I swear, slime spawning is messed up on SMP as of 1.7. I built a huge cavern in three chunks of slime spawning area. After staying the distance away for the entire night, nothing spawned. As soon as I restarted my client and the server, there were tons of slimes. Is anybody else having this problem?
I finally managed to get some slimes spawning in SMP. My only problem is that the tiny slimes always glitch and flicker and sometimes turn completely invisible, so it's impossible to know where they are.
Flailing around with my sword eventually gets them tho' :tongue.gif:
ok, so I know that with a windows computer one can hit a few buttons and it will pop up the magical graph and some stuff that shows your coordinates. But I am playing on a mac... So, can anybody explain how I can find out my coordinates? I know anything at all about coordinates in this game... I don't really know anything about the specific size of chunks, or how to differentiate chunks from one another...
Any way to possibly reverse engineer this on a small scale to shoot out seeds that contain slime chunks precisely where I want them?
Looking for a 4 chunk square at -16 to 16 in both directions due to it being on region borders to eliminate the no hostile spawning bug. Yes I know I'm asking a lot, but I've been through about 500+ seeds already trying to hunt down the perfect seed. Seriously considering making a looped input that ticks the seed value each iteration but I truthfully think that is way too messy.
Some small update have happend after 1,7,2, i hav'nt seen a slime sinse 1,3,01.
but now, the last days slime's have start to show up a little everywhere around bedrock. i usual start MC with internet online, i see something about updating,
after that i always cloose connection and antivirus prog, before i load world and start play MC
I'm working on a mob farm, but for maximum efficiency of both the passive and hostile mob farm, my hostile farm is quite deep underground. At layer 16-17. That's why I am wondering; is the layer 16 that people call the heighest layer slimes spawn at layer Y:16,7 or the block of layer 16 (the block you stand on when Y:17,6) or the air block above the block of layer 16? If it's the air block at layer 16, that would mean I can make a hostile mob farm in a slime spawning chunk at Y:17,6.
(sorry, this is probably not that well explained, I hope you guys still understand.)
On a slime related note, I only use punching to kill slimes, but occasionally they still don't split, any ideas why?
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I dug out the area surrounding the two chunks which slime can spawn in;
I've only seen two slime spawn in the whole area. Am I doing something wrong?
Have you been staying at least 24 blocks away from the entire area?
@speaker Some slimes spawn in the walls, take some damage then dislodge themselves from the wall giving them an unknown amount of health. A punch does 1 heart of damage and in order for a slime to split, the slime needs to have exactly the right amount of health lost, not too much.
eg. Medium Slime has 1.5 health, you punch once, it goes down by 1 to 0.5 health, you punch again, it goes to -0.5 health, this is too much and it doesn't divide. Normally, it has 2 health and punching twice would make it divide but random falls and suffocation can lower the health to an unknown number so it is safest to use a tool/weapon with the lowest amount of damage given (fist) so as not to deal too much damage.
You can maximise the chance of them splitting by removing any sharp falls and opening up the walls of the slime spawning area by two blocks.