Yeah, I did that back in May myself. I had started out on PC but that was 2011/2012, and I got bored and didn't touch the game until last March/April. First MCPE and then Xbox. tried to stick with Xbox, but couldn't.
Anyhow, I gave Modsauce another go this morning. I don't know what I'm going to do with the mob situation. I spammed the heck out of the area in F7 mode--I went through over a stack of coal (early game coal, at that). And still after all that, I was heading home and stopped to pick some fruit, and from behind me I heard a ssssssss. I have Mekanism osmium armor now (equal protection to iron), but it blew a whole in the middle of my front lawn and damaged my newly planted fruit tree orchard.
And zombies are going after the Witchery hobgoblins. I hate that. I found two hobgoblins just roaming around the savanna behind my barn so i corralled them up for their own protection until I figure out what to do with them. They'll trade with you for metal nuggets (robably means they're coed like villagers, so hence the zombie attacks) and I know you can get them to worship you and mine a special ore for you. See, that's the kind of stuff I want to do.
But on the bright side I found this near my barn--an AE2 meteor that you need to get materials for AE. I thought how this formed between a river and a ravine was really cool:
:
I don't have enough diamonds right now to make a pick to mine that yet, but it's good that it's close--I should be able to get started with AE2 fairly soon.
I have to choose between hunger/food and not being hassled by mobs.. And after spamming/uglifying the area with torches, I kind of don't feel like continuing the game.I'm just tired spending this much energy and time managing the one part of the game I really genuinely dislike. Minecraft has so much to offer that you can't do in other games yet here I am sending my game time fighting off hostile entities--something I could do in nearly every other game out there.
Every version of Minecraft I've even played I've had to light up every square block of my bases, and at night going out of my base means lots of fights. It must have been some side effect of your 1.6.4 mods cutting back your spawn rates. The only exception is that near extensive underground complexes sometimes there's little spawning on the surface and the really ridiculous "swiss cheese" formations are pretty much gone in 1.7.
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I came across some very messed up structure generation; in this case two abandoned mineshaft complexes that had generated in adjacent chunks; here you can see the main rooms (the big dirt-floored rooms) of both, separated by a short corridor, both of them intersected by corridors from the other mineshaft:
Here is a look at some messed up combinations of mineshaft corridors; you can't even walk through some of them without mining away blocks because there isn't enough room (another obstacle I encountered is fence posts sticking up from below in the middle of supports, preventing passage through what otherwise looks passable):
I was standing at -790, 22, 508 (seed -123775873255737467) for the first screenshot; both complexes go into the diamond layer and I found multiple veins of diamond, some 40 ore in total over a couple trips to the area (including surrounding caves). I also found four diamonds in one minecart chest (at -826, 14, 517), as well as a dungeon (at -504, 37, 290) with Fortune II, Silk Touch I, Sharpness II, and Blast Protection II books - not kidding, as the chunks were generated in 1.5.x (confirmed by recreating the world; oddly enough, for the mineshaft rooms the gravel in the one on the right wasn't there when I recreated it), when they were much more common in dungeons (an archived Wiki page says they had the same chance as cocoa beans (removed in 1.6; a dead giveaway that I am still in 1.5.x chunks), string, etc, hardly rare loot; also, prior to 1.6 you could get books with different enchantments in the same chest). There is also a stronghold in the area, which I'd mostly explored a long time ago (found a chest with an iron helmet in an area I'd previously missed).
I also came across this relatively large cave close to the mineshafts; and a look at the area I've been exploring the last few days (if you look closely near the bottom center you can even see an active End portal):
Those totally messed-up mineshafts makes me wonder why they decided to just have mineshafts randomly generate in any chunk, regardless of distance from other mineshaft, similar to how villages and other structures generate with a minimum and maximum distance between structures, or in the case of my mods, aligned to a grid which has a spacing large enough to prevent them from overlapping but small enough to allow random generation at each point (here's an example, with the default mineshaft frequency in 1.7 and later; 1.6.4 and before has 2.5 times as many mineshafts, too many IMO once you get a good distance away from the origin; I reduced the frequency to 1.7 levels for my current world even if that means some mineshafts generated previously will cut of at the edge of old chunks, otherwise using the default random placement).
It isn't even that rare either to have multiple mineshafts next to each other, at least in 1.6; using Chunkbase's Mineshaft Finder I randomly looked around and found multiple dual and even triple mineshafts (anything closer than about 8 chunks is also likely to overlap if they are near the same levels):
Also, I've gone far enough out to generate new chunks, along with new biomes that I added in; despite the changes in biomes there are no chunk borders because I substitute vanilla biomes (50% chance) for my own (a specially modified version of the first mod in my signature) that match the height ranges, except for some special cases which I'd checked to ensure they didn't generate around the existing world (center-left is a mixed forest biome, replacing jungle, and a small bit of a bushlands biome, replacing plains, to the upper-right of it; I spotted the latter when surfacing, it is so small because most of the plains it replaced was already generated:
(there can be some minor, localized chunk borders where x-hills sub-biomes cross chunks since I made them higher, and moreso in the case of biomes replacing jungles because jungle hills generate differently from most x-hills; aside from mineshafts, some caves and ravines may be cut off since 10% of ravines have a larger size range, otherwise vanilla, and there is similarly a chance of caves with a larger size range, otherwise also the same as vanilla (pre-1.7, of course)
In Hexxit, I had this is the idea to build a mansion out of a battle tower! I have in the past conquered a battle tower and begun renovating it after it's destruction - to live there, but never got far on the building side. The idea is this - once conquered I will do a partial renovation and restore the ruins, then on either side of the battle tower I will build the sides of the mansion out so the front of the house will return a half-curve of half the battle tower sticking out! Eventually that part will be rendered in new building material.
So i spawned here:
Pretty nice huh? And there's a jungle near buy as well which is useful! I didn't fancy trying to hack an entire jungle tree down yet however, so I started looking for a smaller oak tree to make the basics, all I could find however was a stumpy jungle tree but that would do! As I travelled along the edge of the mountain however my gaze was drawn to a building in the distance!:
Before this I noticed some that stone in the side of the mountain, which is why I headed that way. I had already just made a crafting bench and wooden pick, the only items I make to then get stone tools. Standard protocol of mine on any world - modded or vanilla. I would get the stone on the way to this wonderous building, when I went to dig hoever, it wasn't just stone there!:
Of course with a newly acquired wood pick and a stone pick I'm about to make I obviously can't get it yet! I carry on towards the building after making my basic stone equipment - again standard for me in any world - vanilla and Modded. Now I have a stone - pick, axe, sword, shovel and hoe as well as a furnace. On my way I encounter more ores:
I still need Iron though!
More ores, especially diamonds!:
Still need Iron though!
I hopped onto a tree to look for a visible cave, but saw none. As I get nearer the building, I remember seeing these in Hexxit before. I don't feel quite ready to take it on yet, not until I've at least got an Iron sword. There is another smaller building though. (I actually forgot these were the upside-down ones that go down) and decided I could take that on first! night was drawing in so I needed shelter but when I went inside - bad news. As well as skeleton and zombie spawners there was also a cave spider spawner (My pet hate!) and blazes!
I died trying to get out to regain health and recover. I must've died just on the edge or in the window hole as when I went back my sword was just lying outside - which was handy! Things got worse however. Not only was I shot by a skeleton - I was shot and the knock-back sent me through a hole in the floor to the next level down, the last place I wanted to be! You think it can't get worse? it did. I then fell through a hole next to me on that floor to even further down! I tried to scrambled up the stairs but died - again. Upon my return it was already turning to day...
As the sun came up, thoughts turned to just getting my sword and "Calling it quits" - not quitting I mean, I mean leaving the rest of the stuff in the other grave. I had wasted the night in repeatedly trying to get my stuff back.and should just being happy that I could still get my sword more than anything, everything else was replaceable. A blaze was lingering outside as well as skeletons everywhere. I also passed to closely to the other larger buildings and the guards spawned, oops. I stayed away enough not to attract their attention. As the sun rose I needed my sword but the mobs were everywhere! I went travelling in another direction, only to a nearby spot as the sun rose more fully. There was a ruin of another building nearby.
This would be a good temporary home for the night. I made a new set of tools and managed to rush in and destroy the blaze spawner at least, but was then killed by a cave spider, poisoned to death! Upon my return I managed to retrieve my sword from the dungeon and begun wandering towards the temporary building, There was a palm tree near by do I grabbed some logs, bush (Might be strawberry or Raspberries?) and also some Gyshal greens as I want a chocobo in the future. My inventory at the end of the day:
After this picture was taken I wandered outside a noticed a small hole in the ground with some visible stone and coal ore just by the water's edge, so as the sun went down I dug for more cobble for new tools and retrieved some coal so at least I has some light whilst I wait for the next day. It's pretty noisy outside with a few rhino's around but I am safe at least, blocking up some of the walls and making them higher with some sand I had acquired as I waited for the next day...
Emerging from my home I went down the small cave and found something I didn't realise was there. There was a very long drop down and I thought it might lead to a ravine, but no, instead what I got was even better.
When I got to the bottom I found cobble - and it wasn't placed by me. I thought it might be a dungeon, but instead the hole I made in the wall led to a series of rooms. Each darkened room had chests - some had spawners some didn't. I heard a high pitch squealing and thought it was Enederman, but instead it was some wierd ghostly knight in chain mail.
The following pictures sow the rooms and my inventory with the finds, they may or may not be in the right order though:
This is the guy, and there were lots of them!:
My inventory to be unloaded into chests at my "Temporary home":
There is a battle tower on the surface near my temporary home, unfortunately it's right in the middle of the ocean - so is not a good location for the Battle tower ownage & renovation into a mansion. I will go across and tackle it though. The search for the perfect battle tower location continued and I ventured out the next morning cleared out the following building before finally finding a battle tower on land:
Before tackling the battle tower I spent the next day moving the inventory from my "Temporary home" and what was in my backpacks, to the following home near the battle tower.:
It was a very long haul going back and fourth to get everything over. I set up a load of chests inside (From the first ocean battle tower) upstairs after replacing the upstairs/below ceiling floor and prepared for the battle tower.
Whilst living in the new temporary home I've fixed it up a little as I will be staying there until the new build around the battle tower is secure. This will require a temporary re-built of the battle tower ruins to get the full height back.
Currently:
I have a small farm out the front of it with Gyshal greens, wheat. cotton and a few other things. As you can just make out I've already started extending the ground floor sides as well trying to work out just how big this Hexxit mansion will be.
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I found my AE system was starting to run low on rubber (I consider having < 2 stacks of rubber to be low), so I grabbed my Electric Treetap and began collecting as much resin as I could from the rubber trees around my base, both above ground and in my underground tree farm (the same one I where I discovered trees would not grow under Wrath Lamps). I got around a stack and a half, which yields triple the amount of rubber in a Centrifuge Extractor. A normal Extractor also triples the rubber output but has only one slot while the Advanced Machines version has 3 output slots.
Then I decided I wanted more and knew I had quite a few rubber trees around my Wizard's Tower in Age 80. I also added Arcane Pressure Plates to all the doors on it as normal ones will not work with Thaumcraft doors. I got around another half stack of resin, plus several rubber tree saplings, which I planted next to my large pumpkin/melon farm. Those grew while mining in my branch mine, and I came back and sheared the leaves off with a sickle from RedPower2. I got another 14 saplings. That should help with my rubber needs.
I expanded the upstairs room where my Coke Oven, Blast Furnace and Rolling Machine used to be. I'm thinking of locating a Biomass tank,.Fermenters and Biogas Engines on the north wall of this room now that the space is not being used. I would have to run power from my existing Redstone Energy Conduits, maybe even move one of the Redstone Energy Cells to the other side of the room below so it will be closer to the engines upstairs.
Edit: I got started with a Steve's Carts tree farm. I built the Cart Assembler, and added autocrafting recipes for most of the modular cart's components to my ae system. The cart is similar to the one in World 2, with coal and solar engines, a woodcutter and a reinforced hull, but with the addition of the fertilizer attachment. It was just started assembling when I exited the game. I also set up the tracks, a bit smaller area than the one in World 2.
And I made a 3rd Medium Voltage Solar Array. I used the Fabricators again to make the components, and also used the Mass Fabricator to make more redstone as I was using up a lot of it. 64 UU Matter gave me 6 stacks of redstone, enough to last me a while longer.
Recently on a world that I generated when the 1.8 update came out, I found a Plains biome in which I built a house with an underground storage room (and a cake room because I got extremely bored :D). After I finished that, I started working on a farm, so now I have a wheat, pumpkin, sugar cane, cow, and chicken farm with 50 odd chickens. After I finished that, I decided to shear some oak leaves and make a wall around my house and farms. After I finished that, I was still relatively bored, so I dug out all the grass inside of my leaf perimeter (except for the farms, of course :P) and filled it in with brick and stone slabs. Nothing really of significant importance, but it goes to show how bored I get
Recently I watched a tutorial on youtube on how to make an automatic farm with pistons and water, so I made one of those in a survival world I had been playing on a lot. What I want to do in the future is find a nice seed and build a large system of bases and tunnels underground for a mining-based survival world.
Every version of Minecraft I've even played I've had to light up every square block of my bases, and at night going out of my base means lots of fights. It must have been some side effect of your 1.6.4 mods cutting back your spawn rates. The only exception is that near extensive underground complexes sometimes there's little spawning on the surface and the really ridiculous "swiss cheese" formations are pretty much gone in 1.7.
I think you may be right. I am in the middle of moving house in my 1.7.10 game, and I chose a spot in a lavender fields surrounded by desert/mesa, flower fields and heathland, most of which are BoP biomes. It's very similar to the area that my 1.6.4 game is in (heathland surrounded by lavender fields, prairies and forest). And teh spawn rate is dramatically less. Where i started camp, at that barn, it was all vanilla biomes and in addition to there seeming to be a lot of spawnage there were a lto fo baby zombies--i'd say closer to 40-50% than the 5% they are suppose to be. But in this new area, even though it has lots of area for mobs to spawn like the savanna I was in, I get a scattering of mobs and no baby zombies so far. If i stay in one place long enough, eventually the numbers increase and one or two will wander close enough to draw line of sight, but it's not like it was at the starter house, where *poof* five mobs would spawn all at once right around me. At the new house, I can hang out outside as it gets dark and not run into any mobs unless I really linger in one place for a while, and I haven't done hardly any lighting up the area.
I don't what's going on, but the differences in this one world are remarkable from one area of the map to another. I suspect BoP has something to do with the lower spawnage in some areas, and this modpack does have a few mods that are suppose to make mob fighting harder--I disabled some of them, but not all. So it might be a combination of these mods' effects.
Anyhow, I moved house. I realized the area I was in was all vanilla biomes and I wanted to make use of having BoP installed. Plus I kind of messed up the landscape using the BC quarry a bit much and the nearby village got completely overrun by zombies when I was hanging out at the quarry and didn't realize I was close enough to have the village loaded. Oops.
Here's my new pad--a generated castle from the Ruins mod:
And while it looks big, it's mostly the fortifying wall and towers around it. It actually has very little space inside to set up things, so I'm working on digging out a cellar area not unlike my 1.6.4 game. Until that's done I'm doing most of my mod stuff outside. I may try to change up the castle exterior down the line to something other than the boring stone brick-and-oak planks theme. I'm just not in much a mood for a lot building. Much more interested in collecting resources crafting and working with mods right now.
Since the mbo spawning in so much more manageable here securing the castle isn't a big deal. I'm using an Ender sword from EnderIO because I've found 4 or so as loot so far. Not great damage but they look cool. I think you're suppose to charge them with the EnderIO stuff to get better damage but I don't have anyfo that setup yet. And I got this OpenBlocks trophy for my doorstep from killing a skeletong that had spawned by the surface lava lake near the castle that I have been draining for fuel:
I went to the Nether to get blaze rods and quartz, and had some pretty good luck: Not only did my portal end up very close to the fortress, I got a blaze spawner to make an mob grinder in the Overworld and found another blaze spawner encased in netherrack and glowstone so i just made a poke hoe and killed blazes until I got a stack of blaze rods. Also got one wither skull and two necrotic bones. Natura added a lot of stuff to the nether--i need to research to find out what a lot of this stuff is.
I also made a mining dimension but using the BC quarry there creates too much lag so I'll have to wait until I can make an Ender quarry.
Tonight's big project was to make two advanced solar generators from Mekanism that I'll place inside the two narrower towers in the castle and run cables down tot eh cellar for power. Those towers are too narrow to use for anything else and the solar generator fit perfectly inside them. I also want to try out Mekanism's other big generator system, including the hydrogen generator, but that's going to be a big project for later.
I was spending the night at a village (walled up), smelting some ore and stuff, before going back to my usual playing, when I noticed that there sure seemed to be a lot of zombies walking by the window (I had walled the village in with walls between the houses, not around, so I could see outside the walled in area).
Well, I went up the wall to see what was going on (it was nearly day at this point) and saw this...
I ended up with 84 rotten flesh (about 84 zombies since they average one drop) and 38 levels after killing them, including more zombies that kept coming and coming, even as they started burning (a thunderstorm was also occurring at the time, ending shortly afterwards).
Note that this was not a zombie siege, just normal zombie spawning (I believe later versions tempered them a bit; at least in 1.6 their tracking range is like twice the 40 they are supposed to have), it also helps that there are almost no places they can spawn underground left so the surface is pretty mob-ridden at night. I've also encountered sizable zombie hordes underground, usually associated with a nearby dungeon, which will keep spawning more since they leave it to come after you, even if the cave it is connected to goes a long distance away before looping back to the one I'm in.
This was the result after I'd stopped playing for the day; the number of zombies is a bit high but it is consistently half or more of all mobs I encounter, even though the game doesn't spawn them any more often than other common mobs (creepers, skeletons, spiders, zombies):
Also, here is the map of the area I've (re)explored so far; the village the "zombie apocalypse" occurred at can be seen as a gray dot in the desert almost due south of my position:
In addition, I had spent the last few days restructuring the rail system I use to connect bases together; I shifted it down to below sea level - all several thousand blocks of it; my furthest base is about 2,500 blocks to the north - and took down the parts that were above the surface, mostly cobblestone, so only my bases mark the surface, as this before and after comparison shows (for the line going to the east I decided not to lower it, just covered it up more, since most of it was underground, going down much lower at a later point; the line to the south connects to the village I mentioned, then bends around to the east to connect to a base further south):
I got the tree farm going, and it has been running fof a while now. I have around 100 stacks of oak wood and 50 stacks of saplings, enough to get started with my next build, which is probably going to be the Fermenters, an Iron Tank for Biomass, and Biogas Engines.
I also made a few more gates on the Assembly Table. One of these was an Iron AND Gate, which I used with a Cobblestone Structure Pipe to automate my Mass Fab. I set it to emit a redstone signal when there was no amplifier present, meaning the Mass Fab will only run when it has Scrap or Forcicium in it. The latter is part of the MFFS mod, and is obtained from smelting or macerating Monazit Ore. Macerating it is more efficient as you get 8 per ore vs. 4 per ore when smelting it. I have a lot of it in my AE system, so I put about 16 stacks into the chest & Filter that autofeeds scrap into the Mass Fab.
With all the oak wood I have been getting, I used 168 of it to get 7 Apiaries from the bee villager so I could get him to refresh his trades. I then got 42 more Proven Frames from him.
I've also been mining in the branch mine in this world I started a long time ago. I got down to layer 15 and have been getting some diamonds, almost a full stack thanks to Fortune III.
The Meaning of Life, the Universe, and Everything.
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I started a new 1.8 Vanilla Hardcore mode world. I'm even doing a Let's Play in it. Mostly though, I've tried to avoid learning all the new stuff that's been added in 1.8 so that I can have a new-again minecraft experience.
I got 2 Fermenters set up and connected to power, water and my AE system. I already have around 800 buckets of Biomass in a 5x5x4 Iron Tank right behind them, which will be put to use later.
In addition, I got wireless access from most of my base to my AE system. I had to use 5 Wireless Access Points, each with the maximum 16 Wireless Boosters, which allows access out to 32 blocks.
And I got some of my bees going again, this time only the Marbled ones. Those are going to be my main honey producers for now, and I have a total of 8 Apiaries set up just for them, all with Impregnated Frames. And that is why I made that huge pumpkin/melon farm as I would need the Seed Oil to make those Frames. I am saving my Proven Frames for more important bees, such as Imperial or Industrious.
I automated the Magmatic Engines so they would turn on when either Redstone Energy Cell had space for energy. I was not sure if a basic gate would work for this, so I made 2 Iron AND Gates and some cobblestone structure pipes, similar to what I did with the Mass Fab.
And I explored the mineshaft complex near my base a lot more. I knew there was one nearby in this world, and found some unexplored areas. The only mobs I encountered were zombies and a creeper. The latter was stuck in a hole with two zombies which I killed from above, then one hitted with my Nanosaber before he even had a chance to "ssss". And I found a chest with 2 diamonds in it.
I've started a 1.8 base. I was inspired by someone's post about carving the inside of a mountain so have decided to do the same. This is the mountain area I shall be clearing inside:
View:
The smaller lower section where the door is in the first picture, will just be an entrance, the whole rest of the mountain besides it will e cleared inside,big project. Just inside the entrance way I dug into one side of the wall and there was a small water pool inside, this will be handy for the initial food factor and basic beginner farm:
I only started yesterday so I haven't done much yet, but this is the area cleared so far in the main section behind me:
Early days yet, I'll post more when further work is done.
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I was back in my branch mine on Y=15 and ran out of cobblestone. I have been trying to keep 4 stacks of it in my inventory at a time to bridge lava pools and fill in caves, and used it all up so i had to go back to my base for more. It occurred to me that perhaps I should keep an Ender Pouch on me that has all the tools I use, plus a stack of torches and cobblestone. I can link this to an Ender Chest in my base which is connected to my AE system with an Export Bus.
Later I decided to go searching for a Thaumcraft Barrow Hill I had not yet cleared out as I wanted to take the skeleton spawner with me back to my base and then to the Nether so I can get Wither Skeletons. The goal is going to be finsihing my Wizard's Tower in Age 80, and I want to top it off with a Beacon. I plan to use gold blocks for the 3 lower layers, then an emerald block with the beacon on top of it. While exploring I found a couple of villages and traded with a bee villager for some more Proven Frames. I now have 137 of these, enough to last me a while.
After searching in one area and not finding a Barrow Hill, I tried going west as I had not explored past around 2000 blocks from my base in that direction. I came upon a hill I had not been to yet and grabbed the skeleton spawner with a Portal Gun and took it back to my base. It is sitting in the middle of my basement area where my lava tank, coke ovens and blast furnaces are.
The next thing to do is head to the Nether and prepare an area to place the spawner ijn. I want it at least 20 blocks away from the tunnel from my portal to my lava pump area, and preferably inside solid netherrack so no spawns can occur outside the room.
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I'm starting custom single biome worlds on all the really hard ones. Hard core. So far I have established survivability in Just Ocean, Just Desert, Just River, Just Mesa, Just Ice Ocean, and Just Beach. Now I'm working on Just Cold Beach. The thing is, with single biome worlds--if that's the only customization you do-- there are always rivers, so there are trees here and there, even in Mesa. In Ocean you just look for the bubbles that indicate a mineshaft.
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I got a house and a giant farm thats about 100x100. Now im setting up a few giant guard towers, one about 250 blocks in each direction of my main house. This way I expand my area by alot because the tower will be lit up and very elevated, probably up to at least 150/255. So then wherever I am in a much larger radius now, I will be able to see the lights from the towers and not get lost.
It will be a big project but I like building guard towers.
I got the skeleton spawner placed in the Nether, though getting it there was a bit of a chore.
I did not have to deal with skeletons as I put the game on Peaceful while I moved it, so most of the difficulty involved was with getting it through 1 block wide holes with ladders. I had earlier made a portal in my sub basement with my lava tank in it and opened the other portal inside the Barrow Hill next to the spawner. While getting it through the portals was easy, I had two ladders to climb through one block holes to reach my Nether portal, and a third in the Nether
I placed it not too near my tunnel to my lava pumping room, maybe about 30 or so blocks. I also put an iron door and obsidian pressure plates down so that only I can open the door.
Then today while branch mining at Y=15 (i'm almost done with this level) I heard a lot of skeletons. I found a spawner down at lava level, with no lava nearby. I had about 5 skeletons to deal with then I got the spawner itself, which was covered in gravel. The loot was mostly mundane, some ingots, redstone, a saddle and a bucket, plus a crowbar. But I also found a Desert Acacia sapling and a Sequoia sapling. The latter is a 2x2 tree and requires 4 saplings to grow. This was my 4th one.
Yeah, I did that back in May myself. I had started out on PC but that was 2011/2012, and I got bored and didn't touch the game until last March/April. First MCPE and then Xbox. tried to stick with Xbox, but couldn't.
Anyhow, I gave Modsauce another go this morning. I don't know what I'm going to do with the mob situation. I spammed the heck out of the area in F7 mode--I went through over a stack of coal (early game coal, at that). And still after all that, I was heading home and stopped to pick some fruit, and from behind me I heard a ssssssss. I have Mekanism osmium armor now (equal protection to iron), but it blew a whole in the middle of my front lawn and damaged my newly planted fruit tree orchard.
And zombies are going after the Witchery hobgoblins. I hate that. I found two hobgoblins just roaming around the savanna behind my barn so i corralled them up for their own protection until I figure out what to do with them. They'll trade with you for metal nuggets (robably means they're coed like villagers, so hence the zombie attacks) and I know you can get them to worship you and mine a special ore for you. See, that's the kind of stuff I want to do.
But on the bright side I found this near my barn--an AE2 meteor that you need to get materials for AE. I thought how this formed between a river and a ravine was really cool:
:
I don't have enough diamonds right now to make a pick to mine that yet, but it's good that it's close--I should be able to get started with AE2 fairly soon.
Formerly known as ORabbit around these parts.
Every version of Minecraft I've even played I've had to light up every square block of my bases, and at night going out of my base means lots of fights. It must have been some side effect of your 1.6.4 mods cutting back your spawn rates. The only exception is that near extensive underground complexes sometimes there's little spawning on the surface and the really ridiculous "swiss cheese" formations are pretty much gone in 1.7.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Here is a look at some messed up combinations of mineshaft corridors; you can't even walk through some of them without mining away blocks because there isn't enough room (another obstacle I encountered is fence posts sticking up from below in the middle of supports, preventing passage through what otherwise looks passable):
I was standing at -790, 22, 508 (seed -123775873255737467) for the first screenshot; both complexes go into the diamond layer and I found multiple veins of diamond, some 40 ore in total over a couple trips to the area (including surrounding caves). I also found four diamonds in one minecart chest (at -826, 14, 517), as well as a dungeon (at -504, 37, 290) with Fortune II, Silk Touch I, Sharpness II, and Blast Protection II books - not kidding, as the chunks were generated in 1.5.x (confirmed by recreating the world; oddly enough, for the mineshaft rooms the gravel in the one on the right wasn't there when I recreated it), when they were much more common in dungeons (an archived Wiki page says they had the same chance as cocoa beans (removed in 1.6; a dead giveaway that I am still in 1.5.x chunks), string, etc, hardly rare loot; also, prior to 1.6 you could get books with different enchantments in the same chest). There is also a stronghold in the area, which I'd mostly explored a long time ago (found a chest with an iron helmet in an area I'd previously missed).
I also came across this relatively large cave close to the mineshafts; and a look at the area I've been exploring the last few days (if you look closely near the bottom center you can even see an active End portal):
Those totally messed-up mineshafts makes me wonder why they decided to just have mineshafts randomly generate in any chunk, regardless of distance from other mineshaft, similar to how villages and other structures generate with a minimum and maximum distance between structures, or in the case of my mods, aligned to a grid which has a spacing large enough to prevent them from overlapping but small enough to allow random generation at each point (here's an example, with the default mineshaft frequency in 1.7 and later; 1.6.4 and before has 2.5 times as many mineshafts, too many IMO once you get a good distance away from the origin; I reduced the frequency to 1.7 levels for my current world even if that means some mineshafts generated previously will cut of at the edge of old chunks, otherwise using the default random placement).
It isn't even that rare either to have multiple mineshafts next to each other, at least in 1.6; using Chunkbase's Mineshaft Finder I randomly looked around and found multiple dual and even triple mineshafts (anything closer than about 8 chunks is also likely to overlap if they are near the same levels):
Also, I've gone far enough out to generate new chunks, along with new biomes that I added in; despite the changes in biomes there are no chunk borders because I substitute vanilla biomes (50% chance) for my own (a specially modified version of the first mod in my signature) that match the height ranges, except for some special cases which I'd checked to ensure they didn't generate around the existing world (center-left is a mixed forest biome, replacing jungle, and a small bit of a bushlands biome, replacing plains, to the upper-right of it; I spotted the latter when surfacing, it is so small because most of the plains it replaced was already generated:
(there can be some minor, localized chunk borders where x-hills sub-biomes cross chunks since I made them higher, and moreso in the case of biomes replacing jungles because jungle hills generate differently from most x-hills; aside from mineshafts, some caves and ravines may be cut off since 10% of ravines have a larger size range, otherwise vanilla, and there is similarly a chance of caves with a larger size range, otherwise also the same as vanilla (pre-1.7, of course)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
So i spawned here:
Pretty nice huh? And there's a jungle near buy as well which is useful! I didn't fancy trying to hack an entire jungle tree down yet however, so I started looking for a smaller oak tree to make the basics, all I could find however was a stumpy jungle tree but that would do! As I travelled along the edge of the mountain however my gaze was drawn to a building in the distance!:
Before this I noticed some that stone in the side of the mountain, which is why I headed that way. I had already just made a crafting bench and wooden pick, the only items I make to then get stone tools. Standard protocol of mine on any world - modded or vanilla. I would get the stone on the way to this wonderous building, when I went to dig hoever, it wasn't just stone there!:
Of course with a newly acquired wood pick and a stone pick I'm about to make I obviously can't get it yet! I carry on towards the building after making my basic stone equipment - again standard for me in any world - vanilla and Modded. Now I have a stone - pick, axe, sword, shovel and hoe as well as a furnace. On my way I encounter more ores:
I still need Iron though!
More ores, especially diamonds!:
Still need Iron though!
I hopped onto a tree to look for a visible cave, but saw none. As I get nearer the building, I remember seeing these in Hexxit before. I don't feel quite ready to take it on yet, not until I've at least got an Iron sword. There is another smaller building though. (I actually forgot these were the upside-down ones that go down) and decided I could take that on first! night was drawing in so I needed shelter but when I went inside - bad news. As well as skeleton and zombie spawners there was also a cave spider spawner (My pet hate!) and blazes!
I died trying to get out to regain health and recover. I must've died just on the edge or in the window hole as when I went back my sword was just lying outside - which was handy! Things got worse however. Not only was I shot by a skeleton - I was shot and the knock-back sent me through a hole in the floor to the next level down, the last place I wanted to be! You think it can't get worse? it did. I then fell through a hole next to me on that floor to even further down! I tried to scrambled up the stairs but died - again. Upon my return it was already turning to day...
As the sun came up, thoughts turned to just getting my sword and "Calling it quits" - not quitting I mean, I mean leaving the rest of the stuff in the other grave. I had wasted the night in repeatedly trying to get my stuff back.and should just being happy that I could still get my sword more than anything, everything else was replaceable. A blaze was lingering outside as well as skeletons everywhere. I also passed to closely to the other larger buildings and the guards spawned, oops. I stayed away enough not to attract their attention. As the sun rose I needed my sword but the mobs were everywhere! I went travelling in another direction, only to a nearby spot as the sun rose more fully. There was a ruin of another building nearby.
This would be a good temporary home for the night. I made a new set of tools and managed to rush in and destroy the blaze spawner at least, but was then killed by a cave spider, poisoned to death! Upon my return I managed to retrieve my sword from the dungeon and begun wandering towards the temporary building, There was a palm tree near by do I grabbed some logs, bush (Might be strawberry or Raspberries?) and also some Gyshal greens as I want a chocobo in the future. My inventory at the end of the day:
After this picture was taken I wandered outside a noticed a small hole in the ground with some visible stone and coal ore just by the water's edge, so as the sun went down I dug for more cobble for new tools and retrieved some coal so at least I has some light whilst I wait for the next day. It's pretty noisy outside with a few rhino's around but I am safe at least, blocking up some of the walls and making them higher with some sand I had acquired as I waited for the next day...
Emerging from my home I went down the small cave and found something I didn't realise was there. There was a very long drop down and I thought it might lead to a ravine, but no, instead what I got was even better.
When I got to the bottom I found cobble - and it wasn't placed by me. I thought it might be a dungeon, but instead the hole I made in the wall led to a series of rooms. Each darkened room had chests - some had spawners some didn't. I heard a high pitch squealing and thought it was Enederman, but instead it was some wierd ghostly knight in chain mail.
The following pictures sow the rooms and my inventory with the finds, they may or may not be in the right order though:
This is the guy, and there were lots of them!:
My inventory to be unloaded into chests at my "Temporary home":
There is a battle tower on the surface near my temporary home, unfortunately it's right in the middle of the ocean - so is not a good location for the Battle tower ownage & renovation into a mansion. I will go across and tackle it though. The search for the perfect battle tower location continued and I ventured out the next morning cleared out the following building before finally finding a battle tower on land:
Before tackling the battle tower I spent the next day moving the inventory from my "Temporary home" and what was in my backpacks, to the following home near the battle tower.:
It was a very long haul going back and fourth to get everything over. I set up a load of chests inside (From the first ocean battle tower) upstairs after replacing the upstairs/below ceiling floor and prepared for the battle tower.
Whilst living in the new temporary home I've fixed it up a little as I will be staying there until the new build around the battle tower is secure. This will require a temporary re-built of the battle tower ruins to get the full height back.
Currently:
I have a small farm out the front of it with Gyshal greens, wheat. cotton and a few other things. As you can just make out I've already started extending the ground floor sides as well trying to work out just how big this Hexxit mansion will be.
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I decided to build a town just to pass some time and use up some extra stuff I had around.
Then I decided I wanted more and knew I had quite a few rubber trees around my Wizard's Tower in Age 80. I also added Arcane Pressure Plates to all the doors on it as normal ones will not work with Thaumcraft doors. I got around another half stack of resin, plus several rubber tree saplings, which I planted next to my large pumpkin/melon farm. Those grew while mining in my branch mine, and I came back and sheared the leaves off with a sickle from RedPower2. I got another 14 saplings. That should help with my rubber needs.
I expanded the upstairs room where my Coke Oven, Blast Furnace and Rolling Machine used to be. I'm thinking of locating a Biomass tank,.Fermenters and Biogas Engines on the north wall of this room now that the space is not being used. I would have to run power from my existing Redstone Energy Conduits, maybe even move one of the Redstone Energy Cells to the other side of the room below so it will be closer to the engines upstairs.
Edit: I got started with a Steve's Carts tree farm. I built the Cart Assembler, and added autocrafting recipes for most of the modular cart's components to my ae system. The cart is similar to the one in World 2, with coal and solar engines, a woodcutter and a reinforced hull, but with the addition of the fertilizer attachment. It was just started assembling when I exited the game. I also set up the tracks, a bit smaller area than the one in World 2.
And I made a 3rd Medium Voltage Solar Array. I used the Fabricators again to make the components, and also used the Mass Fabricator to make more redstone as I was using up a lot of it. 64 UU Matter gave me 6 stacks of redstone, enough to last me a while longer.
The darkness listens...
FUN FACT: It's the biggest thing built on the server.
I think you may be right. I am in the middle of moving house in my 1.7.10 game, and I chose a spot in a lavender fields surrounded by desert/mesa, flower fields and heathland, most of which are BoP biomes. It's very similar to the area that my 1.6.4 game is in (heathland surrounded by lavender fields, prairies and forest). And teh spawn rate is dramatically less. Where i started camp, at that barn, it was all vanilla biomes and in addition to there seeming to be a lot of spawnage there were a lto fo baby zombies--i'd say closer to 40-50% than the 5% they are suppose to be. But in this new area, even though it has lots of area for mobs to spawn like the savanna I was in, I get a scattering of mobs and no baby zombies so far. If i stay in one place long enough, eventually the numbers increase and one or two will wander close enough to draw line of sight, but it's not like it was at the starter house, where *poof* five mobs would spawn all at once right around me. At the new house, I can hang out outside as it gets dark and not run into any mobs unless I really linger in one place for a while, and I haven't done hardly any lighting up the area.
I don't what's going on, but the differences in this one world are remarkable from one area of the map to another. I suspect BoP has something to do with the lower spawnage in some areas, and this modpack does have a few mods that are suppose to make mob fighting harder--I disabled some of them, but not all. So it might be a combination of these mods' effects.
Anyhow, I moved house. I realized the area I was in was all vanilla biomes and I wanted to make use of having BoP installed. Plus I kind of messed up the landscape using the BC quarry a bit much and the nearby village got completely overrun by zombies when I was hanging out at the quarry and didn't realize I was close enough to have the village loaded. Oops.
Here's my new pad--a generated castle from the Ruins mod:
And while it looks big, it's mostly the fortifying wall and towers around it. It actually has very little space inside to set up things, so I'm working on digging out a cellar area not unlike my 1.6.4 game. Until that's done I'm doing most of my mod stuff outside. I may try to change up the castle exterior down the line to something other than the boring stone brick-and-oak planks theme. I'm just not in much a mood for a lot building. Much more interested in collecting resources crafting and working with mods right now.
Since the mbo spawning in so much more manageable here securing the castle isn't a big deal. I'm using an Ender sword from EnderIO because I've found 4 or so as loot so far. Not great damage but they look cool. I think you're suppose to charge them with the EnderIO stuff to get better damage but I don't have anyfo that setup yet. And I got this OpenBlocks trophy for my doorstep from killing a skeletong that had spawned by the surface lava lake near the castle that I have been draining for fuel:
I went to the Nether to get blaze rods and quartz, and had some pretty good luck: Not only did my portal end up very close to the fortress, I got a blaze spawner to make an mob grinder in the Overworld and found another blaze spawner encased in netherrack and glowstone so i just made a poke hoe and killed blazes until I got a stack of blaze rods. Also got one wither skull and two necrotic bones. Natura added a lot of stuff to the nether--i need to research to find out what a lot of this stuff is.
I also made a mining dimension but using the BC quarry there creates too much lag so I'll have to wait until I can make an Ender quarry.
Tonight's big project was to make two advanced solar generators from Mekanism that I'll place inside the two narrower towers in the castle and run cables down tot eh cellar for power. Those towers are too narrow to use for anything else and the solar generator fit perfectly inside them. I also want to try out Mekanism's other big generator system, including the hydrogen generator, but that's going to be a big project for later.
Formerly known as ORabbit around these parts.
Well, I went up the wall to see what was going on (it was nearly day at this point) and saw this...
I ended up with 84 rotten flesh (about 84 zombies since they average one drop) and 38 levels after killing them, including more zombies that kept coming and coming, even as they started burning (a thunderstorm was also occurring at the time, ending shortly afterwards).
Note that this was not a zombie siege, just normal zombie spawning (I believe later versions tempered them a bit; at least in 1.6 their tracking range is like twice the 40 they are supposed to have), it also helps that there are almost no places they can spawn underground left so the surface is pretty mob-ridden at night. I've also encountered sizable zombie hordes underground, usually associated with a nearby dungeon, which will keep spawning more since they leave it to come after you, even if the cave it is connected to goes a long distance away before looping back to the one I'm in.
This was the result after I'd stopped playing for the day; the number of zombies is a bit high but it is consistently half or more of all mobs I encounter, even though the game doesn't spawn them any more often than other common mobs (creepers, skeletons, spiders, zombies):
Also, here is the map of the area I've (re)explored so far; the village the "zombie apocalypse" occurred at can be seen as a gray dot in the desert almost due south of my position:
In addition, I had spent the last few days restructuring the rail system I use to connect bases together; I shifted it down to below sea level - all several thousand blocks of it; my furthest base is about 2,500 blocks to the north - and took down the parts that were above the surface, mostly cobblestone, so only my bases mark the surface, as this before and after comparison shows (for the line going to the east I decided not to lower it, just covered it up more, since most of it was underground, going down much lower at a later point; the line to the south connects to the village I mentioned, then bends around to the east to connect to a base further south):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I also made a few more gates on the Assembly Table. One of these was an Iron AND Gate, which I used with a Cobblestone Structure Pipe to automate my Mass Fab. I set it to emit a redstone signal when there was no amplifier present, meaning the Mass Fab will only run when it has Scrap or Forcicium in it. The latter is part of the MFFS mod, and is obtained from smelting or macerating Monazit Ore. Macerating it is more efficient as you get 8 per ore vs. 4 per ore when smelting it. I have a lot of it in my AE system, so I put about 16 stacks into the chest & Filter that autofeeds scrap into the Mass Fab.
With all the oak wood I have been getting, I used 168 of it to get 7 Apiaries from the bee villager so I could get him to refresh his trades. I then got 42 more Proven Frames from him.
I've also been mining in the branch mine in this world I started a long time ago. I got down to layer 15 and have been getting some diamonds, almost a full stack thanks to Fortune III.
In addition, I got wireless access from most of my base to my AE system. I had to use 5 Wireless Access Points, each with the maximum 16 Wireless Boosters, which allows access out to 32 blocks.
And I got some of my bees going again, this time only the Marbled ones. Those are going to be my main honey producers for now, and I have a total of 8 Apiaries set up just for them, all with Impregnated Frames. And that is why I made that huge pumpkin/melon farm as I would need the Seed Oil to make those Frames. I am saving my Proven Frames for more important bees, such as Imperial or Industrious.
I automated the Magmatic Engines so they would turn on when either Redstone Energy Cell had space for energy. I was not sure if a basic gate would work for this, so I made 2 Iron AND Gates and some cobblestone structure pipes, similar to what I did with the Mass Fab.
And I explored the mineshaft complex near my base a lot more. I knew there was one nearby in this world, and found some unexplored areas. The only mobs I encountered were zombies and a creeper. The latter was stuck in a hole with two zombies which I killed from above, then one hitted with my Nanosaber before he even had a chance to "ssss". And I found a chest with 2 diamonds in it.
View:
The smaller lower section where the door is in the first picture, will just be an entrance, the whole rest of the mountain besides it will e cleared inside,big project. Just inside the entrance way I dug into one side of the wall and there was a small water pool inside, this will be handy for the initial food factor and basic beginner farm:
I only started yesterday so I haven't done much yet, but this is the area cleared so far in the main section behind me:
Early days yet, I'll post more when further work is done.
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16yrs+ only
Later I decided to go searching for a Thaumcraft Barrow Hill I had not yet cleared out as I wanted to take the skeleton spawner with me back to my base and then to the Nether so I can get Wither Skeletons. The goal is going to be finsihing my Wizard's Tower in Age 80, and I want to top it off with a Beacon. I plan to use gold blocks for the 3 lower layers, then an emerald block with the beacon on top of it. While exploring I found a couple of villages and traded with a bee villager for some more Proven Frames. I now have 137 of these, enough to last me a while.
After searching in one area and not finding a Barrow Hill, I tried going west as I had not explored past around 2000 blocks from my base in that direction. I came upon a hill I had not been to yet and grabbed the skeleton spawner with a Portal Gun and took it back to my base. It is sitting in the middle of my basement area where my lava tank, coke ovens and blast furnaces are.
The next thing to do is head to the Nether and prepare an area to place the spawner ijn. I want it at least 20 blocks away from the tunnel from my portal to my lava pump area, and preferably inside solid netherrack so no spawns can occur outside the room.
It will be a big project but I like building guard towers.
Full real-life town of Winterset, Iowa USA
I did not have to deal with skeletons as I put the game on Peaceful while I moved it, so most of the difficulty involved was with getting it through 1 block wide holes with ladders. I had earlier made a portal in my sub basement with my lava tank in it and opened the other portal inside the Barrow Hill next to the spawner. While getting it through the portals was easy, I had two ladders to climb through one block holes to reach my Nether portal, and a third in the Nether
I placed it not too near my tunnel to my lava pumping room, maybe about 30 or so blocks. I also put an iron door and obsidian pressure plates down so that only I can open the door.
Then today while branch mining at Y=15 (i'm almost done with this level) I heard a lot of skeletons. I found a spawner down at lava level, with no lava nearby. I had about 5 skeletons to deal with then I got the spawner itself, which was covered in gravel. The loot was mostly mundane, some ingots, redstone, a saddle and a bucket, plus a crowbar. But I also found a Desert Acacia sapling and a Sequoia sapling. The latter is a 2x2 tree and requires 4 saplings to grow. This was my 4th one.