The Meaning of Life, the Universe, and Everything.
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I have generated and played rather a lot of worlds for a newb, so this time I am sorta trying to break that mold. I have begun a circumnavigation - esp. after reading through the thread on lack of variety in biomes. I get bored, too, with finding a lot of desert, forest and plain in some world, particularly if my mining in those biomes always seems to come up with just a ton of redstone (which I tend not to use), iron and coal.
I'm in the middle of some Taiga at the moment, building a not-very-exciting small house, but I have the supplies to make a Nether Portal somewhere or other.
After the 1.12 update I started a new world. So far I'm loving the powdered concrete and concrete blocks. By using them together you can give buildings a worn/weathered affect. I've been recreating buildings from fallout 3.
The last image host I used was hacked and all of everyone's images were deleted, I understand. So, most of my images from earlier pages of this thread are unfortunately gone. Hopefully imgbb.com sticks around for a couple decades at least.
I've been away from Minecraft for a long time—from Nov. 10, 2016 to July 12, 2017, so eight full months. While my vanilla, hard-mode, large-biome single player survival world was began July 2, 2014 in version 1.7.10, it's more like a two-year-old world rather than three since this isn't my first long hiatus. It's my third, actually.
I went from version 1.10.2 to 1.12, skipping version 1.11 entirely.
However, two things in 1.11 caught my attention, the first of which was rocket boosting with the elytra! Wow, has this new feature really enhanced my enjoyment of the game immensely! Before, I used a Punch II bow to propel me around the world, and while I still use it frequently, it's no where near as fun, useful, or reliable as using fireworks.
The second thing was shulker boxes, and I've found those to be very interesting, imaginative and useful as well. I'm very glad they were added.
While I really like the concept of Woodland Mansions, the low sight radius of hostile mobs kills the all fun for me. One can stand right up close to any of the new monsters with an unenchanted bow and easily kill it. I tested the Mansions once shortly after 1.11 was released and cleared it quickly and easily with all iron, a shield, a bow, and a stack of arrows. I soon found I didn't even need need the armor or shield. That displays an obvious lack of balance and prevents me from even saying it is an appropriate beginning or mid-game challenge for which it was designed.
I digress.
Having returned to Midgard, my SSP world, I immediately constructed a stack of duration 3 rockets and blasted off to the last unexplored region of the outer kingdom. When I found a newly-generated village, I flew down and landed (i.e., used my teeth as landing gear since there is no button to fold the elytra). I then made the mistake of buying two Woodland maps at once. Since cartographer villagers create a map to the nearest unexplored woodland mansion, they both sold me a map to the same one. Oh well. Emeralds are of little to no value to me.
Castle Midgard is at X=-500, Z=0. I blazed through the sky to X=-8,327, Z=-1,648; 8,000 meters in no time—less than a Minecraft day. With more than a double chest of gunpowder to fuel my jet engine, I laid on the afterburner and cranked Highway to the Danger Zone. Not really, but it did play in my mind at one point as I buzzed a mountain range. ;-)
Pictures are 1920x1080. Render distance is 32, the current maximum and half what I'd like. No one seems to use spoiler tags in here anymore, which suits me just fine.
About eight kilometers from home, officially my first Woodland Mansion
Since the new monsters' line of sight is so short, one can kill them all with impunity; it needs quadrupled!
Since zombies can see an appropriate distance (80 meters instead of 16), they remain the only threat, sadly
I don't even know if these guys have an attack—I was never once attacked in the Mansion by a new monster
I forgot to bring night vision potions. As such, I only had one. I probably could have used six (@ 8:00 each). The Mansions are simple to clear with iron equipment, a mundane bow, and little else. It wasn't any sort of challenge with max-enchant diamond gear and a full range of potions. I tore it down with axe and pick, killing or destroying anything in my path. I liberated three Totems of the Undying to hang on my wall or sit in chests, a diamond block, diamond breastplate and a couple diamond hoes, but what I really wanted was to find a master bedroom for its gray banner. Of course I can make one, but then it would have no sentimental worth, its only value.
On the return trip, I soared high above the kingdom's most western outpost, a horse capture and testing facility about 6.5 kilometers from Castle Midgard. It was built in 2014 some time, perhaps Oct. 11. This is near the large-biome plain where I found Frostwind, my pure white horse a with a speed of 12, jump of 4 blocks and nearly two rows of hearts. She is my best horse, but elytra made all horses utterly obsolete in my world, just as horses did to pigs.
The most western outpost in Midgard, constructed sometime in 2014 and located around X=-6,500
Before reaching Castle Midgard, I stopped to take a look at Longbridge, which I actually considered a "large project" in 2014. It looks simple and plain, now, but back then (I believe in the Stone or early Iron Age)—with a max render distance of only 12 or 16 chunks—it was a bridge into the mysterious unknown. One couldn't see the far side. I probably used all my cobble reserves constructing it, but it was a huge time saver. In the Diamond Age, I never went without my Depth Striders, but I mainly rode my black destrier, Kitt, everywhere. I wish Depth Strider extended to horses.
Longbridge, constructed Sept. 8, 2014, with the imposing Castle Midgard scraping the sky in the far-off distance to the east
It desperately needs revamped. It doesn't even have supports! I've intended to make it a covered bridge with a small fort in the center for a long time now. I'll keep the cobblestone foundation and build on top of it, probably using dark oak slabs. I'm considering a tutor style.
To the east of the castle, I went spelunking, exploring an as-of-yet unnamed triple chasm leading from the surface of the extreme hills biome (the Olympian Mountains) down to the lava layer.
There, I found a rare sight, twin emeralds! Since only one emerald can generate per chunk and only in an extreme hills biome, this is a pretty rare occurrence. However, I have actually seen three together. Unfortunately, that was in a hardcore world, and I didn't take a screen shot, and have since died.
Twin emeralds
Returning from the east, Yggdrasil the World Tree standing beside Castle Midgard
I have generated and played rather a lot of worlds for a newb, so this time I am sorta trying to break that mold. I have begun a circumnavigation - esp. after reading through the thread on lack of variety in biomes. I get bored, too, with finding a lot of desert, forest and plain in some world, particularly if my mining in those biomes always seems to come up with just a ton of redstone (which I tend not to use), iron and coal.
I'm in the middle of some Taiga at the moment, building a not-very-exciting small house, but I have the supplies to make a Nether Portal somewhere or other.
Good! Stick with it! The game begins after one slays the Ender Dragon and finds a pair of elytra. :-)
Note that the "reply" button in this forum doesn't work to improve anyone's understanding that it is, in fact, a reply. You replied to one of my comments with this, then to someone else's, but we have no real indication which post. The forum software here leaves a lot to be desired, but the reply button is particularly asinine. I suggest quoting. :-)
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My short story-like journals; quick-and-easy reads:
I added another texture to my little resource pack patch. It bugged me that the default purple shulker box did not look like the rest. All of the other colors have a darker lower shell texture while the default purple box did not. This really made it look odd when viewed with other colors. I know it's a small thing, but since it was an easy fix, I fixed it. Compare the purple shulker box on the top and bottom of the image below.
My favorite resource pack is Faithful 32, so that was the base for my fix, which also includes a better looking Pumpkin/Jack-O'Lantern texture, and a mod to the shield that holds it lower so it obstructs less of your view when not actively blocking.
I killed my first Wither! I had NOT intended to give it a fair fight - because I'm a wimp when it comes to mob battles, I'd planned to use the bedrock trick to trap and suffocate it. I must have picked a bad spot though, because it got loose and came at me. Luckily I had all my best gear on and some golden apples to hand - I puckered hard and managed to rush it and take it out with my Smite V sword.
On my current modded Survival World, I was going on a bit of an Adventure today to find a Village (Had no luck in finding one in the end), but I stumbled upon something kinda cool. I have never seen anything like this in any of my worlds, and wanted to share it.
I was in a Desert, and I found this Skeleton Spawner exactly like this... Just a hole in the ground. It was slightly covered over by sand when I first found it, but I could tell it was a Spawner on my mini map.
Just thought this was a pretty cool way to find a Mob Spawner, and it's certainly something that I have never seen while I have been playing Minecraft.
The Meaning of Life, the Universe, and Everything.
Location:
East Coast US
Join Date:
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Member Details
Quote from undefined »
/Note that the "reply" button in this forum doesn't work to improve anyone's understanding that it is, in fact, a reply. You replied to one of my comments with this, then to someone else's, but we have no real indication which post. The forum software here leaves a lot to be desired, but the reply button is particularly asinine. I suggest quoting. :-) /
I was afraid that had happened - as soon as I posted, and returned to the forum, I noticed that my replies didn't appear in any way associated with the posts I intended to reply to!! Gah!
So, from now on, I'll quote! Annotated - from now on I will use copy-and-paste, and quote messages!
Thanks for the tip and the inspirational world sharing! And so sorry to hear your images were hacked!!
New to the forums, first time poster. I've been playing a survival mode world for about5 months now. My goal is to create an entire multi-village Kingdom, with farms, mines, quarrys and lumber yards spread throughout, connected with roads. So far my "Kingdom" spans a 17 x 17 map area, included 4 populated villages, the largest of which (the capital) has 66 NPC style homes, a large Hall, a small keep, a General Store, and a large warehouse. Its spawning about 8 iron golems walking and enough villagers to lag me for a moment when I enter.
I have 3 mines,3 quarrys and 3 lumber farms spread out evenly through the land where they fit in the best. I have not made roads to connect any of these yet, but its on my todo list.
I have the entire Kingdom mapped and up on a large wall in the capital, showcasing the locations of all my builds. Each village also has its own private "village map" near the center, and they all have an ever growing farm area (crops and livestock).
Its been fun. A lot of work doing it solo, but we'll see how far I get. Planning to expand the kingdom soon, the 17 x 17 area is starting to feel a little small.
I created an early-game fish farm, and somehow broke a mending rod that I collected. All I know was that I was turned a little less than ninety degrees to the right, even though my mouse was unplugged.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
To the east of the castle, I went spelunking, exploring an as-of-yet unnamed triple chasm leading from the surface of the extreme hills biome (the Olympian Mountains) down to the lava layer.
There, I found a rare sight, twin emeralds! Since only one emerald can generate per chunk and only in an extreme hills biome, this is a pretty rare occurrence. However, I have actually seen three together. Unfortunately, that was in a hardcore world, and I didn't take a screen shot, and have since died.
The game actually generates 3-8 emerald ore per chunk, all as single blocks (3-8 attempts; unlike other ores the number of attempts at "veins" varies), making it more common than diamond (diamond would actually be a bit more common if it were higher up so none was lost in or below bedrock); in any case two or more ores adjacent to each other are pretty rare since each attempt only has a 1 in 7168 chance of choosing a random block between layers 4-31 (16x16x28). I recently found one myself although I did not know until I'd mined one so no screenshot; I do not recall seeing three before.
Also, I'd be hard-pressed to name any caves or ravines that I come across, given that I explored 182 ravines in my most recent world (I kept track of everything I found, a total of 570 features and structures, most of them underground) and well over a thousand in my first world, and I almost never see them again after I explore them, although one ravine that I found was noteworthy enough to always remember - it was part of a complex of 7 intersecting ravines, the most that I've ever found (helped by the fact that it was vastly larger than any normal ravine in vanilla, otherwise I've found 5 before, including twice in vanilla, and the seed "Digital" in 1.6.4 has 8 near spawn).
Also, I recently came across something interesting myself - there were several creepers and skeletons in a ravine and the skeletons started shooting at me, then themselves, and when I got down to the bottom a few minutes later I found this:
Three music discs all at the same time; luckily none of the creepers blew up (there was only one skeleton left).
I finished with merging Aura Nodes and got one that I thought would have a good amount of Aqua, Ignis and Perditio Vis in it for the Advanced Alchemical Furnace once it was energized. I found that using the Watch of Flowing Time from ProjectE on a Dark Matter Pedestal (which is quite expensive EMC-wise, around 4.6 million) sped up the process of Node merging considerably as it gives 18 bonus ticks to nearby blocks when activated. Then I used two Transvector Dislocators and the Transvector Binder to move the Node to its final position in one of my north central rooms in my base. In this room I set up the Furnace, an Item Dropper from Open Blocks above it with a Timer on it set for 0.8 seconds. I found that this was the fastest time I could use where the furnace could still keep up. I also added two Essentia Reservoirs to the setup along with 4 more Essentia Crystallizers.
The large structure in the image is the Advanced Alchemical Furnace. It uses centi-vis from the Energized Aura Node on the left to run. Ignis is used all of the time to maintain the heat, while Aqua and Perditio are only used when smelting. Aqua keeps the slurry stabilized, while Perditio breaks down items into Essentia quickly. The two blocks at top center are the Essentia Reservoirs. Each can hold 256 Vis of multiple types. Valves control access to the Crystallizers, from the furnace and to a tube where I can refill Warded Jars. This goes on the Purpur block. There are also a couple of Restricted Essentia Tubes in the system right before the Crystallizers; I found I did not need these and they have since been replaced with normal tubes.
In addition to building this system, which now makes 4 rooms in my base having Thaumcraft or its addon mods, I also completed the last of the armor sets in my armor room. This was the Elemental Ichorium armor from Thaumic Tinkerer, which consists of the Cowl of the Abyssal Depths (water), Robes of the Stratosphere (air), Leggings of the Burning Mantle (fire), and the Boots of the Horizontal Shield (earth). The armor can be enchanted, and has infinite durability. In addition, each piece grants abilities or buffs.
The Cowl gives the abilities of Goggles of Revealing, unlimited water breathing, Aqua Affinity I, and allows the player to ignore the hunger bar when it comes to health regeneration (you will regenerate health regardless of the level of the hunger bar). The Robes allow unlimited Creative Mode flight, deflect simple projectiles like arrows in the same way the Distortion Focus can, and negate all falling damage. The Leggings give fire resistance, can eimit light like Hyperenergetic Nitor, but brighter, and lava acts like healing potions when their ability is activated. The Boots give more jump height and uphill step assist like that of the Boots of the Traveler, and turn dirt walked on into grass. They also give Haste II.
I already have the Leggings and Boots from the set which I wear; i made a second set to put on an armor stand. I don't wear the Robes or Cowl as I am continuing to use the Quantum Goggles of Revealing and the GraviSuit Chestplate. The Goggles give the night vision ability of the Quantum Helmet and also its curing of poison and wither effects while the Cowl does not. The Chestplate I have found keeps the Goggles continuously fully charged, so they are staying on.
I also worked a bit on the Cursed Earth mob spawning/grinder system, and automated the killing of Endermen spawned in the End by that Powered Spawner. For the one in the End I used a spare Awakened Ichorium Sword in an Autonomous Activator; it has Sharpness V and Looting III on it. Items are collected by a Vacuum Chest from EnderIO and Extra Utilities Transfer Node and pipes to go into an Ender Chest. Xp orbs are collected by a Brain in a Jar from Thaumcraft.
I was using another Awakened Ichorium Sword in the Autonomous Activator with the Cursed Earth, but found that Enderminys were teleporting behind it where they could not be hit. I would either have to temporarily siwtch to Peaceful to despawn them, or go out of range to do so. So I put the Ender from EnderIO in it and Empowered it. This cost 80 levels, a Vibrant Crystal, and all 3 Capacitor types (Basic, Double Layer and Octadic). The Vibrant Crystal is what empowers it and also gives it the ability to prevent Endermen from teleporting, while the capacitors add RF storage to it and increase the conversion from damage to RF usage. At its current level, Empowered IV, it has 500,000 RF storage, and converts 95% of the durability damage it takes into RF usage.
I created an early-game fish farm, and somehow broke a mending rod that I collected. All I know was that I was turned a little less than ninety degrees to the right, even though my mouse was unplugged.
Bumped by a passive mob? Any sheep, cows, whatever nearby?
I finally got rid of the boring gray roof on my guardian farm. For the longest time it was just a layer of stone slabs.
Well, I recently mapped out the area around my base and wanted to do something about that boring gray square, so I went to my sheep farm with various dyes and started harvesting wool for carpet. Then I flew over to the guardian farm, and...
I always find this stuff challenging because there is such a limited color pallet. Something that I had hoped the "World of Color" update would fix, but the "World of Color" update didn't actually give us any more colors, just more blocks in the same limited colors (it should have been called the "World of Blocks" update).
One of the things I have done in all of my worlds has been to build at least one rail line. In a couple of those worlds, it was only from my base to a mining site underground that I ran tracks. My original world I started back in Alpha 1.22_01 had the most rail lines in it, around 17 or so. I have built 5 lines in my current 1.7.10 world, one underground from my base to the branch mine in the west, and four more in the Bedrock Dimension, running outward to the edges of where I have mined from the center of that dimension.
I have yet to build a surface rail line in 1.7.10, and decided it was time to do so. I started out by making a lot of Steel from Railcraft, using the Blast Furnaces to process an entire stack of iron ingots. I chose to go with Reinforced tracks rather than High Speed this time for variety, though it will be more expensive in terms of steel usage. Reinforced Rail takes 6 steel and 3 Pulverized Obsidian in the Rolling Machine, and makes 8 rails per crafting. Stone Railbed is also needed, and these are made from 4 Stone Ties, made using 3 Stone Slabs and 1 Rebar. The latter is made with 3 iron in the Rolling Machine and produces 4 Rebar per crafting. A single track crafting makes 32, vs. 16 for vanilla Minecraft. Railcraft has 5 different track options - Wooden, standard Minecraft, Reinforced, High Speed and Electric.
Whenever I run tracks above ground, I enclose them in glass, using torches every 8 blocks, and redstone torches with booster tracks every 16. This time I am using the same Marble Tiles I used in the mob spawner rooms and in my 2nd Big Reactor room. I have built what will become a station with 4 tracks running in all 4 directions from it. This I located on a small hill just east of my base, and around 60 meters WNW of where the Eldritch Portal I opened not too long ago is. The initial line is going to run west at least 1000 meters so I can get the On A Rail achievement. The one to my branch mine is about 50 blocks short of this distance, and is mostly high speed.
I had to run the railbed to the south and then west around my Botania area. For lighting I am using Glowstone Nooks. When I did my high speed line in 1.6.4, I used Clear Glass from Tinker's Construct. Although this has EMC and I could easily have gotten all I needed from the Transmutation Tablet, I chose to build another Smeltery to make nothing but Clear Glass.
This is located just off the east wall of my 2nd Big Reactor room. I planned on using the AE2 system to both insert sand into the Smeltery, and pull out Clear Glass from the Casting Basins. I used Thermal Dynamics Hardened Fluiducts and Reinforced Servos with Molten Glass whitelisted. There are 3 separate connections to the Smeltery Drains; 2 on the sides and one at the back on the right. The Seared Bricks extend another 2 blocks into the ceiling, behind the Marble Tiles, giving the Smeltery a capacity of 81 blocks. It can hold a bit more than that of molten glass, around 105 or so. I have not tested that yet; I had originally used 7 levels giving a capacity of 63 blocks and 90 buckets of molten glass.
There are Import Busses under each of the Casting Basins, and an Export Bus with a Redstone Card under the Smeltery Controller. I have it set to activate once per pulse. Initially I tried using an ME Level Emitter, but this kept filling the Smeltery with sand, even after the internal tank was full. A button to some Red Alloy Wire is how I have it set up now.
Also, I am going to be manually filling the Seared Tank with lava from the nearby Portable Tank, which is Resonant level. I had tried piping it from the Portable Tank to the Seared Tank, but it ended up going into the main tank instead, and I had to drain it back into the Portable Tank again.
Edit: I tested the Seared Tank with the Fluid Tank from EnderIO. Although it only holds 16,000 mB, it can pull from and push to adjacent tanks. So I put it to the right of the Seared Tank to have it push lava to it, and put the Resonant Portable Tank on top, set to pull lava from it. Making Clear Glass uses a lot of lava over time; I tested how long it took from the moment sand went into it to the moment when it was empty, and it was 177 seconds. So I set the timer for 200 seconds. Now the only thing I need to do is keep my AE system stocked with sand, maybe even use the Level Emitter to stop the timer if sand falls below a certain amount. That should not happen any time soon as I have around 2400 of it. And I can always pulverize or macerate cobblestone to get more.
Sand can also be obtained by pulverizing, macerating or SAG Milling sandstone. You get the best return (4 sand per sandstone) with the Pulverizer, while you get only 3 with the SAG Mill and only 1 with a Macerator.
I also ran a tunnel from the New Big Reactor room to the minecart station. I had to use 3 Elevators to be able to get to the floor level of the station as the distance is greater than 20m, the default setting for Elevators.
I wore out a diamond hoe to get the advancement. Built a little redstone contraption I found on the Youtube machine. Had an observer block trigger a piston to reset a plowed dirt block, just spammed the right mouse button for a few minutes.
I have generated and played rather a lot of worlds for a newb, so this time I am sorta trying to break that mold. I have begun a circumnavigation - esp. after reading through the thread on lack of variety in biomes. I get bored, too, with finding a lot of desert, forest and plain in some world, particularly if my mining in those biomes always seems to come up with just a ton of redstone (which I tend not to use), iron and coal.
I'm in the middle of some Taiga at the moment, building a not-very-exciting small house, but I have the supplies to make a Nether Portal somewhere or other.
Very frustrating I bet. Sorry to hear this!
After the 1.12 update I started a new world. So far I'm loving the powdered concrete and concrete blocks. By using them together you can give buildings a worn/weathered affect. I've been recreating buildings from fallout 3.
The last image host I used was hacked and all of everyone's images were deleted, I understand. So, most of my images from earlier pages of this thread are unfortunately gone. Hopefully imgbb.com sticks around for a couple decades at least.
I've been away from Minecraft for a long time—from Nov. 10, 2016 to July 12, 2017, so eight full months. While my vanilla, hard-mode, large-biome single player survival world was began July 2, 2014 in version 1.7.10, it's more like a two-year-old world rather than three since this isn't my first long hiatus. It's my third, actually.
I went from version 1.10.2 to 1.12, skipping version 1.11 entirely.
However, two things in 1.11 caught my attention, the first of which was rocket boosting with the elytra! Wow, has this new feature really enhanced my enjoyment of the game immensely! Before, I used a Punch II bow to propel me around the world, and while I still use it frequently, it's no where near as fun, useful, or reliable as using fireworks.
The second thing was shulker boxes, and I've found those to be very interesting, imaginative and useful as well. I'm very glad they were added.
While I really like the concept of Woodland Mansions, the low sight radius of hostile mobs kills the all fun for me. One can stand right up close to any of the new monsters with an unenchanted bow and easily kill it. I tested the Mansions once shortly after 1.11 was released and cleared it quickly and easily with all iron, a shield, a bow, and a stack of arrows. I soon found I didn't even need need the armor or shield. That displays an obvious lack of balance and prevents me from even saying it is an appropriate beginning or mid-game challenge for which it was designed.
I digress.
Having returned to Midgard, my SSP world, I immediately constructed a stack of duration 3 rockets and blasted off to the last unexplored region of the outer kingdom. When I found a newly-generated village, I flew down and landed (i.e., used my teeth as landing gear since there is no button to fold the elytra). I then made the mistake of buying two Woodland maps at once. Since cartographer villagers create a map to the nearest unexplored woodland mansion, they both sold me a map to the same one. Oh well. Emeralds are of little to no value to me.
Castle Midgard is at X=-500, Z=0. I blazed through the sky to X=-8,327, Z=-1,648; 8,000 meters in no time—less than a Minecraft day. With more than a double chest of gunpowder to fuel my jet engine, I laid on the afterburner and cranked Highway to the Danger Zone. Not really, but it did play in my mind at one point as I buzzed a mountain range. ;-)
Pictures are 1920x1080. Render distance is 32, the current maximum and half what I'd like. No one seems to use spoiler tags in here anymore, which suits me just fine.
I forgot to bring night vision potions. As such, I only had one. I probably could have used six (@ 8:00 each). The Mansions are simple to clear with iron equipment, a mundane bow, and little else. It wasn't any sort of challenge with max-enchant diamond gear and a full range of potions. I tore it down with axe and pick, killing or destroying anything in my path. I liberated three Totems of the Undying to hang on my wall or sit in chests, a diamond block, diamond breastplate and a couple diamond hoes, but what I really wanted was to find a master bedroom for its gray banner. Of course I can make one, but then it would have no sentimental worth, its only value.
On the return trip, I soared high above the kingdom's most western outpost, a horse capture and testing facility about 6.5 kilometers from Castle Midgard. It was built in 2014 some time, perhaps Oct. 11. This is near the large-biome plain where I found Frostwind, my pure white horse a with a speed of 12, jump of 4 blocks and nearly two rows of hearts. She is my best horse, but elytra made all horses utterly obsolete in my world, just as horses did to pigs.
Before reaching Castle Midgard, I stopped to take a look at Longbridge, which I actually considered a "large project" in 2014. It looks simple and plain, now, but back then (I believe in the Stone or early Iron Age)—with a max render distance of only 12 or 16 chunks—it was a bridge into the mysterious unknown. One couldn't see the far side. I probably used all my cobble reserves constructing it, but it was a huge time saver. In the Diamond Age, I never went without my Depth Striders, but I mainly rode my black destrier, Kitt, everywhere. I wish Depth Strider extended to horses.
It desperately needs revamped. It doesn't even have supports! I've intended to make it a covered bridge with a small fort in the center for a long time now. I'll keep the cobblestone foundation and build on top of it, probably using dark oak slabs. I'm considering a tutor style.
To the east of the castle, I went spelunking, exploring an as-of-yet unnamed triple chasm leading from the surface of the extreme hills biome (the Olympian Mountains) down to the lava layer.
There, I found a rare sight, twin emeralds! Since only one emerald can generate per chunk and only in an extreme hills biome, this is a pretty rare occurrence. However, I have actually seen three together. Unfortunately, that was in a hardcore world, and I didn't take a screen shot, and have since died.
Thanks for reading!
Good! Stick with it! The game begins after one slays the Ender Dragon and finds a pair of elytra. :-)
Note that the "reply" button in this forum doesn't work to improve anyone's understanding that it is, in fact, a reply. You replied to one of my comments with this, then to someone else's, but we have no real indication which post. The forum software here leaves a lot to be desired, but the reply button is particularly asinine. I suggest quoting. :-)
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
I added another texture to my little resource pack patch. It bugged me that the default purple shulker box did not look like the rest. All of the other colors have a darker lower shell texture while the default purple box did not. This really made it look odd when viewed with other colors. I know it's a small thing, but since it was an easy fix, I fixed it. Compare the purple shulker box on the top and bottom of the image below.
My favorite resource pack is Faithful 32, so that was the base for my fix, which also includes a better looking Pumpkin/Jack-O'Lantern texture, and a mod to the shield that holds it lower so it obstructs less of your view when not actively blocking.
For Minecraft PC/Java version 1.11 - 1.12: Click here to download my patch.
For Minecraft PC/Java version 1.9 - 1.10: Click here to download my patch.
Add it to your resource pack list above Faithful 32x32.
I killed my first Wither! I had NOT intended to give it a fair fight - because I'm a wimp when it comes to mob battles, I'd planned to use the bedrock trick to trap and suffocate it. I must have picked a bad spot though, because it got loose and came at me. Luckily I had all my best gear on and some golden apples to hand - I puckered hard and managed to rush it and take it out with my Smite V sword.
On my current modded Survival World, I was going on a bit of an Adventure today to find a Village (Had no luck in finding one in the end), but I stumbled upon something kinda cool. I have never seen anything like this in any of my worlds, and wanted to share it.
I was in a Desert, and I found this Skeleton Spawner exactly like this... Just a hole in the ground. It was slightly covered over by sand when I first found it, but I could tell it was a Spawner on my mini map.
Just thought this was a pretty cool way to find a Mob Spawner, and it's certainly something that I have never seen while I have been playing Minecraft.
/Note that the "reply" button in this forum doesn't work to improve anyone's understanding that it is, in fact, a reply. You replied to one of my comments with this, then to someone else's, but we have no real indication which post. The forum software here leaves a lot to be desired, but the reply button is particularly asinine. I suggest quoting. :-) /
I was afraid that had happened - as soon as I posted, and returned to the forum, I noticed that my replies didn't appear in any way associated with the posts I intended to reply to!! Gah!
So, from now on, I'll quote! Annotated - from now on I will use copy-and-paste, and quote messages!
Thanks for the tip and the inspirational world sharing! And so sorry to hear your images were hacked!!
New to the forums, first time poster. I've been playing a survival mode world for about5 months now. My goal is to create an entire multi-village Kingdom, with farms, mines, quarrys and lumber yards spread throughout, connected with roads. So far my "Kingdom" spans a 17 x 17 map area, included 4 populated villages, the largest of which (the capital) has 66 NPC style homes, a large Hall, a small keep, a General Store, and a large warehouse. Its spawning about 8 iron golems walking and enough villagers to lag me for a moment when I enter.
I have 3 mines,3 quarrys and 3 lumber farms spread out evenly through the land where they fit in the best. I have not made roads to connect any of these yet, but its on my todo list.
I have the entire Kingdom mapped and up on a large wall in the capital, showcasing the locations of all my builds. Each village also has its own private "village map" near the center, and they all have an ever growing farm area (crops and livestock).
Its been fun. A lot of work doing it solo, but we'll see how far I get. Planning to expand the kingdom soon, the 17 x 17 area is starting to feel a little small.
I created an early-game fish farm, and somehow broke a mending rod that I collected. All I know was that I was turned a little less than ninety degrees to the right, even though my mouse was unplugged.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
The game actually generates 3-8 emerald ore per chunk, all as single blocks (3-8 attempts; unlike other ores the number of attempts at "veins" varies), making it more common than diamond (diamond would actually be a bit more common if it were higher up so none was lost in or below bedrock); in any case two or more ores adjacent to each other are pretty rare since each attempt only has a 1 in 7168 chance of choosing a random block between layers 4-31 (16x16x28). I recently found one myself although I did not know until I'd mined one so no screenshot; I do not recall seeing three before.
Also, I'd be hard-pressed to name any caves or ravines that I come across, given that I explored 182 ravines in my most recent world (I kept track of everything I found, a total of 570 features and structures, most of them underground) and well over a thousand in my first world, and I almost never see them again after I explore them, although one ravine that I found was noteworthy enough to always remember - it was part of a complex of 7 intersecting ravines, the most that I've ever found (helped by the fact that it was vastly larger than any normal ravine in vanilla, otherwise I've found 5 before, including twice in vanilla, and the seed "Digital" in 1.6.4 has 8 near spawn).
Also, I recently came across something interesting myself - there were several creepers and skeletons in a ravine and the skeletons started shooting at me, then themselves, and when I got down to the bottom a few minutes later I found this:
Three music discs all at the same time; luckily none of the creepers blew up (there was only one skeleton left).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I finished with merging Aura Nodes and got one that I thought would have a good amount of Aqua, Ignis and Perditio Vis in it for the Advanced Alchemical Furnace once it was energized. I found that using the Watch of Flowing Time from ProjectE on a Dark Matter Pedestal (which is quite expensive EMC-wise, around 4.6 million) sped up the process of Node merging considerably as it gives 18 bonus ticks to nearby blocks when activated. Then I used two Transvector Dislocators and the Transvector Binder to move the Node to its final position in one of my north central rooms in my base. In this room I set up the Furnace, an Item Dropper from Open Blocks above it with a Timer on it set for 0.8 seconds. I found that this was the fastest time I could use where the furnace could still keep up. I also added two Essentia Reservoirs to the setup along with 4 more Essentia Crystallizers.
The large structure in the image is the Advanced Alchemical Furnace. It uses centi-vis from the Energized Aura Node on the left to run. Ignis is used all of the time to maintain the heat, while Aqua and Perditio are only used when smelting. Aqua keeps the slurry stabilized, while Perditio breaks down items into Essentia quickly. The two blocks at top center are the Essentia Reservoirs. Each can hold 256 Vis of multiple types. Valves control access to the Crystallizers, from the furnace and to a tube where I can refill Warded Jars. This goes on the Purpur block. There are also a couple of Restricted Essentia Tubes in the system right before the Crystallizers; I found I did not need these and they have since been replaced with normal tubes.
In addition to building this system, which now makes 4 rooms in my base having Thaumcraft or its addon mods, I also completed the last of the armor sets in my armor room. This was the Elemental Ichorium armor from Thaumic Tinkerer, which consists of the Cowl of the Abyssal Depths (water), Robes of the Stratosphere (air), Leggings of the Burning Mantle (fire), and the Boots of the Horizontal Shield (earth). The armor can be enchanted, and has infinite durability. In addition, each piece grants abilities or buffs.
The Cowl gives the abilities of Goggles of Revealing, unlimited water breathing, Aqua Affinity I, and allows the player to ignore the hunger bar when it comes to health regeneration (you will regenerate health regardless of the level of the hunger bar). The Robes allow unlimited Creative Mode flight, deflect simple projectiles like arrows in the same way the Distortion Focus can, and negate all falling damage. The Leggings give fire resistance, can eimit light like Hyperenergetic Nitor, but brighter, and lava acts like healing potions when their ability is activated. The Boots give more jump height and uphill step assist like that of the Boots of the Traveler, and turn dirt walked on into grass. They also give Haste II.
I already have the Leggings and Boots from the set which I wear; i made a second set to put on an armor stand. I don't wear the Robes or Cowl as I am continuing to use the Quantum Goggles of Revealing and the GraviSuit Chestplate. The Goggles give the night vision ability of the Quantum Helmet and also its curing of poison and wither effects while the Cowl does not. The Chestplate I have found keeps the Goggles continuously fully charged, so they are staying on.
I also worked a bit on the Cursed Earth mob spawning/grinder system, and automated the killing of Endermen spawned in the End by that Powered Spawner. For the one in the End I used a spare Awakened Ichorium Sword in an Autonomous Activator; it has Sharpness V and Looting III on it. Items are collected by a Vacuum Chest from EnderIO and Extra Utilities Transfer Node and pipes to go into an Ender Chest. Xp orbs are collected by a Brain in a Jar from Thaumcraft.
I was using another Awakened Ichorium Sword in the Autonomous Activator with the Cursed Earth, but found that Enderminys were teleporting behind it where they could not be hit. I would either have to temporarily siwtch to Peaceful to despawn them, or go out of range to do so. So I put the Ender from EnderIO in it and Empowered it. This cost 80 levels, a Vibrant Crystal, and all 3 Capacitor types (Basic, Double Layer and Octadic). The Vibrant Crystal is what empowers it and also gives it the ability to prevent Endermen from teleporting, while the capacitors add RF storage to it and increase the conversion from damage to RF usage. At its current level, Empowered IV, it has 500,000 RF storage, and converts 95% of the durability damage it takes into RF usage.
Bumped by a passive mob? Any sheep, cows, whatever nearby?
I finally got rid of the boring gray roof on my guardian farm. For the longest time it was just a layer of stone slabs.
Well, I recently mapped out the area around my base and wanted to do something about that boring gray square, so I went to my sheep farm with various dyes and started harvesting wool for carpet. Then I flew over to the guardian farm, and...
I always find this stuff challenging because there is such a limited color pallet. Something that I had hoped the "World of Color" update would fix, but the "World of Color" update didn't actually give us any more colors, just more blocks in the same limited colors (it should have been called the "World of Blocks" update).
Anyway, I'm pretty happy with how it turned out.
Can bumping into a mob even cause the player to look in a different direction?
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I found a diamond armored zombie, I haven't posted about diamond mobs in a while due to them being so common for me:
Hmm... good point. I know they can move you, but I don't know if they can turn you (probably not)
One of the things I have done in all of my worlds has been to build at least one rail line. In a couple of those worlds, it was only from my base to a mining site underground that I ran tracks. My original world I started back in Alpha 1.22_01 had the most rail lines in it, around 17 or so. I have built 5 lines in my current 1.7.10 world, one underground from my base to the branch mine in the west, and four more in the Bedrock Dimension, running outward to the edges of where I have mined from the center of that dimension.
I have yet to build a surface rail line in 1.7.10, and decided it was time to do so. I started out by making a lot of Steel from Railcraft, using the Blast Furnaces to process an entire stack of iron ingots. I chose to go with Reinforced tracks rather than High Speed this time for variety, though it will be more expensive in terms of steel usage. Reinforced Rail takes 6 steel and 3 Pulverized Obsidian in the Rolling Machine, and makes 8 rails per crafting. Stone Railbed is also needed, and these are made from 4 Stone Ties, made using 3 Stone Slabs and 1 Rebar. The latter is made with 3 iron in the Rolling Machine and produces 4 Rebar per crafting. A single track crafting makes 32, vs. 16 for vanilla Minecraft. Railcraft has 5 different track options - Wooden, standard Minecraft, Reinforced, High Speed and Electric.
Whenever I run tracks above ground, I enclose them in glass, using torches every 8 blocks, and redstone torches with booster tracks every 16. This time I am using the same Marble Tiles I used in the mob spawner rooms and in my 2nd Big Reactor room. I have built what will become a station with 4 tracks running in all 4 directions from it. This I located on a small hill just east of my base, and around 60 meters WNW of where the Eldritch Portal I opened not too long ago is. The initial line is going to run west at least 1000 meters so I can get the On A Rail achievement. The one to my branch mine is about 50 blocks short of this distance, and is mostly high speed.
I had to run the railbed to the south and then west around my Botania area. For lighting I am using Glowstone Nooks. When I did my high speed line in 1.6.4, I used Clear Glass from Tinker's Construct. Although this has EMC and I could easily have gotten all I needed from the Transmutation Tablet, I chose to build another Smeltery to make nothing but Clear Glass.
This is located just off the east wall of my 2nd Big Reactor room. I planned on using the AE2 system to both insert sand into the Smeltery, and pull out Clear Glass from the Casting Basins. I used Thermal Dynamics Hardened Fluiducts and Reinforced Servos with Molten Glass whitelisted. There are 3 separate connections to the Smeltery Drains; 2 on the sides and one at the back on the right. The Seared Bricks extend another 2 blocks into the ceiling, behind the Marble Tiles, giving the Smeltery a capacity of 81 blocks. It can hold a bit more than that of molten glass, around 105 or so. I have not tested that yet; I had originally used 7 levels giving a capacity of 63 blocks and 90 buckets of molten glass.
There are Import Busses under each of the Casting Basins, and an Export Bus with a Redstone Card under the Smeltery Controller. I have it set to activate once per pulse. Initially I tried using an ME Level Emitter, but this kept filling the Smeltery with sand, even after the internal tank was full. A button to some Red Alloy Wire is how I have it set up now.
Also, I am going to be manually filling the Seared Tank with lava from the nearby Portable Tank, which is Resonant level. I had tried piping it from the Portable Tank to the Seared Tank, but it ended up going into the main tank instead, and I had to drain it back into the Portable Tank again.
Edit: I tested the Seared Tank with the Fluid Tank from EnderIO. Although it only holds 16,000 mB, it can pull from and push to adjacent tanks. So I put it to the right of the Seared Tank to have it push lava to it, and put the Resonant Portable Tank on top, set to pull lava from it. Making Clear Glass uses a lot of lava over time; I tested how long it took from the moment sand went into it to the moment when it was empty, and it was 177 seconds. So I set the timer for 200 seconds. Now the only thing I need to do is keep my AE system stocked with sand, maybe even use the Level Emitter to stop the timer if sand falls below a certain amount. That should not happen any time soon as I have around 2400 of it. And I can always pulverize or macerate cobblestone to get more.
Sand can also be obtained by pulverizing, macerating or SAG Milling sandstone. You get the best return (4 sand per sandstone) with the Pulverizer, while you get only 3 with the SAG Mill and only 1 with a Macerator.
I also ran a tunnel from the New Big Reactor room to the minecart station. I had to use 3 Elevators to be able to get to the floor level of the station as the distance is greater than 20m, the default setting for Elevators.
I wore out a diamond hoe to get the advancement. Built a little redstone contraption I found on the Youtube machine. Had an observer block trigger a piston to reset a plowed dirt block, just spammed the right mouse button for a few minutes.
I've been building floating islands and airships with towns on them. In survival.
My statistics say that I am up to 130k stone so far.