As your world seems so developed, surprised you don't have some kind of villager trading centre - I'm knee deep in Mending and most of the other good enchantments ...
Good question, and thanks for asking.
For someone who has had the displeasure and misfortune of reading enough of my posts in this thread and elsewhere, it might be easy to believe that my two-year-old vanilla SSP world is more developed than it really is. I have no guardian, gold, blaze, or wither skeleton farms, let alone any sort of automated food farm (chicken, potato, etc.). While Castle Midgard is quite spectacular, it's the only location in my world that is so extraordinary.
As I've often said, I don't consider myself a builder in the slightest; I enjoy exploring. "Exploring," to me, is really just walking and riding horses around my world for long periods of time seeking fun and adventure, usually in dark recesses but often just in the experience of the journey. I'll descend into a cave to kill a bunch of monsters and perhaps mine a bit of ore, then maybe build an obelisk or little one-room house at the location before moving onward to a new location. That style of play doesn't make for a very well "developed" world.
However, I do work toward all those things. I will have all those farms, eventually, but I'm in no hurry.
When it comes to "owning" villagers, though, I have to grit my teeth a little.
First, I don't like the thought of keeping villagers as "slaves" or "livestock" for any reason (trade, iron farm, etc.)—but please don't take that as social commentary. My distaste for putting fictional, non-human video game "people" in little boxes has nothing to do with the past evils of real-world historical slavery. It's just that if I were to create a villager trading center around the castle, it would be a Tudor-style walled city where the testificates could lead relativity safe and comfortable "lives." That, of course, will take a lot of time and effort, especially from someone who doesn't consider himself a builder! Someday, though, it will happen. It's part of my "Phase II" plan for the castle, but I've not yet even completed the first phase and don't plan to do so any month soon.
Aside from the time and effort, the main reason it's not happened yet is due to Minecraft's glitch-infested nature. I've lost so many golems and horses, and had both duplicate so many times that I just don't feel like becoming attached to any more mobs in this game other than my two horses, Kitt and Frostwind. It's likely most of my problems spawned from MC-2025 (see also MC-23320), and the comments of that bug report—began in 2012 and currently open and assigned to Jens Bergensten—leaves me fuming to the point I don't even want to discuss it. Add to that the well-established fact that mobs can go invisible (you and I have spoken about it before), and I just don't want the stress of knowing that at any second, my villagers might suddenly vanish, or worse. It pains me to no other when I lose horses; I just can't imagine how furious I would become if my book of Mending vendor glitched into a wall and suffocated.
It's for those same reasons I never rebuilt my four lost golems and don't have dogs or cats. I've also stopped collecting horses, which I greatly enjoyed doing.
Again, I have no desire to further discuss these issues after having spent a lengthy amount of time doing so already, but they were at the heart of the reason why I don't have a sprawling village nestled beneath the castle's shadow.
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My short story-like journals; quick-and-easy reads:
Day 147 in my 1.7.190 world and I am in serious need of expanded storage. I am picking up so much stuff from dungeons, villages and Greatwood Trees with cobwebs (these have Cave Spider spawners with chests under them under the tree itself) that I am running out of room in the chests I have, which are mostly gold, with two iron and one diamond (all from the Iron Chests mod). The items include an inactive Division Sigil, Ebony Wood planks which I traded an emerald with a villager for, Pulsating Iron, Dark Steel and Redstone Alloy ingots from EnderIO, and much more.
I recently added an update to an old and controversial mod, EE2. The mod is called ProjectE, and adds all of the things that made EE2 so OP, such as the Collectors, Antimatter Relays and Energy Condensers, the rings, Dark and Red Matter tools and furnaces, and more. So far I've only made the Philosopher's Stone and two Transmutation Tables. One to keep on me to get rid of excess blocks from mining, the other at my base. Everything in the mod has what is known as EMC (Energy Matter Covalence as it is called in ProjectE, but it was something else in EE2), and so far I've been teaching everything I find that has it to the table. The most recent thing I made and taught to the table was a Golden Bag of Holding from Extra Utilities. It is full of junk from chests and other places which I need to sort out.
I'm still looking for two rare chest loot items, a Portal Gun, and a Builder's Wand. Sure i could activate the Division Sigil and use it to make Unstable Ingots to make it out of, but I am nowhere near prepared to deal with the onslaught of mobs that will spawn from the Cursed Earth it generates. So for now I will keep looking in dungeon and other chests for it.
I want to get back to base building, and I have the rest of the outer wall to finish then top with some kind of wood planks. Then it is time to begin digging out the base rooms themselves, which will be underground like in my 1.6.4 world, but probably a bit larger, maybe 20x20 on the inside of each room instead of 18x18.
I spent the past month compiling the season finale for my survival series based around a mythology I conjured up while playing with potential ideas for the series. The result was an episodic/world tour combination that serves as the capstone project for everything I've done in the game. I don't expect anyone to watch most of it, but that's what I did recently.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
As a minimalist, i tend to keep all my creations and buildings simple and multifunctional.
- Ive made a home base, a shed for mining related stuff, a shed for farming related stuff, a cave for my nether portal, a tower for my enchanting and brewing shenanigans, a treehouse for my wood related stuff and a dock for boats.
- My farms consist of stacked water block units (wheat, carrots and potatoes in that order [floor to sky]), a pumpkin and melon farm, 20 blocks long, split in half, i have pig, cow, sheep and chicken farms, all 3 blocks underground with a glass ceiling, individual growing cacti around and a sugarcane plantation. I farm trees by placing saplings down and bone mealing them. I also have a skeleton spawner farm.
Decided to knock up a quick Music Disc farm close to my current base. Under the wooden trapdoor is a tagged Skeleton (whom i had a devil of a job getting to drop in with his new attack movements!). The iron trap doors are opened via a control inside and i simply lure some creepers into the chamber then go inside, close the trap doors and stand at the correct spot, whereby the skeleton tries to shoot at me but just shoots the mobs in the trap. The sections are seperated by several fence gates so if i need to go in for any reason i can (there's also a control to block off the skeleton with a piston controlled glass block so he wont shoot me) and the mob area has a row of hoppers underneath to collect the loot and pipe it to a chest in the main area. Do get the occasional zombie in with the creepers, but thats not an issue, but another skeleton would be as he would attack my skeleton. So i have to be careful. In fact, i tend to find its useful in the mornings when the other mobs have burnt up and all that are a left are a few stray creepers and spiders (spiders are too big to get in). The entrance to the farm is underwater, just offshore from the iron trap doors.
So it's been a while since i made an update on here, so thought maybe i should.
I feel like every time i come on this thread, i say that i started a new Survival World, but i kinda did again... I know, i'm so indecisive and crazy. Anyways, i had installed some new mods like Inventory Pets and ThaumCraft, and i just felt like i needed a new, fresh start to explore these mods with. So i created a brand new world in Survival and enabled the Biomes o Plenty so that i could have lots of options for places to live.
It took me a VERY long time to find a nice area to live. Mainly because i'm kinda picky, but also because the Biomes o Plenty mod adds so many new places, it just takes a lot longer to find somewhere nice to live. After half an hour or so of searching, i stumbled across this beautiful Biome that is from the ThaumCraft mod called Magical Forest. It's so damn pretty and the trees are just amazing, so i couldn't resist. I also noticed, that it was just one big island. There were no connecting biomes or anymore land around, just a lot of water. So i had basically found a huge Magical Forest Island and i instantly knew that this was where i wanted to start a home.
I kinda cheated, and decided that i wanted to a nice big Castle to live in to fit in with the magical look of my new lush Island. So i jumped into Creative and built somewhat of a Disney inspired Castle. It's quite possibly the best thing i have ever built in Minecraft, and I am very proud of it. It took me a total of 4 days to build. The outcome, i think is pretty awesome, and it gives me a lot of Disney vibes.
I have been filling my Castle with lots of cute things from DecoCraft and Mr Crayfish Furniture. I added a kitchen with a dining table, a bedroom, a rather large storage room, an enchantment room (which is a work in progress) and a little room that i decorated and keep my two Vanilla Wolves in. I named them Vulpix and Clefairy after two of my favourite Pokemon... I know so lame.
I have also built a little red Barn out of clay (did this in creative too, because clay is such a pain to harvest) and Quartz. I am housing my cows and sheep in this Barn. As for Chickens, i made them a Chicken Coop, and fenced off a large area of my Island for them to run around in. It also meant i had plenty of space to breed lots of chickens.
The next couple of things on my list of stuff to do, would be to make a Nether Portal. Something i really need to get done. The only reason it hasn't been done yet is because i'm trying to think of a cool spot it place it and make it look all spooky. I also need to make some sort of enclosure for Pigs, since raw porkchop comes in handy quite often for Mo Creatures, and it's also a great source of food for myself. Oh I also plan to make a really big Witch Hut, so i can get started on the Witchery and ThaumCraft mods. I have already collected quite a few items from this mod, I'm just keeping them in my storage room for now until i get my Witch Hut built.
Hello everybody! This is the first time I write something in here. I play alot of minecraft and I mostly like doing big project so if you want to see some hugh project and like seeing timelapses then you are welcome too look at my youtube channel [Ossy33] I also play on a multiplayer survival server called ProtoTech and in the future[this or next week] I plan on doing some videos on there as well as on my singleplayer world. If you find yourself technical and knowing alot of facts about the game you can apply to the server here [ProtoTech applications] its a great comunity and and we are doing some insane stuff that noone have ever done in minecraft. My lastet video:
Prototech is an awesome server! By the way I love watching technical single player series, so I think you should make start that up if you want. It gives me inspiration for my own world
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If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
I'm now at Day 218, and for the past 30 - 40 in-game days, I've been looking for a jungle biome so i can get cocoa beans. I went exploring looking for one, doing a back and forth grid search much like I have done in the past, even as far back as in my second ever Minecraft world. I spent multiple days going back and forth, and did not find a jungle anywhere. If I saw a village I would stop and look for any chests I could find. I also encountered several Greatwood trees with cobwebs on them. These have cave spider spawners under them, and a loot chest under the spawner. There was also a desert temple, which I looted, including the TNT.
One of those loot chests contained a Portal Gun. This was another of the rare items I have been looking for. There was also some Iridium ore from IC2 in there and 2 ingots of Vibrant Alloy from EnderIO. I also found enough Ender Lily seeds to expand my Ender Pearl farm to 36 plants. They are all now growing on End Stone, which can be made in the Smeltery by pouring Resonant Ender onto obsidian or sandstone. Obsidian uses only 50 mb ender, while sandstone uses 250 mb. A single Ender Pearl yields 250 mb of ender.
Then shortly after finding the Portal Gun, I encountered something I haven't seen since my 1.4.7 playthrough - a Thaumcraft Hollow Hill. These have skeleton and zombie spawners in them, and at the bottom are 3 loot chests. In Thaumcraft 4, these also have a Dark Node that spawns Furious Zombies. These behave much like their vanilla counterparts, but grow in size to 3.5 blocks when hit. They can also spawn near Totems and Eldritch Portals. Since I was playing on peaceful difficulty, nothing spawned. The Hollow Hill had only one chest, and it was trapped. When I opened it, there was an explosion. Oddly enough, I did not take any damage, nor did any of the items inside get destroyed. That was fortunate, because the chest contained another Portal Gun.
The last thing I did before heading back to my base was trade with a Forestry villager for Proven Frames. These will be useful later for beekeeping as they have quite high durability. They can only be obtained by trading with such a villager, or by finding them in Apiaries.
I have also completed 2 of what will be 16 18x18x4 underground rooms in my base. I'm using granite bricks for the floor, walls and ceiling of each room. I have also placed down over 350 glowstone nooks by now, and am not getting any framerate lag from them at all, unlike in my 1.6.4 world.
Since my update yesterday, i have managed to finally add pigs to my farm. I ended up expanding and adding on to the Barn that i already have. I keep the sheep and cows in one half, and the pigs in the other. Just so that it is kind of organised. I have already managed to start breeding since i had a bunch of carrots ready to harvest in my massive farm that i made a while ago. The Farm is quite large since i have the Pam's HarvestCraft mod installed, so there is always lots to be planted.
My Nether Portal is still a work in progress. I have decided where i would like it to go, i just need to start building. I don't have any obsidian, so i need to go caving and harvest some.
Also, there is a large room above my bedroom in my castle, that is very empty. I have just not been able to think of something to put in there. But i just had an idea to turn it into a Brewery Room. So as soon as i get my Nether Portal up and running, i can go hunting for a Nether Fortress and collect some Blaze Rods and Nether Wart. Maybe kill a few Ghasts and Magma Cubes as well.
Last night, i was bored and didn't have much to do, so i went on a bit of an adventure. I travelled quite far away from my Castle. I came across several Villages, which i looted and got some pretty cool stuff from ThaumCraft, that will certainly come in handy later. I also found some Inventory Pet Clouds along the way, which can I just say are such a pain to get to. But i managed to find a couple, one of which contained a Creeper Pet, which is the one I have been wanting since it's suppose to scare Creepers away, and i hate those things so it was a blessing to find one. I also came across a Endermen Pet, which can teleport you i think. I didn't actually check to see what it did, i just grabbed it since i knew i didn't have it yet.
Other than the that, the adventure wasn't that exciting. I found a large Ravine which i decided to go into and collect some more resources such as Coal and Gold. Gold especially because i seem to be running low. I also stumbled across 6 diamonds, so i was quite a happy camper.
Not much else has happened, so i guess my next update will come later today or tomorrow. If i ever get pics, i will be sure to post them.
Created a Chorus farm over the last few days. Just a small area at the end of my underground tree growing area. The red columns with ladders are so I can go in the farm and climb up to manually break all the flowers first, before activating the water streams which break the plant stems (flowers wont drop this way) and drive the fruit and stray fallen flowers from my harvesting into a row of hoppers to a chest. I dont think there's much gained time wise by breaking the stems manually as opposed to the water streams, but well
Created a Chorus farm over the last few days. Just a small area at the end of my underground tree growing area. The red columns with ladders are so I can go in the farm and climb up to manually break all the flowers first, before activating the water streams which break the plant stems (flowers wont drop this way) and drive the fruit and stray fallen flowers from my harvesting into a row of hoppers to a chest. I dont think there's much gained time wise by breaking the stems manually as opposed to the water streams, but well
More images:
Inside the farm.
Water streams activated.
I have to ask: Will you give a link to download your survival worlds? because it's one of the best ones I have ever seen.
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Want a minecraft animation? just come and ask me! I'll do it for free!
I have finally taken some pictures of my Disney inspired Castle. I'm pretty proud of this. I had no idea I could build something like this really. It might not look that great to a lot of people, but i love it.
Screenshot 1
This is the view from front on. I made it out of pink stained clay, blue cyan wool, pink stained glass and the Quartz walls are from a mod called WallCraft. I added a nice little hedged front area with flowers and a stone path from Mr Crayfish Furniture.
This is from a little further away. I went into Creative to take most of these, so i could get lots of angles. I decided to add the Water Fountain last minute as something extra. I just made that out of different Quartz blocks.
I only just added this in yesterday, but i decided to make this rainbow arc in front of Castle, acting as a grand entrance kind of. I think it turned out pretty good. I'm not that great at making things circular in Minecraft, so my rainbow is a bit squareish, but i still love it :3
I also finally got around to making my Nether Portal. My original idea for this, was to just find a spooky part of my Island and put it there. But then i got some inspiration from Google images, and came up with something else.
Screenshot 4
Here is my Nether Portal. I think it turned out pretty cool. I built a giant Enderman and tried to make it look like he was holding the Portal. I had to build a cobblestone support type thing around the portal, otherwise it would have looked a little funky. The Enderman isn't really holding the portal, he's more just resting his hands on it. But nonetheless, i really like the way it turned out. I used a lot of Cobble and Stone Brick to create what is around the Portal. I also used WallCraft again to get these cool looking Stone Brick Walls. I also made some basic stairs, so that i had a way to get up and down from the Portal.
All i have done today is breed some more pigs and cows, and started to dye my sheep different colours, since i now have a ton of white sheep. I want to start collecting different coloured wool to use for carpet in my castle and such.
Lastly, i got around to turning the room above my bedroom into a Potion Room. I braved the Nether and, too my great surprise found that my where my Nether Portal spawned, wasn't too far away from a Nether Fortress. That was lucky. I am going to have to work on some sort of Bridge so that i can get there easily, but that's not going to happen for a while. So for now, i'm just using my Cloud Pet from Inventory Pets, that allows you to fly. Saves me having to cheat and jump into creative, or risk trying to bridge across just using Netherrack, and get myself flung off the edge and into lava by a Ghast.
I found a Blaze Spawner and just sat there for a bit, whacking at them and killing them every time they spawned. I made myself a little base quickly out of Netherrack, so that if needed, i could run and hide in it if the Blazes got to be too much. Considering i don't have enchanted armour yet, so it's a lot trickier to tackle them. I also killed a couple of Ghasts. Only one of them dropped a tear, but hey that's better than nothing. I quickly ran back to my Portal and jumped back into the Overworld after that, and went ahead and crafted 3 brewing stands since i had collected 11 Blaze Rods. I turned the rest of them into Blaze Powder. If need Blaze Rods for anything else, i can always go back.
The Potion Room is almost complete. I have added a small Nether Wart farm in there, and started growing the small amount of Nether Wart i managed to find just before my Blaze killing spree. I need to craft some cauldrons to add around the place for water, i also could do with making a whole heap of glass bottles, since right now i only have 10. But it's all a work in progress, since there are also still a heap of ingredients i need to collect as well.
That's all i have done so far. My next thing i would like to do is start on a Witches Hut, so i can get into the Witchery Mod. But that's gonna take some time, since i need to work out an area for it, and also plan what i want it too look like.
It has been 53 in game days since my last post here, and I have completed 5 of my underground base rooms, and moved everything that I could into the new base, except for the Ender Lillies. I've planted 9x9 farms with one block of water in the center for wheat (2 fields), barley (a Natura crop, it can also be used to make bread), cotton (2 fields, also a Natura crop, can be made into string and wool), carrots, potatoes, and netherwart. The last does not need water, so it is 81 plants on soul sand. Most recently I planted 3 rows of 16 plants each of pumpkins and melons (I got the latter from trading with a villager since they do not seem to be found in mineshafts any longer - at least I haven't found any).
Some of the seeds for the plants have been gotten with the help of ProjectE, specifically pumpkin and melon. I was going to try do do this with potatoes, but instead decided to look for them in a village. There was a small field of them at the first village I had encountered in this world. I've been using the Peaceful Tables I had set up earlier and taking all the drops and turning them into EMC when i could. Ghast Tears have so far given the most EMC, at 4096 each. All that EMC has gone towards getting solar/power flowers going. I have a small Mk I setup with 6 Energy Collectors and 3 Antimatter Relays targeting diamond. I have been able to make a bit of Mobius Fuel (EMC 2048) and Aeternalis Fuel (EMC 8192), as well as a few pieces of Dark Matter (EMC 139264). A diamond has EMC 8192. In addition I have made my first Klein Star Ein (stores 50,000 EMC) and upgraded it to a Zwei (4 Eins, stores 200,000 EMC). Klein Stars are like batteries - many of the higher end tools in ProjectE require EMC to function, and having a Klein Star on hand avoids the need for carrying a lot of coal or other fuel.
I got an enchantment and brewing room going, and made a couple of awkward potions, but nothing else yet. I want to make a Magnum Torch, which will prevent hostile mob spawns in a 64 block radius, but it needs Regeneration II and Healing II potions. I moved the Essence Berry bushes into the enchantment area and set up an Advanced Enchantment Table from Enchanting Plus. I made my first enchanted item, a bow with Power IV, Flame I and Unbreaking III. I want to add Infinity I to it later.
I also made a Tinker's broadsword out of shiny metal, and added 450 lapis for Looting III and enough nether quartz to bring the damage to 6.5 hearts. I want to add knockback to it (Tinker's uses a piston for this), but this will use up my last modifier. I can add another one with either a Nether Star or a gold block and a diamond. It will have to be the latter choice as I am not yet ready to fight the Wither, even though I have enough skulls to do so.
I forgot to add: I might not need to find a jungle biome to get cocoa beans. While starting to dig out the 6th room, I found a rock hive. When I broke it with a scoop, one of the bees I got was a Valiant Princess. All of the Heroic line of bees (the valiant is the second one) produce cocoa comb, which can then be centrifuged for cocoa beans. I would still need jungle wood to grow them on, but I have seen some small jungle trees in other biomes. All I would need is one sapling.
Saplings almost made my game unplayable last night - I traded with a villager for a Forestry sapling and found it had EMC. But when I placed it on the Transmutation Table, it showed up as "unknown". Apparently all Forestry Saplings have the same item ID, and the type is not in standard NBT data, so the table cannot handle it. Having one of these in my inventory made the client crash with a null pointer exception. I had to go into my level.dat file with InvEdit and delete the saplings causing the crash, as well as unlearn it from the table.
It has been 53 in game days since my last post here
If my calculations are right you spent about 17.7 hours (53 Minecraft days * 20 minutes/Minecraft day / 60 minutes per hour) playing over the past two days (since your last post was 2 days ago), which is quite a lot.
Of course, I spent about 8 hours playing myself over the last two days, exploring four more abandoned mineshafts and several ravines and caves around them; during that time I mined more than 7,700 ore and 10,300 resources (including multiple drops from redstone and lapis and counting 4 cobwebs as one since I craft them into wool) - but only 8 diamonds, not including half a dozen in minecarts:
This further backs up what I've often said about caving being a poor way to get diamonds; while I've found more than 100 across a couple days, and nearly a stack in one day, I've only averaged about 14 per session. Branch-mining is much more consistent and much faster; you can easily get half a stack of ore in an hour, making it about 8 times faster than caving (I do explore all parts of a cave regardless of altitude; on the other hand, I still play in 1.6.4 where the underground is basically one giant cave network); which is why I've always done it to get resources when starting out in a new world (my modded worlds make branch-mining even more important since I use a modded ore which is 8 times rarer than diamond in caves but only 3 times rarer when branch-mining as deep as you can go, which is standing on bedrock at y=0 since I removed the random bedrock above it).
It is also notable that I got more XP than you get by killing the Ender Dragon during these two days; the only XP I had to spend was to repair my pickaxe twice, which would have required as little as 1774 XP (using slightly damaged pickaxes, which can restore full durability for 31 levels instead of 33 for new ones due to the anvil giving you a 12% bonus, or up to 187 extra uses for diamond tools; if the sacrifice had Unbreaking III you could get around 748 extra uses per repair).
Also, I've crafted 101,673 blocks of coal - equivalent to 915,057 coal - and 189,264 blocks of other resources (including 120 emerald blocks that are not shown) - equivalent to 1,703,376 resources - so far; the actual amounts that I have stored away are slightly less for iron and redstone since I've used 153 iron blocks to make anvils and about 450 redstone blocks to power railways (which is to say, 0.4% and 1.8% of the total that I've made):
With the iron I could make a railway 923 kilometers long, not including powered rails (at least one every 38 blocks to maintain full speed on a straight level track) or the more than 92,000 rails (I've mined about 94,000 but that includes rails I mined when restructuring my railway a while back) I've taken from mineshafts; by comparison, I've used around 12,000 regular and 500 powered rails in my rail system; all of the regular rails came from mineshafts, and the gold from them more than offsets the gold used for powered rails (I've also recently crafted a surplus of iron blocks due to iron from chests).
Part of why that number seems off is that InGameInfo will advance the day number each time I sleep through the night. I have been averaging around 4-5 hours per night playing on weekdays, and about 6-8 per night on weekends.
I want to add the temperature of the biome to it, as I was looking towards breeding trees (which also requires bees). But having not yet found a jungle biome also means that I will not be able to get tropical bees as well. Marshy ones may do, The trees I am eventually looking at breeding require a hot biome, and only a few of these will do, such as tropics, bamboo forest and a couple others. They are known as Sipiri trees, and produce Greenheart wood. I've used this wood (by cheating it in with NEI) to make the roof of my house in my 1.6.4 world. Having the biome temperature displayed will aid in both bee and tree breeding.
I did some exploration, this time to the north of my base. I found a biome called Fungi Forest, filled with mushrooms and tall red, orange and yellow spruce trees. In addition I found a rather large Magical Forest biome, and got quite a few Mana Beans to grow later, and some Vishrooms. This biome and the beans and mushrooms are added by Thaumcraft. The mushrooms cause a nausea debuff for several seconds when stepped on, and also make a stew which gives night vision but also several debuffs. Then later while passing a Silverwood tree, it dropped two saplings. That's a total of 3 I have now.
I'm looking at doing a bee/tree/mana bean farm much like I did in my 1.6.4 world. I want to locate it in the orchard biome (which most of the inside part of the base is in) on the south side of the base.
I have some stuff that will hopefully go up soon, but I spent a lot of time working in my command world, so here's a snippet from my survival journal.
Chapter 3: Something for you and me.
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These chickens are very lazy. I have to eat carrots, steak and pork now.
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I ended up putting a simple cocoa farm here. I need cookies to eat. If not that then I'll probably end up trying to eat squid, which won't work because calamari is not in this world in any way.
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Main project starts here.
Yes, yes. What have you been waiting for? It's all based on that bridge I made last time. It leads over to a new Zone.
My first task was to build a path leading to it. A natural-based one. I incorporated granite and netherrakk into it somehow, so I went to get some, and I found this guy.
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I remember very vividly being beaten to death by him. He didn't even drop a pearl!
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Skip ahead awhile, and my path is done. And stupid me. I sped up game ticks so the leaves would decay, but I forgot my sugar cane would accelerate, too. And I had sugar cane partially grown... Gah.
What is this I'm making? It's my Communal Zone. Basically a big 20x20 area where I build people's small builds. More on that later.
Building the Zone:
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This is the outline being made.
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The outline is finished and the floor is going in.
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And the floor is complete. It's time to start slowly filling it up.
The journal entries take sometimes a half-hour to an hour of hard work just to post, so I may or may not keep posting them here.
I went exploring again looking for a jungle biome, continuing in the area north and east of the base. And once again I did not find one. I did however find several more obsidian ruins (these have Wisp spawners under one of the obsidian tiles), two of which were only about one chunk apart, 2 more hollow hills, one with a trapped chest which I disarmed by finding and removing the TNT under it, and another Tainted Lands biome. Taint was much more common in Thaumcraft 2, and seemed to be more common in the 1.6.4 version (Thaumcraft 4.1). One of the ruins had another Portal Gun in it.
To aid my exploration I made one of the power toys in ProjectE, Swiftwolf's Rending Gale. I also upgraded my Klein Star again, this time to a Vier, which can hold 3.2 million EMC. I put around 500,000 in it and have been using it to power Swiftwolf's, which I am mainly using to fly. I can also dump the EMC into my Transmutation Table which I carry with me, and get anything I need to trade with villagers for something I want. I've been buying a couple of Forestry saplings this way and just keeping them in the chest with everything else from that mod. Most recently I had enough Dark Matter to partially upgrade a 17/5 solar flower to Mk II. 5 of the Collectors and all 5 of the Antimatter Relays are at Mk II.
I enchanted a full set of diamond armor, using the Advanced Enchantment table and the Essence Berry bushes for XP. All of the pieces have Protection IV and Unbreaking III on them, with the boots also having Feather Falling IV, and the helmet having Respiration III. I also made a few potions of Regeneration II and Healing II for a Magnum Torch, then found out that I now need to craft that at the Q.E.D. This crafting station in Extra Utilities has a random name with the letters beginning with QED which changes each time you look away from it. For example, Quantum Entanglement Device, and Quie Expensive Decoration are two of the the names it can have. This is based on the real life Heisenberg Uncertainty Principle in Quantum Mechanics. The QED alse requires Ender Flux Crystals, made with Ender Infused obsidian and Eyes of Ender. I'm bringing in enough Ender Pearls that I could easily make both the QED and 12 of the crystals; I put them in the same room as the 17/5 solar flower. Both only take up 5x5 spaces each.
This is the room where I have both of them located. The QED and Ender Flux Crystals are on the left; the solar flower on the right. Part of the solar flower is below ground level; there are five collectors there that have glowstone covers under them. They are connected to one of the relays. All of the glowstone microblocks provide the same amount of light as their full block counterparts.
Lastly I started building a house. I'm using the Varied Bricks from Chisel and redwood planks from Biome O Plenty (I found a redwood forest biome while exploring). Here are both block type next to each other:
For the wood planks, I was looking at a darker color than oak or birch, or Natura's Sakura wood planks like I used in my 1.6.4 world house. I set up several types of planks (all with EMC or otherwise renewable sources) side by side, including greatwood, dark oak, acacia, spruce and so on. Redwood looked the best to me out of those. I found both greatwood and dark oak to be too dark.
The house is going to be an inverted U shape, a similar design to one I did in one of my 1.2.5 modded worlds (the one that had Better Dungeons in it). I want to try and use Carpenter's Blocks in the roof this time, instead of stairs.
I found a zombie with diamond armor, and it dropped its chestplate:
The last time I found diamond armor was 3 1/2 months ago, during which time I've killed another 30,000 mobs, which is more or less what you'd expect (zombies are around half of this and about 2/3rds are zombies and skeletons, based on several individual sessions (for example) since 1.6.4 does not keep track of individual mobs).
I also saw two skeletons and a zombie with iron armor today, a rather high amount since I normally only see iron armor once every few days (at the maximum regional difficulty one in every 525 zombies and skeletons have iron and one in 15551 have diamond).
Of interest, on Hard the maximum regional difficulty is actually higher in 1.6.4 than it is since 1.8, giving 420 and 12441 respectively, since it is capped at 1.5, effectively 1.25 when combining inhabited time and moon phase, while 1.8 caps it at 1, equivalent to 4 in the debug screen. This means that in 1.6.4 the chance of armor on Hard can reach 18.75%, compared to 15% on Normal in 1.6.4 and Normal or Hard in 1.8+ (1.8 also made it so that on Easy you never see any regional difficulty-dependent effects since it never reaches 2; the internal value ranges from 0-1 as the F3 value ranges from 2-4):
/**
* returns a float value that can be used to determine how likely something is to go awry in the area.
* It increases based on how long the player is within the vicinity, the lunar phase, and game difficulty.
* The value can be up to 1.5 on the highest difficulty, 1.0 otherwise.
*/
public float getTensionFactorForBlock(int par1, int par2, int par3)
{
float var4 = 0.0F;
boolean var5 = this.difficultySetting == 3;
if (this.blockExists(par1, par2, par3))
{
float var6 = this.getCurrentMoonPhaseFactor();
var4 += MathHelper.clamp_float((float)this.getChunkFromBlockCoords(par1, par3).inhabitedTime / 3600000.0F, 0.0F, 1.0F) * (var5 ? 1.0F : 0.75F);
var4 += var6 * 0.25F;
}
if (this.difficultySetting < 2)
{
var4 *= (float)this.difficultySetting / 2.0F;
}
return MathHelper.clamp_float(var4, 0.0F, var5 ? 1.5F : 1.0F);
}
This gives a range of 0-0.5 on Easy (0-0.75 inhabited time + 0-0.25 moon phase, then multiplied by 0.5), 0-1 on Normal (0.-0.75 inhabited time + 0-0.25 moon phase) and 0-1.25 on Hard (0-1 inhabited time + 0-0.25 moon phase). On Peaceful this always returns a regional difficulty of 0 but it is never used since mobs do not spawn.
(as I've mentioned before I modified this by adding 1800000 to the inhabited time so it starts at 50% of the maximum and reaches the maximum in half the time, or 25 hours, so as I explore new areas they have a reasonably high regional difficulty by the time I reach them, at least 0.5 (0.75 on a full moon) and as high as 1 (0.75 on a new moon) by the time I'm done with an area. Of course, the version I started playing in, 1.5, did not even have regional difficulty).
As seen here there is a 0.15 * regional difficulty chance of adding armor, so it can reach up to 7.5% on Easy, 15% on Normal, and 18.75% on Hard (as high as 22.5% if it could actually reach 1.5):
/**
* Makes entity wear random armor based on difficulty
*/
protected void addRandomArmor()
{
if (this.rand.nextFloat() < 0.15F * this.worldObj.getLocationTensionFactor(this.posX, this.posY, this.posZ))
This also affects other factors as well, such as enchantments.
Good question, and thanks for asking.
For someone who has had the displeasure and misfortune of reading enough of my posts in this thread and elsewhere, it might be easy to believe that my two-year-old vanilla SSP world is more developed than it really is. I have no guardian, gold, blaze, or wither skeleton farms, let alone any sort of automated food farm (chicken, potato, etc.). While Castle Midgard is quite spectacular, it's the only location in my world that is so extraordinary.
As I've often said, I don't consider myself a builder in the slightest; I enjoy exploring. "Exploring," to me, is really just walking and riding horses around my world for long periods of time seeking fun and adventure, usually in dark recesses but often just in the experience of the journey. I'll descend into a cave to kill a bunch of monsters and perhaps mine a bit of ore, then maybe build an obelisk or little one-room house at the location before moving onward to a new location. That style of play doesn't make for a very well "developed" world.
However, I do work toward all those things. I will have all those farms, eventually, but I'm in no hurry.
When it comes to "owning" villagers, though, I have to grit my teeth a little.
First, I don't like the thought of keeping villagers as "slaves" or "livestock" for any reason (trade, iron farm, etc.)—but please don't take that as social commentary. My distaste for putting fictional, non-human video game "people" in little boxes has nothing to do with the past evils of real-world historical slavery. It's just that if I were to create a villager trading center around the castle, it would be a Tudor-style walled city where the testificates could lead relativity safe and comfortable "lives." That, of course, will take a lot of time and effort, especially from someone who doesn't consider himself a builder! Someday, though, it will happen. It's part of my "Phase II" plan for the castle, but I've not yet even completed the first phase and don't plan to do so any month soon.
Aside from the time and effort, the main reason it's not happened yet is due to Minecraft's glitch-infested nature. I've lost so many golems and horses, and had both duplicate so many times that I just don't feel like becoming attached to any more mobs in this game other than my two horses, Kitt and Frostwind. It's likely most of my problems spawned from MC-2025 (see also MC-23320), and the comments of that bug report—began in 2012 and currently open and assigned to Jens Bergensten—leaves me fuming to the point I don't even want to discuss it. Add to that the well-established fact that mobs can go invisible (you and I have spoken about it before), and I just don't want the stress of knowing that at any second, my villagers might suddenly vanish, or worse. It pains me to no other when I lose horses; I just can't imagine how furious I would become if my book of Mending vendor glitched into a wall and suffocated.
It's for those same reasons I never rebuilt my four lost golems and don't have dogs or cats. I've also stopped collecting horses, which I greatly enjoyed doing.
Again, I have no desire to further discuss these issues after having spent a lengthy amount of time doing so already, but they were at the heart of the reason why I don't have a sprawling village nestled beneath the castle's shadow.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
Day 147 in my 1.7.190 world and I am in serious need of expanded storage. I am picking up so much stuff from dungeons, villages and Greatwood Trees with cobwebs (these have Cave Spider spawners with chests under them under the tree itself) that I am running out of room in the chests I have, which are mostly gold, with two iron and one diamond (all from the Iron Chests mod). The items include an inactive Division Sigil, Ebony Wood planks which I traded an emerald with a villager for, Pulsating Iron, Dark Steel and Redstone Alloy ingots from EnderIO, and much more.
I recently added an update to an old and controversial mod, EE2. The mod is called ProjectE, and adds all of the things that made EE2 so OP, such as the Collectors, Antimatter Relays and Energy Condensers, the rings, Dark and Red Matter tools and furnaces, and more. So far I've only made the Philosopher's Stone and two Transmutation Tables. One to keep on me to get rid of excess blocks from mining, the other at my base. Everything in the mod has what is known as EMC (Energy Matter Covalence as it is called in ProjectE, but it was something else in EE2), and so far I've been teaching everything I find that has it to the table. The most recent thing I made and taught to the table was a Golden Bag of Holding from Extra Utilities. It is full of junk from chests and other places which I need to sort out.
I'm still looking for two rare chest loot items, a Portal Gun, and a Builder's Wand. Sure i could activate the Division Sigil and use it to make Unstable Ingots to make it out of, but I am nowhere near prepared to deal with the onslaught of mobs that will spawn from the Cursed Earth it generates. So for now I will keep looking in dungeon and other chests for it.
I want to get back to base building, and I have the rest of the outer wall to finish then top with some kind of wood planks. Then it is time to begin digging out the base rooms themselves, which will be underground like in my 1.6.4 world, but probably a bit larger, maybe 20x20 on the inside of each room instead of 18x18.
I spent the past month compiling the season finale for my survival series based around a mythology I conjured up while playing with potential ideas for the series. The result was an episodic/world tour combination that serves as the capstone project for everything I've done in the game. I don't expect anyone to watch most of it, but that's what I did recently.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
As a minimalist, i tend to keep all my creations and buildings simple and multifunctional.
- Ive made a home base, a shed for mining related stuff, a shed for farming related stuff, a cave for my nether portal, a tower for my enchanting and brewing shenanigans, a treehouse for my wood related stuff and a dock for boats.
- My farms consist of stacked water block units (wheat, carrots and potatoes in that order [floor to sky]), a pumpkin and melon farm, 20 blocks long, split in half, i have pig, cow, sheep and chicken farms, all 3 blocks underground with a glass ceiling, individual growing cacti around and a sugarcane plantation. I farm trees by placing saplings down and bone mealing them. I also have a skeleton spawner farm.
Im not done though.
Thinking.
Decided to knock up a quick Music Disc farm close to my current base. Under the wooden trapdoor is a tagged Skeleton (whom i had a devil of a job getting to drop in with his new attack movements!). The iron trap doors are opened via a control inside and i simply lure some creepers into the chamber then go inside, close the trap doors and stand at the correct spot, whereby the skeleton tries to shoot at me but just shoots the mobs in the trap. The sections are seperated by several fence gates so if i need to go in for any reason i can (there's also a control to block off the skeleton with a piston controlled glass block so he wont shoot me) and the mob area has a row of hoppers underneath to collect the loot and pipe it to a chest in the main area. Do get the occasional zombie in with the creepers, but thats not an issue, but another skeleton would be as he would attack my skeleton. So i have to be careful. In fact, i tend to find its useful in the mornings when the other mobs have burnt up and all that are a left are a few stray creepers and spiders (spiders are too big to get in). The entrance to the farm is underwater, just offshore from the iron trap doors.
Control Area
Do drop in!
*THUNK*!
Some loot
[\spoiler]
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Oh hey
So it's been a while since i made an update on here, so thought maybe i should.
I feel like every time i come on this thread, i say that i started a new Survival World, but i kinda did again... I know, i'm so indecisive and crazy. Anyways, i had installed some new mods like Inventory Pets and ThaumCraft, and i just felt like i needed a new, fresh start to explore these mods with. So i created a brand new world in Survival and enabled the Biomes o Plenty so that i could have lots of options for places to live.
It took me a VERY long time to find a nice area to live. Mainly because i'm kinda picky, but also because the Biomes o Plenty mod adds so many new places, it just takes a lot longer to find somewhere nice to live. After half an hour or so of searching, i stumbled across this beautiful Biome that is from the ThaumCraft mod called Magical Forest. It's so damn pretty and the trees are just amazing, so i couldn't resist. I also noticed, that it was just one big island. There were no connecting biomes or anymore land around, just a lot of water. So i had basically found a huge Magical Forest Island and i instantly knew that this was where i wanted to start a home.
I kinda cheated, and decided that i wanted to a nice big Castle to live in to fit in with the magical look of my new lush Island. So i jumped into Creative and built somewhat of a Disney inspired Castle. It's quite possibly the best thing i have ever built in Minecraft, and I am very proud of it. It took me a total of 4 days to build. The outcome, i think is pretty awesome, and it gives me a lot of Disney vibes.
I have been filling my Castle with lots of cute things from DecoCraft and Mr Crayfish Furniture. I added a kitchen with a dining table, a bedroom, a rather large storage room, an enchantment room (which is a work in progress) and a little room that i decorated and keep my two Vanilla Wolves in. I named them Vulpix and Clefairy after two of my favourite Pokemon... I know so lame.
I have also built a little red Barn out of clay (did this in creative too, because clay is such a pain to harvest) and Quartz. I am housing my cows and sheep in this Barn. As for Chickens, i made them a Chicken Coop, and fenced off a large area of my Island for them to run around in. It also meant i had plenty of space to breed lots of chickens.
The next couple of things on my list of stuff to do, would be to make a Nether Portal. Something i really need to get done. The only reason it hasn't been done yet is because i'm trying to think of a cool spot it place it and make it look all spooky. I also need to make some sort of enclosure for Pigs, since raw porkchop comes in handy quite often for Mo Creatures, and it's also a great source of food for myself. Oh I also plan to make a really big Witch Hut, so i can get started on the Witchery and ThaumCraft mods. I have already collected quite a few items from this mod, I'm just keeping them in my storage room for now until i get my Witch Hut built.
That's all for now, will post pics soon!
Prototech is an awesome server! By the way I love watching technical single player series, so I think you should make start that up if you want. It gives me inspiration for my own world
If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
http://www.minecraftforum.net/forums/servers/pc-servers/2811770-axiba-smp-community-focused-vanilla-survival#c4
I'm now at Day 218, and for the past 30 - 40 in-game days, I've been looking for a jungle biome so i can get cocoa beans. I went exploring looking for one, doing a back and forth grid search much like I have done in the past, even as far back as in my second ever Minecraft world. I spent multiple days going back and forth, and did not find a jungle anywhere. If I saw a village I would stop and look for any chests I could find. I also encountered several Greatwood trees with cobwebs on them. These have cave spider spawners under them, and a loot chest under the spawner. There was also a desert temple, which I looted, including the TNT.
One of those loot chests contained a Portal Gun. This was another of the rare items I have been looking for. There was also some Iridium ore from IC2 in there and 2 ingots of Vibrant Alloy from EnderIO. I also found enough Ender Lily seeds to expand my Ender Pearl farm to 36 plants. They are all now growing on End Stone, which can be made in the Smeltery by pouring Resonant Ender onto obsidian or sandstone. Obsidian uses only 50 mb ender, while sandstone uses 250 mb. A single Ender Pearl yields 250 mb of ender.
Then shortly after finding the Portal Gun, I encountered something I haven't seen since my 1.4.7 playthrough - a Thaumcraft Hollow Hill. These have skeleton and zombie spawners in them, and at the bottom are 3 loot chests. In Thaumcraft 4, these also have a Dark Node that spawns Furious Zombies. These behave much like their vanilla counterparts, but grow in size to 3.5 blocks when hit. They can also spawn near Totems and Eldritch Portals. Since I was playing on peaceful difficulty, nothing spawned. The Hollow Hill had only one chest, and it was trapped. When I opened it, there was an explosion. Oddly enough, I did not take any damage, nor did any of the items inside get destroyed. That was fortunate, because the chest contained another Portal Gun.
The last thing I did before heading back to my base was trade with a Forestry villager for Proven Frames. These will be useful later for beekeeping as they have quite high durability. They can only be obtained by trading with such a villager, or by finding them in Apiaries.
I have also completed 2 of what will be 16 18x18x4 underground rooms in my base. I'm using granite bricks for the floor, walls and ceiling of each room. I have also placed down over 350 glowstone nooks by now, and am not getting any framerate lag from them at all, unlike in my 1.6.4 world.
Since my update yesterday, i have managed to finally add pigs to my farm. I ended up expanding and adding on to the Barn that i already have. I keep the sheep and cows in one half, and the pigs in the other. Just so that it is kind of organised. I have already managed to start breeding since i had a bunch of carrots ready to harvest in my massive farm that i made a while ago. The Farm is quite large since i have the Pam's HarvestCraft mod installed, so there is always lots to be planted.
My Nether Portal is still a work in progress. I have decided where i would like it to go, i just need to start building. I don't have any obsidian, so i need to go caving and harvest some.
Also, there is a large room above my bedroom in my castle, that is very empty. I have just not been able to think of something to put in there. But i just had an idea to turn it into a Brewery Room. So as soon as i get my Nether Portal up and running, i can go hunting for a Nether Fortress and collect some Blaze Rods and Nether Wart. Maybe kill a few Ghasts and Magma Cubes as well.
Last night, i was bored and didn't have much to do, so i went on a bit of an adventure. I travelled quite far away from my Castle. I came across several Villages, which i looted and got some pretty cool stuff from ThaumCraft, that will certainly come in handy later. I also found some Inventory Pet Clouds along the way, which can I just say are such a pain to get to. But i managed to find a couple, one of which contained a Creeper Pet, which is the one I have been wanting since it's suppose to scare Creepers away, and i hate those things so it was a blessing to find one. I also came across a Endermen Pet, which can teleport you i think. I didn't actually check to see what it did, i just grabbed it since i knew i didn't have it yet.
Other than the that, the adventure wasn't that exciting. I found a large Ravine which i decided to go into and collect some more resources such as Coal and Gold. Gold especially because i seem to be running low. I also stumbled across 6 diamonds, so i was quite a happy camper.
Not much else has happened, so i guess my next update will come later today or tomorrow. If i ever get pics, i will be sure to post them.
I like the idea of share what i've done recently in my world, i'm gonna play a bit and then i will show you what i did...
2 hours later.
Ok, i finished my first cow farm and i had a fight with skeleton horses
Created a Chorus farm over the last few days. Just a small area at the end of my underground tree growing area. The red columns with ladders are so I can go in the farm and climb up to manually break all the flowers first, before activating the water streams which break the plant stems (flowers wont drop this way) and drive the fruit and stray fallen flowers from my harvesting into a row of hoppers to a chest. I dont think there's much gained time wise by breaking the stems manually as opposed to the water streams, but well
More images:
Inside the farm.
Water streams activated.
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
I have to ask: Will you give a link to download your survival worlds? because it's one of the best ones I have ever seen.
Want a minecraft animation? just come and ask me! I'll do it for free!
Thanks to NovaPrimeXL for the avatar!
I have finally taken some pictures of my Disney inspired Castle. I'm pretty proud of this. I had no idea I could build something like this really. It might not look that great to a lot of people, but i love it.
Screenshot 1
This is the view from front on. I made it out of pink stained clay, blue cyan wool, pink stained glass and the Quartz walls are from a mod called WallCraft. I added a nice little hedged front area with flowers and a stone path from Mr Crayfish Furniture.
http://imgur.com/KUlM44P
Screenshot 2
This is from a little further away. I went into Creative to take most of these, so i could get lots of angles. I decided to add the Water Fountain last minute as something extra. I just made that out of different Quartz blocks.
http://imgur.com/c2u9mGy
Screenshot 3
I only just added this in yesterday, but i decided to make this rainbow arc in front of Castle, acting as a grand entrance kind of. I think it turned out pretty good. I'm not that great at making things circular in Minecraft, so my rainbow is a bit squareish, but i still love it :3
http://imgur.com/aqwIFx1
I also finally got around to making my Nether Portal. My original idea for this, was to just find a spooky part of my Island and put it there. But then i got some inspiration from Google images, and came up with something else.
Screenshot 4
Here is my Nether Portal. I think it turned out pretty cool. I built a giant Enderman and tried to make it look like he was holding the Portal. I had to build a cobblestone support type thing around the portal, otherwise it would have looked a little funky. The Enderman isn't really holding the portal, he's more just resting his hands on it. But nonetheless, i really like the way it turned out. I used a lot of Cobble and Stone Brick to create what is around the Portal. I also used WallCraft again to get these cool looking Stone Brick Walls. I also made some basic stairs, so that i had a way to get up and down from the Portal.
http://imgur.com/g3NUVSR
http://imgur.com/iAhxRbh
All i have done today is breed some more pigs and cows, and started to dye my sheep different colours, since i now have a ton of white sheep. I want to start collecting different coloured wool to use for carpet in my castle and such.
Lastly, i got around to turning the room above my bedroom into a Potion Room. I braved the Nether and, too my great surprise found that my where my Nether Portal spawned, wasn't too far away from a Nether Fortress. That was lucky. I am going to have to work on some sort of Bridge so that i can get there easily, but that's not going to happen for a while. So for now, i'm just using my Cloud Pet from Inventory Pets, that allows you to fly. Saves me having to cheat and jump into creative, or risk trying to bridge across just using Netherrack, and get myself flung off the edge and into lava by a Ghast.
I found a Blaze Spawner and just sat there for a bit, whacking at them and killing them every time they spawned. I made myself a little base quickly out of Netherrack, so that if needed, i could run and hide in it if the Blazes got to be too much. Considering i don't have enchanted armour yet, so it's a lot trickier to tackle them. I also killed a couple of Ghasts. Only one of them dropped a tear, but hey that's better than nothing. I quickly ran back to my Portal and jumped back into the Overworld after that, and went ahead and crafted 3 brewing stands since i had collected 11 Blaze Rods. I turned the rest of them into Blaze Powder. If need Blaze Rods for anything else, i can always go back.
The Potion Room is almost complete. I have added a small Nether Wart farm in there, and started growing the small amount of Nether Wart i managed to find just before my Blaze killing spree. I need to craft some cauldrons to add around the place for water, i also could do with making a whole heap of glass bottles, since right now i only have 10. But it's all a work in progress, since there are also still a heap of ingredients i need to collect as well.
That's all i have done so far. My next thing i would like to do is start on a Witches Hut, so i can get into the Witchery Mod. But that's gonna take some time, since i need to work out an area for it, and also plan what i want it too look like.
It has been 53 in game days since my last post here, and I have completed 5 of my underground base rooms, and moved everything that I could into the new base, except for the Ender Lillies. I've planted 9x9 farms with one block of water in the center for wheat (2 fields), barley (a Natura crop, it can also be used to make bread), cotton (2 fields, also a Natura crop, can be made into string and wool), carrots, potatoes, and netherwart. The last does not need water, so it is 81 plants on soul sand. Most recently I planted 3 rows of 16 plants each of pumpkins and melons (I got the latter from trading with a villager since they do not seem to be found in mineshafts any longer - at least I haven't found any).
Some of the seeds for the plants have been gotten with the help of ProjectE, specifically pumpkin and melon. I was going to try do do this with potatoes, but instead decided to look for them in a village. There was a small field of them at the first village I had encountered in this world. I've been using the Peaceful Tables I had set up earlier and taking all the drops and turning them into EMC when i could. Ghast Tears have so far given the most EMC, at 4096 each. All that EMC has gone towards getting solar/power flowers going. I have a small Mk I setup with 6 Energy Collectors and 3 Antimatter Relays targeting diamond. I have been able to make a bit of Mobius Fuel (EMC 2048) and Aeternalis Fuel (EMC 8192), as well as a few pieces of Dark Matter (EMC 139264). A diamond has EMC 8192. In addition I have made my first Klein Star Ein (stores 50,000 EMC) and upgraded it to a Zwei (4 Eins, stores 200,000 EMC). Klein Stars are like batteries - many of the higher end tools in ProjectE require EMC to function, and having a Klein Star on hand avoids the need for carrying a lot of coal or other fuel.
I got an enchantment and brewing room going, and made a couple of awkward potions, but nothing else yet. I want to make a Magnum Torch, which will prevent hostile mob spawns in a 64 block radius, but it needs Regeneration II and Healing II potions. I moved the Essence Berry bushes into the enchantment area and set up an Advanced Enchantment Table from Enchanting Plus. I made my first enchanted item, a bow with Power IV, Flame I and Unbreaking III. I want to add Infinity I to it later.
I also made a Tinker's broadsword out of shiny metal, and added 450 lapis for Looting III and enough nether quartz to bring the damage to 6.5 hearts. I want to add knockback to it (Tinker's uses a piston for this), but this will use up my last modifier. I can add another one with either a Nether Star or a gold block and a diamond. It will have to be the latter choice as I am not yet ready to fight the Wither, even though I have enough skulls to do so.
I forgot to add: I might not need to find a jungle biome to get cocoa beans. While starting to dig out the 6th room, I found a rock hive. When I broke it with a scoop, one of the bees I got was a Valiant Princess. All of the Heroic line of bees (the valiant is the second one) produce cocoa comb, which can then be centrifuged for cocoa beans. I would still need jungle wood to grow them on, but I have seen some small jungle trees in other biomes. All I would need is one sapling.
Saplings almost made my game unplayable last night - I traded with a villager for a Forestry sapling and found it had EMC. But when I placed it on the Transmutation Table, it showed up as "unknown". Apparently all Forestry Saplings have the same item ID, and the type is not in standard NBT data, so the table cannot handle it. Having one of these in my inventory made the client crash with a null pointer exception. I had to go into my level.dat file with InvEdit and delete the saplings causing the crash, as well as unlearn it from the table.
If my calculations are right you spent about 17.7 hours (53 Minecraft days * 20 minutes/Minecraft day / 60 minutes per hour) playing over the past two days (since your last post was 2 days ago), which is quite a lot.
Of course, I spent about 8 hours playing myself over the last two days, exploring four more abandoned mineshafts and several ravines and caves around them; during that time I mined more than 7,700 ore and 10,300 resources (including multiple drops from redstone and lapis and counting 4 cobwebs as one since I craft them into wool) - but only 8 diamonds, not including half a dozen in minecarts:
This further backs up what I've often said about caving being a poor way to get diamonds; while I've found more than 100 across a couple days, and nearly a stack in one day, I've only averaged about 14 per session. Branch-mining is much more consistent and much faster; you can easily get half a stack of ore in an hour, making it about 8 times faster than caving (I do explore all parts of a cave regardless of altitude; on the other hand, I still play in 1.6.4 where the underground is basically one giant cave network); which is why I've always done it to get resources when starting out in a new world (my modded worlds make branch-mining even more important since I use a modded ore which is 8 times rarer than diamond in caves but only 3 times rarer when branch-mining as deep as you can go, which is standing on bedrock at y=0 since I removed the random bedrock above it).
It is also notable that I got more XP than you get by killing the Ender Dragon during these two days; the only XP I had to spend was to repair my pickaxe twice, which would have required as little as 1774 XP (using slightly damaged pickaxes, which can restore full durability for 31 levels instead of 33 for new ones due to the anvil giving you a 12% bonus, or up to 187 extra uses for diamond tools; if the sacrifice had Unbreaking III you could get around 748 extra uses per repair).
Also, I've crafted 101,673 blocks of coal - equivalent to 915,057 coal - and 189,264 blocks of other resources (including 120 emerald blocks that are not shown) - equivalent to 1,703,376 resources - so far; the actual amounts that I have stored away are slightly less for iron and redstone since I've used 153 iron blocks to make anvils and about 450 redstone blocks to power railways (which is to say, 0.4% and 1.8% of the total that I've made):
With the iron I could make a railway 923 kilometers long, not including powered rails (at least one every 38 blocks to maintain full speed on a straight level track) or the more than 92,000 rails (I've mined about 94,000 but that includes rails I mined when restructuring my railway a while back) I've taken from mineshafts; by comparison, I've used around 12,000 regular and 500 powered rails in my rail system; all of the regular rails came from mineshafts, and the gold from them more than offsets the gold used for powered rails (I've also recently crafted a surplus of iron blocks due to iron from chests).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Part of why that number seems off is that InGameInfo will advance the day number each time I sleep through the night. I have been averaging around 4-5 hours per night playing on weekdays, and about 6-8 per night on weekends.
I want to add the temperature of the biome to it, as I was looking towards breeding trees (which also requires bees). But having not yet found a jungle biome also means that I will not be able to get tropical bees as well. Marshy ones may do, The trees I am eventually looking at breeding require a hot biome, and only a few of these will do, such as tropics, bamboo forest and a couple others. They are known as Sipiri trees, and produce Greenheart wood. I've used this wood (by cheating it in with NEI) to make the roof of my house in my 1.6.4 world. Having the biome temperature displayed will aid in both bee and tree breeding.
I did some exploration, this time to the north of my base. I found a biome called Fungi Forest, filled with mushrooms and tall red, orange and yellow spruce trees. In addition I found a rather large Magical Forest biome, and got quite a few Mana Beans to grow later, and some Vishrooms. This biome and the beans and mushrooms are added by Thaumcraft. The mushrooms cause a nausea debuff for several seconds when stepped on, and also make a stew which gives night vision but also several debuffs. Then later while passing a Silverwood tree, it dropped two saplings. That's a total of 3 I have now.
I'm looking at doing a bee/tree/mana bean farm much like I did in my 1.6.4 world. I want to locate it in the orchard biome (which most of the inside part of the base is in) on the south side of the base.
Well thank you
Chapter 3: Something for you and me.
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These chickens are very lazy. I have to eat carrots, steak and pork now.
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I ended up putting a simple cocoa farm here. I need cookies to eat. If not that then I'll probably end up trying to eat squid, which won't work because calamari is not in this world in any way.
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Main project starts here.
Yes, yes. What have you been waiting for? It's all based on that bridge I made last time. It leads over to a new Zone.
My first task was to build a path leading to it. A natural-based one. I incorporated granite and netherrakk into it somehow, so I went to get some, and I found this guy.
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I remember very vividly being beaten to death by him. He didn't even drop a pearl!
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Skip ahead awhile, and my path is done. And stupid me. I sped up game ticks so the leaves would decay, but I forgot my sugar cane would accelerate, too. And I had sugar cane partially grown... Gah.
What is this I'm making? It's my Communal Zone. Basically a big 20x20 area where I build people's small builds. More on that later.
Building the Zone:
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This is the outline being made.
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The outline is finished and the floor is going in.
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And the floor is complete. It's time to start slowly filling it up.
The journal entries take sometimes a half-hour to an hour of hard work just to post, so I may or may not keep posting them here.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I went exploring again looking for a jungle biome, continuing in the area north and east of the base. And once again I did not find one. I did however find several more obsidian ruins (these have Wisp spawners under one of the obsidian tiles), two of which were only about one chunk apart, 2 more hollow hills, one with a trapped chest which I disarmed by finding and removing the TNT under it, and another Tainted Lands biome. Taint was much more common in Thaumcraft 2, and seemed to be more common in the 1.6.4 version (Thaumcraft 4.1). One of the ruins had another Portal Gun in it.
To aid my exploration I made one of the power toys in ProjectE, Swiftwolf's Rending Gale. I also upgraded my Klein Star again, this time to a Vier, which can hold 3.2 million EMC. I put around 500,000 in it and have been using it to power Swiftwolf's, which I am mainly using to fly. I can also dump the EMC into my Transmutation Table which I carry with me, and get anything I need to trade with villagers for something I want. I've been buying a couple of Forestry saplings this way and just keeping them in the chest with everything else from that mod. Most recently I had enough Dark Matter to partially upgrade a 17/5 solar flower to Mk II. 5 of the Collectors and all 5 of the Antimatter Relays are at Mk II.
I enchanted a full set of diamond armor, using the Advanced Enchantment table and the Essence Berry bushes for XP. All of the pieces have Protection IV and Unbreaking III on them, with the boots also having Feather Falling IV, and the helmet having Respiration III. I also made a few potions of Regeneration II and Healing II for a Magnum Torch, then found out that I now need to craft that at the Q.E.D. This crafting station in Extra Utilities has a random name with the letters beginning with QED which changes each time you look away from it. For example, Quantum Entanglement Device, and Quie Expensive Decoration are two of the the names it can have. This is based on the real life Heisenberg Uncertainty Principle in Quantum Mechanics. The QED alse requires Ender Flux Crystals, made with Ender Infused obsidian and Eyes of Ender. I'm bringing in enough Ender Pearls that I could easily make both the QED and 12 of the crystals; I put them in the same room as the 17/5 solar flower. Both only take up 5x5 spaces each.
This is the room where I have both of them located. The QED and Ender Flux Crystals are on the left; the solar flower on the right. Part of the solar flower is below ground level; there are five collectors there that have glowstone covers under them. They are connected to one of the relays. All of the glowstone microblocks provide the same amount of light as their full block counterparts.
Lastly I started building a house. I'm using the Varied Bricks from Chisel and redwood planks from Biome O Plenty (I found a redwood forest biome while exploring). Here are both block type next to each other:
For the wood planks, I was looking at a darker color than oak or birch, or Natura's Sakura wood planks like I used in my 1.6.4 world house. I set up several types of planks (all with EMC or otherwise renewable sources) side by side, including greatwood, dark oak, acacia, spruce and so on. Redwood looked the best to me out of those. I found both greatwood and dark oak to be too dark.
The house is going to be an inverted U shape, a similar design to one I did in one of my 1.2.5 modded worlds (the one that had Better Dungeons in it). I want to try and use Carpenter's Blocks in the roof this time, instead of stairs.
I found a zombie with diamond armor, and it dropped its chestplate:
The last time I found diamond armor was 3 1/2 months ago, during which time I've killed another 30,000 mobs, which is more or less what you'd expect (zombies are around half of this and about 2/3rds are zombies and skeletons, based on several individual sessions (for example) since 1.6.4 does not keep track of individual mobs).
I also saw two skeletons and a zombie with iron armor today, a rather high amount since I normally only see iron armor once every few days (at the maximum regional difficulty one in every 525 zombies and skeletons have iron and one in 15551 have diamond).
Of interest, on Hard the maximum regional difficulty is actually higher in 1.6.4 than it is since 1.8, giving 420 and 12441 respectively, since it is capped at 1.5, effectively 1.25 when combining inhabited time and moon phase, while 1.8 caps it at 1, equivalent to 4 in the debug screen. This means that in 1.6.4 the chance of armor on Hard can reach 18.75%, compared to 15% on Normal in 1.6.4 and Normal or Hard in 1.8+ (1.8 also made it so that on Easy you never see any regional difficulty-dependent effects since it never reaches 2; the internal value ranges from 0-1 as the F3 value ranges from 2-4):
This gives a range of 0-0.5 on Easy (0-0.75 inhabited time + 0-0.25 moon phase, then multiplied by 0.5), 0-1 on Normal (0.-0.75 inhabited time + 0-0.25 moon phase) and 0-1.25 on Hard (0-1 inhabited time + 0-0.25 moon phase). On Peaceful this always returns a regional difficulty of 0 but it is never used since mobs do not spawn.
(as I've mentioned before I modified this by adding 1800000 to the inhabited time so it starts at 50% of the maximum and reaches the maximum in half the time, or 25 hours, so as I explore new areas they have a reasonably high regional difficulty by the time I reach them, at least 0.5 (0.75 on a full moon) and as high as 1 (0.75 on a new moon) by the time I'm done with an area. Of course, the version I started playing in, 1.5, did not even have regional difficulty).
As seen here there is a 0.15 * regional difficulty chance of adding armor, so it can reach up to 7.5% on Easy, 15% on Normal, and 18.75% on Hard (as high as 22.5% if it could actually reach 1.5):
This also affects other factors as well, such as enchantments.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?