Recently, I have been working on some Team Rocket pixel art on a good server I play on. It's a factions server that takes place on a large map of earth. We need some more people to populate it, so it would be great if anyone joined.
When being a powerful immortal overlord of a small kingdom, population 1, becomes a bore, I start a new hardcore world. So, today I took a break from Midgard, my hard-mode vanilla SSP world, began July 2, 2014, and started a new large-biome hardcore world. I have a number of hardcore worlds scattered about, but I usually get somewhere around the point where I would battle the Ender Dragon before I either stop playing and forget about it, or I die playing as if it were a softcore world. I always tell myself, "Don't explore. Don't build. Just go straight for the dragon." I never take my advice. I told myself the same thing this time, and a few Minecraft days in, I'm skipping around a mountainous flower forest cliff diving into lagoons far below. Ah, well . . .
Images are 1920x1080 and if a shader is used, it is KUDA-Shaders v6.4.56. Render distance is 32, the current maximum. Captions are below the images.
After creating a new large-biome hardcore world, I crawl out of the water from where I spawned and climb the riverbank to look around. First thing I see is a village. I haven't yet seen the mountainous flower forest in the teaser image yet.
I approach the village, but it's eerily devoid of testificate honk-latin, a grim foreshadowing.
I walk to the center of town and spot a piece of zombie meat on the ground. The doors are all broken down and there are no torches anywhere, including the lamp posts. Could the whole village have turned? The world has only existed a few minutes real-time—this would have happened . . . Before my arrival during generation? Isn't that impossible? Those are the questions churning in my mind. Then, I hear raspy, heavy breathing coming from the church . . .
The priest is turned. He's the only one left. I wonder what horrors he saw. I walk to the front of the church, but it's poorly formed with no stairs. The open threshold is too high for me to reach. With foolish thoughts of curing the village's last "survivor," I want to stop the zombie from blundering into the scorching sun, but I have no tools or dirt or cobble. I watch as the priest staggers into the light and catches fire. Ashes to ashes.
Disheartened, I continue to search the village but to no avail. I check the blacksmith's chest and find an iron breastplate and boots before leaving this cursed village.
Despite being a large-biome world, I spawn in a tri-biome area: plains, (flower) forest and swamp. To the west, I notice yet another village in the swamp just on the edge of the 32-chunk horizon, so I start in that direction.
I pause to behold the flower forest and turn on the shader. I've done almost nothing constructive the entire Minecraft day. I don't have a bed, shield, or sword. Oh well. I started the world for some excitement, so here we go. Death on the first night?
I go to work with my stone axe, but the tall grass and hollows conceal too many attackers. I head for the riverbank near the zombie village while dodging arrows.
The coast is definitely not clear. I turn away and head back to the ghost town.
I've taken more damage than I wanted to allow. Since 1.9, axes work well as weapons, but the shroud of darkness and having little to no food makes the fight harder than I would like. I must find shelter quickly.
I duck inside one of the small huts at the edge of town and place a furnace in the doorway. The warm light of cooking pork chops and mutton gives me some hope for survival. I slaughtered three sheep on the way, but monsters surround me so a bed does me no good.
The night passes and daybreak burns away the skeletons and zombies. Wary of creepers, I walk outside and kill a couple spiders hoping for string, but no such luck.
Eventually, after a great deal of dawdling, I make my way to the village at the swamp's edge. Hopefully, this one won't be infected with the zombie plague like the last one.
Fortunately, it isn't. I find a saddle in the blacksmith's chest, then in the next moment, see my first horse, and it's standing beside the blacksmith in the middle of town! I guess he wanted to tame the horse. Well, standing there looking at it wasn't going to get the job done, so I break the horse with his saddle right in front of him. He either didn't mind, or didn't want a tomahawk buried in his face.
I take the pinto for a ride, but upon my return, I notice another horse in the village. This one is either very pious or suicidal.
Not one, but two! Wait, how am I going to get them down?
Since there's water below, I went ahead and helped him jump. That's a different paint horse than the other.
Left with few options, I went ahead and tamed the leopard-spotted app atop the church. Due to the glitch that first began in 1.9 snapshots and remains now in 1.10.2, horses stand still during the breaking process, which is asinine.
Regardless, this appears to be the fastest horse I have ever ridden—I really think he's at least 13 m/s—and he has a hellova jump strength as well, at least 4 blocks. If only this were Midgard! I don't have the resources to construct a speedometer, but I will soon, if I survive . . .
Speaking of surviving, I almost fell to my death. I wasn't digging straight down, but I walked forward accidentally while digging a spiral staircase. Ouch. Now I'm below half health at the bottom of a dark, unexplored ravine with almost no food, no shield (idiot!), and no sword. And no way to escape back to the surface.
Did I say "almost" fell to my death?
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My short story-like journals; quick-and-easy reads:
I had some issues with the sorting system. One was that it was not pulling out any items from mob drops which had durability (metadata). Another was that it was putting some items in chests where they should not be going. I resolved the issue with the metadata by adding an item filter to the transfer node pulling items out of the Ender Chest and also added a second transfer node with an item filter on it going into a diamond chest. Both item filters I made fuzzy, which means they ignore metadata. One whitelists items with metadata, the most common being bows, golden swords and stone swords, the other blacklists those same items. The second filter is also fuzzy and inverted as well. This prevents either one from pulling out the sword being used to kill the mobs by the Peaceful Tables.
I resolved the second issue by adding several more barrels for string, gunpowder, leather, oak saplings, slimeballs, arrows, bones, gold nuggets and gold coins. The last of these are from Thaumcraft and the system was putting the nuggets in the same chest with the gold coins, thinking they were the same thing. This is likely because Thaumcraft also has gold nuggets. Moving most of the mob drops to barrels freed up some space in that chest, which was close to getting full. The gold coins are dropped by Pech Foragers - I have a Peaceful Table in a Magical Forest biome (they only spawn there) killing them. Pech also drop Mana Beans. In addition I upgraded the Ender Pearl barrel to hold 2048 items. I am getting 72 of these per Ender Lily harvest, and it was only a matter of time before I ran out of room. The metal, gems and dusts chest was also getting close to being full, so I compacted down into blocks whatever I could, except for Glowstone, Nether Quartz, Certus Quartz and Sulfur. Certus Quartz is from the AE2 mod; there is also a charged variant. I am getting close to needing to set up such a system; I have enough resources by now that I could do so. Sulfur is from Thermal Expansion, and is a component of Pyrotheum Dust, needed to make Enderium ingots for the top tier machines (Resonant) in the mod. It is a byproduct of pulverizing Blaze Rods.
I added the Smeltery to the sorting system as well, so it will pull out anything poured into casts from it, except for one casting table, which I left unconnected to the system so I could use it for making tool parts. I also added Filing Cabinets for Impregnated Frames from Forestry and all six types of Thaumcraft shards.
The Meaning of Life, the Universe, and Everything.
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I've only been playing about a month, so I'm still at a relatively basic level. I'm on my second map - the first I played on Peaceful to get the hang of things, but my newer map has been Survival from the start.
I've been working on constructing underground train systems to link my main locations - my main base, a jungle base (in a jungle temple), my desert base, and an emerald mine. I've been lucky with this map that I have my favourite biomes not too far apart - I spawned in Taiga, with a jungle right next to it.
Then I need to find the best villages to link into the system, and the nearest ice plains (I've been using 'amidst' because before that I spent hours searching for biomes with no luck).
Next will be clearing the area around the temple and making the area more secure. And clearing the abandoned mine that I passed through while making my tunnel to the emerald mine - my tunnel-making method is to quickly build up walls before monsters can reach me, and place doors so I can come back later when I'm feeling braver and have better equipment.
I've only been playing about a month, so I'm still at a relatively basic level.
Welcome! Good to hear we have a new survival player!
Let me give you a humble little piece of advice: always include pictures when posting survival entries to this thread. Always. Even if you don't think you have anything good to shoot, do so regardless.
One can take screen shots by pressing F2. Screenshots are stored in your Minecrarft directory (e.g., "C:\Users\Sharpe\AppData\Roaming\.minecraft\screenshots"). Note that AppData is a hidden folder.
It's unlikely that very many people read blocks of text about gameplay in this thread. Everything you're talking about is almost purely visual. While you're sharing your experiences, you're mainly talking about your creations, and for us to appreciate any of that whatsoever, we must see pictures.
Post a few pictures of your main base and your subway! I'd be happy to see both!
Good luck with your new survival world!
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My short story-like journals; quick-and-easy reads:
I found that the jungle age i created does have a day/night cycle, but has a double length day and normal night. I've been using the night periods to fly around the jungle trees looking for Tropical beehives. Any bright light source coming from such trees is going to be one of these hives, though sometimes Forest hives can also be found under jungle trees.
I have found 18 Princesses and 12 Drones. 7 of the Princesses are of Pristine Stock and 11 are of Ignoble Stock. Bees of Ignoble Stock will die out after several generations while those of Pristine Stock will never die out. At least that is what was explained in a thread on this on Reddit. I also have 33 Silky Comb, which can be centrifuged for Silky Propolis, which then produces about 50% Silk Wisps when centrifuged again. 9 Silk Wisps in the Carpenter make 1 Woven Silk which can then be crafted into Woven Backpacks or the Apiarist's Suit. The suit gives complete immunity to all negative effects from bees, such as Tropical bees poison effect.
In addition I discovered that in Peaceful difficulty there is a recipe for a Nether Star added by Extra Utilities. It involves the same items used to summon the Wither, Wither Skeleton Skulls and Soul Sand, along with a diamond sword and a bow. The skulls and sand are placed in the crafting grid in the same pattern they are used to summon the Wither, with the diamond sword at the bottom left and the bow at the bottom right. Since I do not plan on staying in Peaceful for the entire time, I put the items back in their respective chests and burned the bow and sword in the Transmutation Tablet for their EMC.
Much of the remaining time spent lately has been camped out in front of the Transfer Node on the Ender Chest linked to the Peaceful Tables with its GUI open, pulling out any items that are not in the filters yet. I made a sword out of Shiny Metal from Thermal Expansion and put Sharpness III, Looting III, and UNbreaking III on it and replaced the Steel sword currently in the Ender Chest with it. It has 1700 durability, more than diamond. It cost me 48 levels to enchant it. I may at some point put a Tinker's Broadsword in there, but if I do that I will have to adjust the item filter that keeps the current sword from being pulled out by the Transfer Node. A basic, fuzzy inverted one with the sword as the item filtered will work. This will effectively blacklist the sword from the Node and ignore its durability.
Welcome! Good to hear we have a new survival player!
Let me give you a humble little piece of advice: always include pictures when posting survival entries to this thread. Always. Even if you don't think you have anything good to shoot, do so regardless.
One can take screen shots by pressing F2. Screenshots are stored in your Minecrarft directory (e.g., "C:\Users\Sharpe\AppData\Roaming\.minecraft\screenshots"). Note that AppData is a hidden folder.
It's unlikely that very many people read blocks of text about gameplay in this thread. Everything you're talking about is almost purely visual. While you're sharing your experiences, you're mainly talking about your creations, and for us to appreciate any of that whatsoever, we must see pictures.
Post a few pictures of your main base and your subway! I'd be happy to see both!
Good luck with your new survival world!
Thanks so much! I did consider adding screenshots but you gave me the push I needed to go and find out how to do it. I took a look at your Midgard thread, so amazing!! And one day I'll have your patience and explore a map without artificial aids...but not yet.
This is my jungle base (I did try to put the pictures as spoilers, but that was a bit beyond me just at the moment, sorry):
and this is my main base:
As you can see, I'm not going for aesthetics yet, just safety and the compulsive need to see out as much as possible.
My underground rail system is reached by shafts and ladders, as it all sits at level 13 (this is looking up one of the shafts from below):
I recently learned how to use signs, which is a huge help in not getting lost:
This is one of my entrances to the abandoned mine I had to travel through to make my tunnel:
I need to go back and clear that mine out, but I can hear spiders and I keep getting killed by spiders - quite fitting considering my username.
I've been having issues with the sorting system with the way it is handling saplings. It should be putting saplings that exactly match others of the same tree type in one chest, but instead is putting them in the nearest chest where there is already a sapling. So for example I was getting oak saplings going into my Thaumcraft chest because it also has Greatwood and Silverwood saplings in it. initially I tried using Filter Pipes and Item Filters on the 4 chests containing saplings so that the oak ones would all go into the barrel, but there were too many sapling types to do this, so I ended up putting the Sorting Pipes back in place and will just manually place any saplings I find into their chest or barrel.
Placing Peaceful Tables in the Thaumcraft biomes has proven useful for I am getting a lot of drops from that mod's mobs. Most of those drops are Zombie Brains (I may have to start putting these into a barrel), Gold Coins and Mana Beans, but occasionally I have gotten rarer items, such an Iron Capped Wooden Wand with the Pech's Curse Focus on it. This item had clogged up my Transfer Node until I put it into the Thaumcraft chest. I've also gotten Tainted Goo from putting one of the Peaceful Tables in a Tainted Land biome. I found that these have EMC, but haven't taught one to the Transmutation Table yet (I have the Thaumic Equivalence addon to ProjectE installed) as I was not sure if these dissolved and infected the player with Taint like they did in 1.6.4. Perhaps when I get a few more (I've gotten 5 so far) I will do that. So far that is the only Tainted resource I have picked up; they might be my main source of the Vitium (Taint) aspect for infusion crafting.
I've been working on the second set of Item Filters for the Transfer Node, so when I have been away from my base I have pulled the sword being used for mob killing out of the Ender Chest and put it on a Tool rack above it. So far these only have a handful of items in them; once I get all 9 slots filled they will get added to both Transfer Nodes. The second Node is independent of the first and the rest of the sorting system, and all of the items it pulls out go into a single diamond chest.
Recently I began digging out a mining area at Y=11 and down at Y=6 for getting diamonds and Dark iron. This ore from Factorization is the only one I haven't gotten yet, and after digging out a 3x3 tunnel in two directions with the Destruction Catalyst, I was about to give up as I could not find any at all. Then I came upon the Star Fissure, and just below me in its wall was Dark Iron. This had formed above Fractured Bedrock (added by FZ as well), and there was 11 ore in the vein. I tried a piece in the Smeltery and found it will melt, but pulled it out before it finished because I was not sure it would double. The ingots have no EMC and cannot be tripled in the QED, so I am going to have to setup the FZ machines if I want to triple that ore.
Edit; the Smeltery does doubel Dark Iron ore. I've gone ahead and converted all 11 ore into ingots and put them into my Factorization chest.
When being a powerful immortal overlord of a small kingdom, population 1, becomes a bore, I start a new hardcore world. So, today I took a break from Midgard, my hard-mode vanilla SSP world, began July 2, 2014, and started a new large-biome hardcore world. I have a number of hardcore worlds scattered about, but I usually get somewhere around the point where I would battle the Ender Dragon before I either stop playing and forget about it, or I die playing as if it were a softcore world. I always tell myself, "Don't explore. Don't build. Just go straight for the dragon." I never take my advice. I told myself the same thing this time, and a few Minecraft days in, I'm skipping around a mountainous flower forest cliff diving into lagoons far below. Ah, well . . .
So how were your frames with the shaders pack on?
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If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
A few days ago, I did some time traveling, and played an old version of Alpha 1.1.2_01. I kind of missed these versions, as it's what got me to buy the game. I liked how people had to use their imaginations with the limited block selection when they made stuff. Not to mention, the game felt a lot simpler.
First thing, I had to make some basic shelter to keep safe during the night.
A pathway up to my base:
Here's the outside. I put some chairs here, so I can look out onto the mainland during the night. The glass is to keep stuff from falling on top of me, since it's dug out from the side of a mountain:
The inside. Not much done here, but I do want to expand and make the inside bigger, with more rooms.
I set up a basic wheat farm here, for food in case I ever run out of porkchops. I even put a window up here so I can look outside!
This drop leads down to some caves I've been mining in. I put water at the bottom, so I can just jump down to get there faster. The fall is completely safe, as long as you don't move:
I'd been working on the area near my base. I wanted to turn this area into a sort of seaside port town. Was trying to dig out a bunch of dirt, and replace the sand with it. I'd have more space to grow trees for wood, and plenty of sand for making glass.
It's a work in progress. It needs more dirt.
I put a set of docks here, so I could have plenty of boats for backup. Since the boats in this version break really easily, I want a bunch just in case. The doors keep them from drifting out to sea.
I'd wanted this building to be a sort of spawn point, in case I could figure out a way to get a friend or two to play with me. Until then, it's just a place to stay if I die.
I've seen people still playing SMP Alpha, even in 2016, so I'm sure it's possible. This building will connect to a set of underwater tunnels eventually, once I get done with it.
That's about all I've done with Alpha. I've went back to my main world here a day or so ago. Got rid of pretty much all the mods I had and Forge (probably like 5 mods), and I've noticed a huge framerate improvement. So I looked up some tutorials on how to get a lot of villagers, and began to set it up away from the town, when this happened:
Rosco is mesmerized by torches, apparently.
I wanted a place for the villagers to go to, so I've began trying to expand the town with more villager styled houses, and eventually some custom ones (I plan on making a few sets of horse stalls, as there's a bunch of horses). I've done a few things with the village, but it's still a work in progress:
One thing I've done is starting work on a sort of marketplace, with a bunch of stalls.I plan on having villagers in these stalls. The town is well lit, and there will be blocks preventing anything from getting in or out, so zombie attacks should not be a problem.
Because a few houses were generated down below, I turned the steep hill into a cliff, added fences to keep them from walking off, and flattened the walkway here. I do plan on expanding this lower section as well.
View from above. The area near the well I've not figured out how to work with yet.
I also added a sort of "stairway" at certain points, making getting from the upper and lower sections easier.
I've been curing some zombie villagers while I've been working on it. I found a librarian one, and cured it. That's when he offered this trade!
The enchant I've been desperately trying to get from the start!
Overall, been having a blast again! Never have to craft any more tools, weapons, or armor ever again, ever. I now have a set of diamond armor that protects me from pretty much everything, and thanks to my exp farm from earlier, it'll never break! I should try fighting the dragon someday soon, so I can put up a display for the dragon egg.
I tried using the Filter Pipes and Item Filters in my sorting system again, and after some trial and error experimentation, I got everything working reasonably well. First of all I had to place each filter so that only two legs connected, one coming from the Transfer Pipes, the other going to the chest where I only wanted certain saplings to go. Then I needed to place empty inverted filters that ignored NBT and metadata on the input side of each pipe. I also had to isolate the pipes from each other using covers. Finally I needed both Speed Upgrades and Depth First Search Upgrades in the Transfer Node. I already had 12 Speed Upgrades in it, but the Node would get to a Filter Pipe and get hung up trying to determine where an item should go. The Depth First Search Upgrades resolved that. I put 64 of them in there. I've tested this with several vanilla and modded saplings, and they all appear to be going to the correct places. I still need to add filters to the mob drops chest. Vanilla Slimeballs are supposed to go into a barrel, but instead they are ending up in the chest because Tinker's Gelatinous Slime is also there.
As I have been getting more than 6 or 7 stacks of an item that I cannot compress into blocks, I have been moving those to barrels. I've also upgraded several of the barrels to hold more items, and added a Filing Cabinet for Mana Beans. Speaking of Thaumcraft, I now have 6 Tainted Goo and a Taint Tendril in that mod's chest.
The wall of barrels. I only have space for 1 more barrel here. I'm going to have to either move all of these to the opposite corner of the room, or add more there. It might be better to move them there as they will be closer to the Transfer Node.
Part of my storage area. The Forge Lexicon is used to convert from one mod's metal type to another. The Smeltery in the next room extends a block into the ceiling; I can put 60 items at a time in it.
The rest of the storage area. I wanted to move the Apiarist's Chests, but there is no way to pick them up with their contents intact by using either a Dolly from JABBA (the mod that adds the barrels in the 1st image) or a Portal Gun, so they are staying where they are. The diamond chest with no sign above it is where all of the items from the Peaceful Tables that do not already have a location in a chest go. An Ender Chest of the same color as those linked to my Peaceful Tables is on the opposite side of the wall. It has two Transfer Nodes on it. One pulls out most items that go to the rest of my chests, while the other is only connected to that last diamond chest before the doorway. In it go items with reduced durability or those that do not have a location anywhere else. As I get new items clogging the main Trasfer Node, I add them to the filters.
Other than work on my sorting system, I have upgraded both of the Redstone Energy Cells in my power room (below the Tinker's room) to Resonant, and added a 4th x8 Furnace Generator. I have given each of these a full stack of Aeternalis Fuel, as I plan to be doing something that is going to be using a lot of RF - running a quarry. I made an Ender Quarry, and have made two Tesseract Frames to allow transfer of energy and items across dimensions. I plan on setting up the quarry in my jungle Age, or putting it one with flat terrain, which would make placing the Ender Markers a lot easier. These work in the same way as the Landmarks in the Buildcraft Quarry worked.
I also made two SAG Mills (they work like a Pulverizer or Macerator) and two Alloy Furnaces from EnderIO. The latter are like the old furnaces from RedPower2, but can make a lot more, and can accept up to 3 different items to smelt together. They can also function as a normal furnace. There a re a few other EnderIO machines I want to make, but they require the Alloy Furnaces.
i finished clearing out land in a Mystcraft Age for the Ender Quarry. Initially I wanted to locate it in a desert in the Overworld around 700 blocks east of my base, but the Qarry fills in blocks it mines with dirt, and I would see that every time I went past that area.
So I went about crafting a Mystcraft Age just to put it in. The first one I made was going to be a single biome, BoP Grassland, and have villages, obelisks, and bright lighting. GBy putting two villages symbols and the bright lighting in it, though, I somehow made the Age unstable, and got a poison debuff upon arriving. I had also specificied dirt as the solid block type, which will not work for generating ores. So I scrapped the Age and tried again. I went through a couple more tries including one randomly generated Age, which had netherrack as a solid block type, and IC2 Hot Coolant as a liquid type. Finally I created a stable one that I liked, but the mod added Huge Trees to it, which were in all the biomes except for one, which I made a Desert Oilfield.
incidentally I chose that biome in my 1.6.4 world, and it too was the one I had set up my Ender Quarry in. After getting some Shiny ingots out of my Transmutation Tablet and teaching it a Shiny Axe, I got around 4-5 of these and kept one in the target slot. These have a higher durability than diamond (1700 vs. 1561), and I typically get around 2-3, sometimes 4 of the huge trees chopped down with a single axe. Any wood saplings or apples that dropped I just put back into the tablet again for EMC. In making the Age, I chose standard lighting instead of bright lighting after reading on the Mystcraft wiki that it caused instability.
Right now I am looking at making a couple of Ender Quarry Upgrades, one with Speed III and another with Fortune II. I had wanted to do Fortune III, but that increases the quarry's energy usage by x80. By comparison, Fortune II only increases it by x20, and Fortune I by x5. The Speed III Upgrade increases it by x2. All of the speed and fortune upgrades are expensive in terms of resources and levels to create.
The Transmutation Tablet almost got me in some trouble in the game again. I had initially used it to try and duplicate Enchanted Books, but found that these ended up with no enchantment name. I read in the FTB wiki that these will crash your client if used in the making of the Ender Quarry and do so when it is placed down. I burned those blank name books for their EMC again instead of trying to use them. I'm really glad I did not use them in its making.
Edit: I had to upgrade the power on my Ender Quarry, as 4 x8 Furnace Generators was not providing enough RF to keep both my Resonant Energy Cells full; it was draining them faster thamn the generators could fill them. I tried adding 4 more x8 Furnace Generators, then switched to the x8 High Temperature ones, which are much less efficient at fuel use. With the old generators, one piece of Aeternalis Fuel would last 3 minutes and 20 seconds; with the new ones, 5 seconds. And even without the Fortune II upgrade on it, the quarry was using more energy than the old generators could provide.
I decided to build a small power flower to keep the generators running at all times. My Ender Quarry now runs off EMC, and even with the Fortune II upgrade back on it, I am now bringing in more Aeternalis Fuel than I am using. The array below is a 9/4 Mk III with an Energy Condenser targeting Aeternalis Fuel. It has an Item Transfer Node with 32 each of Breadth-First Search Upgrades (allows for better searching along shorter distances - this is not an upgrade I would use on my main sorting system as it could slow that to a crawl. In this situation it is ideal), Speed Upgrades and Psueo-Round Robin Upgrades (allows for more even distribution of items). In reality the last upgrade will rarely come into play as all of the generators are being kept full, and the Condensor is producing faster than the generators can consume.
Went non an epic journey to get a new cat after one of my other ones died in a freak accident the other week. Okay the journey wasn't epic, but it was long - very, very long. I have two main jungles, the first was the first one I discovered on this world when they first came out, we're not only talking pre-with melons but pre-coca beans as well. That's where I got the original two, but I have lost the co-ordinates. I thought I found it on my far left whilst travelling but dismissed it. I ended up at the far jungle (2nd one) which has a jungle tree with a portal up upon one, leading too donkey island. Clearly I had gone too far.
Anyway I back-tracked and got some fish, but it took ages to find an ocelot, well into the night and I only had a few fish. Didn't get her the first time, so went fishing alot again to try and at least get 10 raw fish, stopped at 8 after also getting a lot of puffer-fish, couple of salmon and an enchanted book with power IV and Frostwalker II. Guess I should stick that on a really good pair of boots, although it seems a waste of the power IV on boots. Tamed a Siamese cat and as soon as I got home which was a very long trek, across many nights, tamed it with my remaining ginger tom.
Struggled to come up with a name for a while bit settled on Angel because of the pretty blue eyes, not sure what to name the baby one yet, also a Siamese.
I've also wondered if there was any way to connect my existing minecart tunnel to the horse stable underground. The minecart ride runs round the back of the science lab. Currently I have a tunnel gauged out of a nearby mountain but if I wanted to get to it at night or returned at night an extra safe passage would be cool. After getting the coordinates of both the start of the exterior tunnel and where the existing minecart tracks are I found I could link them. I could create a set of new steps just to the left of the existing ones leading to the minecart tracks and via new tunnel which would be directly underneath and to the left of the outside one:
New stairs going up on the left of the picture:
The horse stable is right at the end of the path!:
I liked the simple log supports and the stone, along with coarse dirt underneath the tracks, so much - that I decided to renovate the old existing minecart tunnel as well in the similar style.
How it used to look:
So far, same angle. (Keep in mind the rest of the tunnel on the left needs doing and is as currently underway.):
Preferred screenshot:
Yesterday I went afar to get more modern blocks and diamonds, got a nice haul, found dungeons and was about to come home when I got a case of heavy lags and was killed by a mob, when I returned (Died again) it was because I could hardly move due to the massive lag spike, so much so the game crashed. YES, I did cheat and tp my way back, but it was pointless anyway as all my stuff despawned so I gained nothing by it. I've not long returned having stayed and built my way back up. (Wooden pick > Stone/stone tools getting back iron, some diamonds and emeralds, coal and eating zombie flesh. Basically starting again until my weapons and tools were back to the level I had them and only then returning.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Farming, so much farming at my farmlands. I built some auto food farms so I could get food fast and focus on my projects. Did mumbo's cow farm (the white one) with a twist so the baby cows didn't get stuck with the parents. Built a chicken farm and a pig farm too. Because why not. Made my barn, one side for sheep & mooshrooms and one side for horses. I LOVE red nether brick for barns, combined with quartz, turns out so beautiful. I'm going to be adding an auto-wool farm to my farmlands, I need so much for the 2nd screencap.
Currently, working on building the Titanic in survival, going to build the outside and inside both. The grind is real. Already tens of thousands of wool in, exhausting but exciting exhausting if that makes sense. I finally finished the bottom part of the ship the other day, I've just got to finish the propellers which is proving to be a bit tricky. Also had to clean out an island and flatten the ocean bottom a bit so the ship fits. I need to go finishing to get more pufferfish too.
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QueenSweetPea fka SweetPeaX82
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Working on draining an ocean monument, with my friend. We built a dirt bridge from the nearest island, then covered an area of the ocean with dirt to stop getting zapped by guardians all the time, then dropped sand over the highest part of the monument and dug it out. Made a hole when we got as far down as we could, to get into the main part, and now moving slowly through still using sand.
I managed to bring a cow over to provide a ready supply of milk.
I have no idea if this method will work for the whole temple, but I'm loving seeing it gradually emerge from the ocean.
Anyway I back-tracked and got some fish, but it took ages to find an ocelot, well into the night and I only had a few fish. Didn't get her the first time, so went fishing alot again to try and at least get 10 raw fish, stopped at 8 after also getting a lot of puffer-fish, couple of salmon and an enchanted book with power IV and Frostwalker II. Guess I should stick that on a really good pair of boots, although it seems a waste of the power IV on boots. Tamed a Siamese cat and as soon as I got home which was a very long trek, across many nights, tamed it with my remaining ginger tom.
Struggled to come up with a name for a while bit settled on Angel because of the pretty blue eyes, not sure what to name the baby one yet, also a Siamese.
Sorry you got killed by lag - happened to me a couple of times too, so frustrating. I brought two cats all the way home, and they both died when nearly there - one got struck by lightning (I didn't even know that was a thing!), can't remember what happened to the other one, maybe a creeper explosion.
I enjoyed reading about your adventures and seeing your tunnels etc - much smarter than mine.
Working on draining an ocean monument, with my friend. We built a dirt bridge from the nearest island, then covered an area of the ocean with dirt to stop getting zapped by guardians all the time, then dropped sand over the highest part of the monument and dug it out. Made a hole when we got as far down as we could, to get into the main part, and now moving slowly through still using sand....
Use slime blocks instead of sand, at least until you kill the elders. They insta-break, even with mining fatigue.
Recently, I have been working on some Team Rocket pixel art on a good server I play on. It's a factions server that takes place on a large map of earth. We need some more people to populate it, so it would be great if anyone joined.
http://totalwar-official.enjin.com/
SERVER IP:167.114.100.168:43841[/header]When being a powerful immortal overlord of a small kingdom, population 1, becomes a bore, I start a new hardcore world. So, today I took a break from Midgard, my hard-mode vanilla SSP world, began July 2, 2014, and started a new large-biome hardcore world. I have a number of hardcore worlds scattered about, but I usually get somewhere around the point where I would battle the Ender Dragon before I either stop playing and forget about it, or I die playing as if it were a softcore world. I always tell myself, "Don't explore. Don't build. Just go straight for the dragon." I never take my advice. I told myself the same thing this time, and a few Minecraft days in, I'm skipping around a mountainous flower forest cliff diving into lagoons far below. Ah, well . . .
Images are 1920x1080 and if a shader is used, it is KUDA-Shaders v6.4.56. Render distance is 32, the current maximum. Captions are below the images.
After creating a new large-biome hardcore world, I crawl out of the water from where I spawned and climb the riverbank to look around. First thing I see is a village. I haven't yet seen the mountainous flower forest in the teaser image yet.
I approach the village, but it's eerily devoid of testificate honk-latin, a grim foreshadowing.
I walk to the center of town and spot a piece of zombie meat on the ground. The doors are all broken down and there are no torches anywhere, including the lamp posts. Could the whole village have turned? The world has only existed a few minutes real-time—this would have happened . . . Before my arrival during generation? Isn't that impossible? Those are the questions churning in my mind. Then, I hear raspy, heavy breathing coming from the church . . .
The priest is turned. He's the only one left. I wonder what horrors he saw. I walk to the front of the church, but it's poorly formed with no stairs. The open threshold is too high for me to reach. With foolish thoughts of curing the village's last "survivor," I want to stop the zombie from blundering into the scorching sun, but I have no tools or dirt or cobble. I watch as the priest staggers into the light and catches fire. Ashes to ashes.
Disheartened, I continue to search the village but to no avail. I check the blacksmith's chest and find an iron breastplate and boots before leaving this cursed village.
Despite being a large-biome world, I spawn in a tri-biome area: plains, (flower) forest and swamp. To the west, I notice yet another village in the swamp just on the edge of the 32-chunk horizon, so I start in that direction.
I pause to behold the flower forest and turn on the shader. I've done almost nothing constructive the entire Minecraft day. I don't have a bed, shield, or sword. Oh well. I started the world for some excitement, so here we go. Death on the first night?
I go to work with my stone axe, but the tall grass and hollows conceal too many attackers. I head for the riverbank near the zombie village while dodging arrows.
The coast is definitely not clear. I turn away and head back to the ghost town.
I've taken more damage than I wanted to allow. Since 1.9, axes work well as weapons, but the shroud of darkness and having little to no food makes the fight harder than I would like. I must find shelter quickly.
I duck inside one of the small huts at the edge of town and place a furnace in the doorway. The warm light of cooking pork chops and mutton gives me some hope for survival. I slaughtered three sheep on the way, but monsters surround me so a bed does me no good.
The night passes and daybreak burns away the skeletons and zombies. Wary of creepers, I walk outside and kill a couple spiders hoping for string, but no such luck.
Eventually, after a great deal of dawdling, I make my way to the village at the swamp's edge. Hopefully, this one won't be infected with the zombie plague like the last one.
Fortunately, it isn't. I find a saddle in the blacksmith's chest, then in the next moment, see my first horse, and it's standing beside the blacksmith in the middle of town! I guess he wanted to tame the horse. Well, standing there looking at it wasn't going to get the job done, so I break the horse with his saddle right in front of him. He either didn't mind, or didn't want a tomahawk buried in his face.
I take the pinto for a ride, but upon my return, I notice another horse in the village. This one is either very pious or suicidal.
Not one, but two! Wait, how am I going to get them down?
Since there's water below, I went ahead and helped him jump. That's a different paint horse than the other.
Left with few options, I went ahead and tamed the leopard-spotted app atop the church. Due to the glitch that first began in 1.9 snapshots and remains now in 1.10.2, horses stand still during the breaking process, which is asinine.
Regardless, this appears to be the fastest horse I have ever ridden—I really think he's at least 13 m/s—and he has a hellova jump strength as well, at least 4 blocks. If only this were Midgard! I don't have the resources to construct a speedometer, but I will soon, if I survive . . .
Speaking of surviving, I almost fell to my death. I wasn't digging straight down, but I walked forward accidentally while digging a spiral staircase. Ouch. Now I'm below half health at the bottom of a dark, unexplored ravine with almost no food, no shield (idiot!), and no sword. And no way to escape back to the surface.
Did I say "almost" fell to my death?
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
I had some issues with the sorting system. One was that it was not pulling out any items from mob drops which had durability (metadata). Another was that it was putting some items in chests where they should not be going. I resolved the issue with the metadata by adding an item filter to the transfer node pulling items out of the Ender Chest and also added a second transfer node with an item filter on it going into a diamond chest. Both item filters I made fuzzy, which means they ignore metadata. One whitelists items with metadata, the most common being bows, golden swords and stone swords, the other blacklists those same items. The second filter is also fuzzy and inverted as well. This prevents either one from pulling out the sword being used to kill the mobs by the Peaceful Tables.
I resolved the second issue by adding several more barrels for string, gunpowder, leather, oak saplings, slimeballs, arrows, bones, gold nuggets and gold coins. The last of these are from Thaumcraft and the system was putting the nuggets in the same chest with the gold coins, thinking they were the same thing. This is likely because Thaumcraft also has gold nuggets. Moving most of the mob drops to barrels freed up some space in that chest, which was close to getting full. The gold coins are dropped by Pech Foragers - I have a Peaceful Table in a Magical Forest biome (they only spawn there) killing them. Pech also drop Mana Beans. In addition I upgraded the Ender Pearl barrel to hold 2048 items. I am getting 72 of these per Ender Lily harvest, and it was only a matter of time before I ran out of room. The metal, gems and dusts chest was also getting close to being full, so I compacted down into blocks whatever I could, except for Glowstone, Nether Quartz, Certus Quartz and Sulfur. Certus Quartz is from the AE2 mod; there is also a charged variant. I am getting close to needing to set up such a system; I have enough resources by now that I could do so. Sulfur is from Thermal Expansion, and is a component of Pyrotheum Dust, needed to make Enderium ingots for the top tier machines (Resonant) in the mod. It is a byproduct of pulverizing Blaze Rods.
I added the Smeltery to the sorting system as well, so it will pull out anything poured into casts from it, except for one casting table, which I left unconnected to the system so I could use it for making tool parts. I also added Filing Cabinets for Impregnated Frames from Forestry and all six types of Thaumcraft shards.
I've only been playing about a month, so I'm still at a relatively basic level. I'm on my second map - the first I played on Peaceful to get the hang of things, but my newer map has been Survival from the start.
I've been working on constructing underground train systems to link my main locations - my main base, a jungle base (in a jungle temple), my desert base, and an emerald mine. I've been lucky with this map that I have my favourite biomes not too far apart - I spawned in Taiga, with a jungle right next to it.
Then I need to find the best villages to link into the system, and the nearest ice plains (I've been using 'amidst' because before that I spent hours searching for biomes with no luck).
Next will be clearing the area around the temple and making the area more secure. And clearing the abandoned mine that I passed through while making my tunnel to the emerald mine - my tunnel-making method is to quickly build up walls before monsters can reach me, and place doors so I can come back later when I'm feeling braver and have better equipment.
Welcome! Good to hear we have a new survival player!
Let me give you a humble little piece of advice: always include pictures when posting survival entries to this thread. Always. Even if you don't think you have anything good to shoot, do so regardless.
One can take screen shots by pressing F2. Screenshots are stored in your Minecrarft directory (e.g., "C:\Users\Sharpe\AppData\Roaming\.minecraft\screenshots"). Note that AppData is a hidden folder.
It's unlikely that very many people read blocks of text about gameplay in this thread. Everything you're talking about is almost purely visual. While you're sharing your experiences, you're mainly talking about your creations, and for us to appreciate any of that whatsoever, we must see pictures.
Post a few pictures of your main base and your subway! I'd be happy to see both!
Good luck with your new survival world!
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
I found that the jungle age i created does have a day/night cycle, but has a double length day and normal night. I've been using the night periods to fly around the jungle trees looking for Tropical beehives. Any bright light source coming from such trees is going to be one of these hives, though sometimes Forest hives can also be found under jungle trees.
I have found 18 Princesses and 12 Drones. 7 of the Princesses are of Pristine Stock and 11 are of Ignoble Stock. Bees of Ignoble Stock will die out after several generations while those of Pristine Stock will never die out. At least that is what was explained in a thread on this on Reddit. I also have 33 Silky Comb, which can be centrifuged for Silky Propolis, which then produces about 50% Silk Wisps when centrifuged again. 9 Silk Wisps in the Carpenter make 1 Woven Silk which can then be crafted into Woven Backpacks or the Apiarist's Suit. The suit gives complete immunity to all negative effects from bees, such as Tropical bees poison effect.
In addition I discovered that in Peaceful difficulty there is a recipe for a Nether Star added by Extra Utilities. It involves the same items used to summon the Wither, Wither Skeleton Skulls and Soul Sand, along with a diamond sword and a bow. The skulls and sand are placed in the crafting grid in the same pattern they are used to summon the Wither, with the diamond sword at the bottom left and the bow at the bottom right. Since I do not plan on staying in Peaceful for the entire time, I put the items back in their respective chests and burned the bow and sword in the Transmutation Tablet for their EMC.
Much of the remaining time spent lately has been camped out in front of the Transfer Node on the Ender Chest linked to the Peaceful Tables with its GUI open, pulling out any items that are not in the filters yet. I made a sword out of Shiny Metal from Thermal Expansion and put Sharpness III, Looting III, and UNbreaking III on it and replaced the Steel sword currently in the Ender Chest with it. It has 1700 durability, more than diamond. It cost me 48 levels to enchant it. I may at some point put a Tinker's Broadsword in there, but if I do that I will have to adjust the item filter that keeps the current sword from being pulled out by the Transfer Node. A basic, fuzzy inverted one with the sword as the item filtered will work. This will effectively blacklist the sword from the Node and ignore its durability.
Thanks so much! I did consider adding screenshots but you gave me the push I needed to go and find out how to do it. I took a look at your Midgard thread, so amazing!! And one day I'll have your patience and explore a map without artificial aids...but not yet.
This is my jungle base (I did try to put the pictures as spoilers, but that was a bit beyond me just at the moment, sorry):
and this is my main base:
As you can see, I'm not going for aesthetics yet, just safety and the compulsive need to see out as much as possible.
My underground rail system is reached by shafts and ladders, as it all sits at level 13 (this is looking up one of the shafts from below):
I recently learned how to use signs, which is a huge help in not getting lost:
This is one of my entrances to the abandoned mine I had to travel through to make my tunnel:
I need to go back and clear that mine out, but I can hear spiders and I keep getting killed by spiders - quite fitting considering my username.
I've been having issues with the sorting system with the way it is handling saplings. It should be putting saplings that exactly match others of the same tree type in one chest, but instead is putting them in the nearest chest where there is already a sapling. So for example I was getting oak saplings going into my Thaumcraft chest because it also has Greatwood and Silverwood saplings in it. initially I tried using Filter Pipes and Item Filters on the 4 chests containing saplings so that the oak ones would all go into the barrel, but there were too many sapling types to do this, so I ended up putting the Sorting Pipes back in place and will just manually place any saplings I find into their chest or barrel.
Placing Peaceful Tables in the Thaumcraft biomes has proven useful for I am getting a lot of drops from that mod's mobs. Most of those drops are Zombie Brains (I may have to start putting these into a barrel), Gold Coins and Mana Beans, but occasionally I have gotten rarer items, such an Iron Capped Wooden Wand with the Pech's Curse Focus on it. This item had clogged up my Transfer Node until I put it into the Thaumcraft chest. I've also gotten Tainted Goo from putting one of the Peaceful Tables in a Tainted Land biome. I found that these have EMC, but haven't taught one to the Transmutation Table yet (I have the Thaumic Equivalence addon to ProjectE installed) as I was not sure if these dissolved and infected the player with Taint like they did in 1.6.4. Perhaps when I get a few more (I've gotten 5 so far) I will do that. So far that is the only Tainted resource I have picked up; they might be my main source of the Vitium (Taint) aspect for infusion crafting.
I've been working on the second set of Item Filters for the Transfer Node, so when I have been away from my base I have pulled the sword being used for mob killing out of the Ender Chest and put it on a Tool rack above it. So far these only have a handful of items in them; once I get all 9 slots filled they will get added to both Transfer Nodes. The second Node is independent of the first and the rest of the sorting system, and all of the items it pulls out go into a single diamond chest.
Recently I began digging out a mining area at Y=11 and down at Y=6 for getting diamonds and Dark iron. This ore from Factorization is the only one I haven't gotten yet, and after digging out a 3x3 tunnel in two directions with the Destruction Catalyst, I was about to give up as I could not find any at all. Then I came upon the Star Fissure, and just below me in its wall was Dark Iron. This had formed above Fractured Bedrock (added by FZ as well), and there was 11 ore in the vein. I tried a piece in the Smeltery and found it will melt, but pulled it out before it finished because I was not sure it would double. The ingots have no EMC and cannot be tripled in the QED, so I am going to have to setup the FZ machines if I want to triple that ore.
Edit; the Smeltery does doubel Dark Iron ore. I've gone ahead and converted all 11 ore into ingots and put them into my Factorization chest.
So how were your frames with the shaders pack on?
If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
http://www.minecraftforum.net/forums/servers/pc-servers/2811770-axiba-smp-community-focused-vanilla-survival#c4
I've done a couple of different things.
A few days ago, I did some time traveling, and played an old version of Alpha 1.1.2_01. I kind of missed these versions, as it's what got me to buy the game. I liked how people had to use their imaginations with the limited block selection when they made stuff. Not to mention, the game felt a lot simpler.
First thing, I had to make some basic shelter to keep safe during the night.
A pathway up to my base:
Here's the outside. I put some chairs here, so I can look out onto the mainland during the night. The glass is to keep stuff from falling on top of me, since it's dug out from the side of a mountain:
The inside. Not much done here, but I do want to expand and make the inside bigger, with more rooms.
I set up a basic wheat farm here, for food in case I ever run out of porkchops. I even put a window up here so I can look outside!
This drop leads down to some caves I've been mining in. I put water at the bottom, so I can just jump down to get there faster. The fall is completely safe, as long as you don't move:
I'd been working on the area near my base. I wanted to turn this area into a sort of seaside port town. Was trying to dig out a bunch of dirt, and replace the sand with it. I'd have more space to grow trees for wood, and plenty of sand for making glass.
It's a work in progress. It needs more dirt.
I put a set of docks here, so I could have plenty of boats for backup. Since the boats in this version break really easily, I want a bunch just in case. The doors keep them from drifting out to sea.
I'd wanted this building to be a sort of spawn point, in case I could figure out a way to get a friend or two to play with me. Until then, it's just a place to stay if I die.
I've seen people still playing SMP Alpha, even in 2016, so I'm sure it's possible. This building will connect to a set of underwater tunnels eventually, once I get done with it.
That's about all I've done with Alpha. I've went back to my main world here a day or so ago. Got rid of pretty much all the mods I had and Forge (probably like 5 mods), and I've noticed a huge framerate improvement. So I looked up some tutorials on how to get a lot of villagers, and began to set it up away from the town, when this happened:
Rosco is mesmerized by torches, apparently.
I wanted a place for the villagers to go to, so I've began trying to expand the town with more villager styled houses, and eventually some custom ones (I plan on making a few sets of horse stalls, as there's a bunch of horses). I've done a few things with the village, but it's still a work in progress:
One thing I've done is starting work on a sort of marketplace, with a bunch of stalls.I plan on having villagers in these stalls. The town is well lit, and there will be blocks preventing anything from getting in or out, so zombie attacks should not be a problem.
Because a few houses were generated down below, I turned the steep hill into a cliff, added fences to keep them from walking off, and flattened the walkway here. I do plan on expanding this lower section as well.
View from above. The area near the well I've not figured out how to work with yet.
I also added a sort of "stairway" at certain points, making getting from the upper and lower sections easier.
I've been curing some zombie villagers while I've been working on it. I found a librarian one, and cured it. That's when he offered this trade!
The enchant I've been desperately trying to get from the start!
Overall, been having a blast again! Never have to craft any more tools, weapons, or armor ever again, ever. I now have a set of diamond armor that protects me from pretty much everything, and thanks to my exp farm from earlier, it'll never break! I should try fighting the dragon someday soon, so I can put up a display for the dragon egg.
Find three people who've done the same things as you and write their names.
I tried using the Filter Pipes and Item Filters in my sorting system again, and after some trial and error experimentation, I got everything working reasonably well. First of all I had to place each filter so that only two legs connected, one coming from the Transfer Pipes, the other going to the chest where I only wanted certain saplings to go. Then I needed to place empty inverted filters that ignored NBT and metadata on the input side of each pipe. I also had to isolate the pipes from each other using covers. Finally I needed both Speed Upgrades and Depth First Search Upgrades in the Transfer Node. I already had 12 Speed Upgrades in it, but the Node would get to a Filter Pipe and get hung up trying to determine where an item should go. The Depth First Search Upgrades resolved that. I put 64 of them in there. I've tested this with several vanilla and modded saplings, and they all appear to be going to the correct places. I still need to add filters to the mob drops chest. Vanilla Slimeballs are supposed to go into a barrel, but instead they are ending up in the chest because Tinker's Gelatinous Slime is also there.
As I have been getting more than 6 or 7 stacks of an item that I cannot compress into blocks, I have been moving those to barrels. I've also upgraded several of the barrels to hold more items, and added a Filing Cabinet for Mana Beans. Speaking of Thaumcraft, I now have 6 Tainted Goo and a Taint Tendril in that mod's chest.
The wall of barrels. I only have space for 1 more barrel here. I'm going to have to either move all of these to the opposite corner of the room, or add more there. It might be better to move them there as they will be closer to the Transfer Node.
Part of my storage area. The Forge Lexicon is used to convert from one mod's metal type to another. The Smeltery in the next room extends a block into the ceiling; I can put 60 items at a time in it.
The rest of the storage area. I wanted to move the Apiarist's Chests, but there is no way to pick them up with their contents intact by using either a Dolly from JABBA (the mod that adds the barrels in the 1st image) or a Portal Gun, so they are staying where they are. The diamond chest with no sign above it is where all of the items from the Peaceful Tables that do not already have a location in a chest go. An Ender Chest of the same color as those linked to my Peaceful Tables is on the opposite side of the wall. It has two Transfer Nodes on it. One pulls out most items that go to the rest of my chests, while the other is only connected to that last diamond chest before the doorway. In it go items with reduced durability or those that do not have a location anywhere else. As I get new items clogging the main Trasfer Node, I add them to the filters.
Other than work on my sorting system, I have upgraded both of the Redstone Energy Cells in my power room (below the Tinker's room) to Resonant, and added a 4th x8 Furnace Generator. I have given each of these a full stack of Aeternalis Fuel, as I plan to be doing something that is going to be using a lot of RF - running a quarry. I made an Ender Quarry, and have made two Tesseract Frames to allow transfer of energy and items across dimensions. I plan on setting up the quarry in my jungle Age, or putting it one with flat terrain, which would make placing the Ender Markers a lot easier. These work in the same way as the Landmarks in the Buildcraft Quarry worked.
I also made two SAG Mills (they work like a Pulverizer or Macerator) and two Alloy Furnaces from EnderIO. The latter are like the old furnaces from RedPower2, but can make a lot more, and can accept up to 3 different items to smelt together. They can also function as a normal furnace. There a re a few other EnderIO machines I want to make, but they require the Alloy Furnaces.
I, as to be expected, have another part of my survival journal ready. I changed things up and built a dungeon, then did a roleplay.
Chapter 5: Definitely not the Illuminati
I had no plans, so I took a visit to my village I found pre-Journal.
Pre-mission
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This looks new...
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They offered me a book, so I took it. I'm guessing "Book Wars" is a villager-run newspaper?
Well then, I'd better get ready for a lot of honking.
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Oh... OH. I see how it is! Nobody ambushes my travelers!
Because I don't have any.
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Hm, thanks Bob. Way to be a team player.
Well, I guess I have to go there now.
On my way and entrance!
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Every bit of me says to hoard those, but no. I have a job to do.
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These are the co-ordinates, but I don't see anything... Ohhhh... Now I do and that does not look good.
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This really doesn't look good. Oh great, there's a lever puzzle.
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I took a better look at it. It's one that I've made a few times- enter the right combination and press the button to open a door.
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Nope. This one doesn't work.
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Bingo!
Inside the structure
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Great. The door closed behind me. (I actually wasn't expecting it to lock behind me, and I made the door.)
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This Secret Society did do a good job of decorating, though.
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Baby zombies wearing full diamond armor? Really? But why aren't they spawning?
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I think they're asleep. (In reality, it was too bright in there. *sigh*)
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And then Parkour.
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Great, I fell in.
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Total number of times I failed at parkour: 12
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Joke's on them. I have a water bucket. Mwahaha.
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Another thing to add to my custom enchantment collection.
Cleanup and realization
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Whoever made this had a great love for ores...
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...mining...
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...and the surface in general.
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I'm thinking the dwarves built this. But what does this mean? Are there more dwarven sites scattered around the world? What does this society want?
Next time I am going to have Amplified progress, for sure.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I made that same mistake as well in one of my worlds... and I had even built a pretty nice place to go with it.
What am I supposed to put here again?
i finished clearing out land in a Mystcraft Age for the Ender Quarry. Initially I wanted to locate it in a desert in the Overworld around 700 blocks east of my base, but the Qarry fills in blocks it mines with dirt, and I would see that every time I went past that area.
So I went about crafting a Mystcraft Age just to put it in. The first one I made was going to be a single biome, BoP Grassland, and have villages, obelisks, and bright lighting. GBy putting two villages symbols and the bright lighting in it, though, I somehow made the Age unstable, and got a poison debuff upon arriving. I had also specificied dirt as the solid block type, which will not work for generating ores. So I scrapped the Age and tried again. I went through a couple more tries including one randomly generated Age, which had netherrack as a solid block type, and IC2 Hot Coolant as a liquid type. Finally I created a stable one that I liked, but the mod added Huge Trees to it, which were in all the biomes except for one, which I made a Desert Oilfield.
incidentally I chose that biome in my 1.6.4 world, and it too was the one I had set up my Ender Quarry in. After getting some Shiny ingots out of my Transmutation Tablet and teaching it a Shiny Axe, I got around 4-5 of these and kept one in the target slot. These have a higher durability than diamond (1700 vs. 1561), and I typically get around 2-3, sometimes 4 of the huge trees chopped down with a single axe. Any wood saplings or apples that dropped I just put back into the tablet again for EMC. In making the Age, I chose standard lighting instead of bright lighting after reading on the Mystcraft wiki that it caused instability.
Right now I am looking at making a couple of Ender Quarry Upgrades, one with Speed III and another with Fortune II. I had wanted to do Fortune III, but that increases the quarry's energy usage by x80. By comparison, Fortune II only increases it by x20, and Fortune I by x5. The Speed III Upgrade increases it by x2. All of the speed and fortune upgrades are expensive in terms of resources and levels to create.
The Transmutation Tablet almost got me in some trouble in the game again. I had initially used it to try and duplicate Enchanted Books, but found that these ended up with no enchantment name. I read in the FTB wiki that these will crash your client if used in the making of the Ender Quarry and do so when it is placed down. I burned those blank name books for their EMC again instead of trying to use them. I'm really glad I did not use them in its making.
Edit: I had to upgrade the power on my Ender Quarry, as 4 x8 Furnace Generators was not providing enough RF to keep both my Resonant Energy Cells full; it was draining them faster thamn the generators could fill them. I tried adding 4 more x8 Furnace Generators, then switched to the x8 High Temperature ones, which are much less efficient at fuel use. With the old generators, one piece of Aeternalis Fuel would last 3 minutes and 20 seconds; with the new ones, 5 seconds. And even without the Fortune II upgrade on it, the quarry was using more energy than the old generators could provide.
I decided to build a small power flower to keep the generators running at all times. My Ender Quarry now runs off EMC, and even with the Fortune II upgrade back on it, I am now bringing in more Aeternalis Fuel than I am using. The array below is a 9/4 Mk III with an Energy Condenser targeting Aeternalis Fuel. It has an Item Transfer Node with 32 each of Breadth-First Search Upgrades (allows for better searching along shorter distances - this is not an upgrade I would use on my main sorting system as it could slow that to a crawl. In this situation it is ideal), Speed Upgrades and Psueo-Round Robin Upgrades (allows for more even distribution of items). In reality the last upgrade will rarely come into play as all of the generators are being kept full, and the Condensor is producing faster than the generators can consume.
Went non an epic journey to get a new cat after one of my other ones died in a freak accident the other week. Okay the journey wasn't epic, but it was long - very, very long. I have two main jungles, the first was the first one I discovered on this world when they first came out, we're not only talking pre-with melons but pre-coca beans as well. That's where I got the original two, but I have lost the co-ordinates. I thought I found it on my far left whilst travelling but dismissed it. I ended up at the far jungle (2nd one) which has a jungle tree with a portal up upon one, leading too donkey island. Clearly I had gone too far.
Anyway I back-tracked and got some fish, but it took ages to find an ocelot, well into the night and I only had a few fish. Didn't get her the first time, so went fishing alot again to try and at least get 10 raw fish, stopped at 8 after also getting a lot of puffer-fish, couple of salmon and an enchanted book with power IV and Frostwalker II. Guess I should stick that on a really good pair of boots, although it seems a waste of the power IV on boots. Tamed a Siamese cat and as soon as I got home which was a very long trek, across many nights, tamed it with my remaining ginger tom.
Struggled to come up with a name for a while bit settled on Angel because of the pretty blue eyes, not sure what to name the baby one yet, also a Siamese.
I've also wondered if there was any way to connect my existing minecart tunnel to the horse stable underground. The minecart ride runs round the back of the science lab. Currently I have a tunnel gauged out of a nearby mountain but if I wanted to get to it at night or returned at night an extra safe passage would be cool. After getting the coordinates of both the start of the exterior tunnel and where the existing minecart tracks are I found I could link them. I could create a set of new steps just to the left of the existing ones leading to the minecart tracks and via new tunnel which would be directly underneath and to the left of the outside one:
The horse stable is right at the end of the path!:
I liked the simple log supports and the stone, along with coarse dirt underneath the tracks, so much - that I decided to renovate the old existing minecart tunnel as well in the similar style.
So far, same angle. (Keep in mind the rest of the tunnel on the left needs doing and is as currently underway.):
Preferred screenshot:
Yesterday I went afar to get more modern blocks and diamonds, got a nice haul, found dungeons and was about to come home when I got a case of heavy lags and was killed by a mob, when I returned (Died again) it was because I could hardly move due to the massive lag spike, so much so the game crashed. YES, I did cheat and tp my way back, but it was pointless anyway as all my stuff despawned so I gained nothing by it. I've not long returned having stayed and built my way back up. (Wooden pick > Stone/stone tools getting back iron, some diamonds and emeralds, coal and eating zombie flesh. Basically starting again until my weapons and tools were back to the level I had them and only then returning.
Closed old thread
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Farming, so much farming at my farmlands. I built some auto food farms so I could get food fast and focus on my projects. Did mumbo's cow farm (the white one) with a twist so the baby cows didn't get stuck with the parents. Built a chicken farm and a pig farm too. Because why not. Made my barn, one side for sheep & mooshrooms and one side for horses. I LOVE red nether brick for barns, combined with quartz, turns out so beautiful. I'm going to be adding an auto-wool farm to my farmlands, I need so much for the 2nd screencap.
Currently, working on building the Titanic in survival, going to build the outside and inside both. The grind is real. Already tens of thousands of wool in, exhausting but exciting exhausting if that makes sense. I finally finished the bottom part of the ship the other day, I've just got to finish the propellers which is proving to be a bit tricky. Also had to clean out an island and flatten the ocean bottom a bit so the ship fits. I need to go finishing to get more pufferfish too.
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18+ Hard Survival No Natural Regen Minecraft Server
Working on draining an ocean monument, with my friend. We built a dirt bridge from the nearest island, then covered an area of the ocean with dirt to stop getting zapped by guardians all the time, then dropped sand over the highest part of the monument and dug it out. Made a hole when we got as far down as we could, to get into the main part, and now moving slowly through still using sand.
I managed to bring a cow over to provide a ready supply of milk.
I have no idea if this method will work for the whole temple, but I'm loving seeing it gradually emerge from the ocean.
Sorry you got killed by lag - happened to me a couple of times too, so frustrating. I brought two cats all the way home, and they both died when nearly there - one got struck by lightning (I didn't even know that was a thing!), can't remember what happened to the other one, maybe a creeper explosion.
I enjoyed reading about your adventures and seeing your tunnels etc - much smarter than mine.
Use slime blocks instead of sand, at least until you kill the elders. They insta-break, even with mining fatigue.