over it for a nether portal, I discover that guardians can shoot through blocks. Ack!
I tried building the platform out of obsidian. That fixed it. I had to build up walls around it because the guardians were shooting at an angle. I built a nether portal, jumped through.
The plan is to connect the two nether portals so I can start at the ocean monument, get mining fatigue, jump into the nether, and quickly run to the other portal to get to the end.
And both portals connect to the same portal in the nether. I spent 2 hours researching how to fix it. Finally found the thread here about Nether Portal Science. I dug through 100+ blocks of netherrack and built a new nether portal at the exact right spot, and it connected to the ocean monument portal.
Nap Time.
I suddenly awoke to realise what an idiot I'd been. I didn't need to build another portal in the Nether. All I have to do is get mining fatigue, jump through the nether portal, step backwards through the same portal in the nether, and end up at the end fortress. Saving me a huge amount of time.
Woot?
Luckily, I remembered I'm wearing glasses before I literally facepalmed.
Now I'm building a bridge from my nether portal connected to the End fortress to the nether fortress so I can get a wither skeleton. I estimate I will exactly use up all my cobblestone. No biggie, I've got loads of nether brick from when I rebuilt my nether fortress to increase wither skeleton spawns.
Yesterday, I started a new vanilla hardcore world. I play hardcore about half the time. The other half I spend in Midgard, my vanilla single player world began July 2, 2014.
Sometimes I die, which is common in hardcore, of course. Other times, I simply move to a new world. I've yet to beat the Ender Dragon in hardcore, but I've never actually tried to do so. While I may set out with that intention, I always end up playing just for fun, building and farming and having a good time until the inevitable.
Other than large biome, I chose no options and no seed. I like large biome worlds as the biomes are 16 times larger than standard, which in my opinion is still pretty small, but I describe my normal play style as "distant adventurer."
I spawned high up on a jagged mountain jutting out of the ocean like a spike. The main landmass, as far as I could tell, was quite a swim into the distance. I needed wood and food, so there was no staying on the rock. Oh well, at least I won't have to worry about ever spawning here again!
Okay, that laugh trailed off into bitter realization, but I digress . . .
Looking across the bay, the mountain range was really wild, not to mention very tall, almost like amplified terrain:
I saw a couple spruce trees atop the mountain at my 32-chunk render distance's farthest edge.
No time to fall in love with the scenery; my hunger meter was ticking. (In hardcore, if you starve, you die.) No telling how long it would take me to swim the bay and climb the mountains (especially without any possessions at all). Travelling 500 blocks, half of them ocean and the other half mountains, was likely to take me right up to dusk. With no iron, I'd have no shield to defend against the skeleton archer's arrows. With no wool, I wouldn't be able to sleep the dangerous night away.
With no food, none of that would matter.
I dove into the water and started swimming.
When I climbed out of the water and made it to the top of the first ridge, my view was much more heartening: a village! More importantly, closer trees.
I hoped that I would be able to find wool quick enough to get to sleep before the village was overrun at night by zombies.
Being a large biome world, I really thought the terrain was weird: extreme hills, mesa, and a sliver of desert slicing between the two.
Luckily, I did find just enough sheep to make a bed by the time I got to the village.
I thought to myself, "Wouldn't it be hilarious if one of the villagers here sold Mending for a cheap price considering I can't get it for less than 30-some emeralds in my three-year-old main world? Wouldn't that be so funny?"
The #1 very first villager I met:
It wasn't funny.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
The sliver of desert is something the vanilla biome layout does. It puts a desert border around Mesa and I'm not really sure why. I assume there are problems with junctions between Mesas and some other biomes but I put in an option to suppress those edges in Geographicraft and everything looked fine to me, or at least better than those goofy little desert slivers. I always thought the vanilla Mesa-Extreme Hills junction was particularly problematic because the desert drops down between those two elevated biomes.
I play Hardcore most of the time and I rarely die. You just have to play very conservatively. With that village start you should be able to go a really long time.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Most recent version of our server's villager trading center: fully automated, with a breeder, villager sorter, 6 potato and carrot farms, 8 wheat farms and a pumpkin/melon smasher farm. All storage is via shulker loaders and the boxes are pumped up to the trading center.
Hard Mode Survival Vanilla
18 years and older
To request to join and learn more about us:
Hey, thanks for that info about the desert border. I didn't know that!
I don't think I've died at all in hardcore this year, but I've died a dozen or times since I started playing in May of 2013—but there's a big difference between learning how to play Minecraft and being a veteran player!
I have a few games where I'm pretty well settled with full iron everything, ready to go branch mining. If I'd just keep away from the game when I shouldn't be playing, I'd be fine. Also, if I'd just make a run for the dragon, rather than stopping part way to build castles and explore for fun . . . Yeah. But, then it's not a game for me. If I'm branch mining and I come across a ravine, I explore it. Is that a good idea in iron armor? No, but it's fun.
Wow. That's quite an amazing testificate city!
Why are the fields so big, though? I mean, wouldn't you rather have more small fields with more farmers? I don't know much about villager trading. I have a single breeder, but I haven't paid much attention to it since I was just looking for one with Mending.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
MC Day: 11796. Have recently completed my Flower Farm in a Flower Forest biome, not far from my first main base. Its based on the one I built there in an adjacent swamp biome to harvest blue orchids, as I mentioned in my last post in this thread. This farm is a bit bigger, and uses a hopper timer to cycle the growth/collection. Everything worked out fine, started getting loads of flowers but couldn’t understand why I got some much more than others. Of course, it was after I built the farm I discovered that Flower Forest biomes have “grains”; in other words, the flowers are grouped and the block that generates a particular flower at chunk generation will subsequently only generate that particular flower with bone meal. So I should have determined the best flower cross section for my needs in the biome and built it there. Having chosen at random, its not too bad, but I get far less Allium than I was hoping, and much more Pink/White tulips that I want. I discovered only one block in the farm will generate dandelions, so they are ultra rare drops in the farm, lol. Ahh, well you live and learn!
As its an AFK area, I’m also building a squid farm next door (the pit I’ve dug is visible on the right in the pic below), which will be the first farm I’ve ever built using a minecart chest to collect drops.
Other pics:
Redstone
Sorting
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
The potato and carrot farms are Nathan Ryan's improvements to Unarybits villager farms. Basically, villagers can 'see' crops within a certain distance and these farms provide the maximum efficiency for how far they can sense the crops. Unarybit tested it quite a bit and found that multiple farmers actually decreased the efficiency because they would interfere with each other- causing them to focus on each other, or get in the way going back to the hungry villager spot to throw food.
Hard Mode Survival Vanilla
18 years and older
To request to join and learn more about us:
While I am still enjoying my last hardcore world (see above), I started another hardcore world inspired by this thread. The only options were "hardcore" and "single biome (desert)."
I hadn't given desert single biome a try since before 1.9 made dead bushes drop sticks. While I'm still waiting for planks made from sticks, it was a step in the right direction. Though one can get a creeper to blow up stone to make cobble, one can't turn cobble into a pick without a crafting table.
There are villages, but I don't like relying on villages in my challenge worlds.
Of course there are abandoned mineshafts for wood, but that relies too heavily on the RNG for me. Spawn too far from one and starvation is immanent. Digging without tools is no fun at all, either. I just don't like hunting for abandoned mineshafts in desert worlds (though I'm fine with it for mesa worlds!).
I chose the lesser of my two dislikes and made a desert world without changing any options. I knew there would be a whole lot of temples and villages, and with villages came all sorts of food. While that doesn't make for much of a challenge world (like my two favorites, Frozen River and Mesa), I figured it would be fun. That's what the game's all about.
I spawned in a river and went toward the nearest village, which was on the horizon of my 32-chunk render distance.
Of the very first two villagers I saw, one was a librarian.
Yes, I thought to myself, "Wouldn't it be really, really funny this time, considering what happened last time, if the first testificate and librarian I meet was again selling Mending for a cheap price? Oh, wow wouldn't that be really rich!"
Not only was he selling it for cheap, it's the cheapest price possible: 14 emeralds. I gnashed my teeth. I wasn't even going to get the chance to put this guy in glass, I doubted.
I left the village and eventually traveled west. Where I found something completely unexpected . . .
. . . A tree! I didn't think trees would grow in the desert! Indeed, they don't, but they do in the river biomes, and along one's bank is where I found it.
It was at that moment, I decided to take the world seriously, even though I already had one going strong. Of course, with this being hardcore, a backup won't hurt!
I journeyed farther to the west, spotting a skeleton spawner along my trek.
I continued for about 3,000 blocks before I spotted another tree. Walking closer revealed a green oasis.
About 3,000 blocks from spawn, I finally found "home."
I'll keep everyone posted on this world. I didn't play much, but I've managed all iron tools, partial iron armor and a bow so far. Time to branch mine.
Thanks for reading!
EDIT: End of first day pics (MC day 14):
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
Minecraft day 48 in my vanilla, hardcore, single biome desert world.
After looting temples and smithies on my way to the oasis, I began branch mining. When I had exactly enough diamonds to forge a full suit of armor, a pick, and an enchantment table, I did so. At the same time, I had exactly 30 levels, so it was also time to construct bookshelves with
stolenborrowed books from village libraries and start enchanting.On the table, none of the armor pieces had Protection (or Unbreaking) as options, so I enchanted the pick with Fortune III. I forgot to name it Hailstorm, but plan to do so later. I then imbued Hailstorm with one of the four Mending books I purchased near my spawn, about 3 km from the oasis.
The whole process expended five levels, so after some deliberation, I decided not to add Mending to any of the diamond armor.
I'm out of diamonds and don't have a diamond sword yet, but I rarely enter combat, so it's not a pressing concern.
Though I would really, really like fire resistance potions, I've not yet entered the Nether. In fact, I've not done anything since forging my first diamond pick.
I haven't gotten around to making an infinite village breeder yet. Other than Mending, all the villages around are junk. Farmers are particularly rare and I make my emeralds primarily from potatoes and carrots, though paper is also a big seller.
As shown in my last post, I have a skeleton spawner. So, I may relocate there to repair my Mending items and fuel enchanting, not to mention collect arrows for combat. It's only about 1 km away . . .
. . . However, the oasis feels like home, so for now, I remain.
Thanks for reading!
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
I'm starting a new world and building my temple on top of the mountain.
Minecraft day 100 in my vanilla, hardcore, single biome desert world I'm now calling "The Oasis."
However, I'm not currently at the oasis. I'm about 1.2 km away at a location where I have constructed a villager breeder. It's right beside the future site of my skeleton spawner XP farm. While I decided not to AFK fish farm before slaying the dragon, I didn't mind waking up this morning and leaving my computer running all day as I was at work. It wasn't to "get ahead." I already have an over abundance of villagers in my world, of course—not to mention Mending for 14 emeralds. I just wanted to make certain the villagers will breed. They did!
As I have cheap (<E20) access to Infinity (both in the breeder and in the world), the skeleton farm's arrows will be unneeded surplus. Too bad fletchers don't buy them. Neither do I need bone meal as Fortune III on my pick provides an overflow of potatoes and carrots. I will use it primarily to repair Mending equipment and fuel enchantments. I like skeleton spawner XP farms. I don't think they're too slow. I just AFK and surf the Internet as they fill up. Gives me a break. They're relaxing, in my opinion.
I
kidnappedrelocated the testificates from the nearby village by simply pushing them into carts on rails. Though I found an abandoned mineshaft back at the oasis, traveling all the way there, then finding it, then fighting for its tracks when I have ample amounts of iron (more than a stack of blocks) made little sense, so I crafted them from what I had on hand. After hacking down all the village's doors, I left the two butchers behind to their doom. There are no pigs, cows or chickens in this world, so butchers are a waste of space and resources. I watched the zombies set to work as the sun sat behind the village.The population in the bubble city is thriving. Every so often, I take an axe to the green coats and white aprons, but it doesn't seem to faze the living. It's suppose to keep them from breeding for some short amount of time, but from what I can tell, it doesn't. At least, not noticeably. It's not like I'm keeping them in the bubble against their will. I tell them all the time, any time someone wants to leave, they're free to go.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
Started a new world.. pretty excited with this ...clearing this area with a small base camp..will regularly update...
Haha, I ran into an area with a whole herd of wild horses. I have tamed a couple, but now, I can't seem to find a saddle. The branch of the abandoned mine I found first, was just a little stub of the mine. I need to explore all of the main mine, but first, I need to find a way into it. LOTS of lava lakes and water lakes dot the area, underground.
I have made the "How did we get here?" advancement. Hurray!!