well, I don't know if this has been posted before because i'm too lazy to read the other posts, but, if you do a water or lava walling thingie, use to make the actual walls so noone can place blocks on it, and they are a pain to destroy
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So much MASTURJACKOFFULATION! I LOVE IT! No i don't, or do i?You'll never know.
well, I don't know if this has been posted before because i'm too lazy to read the other posts, but, if you do a water or lava walling thingie, use to make the actual walls so noone can place blocks on it, and they are a pain to destroy
Not a good idea. requires 8 :cobblestone:. However, it doesnt take 8 times as long to break. Waste of resources.
@Antlia
Yeah, I realized the problem with seeing eachother's names from the start. That's something Notch has to change.
Also... if for some reason games span more than a day then I suppose keeping a server on 24/7 WOULD be a bad idea.
@MoreOne
Interesting game mode "Totem Creator"
@Obolisk
The double lock testing system sounds interesting, to prevent those who don't belong somewhere from getting there... but... I always feel weary about using TNT on my own bases...
Fast travel with hidden nether passages sounds interesting... once the nether is stable enough.
I'll trust clan leaders to make sure their soldiers are well informed. If someone doesn't have common sense enough for that perhaps they shouldn't be leading an army XD
@Dezuman
Thousands of ore in one place might be a little cheap... but I get your point. It WOULD make certain locations more valuable... but perhaps only for a short period of time.
@JavelinFangs
Interesting Concept... but I'm almost CERTAIN it's possible with just redstone, and no glitches. It just takes more redstone. I might work on this for you.
Hehe, I see my trap there in the background of the bottom picture.
@Joxon
I guess escape hatches sound ok
@Cavehybrid
Yeah we don't have a lot of work on using monsters to your advantage, but the ideas are there.
@Webepoop
I like the idea... furnaces do take longer to break also... and it would annoy people who try to place blocks on them... but I feel like it's slightly exploiting the way the game works to your advantage...
@Everyone
BBcode is working again... I'll try and get some info updates in :smile.gif:
I've noticed that there is a delay between each sword strike. In a fight, I think it would be possible to place a cobble in front of him RIGHT before he gets into range. He will mis-swing, giving you a chance to strike him in the middle of the delay. This means block placing could become a powerful force in a fight, like making mini-barricades,quick flooding, and making mini trenches.
On another note, you can set mobs on fire by ing the block under them.
@5n
Interesting find with the sword delay. Reaction time and technique for actual swordfighting could be something you should look into? After tomorrow.
Also... doesn't everyone know you can light mobs on fire?
@Pancakelover
Is there a secret image between the eyes of your avatar... because I keep like... tripping out when I look between them... I see a wierd half opaque rectangular shaped object... maybe I'm crazy.
Also, thanks :smile.gif: I'm glad you liked the practical warfare section. I figure that's the section most people will read. There will probably be multiple servers dedicated to war, after tomorrow, so you don't have to worry about that! In fact there are already a few, namely Carnage Craft :smile.gif:
About the boat dispenser. Yes it's amazing, we've seen it before [actually I was the first post in that thread XD]
I never got around to including it in this thread... I don't know why... I feel like I debated it with Joe before.
This isn't a suggestion, but more of something to think about. A master cannoneer would be very good at firing cannons, and, he would be good at figuring out how much tnt to place into the cannon to get the cannonball to where he wants it. So the question is, would you have your cannoneers practice? TNT requires clay, which isn't exactly rare, but it isn't common either. Practice would use up tnt. However, it has the potential of saving tnt that would be used on the battlefield as the inexperienced cannoneer tries to hit his target.
This isn't a suggestion, but more of something to think about. A master cannoneer would be very good at firing cannons, and, he would be good at figuring out how much tnt to place into the cannon to get the cannonball to where he wants it. So the question is, would you have your cannoneers practice? TNT requires clay, which isn't exactly rare, but it isn't common either. Practice would use up tnt. However, it has the potential of saving tnt that would be used on the battlefield as the inexperienced cannoneer tries to hit his target.
Just to point out a glitch in logic... Clay =/= TNT
TNT is made with Sand and Gunpowder [from Creepers]. So it's pretty hard to make unless you have a steady stream of hunters killing creepers, or a mob trap.
That said... Master Cannoneers would have to practice somehow... I wouldn't care too much about wasting TNT. You can always make more. The best thing for a cannoneer to practice is making sure he knows how to fire a cannon in all 4 cardinal directions without causing the cannon to self destruct. Once he has mastered that, then he must work on loading the cannon with different amounts of TNT, learning how much to use to get an estimated distance. I could POSSIBLY work on a minecraft science experiment to determine certain key distances with the default cannon [I haven't done any minecraft science in a while... damn I miss it XD].
It's sand? Wow... I will remember to double check my facts before being stupid. Sorry bout that. If it's sand, i would probably do practacing. Dark rooms are huge, but if you have lots of people working, then it should not be to hard to make.
On the subject of darkness, something i have thought about for a while was the part of the OP where you talk about using the night to cover the movement of troops. That would work in real life. But in minecraft...
I've had a thought. It's known what a spy's job entails, but I think we missed a key point. A simple one at that. I think that after a spy has entered an enemy base, looted/set traps/caused general mayhem and they should remove all of the torches and take them. Aside from the fact that a torch costs 1coal and 1stick, but the removal causes darkness.
This means a few things:
1 - Causes lost of resources to the enemy
2 - Gives the cover of darkness to aid the spy
3 - Gain X amount of torches, that you don't have to pay resources for
4 - Grants the possiblitly of hostible mobs spawning inside an enemy base
I don't know about the rest of you, but I ~hate~ it when I come home after a hard day of war to have a creeper blow up in my face. This is a small but important step in the art of sneaky.
I've had a thought. It's known what a spy's job entails, but I think we missed a key point. A simple one at that. I think that after a spy has entered an enemy base, looted/set traps/caused general mayhem and they should remove all of the torches and take them. Aside from the fact that a torch costs 1coal and 1stick, but the removal causes darkness.
This means a few things:
1 - Causes lost of resources to the enemy
2 - Gives the cover of darkness to aid the spy
3 - Gain X amount of torches, that you don't have to pay resources for
4 - Grants the possiblitly of hostible mobs spawning inside an enemy base
I don't know about the rest of you, but I ~hate~ it when I come home after a hard day of war to have a creeper blow up in my face. This is a small but important step in the art of sneaky.
Great idea. I think the best thing is the psycological (sorry if i mispelled that) factor of having a creeper blow up in your face. If anyone thinks of this stuff, they should probably say it, because other people might not think of it.
1. An interesting property of reeds is that most projectiles fired at it will react as if they had hit a normal block.
So if is a hostile archer and are reeds,
[>>-i>] will result in the arrow being caught in the reeds and leaving you unharmed. If you yourself stand in reeds, arrows (or snowballs) you shoot will pass straight through the reeds where your head is. If you shoot into any other block of reeds, though, the shot will be blocked as normal. Theoretically reeds should block the fireballs of a ghast, in case your foe signs some diabolical pacts, but this hasn't been tested, due to the difficulty of setting up the situation. However, if an enemy soldier knows of the protective properties of reeds, a single punch can render this defense useless. This would work well on walls, due to the fact that it is hard to melee something out of reach. Keep in mind, though that these reeds must be placed on dirt, and water must be horizontally adjacent to the dirt (not diagonal!)
2. Also, utilizing the inflammable properties of nether cobble and the poky qualities of cactus( being cactus), will result in a wall that is usually fatal to the mindless denizens of the dark and at the least a slight hindrance to enemy foot soldiers. Most mobs should catch on fire after a few moments, dooming them to an ashen death, which has the convenient side effect of leaving most of their drops ready to collect. And as should be easy to tell from the design, spiders are kept out with 100% reliability as long as the cacti are at least 3 tall, assuming there are no other ways for them to enter.
3. My third concept would be loose ends that really would be traps. Perhaps you could make a complex redstone circuit (though I, myself have a bit of trouble with the substance) that requires an exact combo of levers to be toggled, and perhaps even one master switch in your headquarters, and if they aren't configured right, minecart tracks leading to some high valued base might lead into a magma pit surrounded by a dark room full of mobs and/or a dungeon(or any other death trap) instead! This would keep spies on their toes, and enemy spies could be executed without them knowing their cover was blown (i.e. counter-esponiage learning of their existance)
4. As shown in the first post of this thread, there is the possibility of installing dirt blocks, that when broken create a wall of sand and/or magma in the hallway. I find the woody stalks of reeds to hold up gravel well, and could be used in one- and two-meter wide hallways by hiding the water under the walls. The advantage to this is that the reeds will deflect any arrows that would be shot at you, and can be removed easier and quicker than dirt can. Of course, this also makes it more vulnerable to sabotage, but this can happen with dirt too.
These four methods should be very effective in dealing out punishment to your opponents, and making sure you are very safe and secure.
On another note, I remember reading about a design which involved a base high in the sky. If you were under siege, archers stationed at the top of each ladder entrance could plug and dispatch the foe with their arrows, usually killing them with fall damage.
Nonetheless, I am seeing plenty of brilliant ideas in here, some that will become a staple in all minecraftian battlefields!
That magma, minecart idea is brilliant. If only I can pull that off.
As for the Air base, there should be patterned holes that are straight through the bottom so you can use them as bomb hatches in case the enemy should be directly under you.
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stercus accidit
Si hoc legere scis nimium eruditionis habes.
There is massive potentional in airbases. Even without the hopeful fact of air travel in the future, there are to many benefits to ignore. It is a tricky subject though.
@CrazyLemon: You've got some good ideas. I'll have to run some tests with reeds in my spare time.
Flame becomes a fire.
Forge a blade to slay the stranger.
Take whatever we desire.
Move by will alone.
Not a good idea. requires 8 :cobblestone:. However, it doesnt take 8 times as long to break. Waste of resources.
Yeah, I realized the problem with seeing eachother's names from the start. That's something Notch has to change.
Also... if for some reason games span more than a day then I suppose keeping a server on 24/7 WOULD be a bad idea.
@MoreOne
Interesting game mode "Totem Creator"
@Obolisk
The double lock testing system sounds interesting, to prevent those who don't belong somewhere from getting there... but... I always feel weary about using TNT on my own bases...
Fast travel with hidden nether passages sounds interesting... once the nether is stable enough.
I'll trust clan leaders to make sure their soldiers are well informed. If someone doesn't have common sense enough for that perhaps they shouldn't be leading an army XD
@Dezuman
Thousands of ore in one place might be a little cheap... but I get your point. It WOULD make certain locations more valuable... but perhaps only for a short period of time.
@JavelinFangs
Interesting Concept... but I'm almost CERTAIN it's possible with just redstone, and no glitches. It just takes more redstone. I might work on this for you.
Hehe, I see my trap there in the background of the bottom picture.
@Joxon
I guess escape hatches sound ok
@Cavehybrid
Yeah we don't have a lot of work on using monsters to your advantage, but the ideas are there.
@Webepoop
I like the idea... furnaces do take longer to break also... and it would annoy people who try to place blocks on them... but I feel like it's slightly exploiting the way the game works to your advantage...
@Everyone
BBcode is working again... I'll try and get some info updates in :smile.gif:
Doesn anyone else have more info on this? This seems that this could be important...
On another note, you can set mobs on fire by ing the block under them.
viewtopic.php?f=31&t=74568&start=210
lol, alright let's go!
@5n
Interesting find with the sword delay. Reaction time and technique for actual swordfighting could be something you should look into? After tomorrow.
Also... doesn't everyone know you can light mobs on fire?
@Pancakelover
Is there a secret image between the eyes of your avatar... because I keep like... tripping out when I look between them... I see a wierd half opaque rectangular shaped object... maybe I'm crazy.
Also, thanks :smile.gif: I'm glad you liked the practical warfare section. I figure that's the section most people will read. There will probably be multiple servers dedicated to war, after tomorrow, so you don't have to worry about that! In fact there are already a few, namely Carnage Craft :smile.gif:
About the boat dispenser. Yes it's amazing, we've seen it before [actually I was the first post in that thread XD]
I never got around to including it in this thread... I don't know why... I feel like I debated it with Joe before.
Just to point out a glitch in logic... Clay =/= TNT
TNT is made with Sand and Gunpowder [from Creepers]. So it's pretty hard to make unless you have a steady stream of hunters killing creepers, or a mob trap.
That said... Master Cannoneers would have to practice somehow... I wouldn't care too much about wasting TNT. You can always make more. The best thing for a cannoneer to practice is making sure he knows how to fire a cannon in all 4 cardinal directions without causing the cannon to self destruct. Once he has mastered that, then he must work on loading the cannon with different amounts of TNT, learning how much to use to get an estimated distance. I could POSSIBLY work on a minecraft science experiment to determine certain key distances with the default cannon [I haven't done any minecraft science in a while... damn I miss it XD].
On the subject of darkness, something i have thought about for a while was the part of the OP where you talk about using the night to cover the movement of troops. That would work in real life. But in minecraft...
This means a few things:
1 - Causes lost of resources to the enemy
2 - Gives the cover of darkness to aid the spy
3 - Gain X amount of torches, that you don't have to pay resources for
4 - Grants the possiblitly of hostible mobs spawning inside an enemy base
I don't know about the rest of you, but I ~hate~ it when I come home after a hard day of war to have a creeper blow up in my face. This is a small but important step in the art of sneaky.
You ask you shall receive! http://notch.tumblr.com/
Well I'll be damned. Thank you Funkehmonk, seems we get to test things out soon than we thought.
Great idea. I think the best thing is the psycological (sorry if i mispelled that) factor of having a creeper blow up in your face. If anyone thinks of this stuff, they should probably say it, because other people might not think of it.
1. An interesting property of reeds is that most projectiles fired at it will react as if they had hit a normal block.
So if is a hostile archer and are reeds,
[>>-i>] will result in the arrow being caught in the reeds and leaving you unharmed. If you yourself stand in reeds, arrows (or snowballs) you shoot will pass straight through the reeds where your head is. If you shoot into any other block of reeds, though, the shot will be blocked as normal. Theoretically reeds should block the fireballs of a ghast, in case your foe signs some diabolical pacts, but this hasn't been tested, due to the difficulty of setting up the situation. However, if an enemy soldier knows of the protective properties of reeds, a single punch can render this defense useless. This would work well on walls, due to the fact that it is hard to melee something out of reach. Keep in mind, though that these reeds must be placed on dirt, and water must be horizontally adjacent to the dirt (not diagonal!)
2. Also, utilizing the inflammable properties of nether cobble and the poky qualities of cactus( being cactus), will result in a wall that is usually fatal to the mindless denizens of the dark and at the least a slight hindrance to enemy foot soldiers. Most mobs should catch on fire after a few moments, dooming them to an ashen death, which has the convenient side effect of leaving most of their drops ready to collect. And as should be easy to tell from the design, spiders are kept out with 100% reliability as long as the cacti are at least 3 tall, assuming there are no other ways for them to enter.
3. My third concept would be loose ends that really would be traps. Perhaps you could make a complex redstone circuit (though I, myself have a bit of trouble with the substance) that requires an exact combo of levers to be toggled, and perhaps even one master switch in your headquarters, and if they aren't configured right, minecart tracks leading to some high valued base might lead into a magma pit surrounded by a dark room full of mobs and/or a dungeon(or any other death trap) instead! This would keep spies on their toes, and enemy spies could be executed without them knowing their cover was blown (i.e. counter-esponiage learning of their existance)
4. As shown in the first post of this thread, there is the possibility of installing dirt blocks, that when broken create a wall of sand and/or magma in the hallway. I find the woody stalks of reeds to hold up gravel well, and could be used in one- and two-meter wide hallways by hiding the water under the walls. The advantage to this is that the reeds will deflect any arrows that would be shot at you, and can be removed easier and quicker than dirt can. Of course, this also makes it more vulnerable to sabotage, but this can happen with dirt too.
These four methods should be very effective in dealing out punishment to your opponents, and making sure you are very safe and secure.
On another note, I remember reading about a design which involved a base high in the sky. If you were under siege, archers stationed at the top of each ladder entrance could plug and dispatch the foe with their arrows, usually killing them with fall damage.
Nonetheless, I am seeing plenty of brilliant ideas in here, some that will become a staple in all minecraftian battlefields!
As for the Air base, there should be patterned holes that are straight through the bottom so you can use them as bomb hatches in case the enemy should be directly under you.
Si hoc legere scis nimium eruditionis habes.
@CrazyLemon: You've got some good ideas. I'll have to run some tests with reeds in my spare time.