These things are a pain to figure out so I made my skeleton exp farm 22 block drop lol, but if your dealing with zombies should be the same thing. Good Luck and many little flashy exp balls to you.
What other people aren't saying is that its two hits with your hand, but you can get it down to one hit if you use a stone sword. Since they practically cost nothing, I have no problem with making a lot of them, and then they always do one hit kills from that height.
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Calculation stuff:
How falling damage is calculated: (# of blocks you fell) - 3 is the amount of half-hearts of damage you take.
Most mobs have 20 hp or less, so 23 is good enough to kill nearly any falling mob besides chickens and blazes and golems and enderman or enderdragons or withers.
and if spiders touch a wall they will climb--> not "falling" for the whole distance.
What I've been using is
x21
Where = air, = sign, and = vines.
This seems to make zombies and creepers 1 hit. Zombies 1 or 2.
I use a drowning trap for 2x2 spiders (really easy to sort these out).
Ravines usually aren't more than 20 blocks. If you fall at full health, you'll either just die or just live. 20 blocks is the Player limit, right?
It's 23. Players (and skeletons, zombies, and creepers) have ten hearts of health, or 20 half-heart "points." Fall damage is (fall height - 3) points, so a fall of 23 blocks should kill you, but for whatever reason, both 22 and 23 blocks will leave you with half a heart. 24 blocks will kill you (unless you have armor enchanted with Protection or Feather Falling enchantments.)
Zombies are a special case -- they have a small amount of "natural" armor points. After a fall of 23 blocks, a zombie will have one half-heart of health remaining (24 blocks will kill them, as will 23 blocks and one half-second of suffocation/crushing), but still it takes two unarmed hits to kill them after that, because the armor "absorbs" the first hit. There is no way to one-hit-kill a zombie without using a weapon or tool.
24 will kill most mobs, 23 will leave them with half a heart of health.
Most mobs follow this rule except for endermen which have double the health of normal mobs (48 to kill, 47 for half heart).
No, it's 43 for half a heart, 44 to kill. What you're missing is that, while their actual health is double that of a player, the three "free" blocks they can fall without taking damage is not doubled. An enderman has 20 hearts, or 40 half-heart "points" of health. Therefore, as before, a 43-block drop "should" kill them (43 - 3 = 40 points of damage), but for whatever reason both 42 and 43 leave them with half a heart, just like I described above for the 10-heart mobs and players.
Steve survives until the fall is 24 blocks. Skeles and zombies have the same health as steve. I am making a skele trap but just to be sure they died I dug down 30 blocks.
Hey, im suprised no one thought of this... if u make a spawner high ion the sky/ low in the ground and gring them up high, all u have to do is make a manual spawner by building 32 (i think) blocks up, make a manual spawner (mobs dont spawn on slabs) and drop them BUT, if u add dispensers to turn off/on water the mobs will survive and u can get a kill w/ or w/o XP
Hey, im suprised no one thought of this... if u make a spawner high ion the sky/ low in the ground and gring them up high, all u have to do is make a manual spawner by building 32 (i think) blocks up, make a manual spawner (mobs dont spawn on slabs) and drop them BUT, if u add dispensers to turn off/on water the mobs will survive and u can get a kill w/ or w/o XP
Can you try rewording that? I'm not sure I follow...
Can you try rewording that? I'm not sure I follow...
Uh, from the sounds of it hes talking about a dark room trap in either the sky or deep underground, then using a fall damage trap with a water dispenser to toggle a kill or a 1 hit kill mode.
The idea has been thought of many times and there is tons and tons of tutorials on them. But, the thing is that if you used water it will negate ALL fall damage and you'd have to kill it from full health. You'd be better off with a piston which can move the floor up and down in the kill spot so they can all be 1 hit kills
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Zombies are a special case -- they have a small amount of "natural" armor points. After a fall of 23 blocks, a zombie will have one half-heart of health remaining (24 blocks will kill them, as will 23 blocks and one half-second of suffocation/crushing), but still it takes two unarmed hits to kill them after that, because the armor "absorbs" the first hit. There is no way to one-hit-kill a zombie without using a weapon or tool.
Actually, if you use lava to damage the zombies, it is possible to get them down to a one-punch kill. I have build zombie grinders that don't require stone swords using this technique.
How falling damage is calculated: (# of blocks you fell) - 3 is the amount of half-hearts of damage you take.
Most mobs have 20 hp or less, so 23 is good enough to kill nearly any falling mob besides chickens and blazes and golems and enderman or enderdragons or withers.
Skeletons, Zombies, and Creepers: 23 blocks for 1 hit kill-Skeleton and Creeper, 2 hit kill for Zombie
Spiders: 18 blocks for 1 hit kill
What I do in my mob grinder is I sort the tall mobs from the spiders, if you'd like more information I could post a picture.
You realize it's a widget, right? Everyone sees their own name there...
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
and if spiders touch a wall they will climb--> not "falling" for the whole distance.
What I've been using is
x21
Where = air, = sign, and = vines.
This seems to make zombies and creepers 1 hit. Zombies 1 or 2.
I use a drowning trap for 2x2 spiders (really easy to sort these out).
Most mobs follow this rule except for endermen which have double the health of normal mobs (48 to kill, 47 for half heart).
Boss mobs are different too of course, but I am hoping you are smart enough to know that much (Since they can't you know... fall).
It's 23. Players (and skeletons, zombies, and creepers) have ten hearts of health, or 20 half-heart "points." Fall damage is (fall height - 3) points, so a fall of 23 blocks should kill you, but for whatever reason, both 22 and 23 blocks will leave you with half a heart. 24 blocks will kill you (unless you have armor enchanted with Protection or Feather Falling enchantments.)
Zombies are a special case -- they have a small amount of "natural" armor points. After a fall of 23 blocks, a zombie will have one half-heart of health remaining (24 blocks will kill them, as will 23 blocks and one half-second of suffocation/crushing), but still it takes two unarmed hits to kill them after that, because the armor "absorbs" the first hit. There is no way to one-hit-kill a zombie without using a weapon or tool.
No, it's 43 for half a heart, 44 to kill. What you're missing is that, while their actual health is double that of a player, the three "free" blocks they can fall without taking damage is not doubled. An enderman has 20 hearts, or 40 half-heart "points" of health. Therefore, as before, a 43-block drop "should" kill them (43 - 3 = 40 points of damage), but for whatever reason both 42 and 43 leave them with half a heart, just like I described above for the 10-heart mobs and players.
No.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Etho's design is the "go-to" model for blaze farms:
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Can you try rewording that? I'm not sure I follow...
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Uh, from the sounds of it hes talking about a dark room trap in either the sky or deep underground, then using a fall damage trap with a water dispenser to toggle a kill or a 1 hit kill mode.
The idea has been thought of many times and there is tons and tons of tutorials on them. But, the thing is that if you used water it will negate ALL fall damage and you'd have to kill it from full health. You'd be better off with a piston which can move the floor up and down in the kill spot so they can all be 1 hit kills
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
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