As a beginner Minecrafter, my objectives in Survival Mode are kind of all over the place. I want to build this, I want to find that, I want to go there, I want to do this, and my head is spinning.
I know that I would like to create a headquarters that I can return to after I've explored and gathered things, but sometimes it feels unrealistic. Like I'll just end up leaving it and moving some where else anyway. Or that when I'm exploring caves, I may as well make my home in there - but then why am I gathering materials?mobdrolucky patcherkodi
I'm not trying to question the purpose of the game, I know that you do what you feel and that's the beauty of it. But I'm just curious what you guys do in yours. Do you make a home? Do you make structures that aren't necessarily homes? Do you just explore and hop from place to place? I'm looking for a little inspiration since I can't seem to settle some where and I'm kind of hating myself for constantly starting new worlds.
All my base building revolves around building up existing villages. I vastly increase the population and get as many awesome book trades as I can while naming these "perfected" villagers. I end up spending an inordinate amount of time farming sugar cane and carrots, to feed paper to my librarians and to keep the population growing steady, respectively. I feel truly rich if I have a massive enchanted book collection with all the important ones easily available if I were to die a few times and lose multiple sets of decked out diamond gear. Fortune III, Looting III, and Feather Falling IV seem to be the most important for me, as you need the fortune for mining (not that rare of an enchant at the table, honestly) looting to get any decent stockpile of meat, leather and other animal materials, and feather falling for when you are digging and fall long distances and/or to not take damage every time you make a significant fall.
Nowadays you can have Protection/Fire protection/Projectile protection all on the same piece so this can make coming up with multiple sets of armor a lot more time consuming book/experience-wise when working everything out on an anvil.
I seek to connect existing villages with rail lines and/or nether portals, kill the ender dragon so I can have access to ender pearls and elytra. Use elytra to find materials (like lily pads) and clay deposits which I used to turn into bricks for massive xp but now give to masons in their first tier trades for experience AND emeralds.
Then it's really just a race to find and connect as many towns as possible. They all need walls and mayors, of course. I designate the mayor as the first librarian that offers mending. I pretend that others assume that they come from royal blood and superstitiously want to be led by such villagers.
Also, the more resources (be it vines, stone, clay, etc.) I have stockpiled the richer and more prepared I feel, even if it exists just to look at and never get used.
I hardly have any time for actual MINING anymore...
Don't worry, I made a Lot (like 150) of New Worlds (only about 50 with extensive-time investment) with significant build-up (Build-up, even, sometimes-Up). As above, I Tended from their first introduction to focus-upon Villages.
Basically, other than giving me that instant-Diversity of Crops (which I couldn't get most-other ways remotely as-quickly, Especially in the Desert [where there's no Grass, so no {Wheat-Plantable} Seeds]), I was there for the Loot (which was occasionally Diamonds and /or Obsidian, possibly not any longer [will have to check] in 1.14 Chests, so far [there're just a lot more of them, though so it's spread-out, quite a bit more]), and Trade-later.
Yeah, I Farm several things mainly: Sugar Cane (no Tools /Weapons necessary for instant-Gathering) Crafting it into-Paper, Wool (which give Shears in-Trading for more-Wool.. so it's not a Complete waste-of - the - Iron), and various Food-forms that are most-efficient for their own Farmers' lately self-Reproduction, significantly-enough to matter; we have to Reproduce them for inevitable-losses due to Zombies (for-ex. : not sure if Z. Sieges can start in well-Lit areas; or not). Anyway, Z's. used to be able to hit - and Infect, not just kill - through corners-of Blocks (diagonals without Blocks-there, which is part of natural Village, Generation).
But I Build-whatever, and often keep materials in Chests until I've Nether Portal-Connected stuff, and then freely Mule /Donkey transfer things around (I still don't really use Shulker Boxes - which can be stored in Ender Chests - just the Ender Chests, as using-Elytra in the past in The End to get-around faster - one of the more-reasonable ways of Transport[ation] there - used to not-really be Mend-able, and now we can just kill and-loot those annoying Phantoms for Elytra-Repairs [but I'd have to - again - get in the habit of getting Elytra, for that]). Still not sure about what I can use Llamas for any-better than these, just that they generally carry-less and are slower (but can form Llama, "Trains" [formally named?], so multiple-carriers' worth of materials, up to around-10 of them).
Mostly I just try to keep the Logistics easy-enough I can Colonize anywhere, and don't-have to get-back to a given spot. It won't "end the world" if I don't-visit wherever, whenever.
I tend to have one main base with several smaller satellite bases located in areas I frequently visit, usually all connected through a Nether hub. In some cases I'll make a mini base someplace I might not return to if I'm going to be there awhile (exploring woodland mansions, for example).
I often bounce between different projects and exploring. Taking breaks during large builds helps reduce the tedium.
Another way to keep things fresh is to play multiple worlds. Sometimes it seems I run out of ideas on one world, and playing on another world will give me new ideas. Using different play styles or strategies on other worlds may help with that.
There's also no rule that says you need to stay at your main base forever. If you get bored there, instead of starting a new world just pick a direction and go. You can start over on your old world in a new location hundreds or thousands of chunks away (the Minecraft world is vast).
Start a multiplayer server with a small group of friends or family. A dedicated server can run on less powerful hardware, so it's a nice way to reuse old computers. My Broken Laptop 1.13.2 server runs on an old, broken Sony laptop, and my Creeper Pie 1.12.2 SMP server runs on a $35 Raspberry Pi 3B single board computer.
As a beginner Minecrafter, my objectives in Survival Mode are kind of all over the place.
That's the beauty of Minecraft; you have the freedom to play as you want to. So just follow whatever is driving your passion at the moment, be it building or exploring or farming or whatever.
In general, I tend to explore more than build, so I often run into the problem of having my home base far away from my exploration frontier. Satellite bases often become a necessity and occasionally one of those satellite bases becomes my new home base. For my home base, I like to find a coastal village surrounded by a variety of biomes. That way I have easy access to land and sea and a diverse environment to explore. I then might spend several days hunting for shipwrecks, then switch to branch mining for a while, then maybe do a little village improvement, then do a little fishing, etc.
At present I'm excavating a stronghold located in Badlands terrain. Sadly it's deep, (surface level 94, stronghold @ level 45 to 25), but it will be a dramatic setting once it's completed. If you've never excavated a stronghold I suggest you give that a try. >That< will keep you focused and busy for a long time.
I spend most of my time caving for fun, to the extent that I mine an average of 3,000 ores per play session, the resources from which are just seen as a byproduct of playing (I've accumulated more than 3 million resources in my first world). I don't do much else past the early-game, which is mainly spent making the gear I use later on (during this time I branch-mine for resources due to how much more efficient it is, especially in my modded worlds where I use a rarer than diamond resource, and wanting to save caving for the "end-game"), and some of my worlds have been "caving only" worlds, including my current world, based on an earlier world I had where I just used MCEdit to copy a base over from another world (in the replica I just built a base in Creative).
These renderings of my current world give you an idea of just how much caving I do; I've mined more than 350,000 ores and placed more than 100,000 torches, one of several worlds where I've done this much, and only about 1/7 of what I've done in my first world:
These are most of the worlds that I've had, which have all been played on the same way after the first month or two (I also had a couple other worlds, one a custom survival map and another a survival island seed), and most have various modulations to the underground (and surface; all of these were created in 1.5.1-1.6.4, despite appearances the "TMCW" worlds are not 1.7+. Multiple worlds also used the same seed as World1, if you look closely you can see the same base in World1v2 with a different orientation):
As far as building goes, I don't do much other than my main base (the only base in many worlds), which aren't used for much other than storing resources, and the occasional secondary base, which are little more than places to store resources and restock on supplies, with railways linking them together:
This is my main base in TMCWv4, which are generally all the same; I've used quartz for most of them since I get a lot of it from mining it for XP:
I've always built villages in my bases, going back to my first world, which had a naturally generated village at spawn; I don['t trade with them, aside from my first world (for diamond gear used to repair my gear) and early on in TMCWv4 (to get Mending, which i added as a direct replacement for renaming n item (pre-1.8) to keep the cost down):
I did spend a bit of time doing some decoration:
This is the map wall I made (also seen above before I started caving), using level 3 maps, which are quite large given that aside from finding a stronghold I only explore by caving, covering about 100 chunks per play session (about 41 to cover a level 3 map):
The single Nether wart reflects the fact that the only potions I make are Fire Resistance for the Nether and Weakness to cure zombie villagers, both during the early-game (later on I collect potions dropped by witches as trophies); likewise, I do very little enchanting, mostly iron pickaxes found in mineshafts at level 1, which I sue to dig tunnels for railways, and in my first world, the items I use to repair my gear, which I use for a bit, also at level 1:
The largest area of my bases is the storage room for resources:
This is the storage room below my main base in my first world, which stores more than 3 million resources and other items; the contents of each corridor are indicated by the blocks placed in the floor, with item frames used to mark chests with non-block items:
A few farms; I don't farm much other than food and wood, and items for trading (in my first world and early on in TMCWv4), all using manual farms (I have no automated farms and think they are basically cheating, especially mob/resource/XP farms that give you an unlimited return on investment):
A closer look at the village on top of my base; there is also a small animal pen, which aren't used much at this point:
For comparison, this is a typical secondary base, which are usually made out of cobblestone; I used hardened clay since it was available from leveling an area for it (otherwise, I've never used it before):
The end of a railway leading back to my main base:
Here are a couple journals where I described what I did in a world from start to end (I had no clear goals in the first world, the second one I wanted to find every type of underground feature added in my mod); both are modded but I don't add anything that makes the game much different from vanilla:
I find it fun to build "wacky". I've had bases that were located inside a darkroom mob grinder (I was curious what it would be like or what the mobs might be thinking), hidden away inside gigantic-scale pixel art (a billiards table with a pool shark bent over the table lining up a shot), and located entirely within a closed system (aquariums and hamster cages, complete with a vast network of runs between them.)
My current base has a lot of rises and dips as I'm playing around with height differences. The base is arranged in a rough square that's 75 blocks wide (outermost edge of the buildings) with each side lined by a longhouse-style greenhouse (these are changing to something else, probably barns and kennels). The center courtyard is a gaping 40-block-wide hole all the way down to y=11, with this center area forming the bounds of my deep-storage base. It's capped by a woodframed stepped pyramidic pavilion whose legs are splayed across the corners of the courtyard hole, and I've mirrored the design to form a diamond shape extending downwards. The lower half of the diamond is ringed with terraced planter boxes. At the midway level of the pyramid (the bottom of the upper half and the top of the lower half) is my tree farm and interspersed through the trees is a cactus farm. All drops are collected and shipped to a spillway emptying into the middle of the deep-storage base where they get shuffled into containers.
The corners of the base are where I've placed entrances. Each entrance starts with a small 3x3x2 "creeper pit", where 3 sides path to various buildings (the two greenhouses and an elevator building down to the mines and the fourth side enters into the workshop area of the base. The entryway terminates at a small common room looking onto a recessed skylight-covered 5x5 pit designed to look like a planting pot. It contains a spruce tree (and my power-production machinery, as this is a modded world). Turning around to face the stairs out, there are two processing rooms flanking the stairs. The shape of these rooms resembles the nacelles on the USS Enterprise starship from the Star Trek series, so it was pretty weird to get stuff fit into them. Next to the lefthand processing room is a small bedroom-type of space which I plan on using via teleportation machinery to access the other workshop area on the other side of the base (at the moment, it has my Nether portal). Next to the righthand processing room is a hallway leading to the other entrance's common area. Along this hallway are various workshop/storage type rooms dedicated to specific tasks...a kitchen where I prep and store all my food, an armory and toolbench area, a room dedicated to the storage of building supplies (stairs, blocks, any crafted stuff that doesn't end up elsewhere), a room storing ores and processed results of such, a room to tinker with redstone, etc.
Down at y=11, between the four elevator shafts is an area dedicated to (eventual) storage and processing of mining results. It's mostly just an unintended slime farm at the moment. The mine will be everything else surrounding this, gridded out into sections (this is strictly for the rails and pathways that will eventually become necessary when traversing the mine) waiting for work to be done. I play with a mod called Ore Excavator, which allows you to mine one block and by holding down the key for it you can use up durability to keep mining additional blocks of that type (for example, all smooth stone or all granite or all the blocks of a particular ore vein). While clearing the central main area, I noticed how interesting it looked with all the ores exposed so I'm going to incorporate this strategy of "ores in place until I need them" when mining. It's also nice to know I've got a billion tons of iron ore NOT hogging up all the space in my storage.
Mainly building, mostly maintaining an 8 & 1/2 year old survival world. Also a bit of adventuring which is sometimes necessary to get new things , travelling to new chunk quite some distance away. Which I don't mind because it's always fun and gets me away from things and gives me a break from the building side of things.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Only had two worlds, the second is my main world, now over 14000 MC days old. It was started in 1.5, and i built my first main base near spawn, then when 1.6 came out i went looking for a Mesa biome and built a second main base, then later a third main base when Ice Spike biomes were added, and finally a fourth main base close by the third where an ocean monument had generated. There are various outposts and place of interest i've built things on, and i tend to have a large portion of my main bases features underground so i don;t clutter the surface. I have a fondness for statues and minecart stations/rail links. In fact my biggest rail network is in the Nether which connects all four main bases (some don't have overworld connections). My world isnt really themed generally, although i have a liking for pyramids and circles. I do like to use colour and i love using redstone, hence i have a lot of automated farms and other redstone stuff. My world and its main constructions can be seen in this thread I made some time ago: https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2921388-my-ssp-survival-world-witchlight-mc-day-13000
I dug a cave/base and am planning on living in it for the rest of my life. Easier to decorate and expand. I branch mine and collect all the resources and build nether portal in a chamber. Explore ravines during the day with a bed and sleep the second the sky gets dark so no monsters spawn. I found a large mine shaft and am working on it, but it’s so scary and i am not planning on going back for a while, or go caving. I am trying to learn to deflect fireballs from ghasts, do critical damages and sprint-hit. I swore to notch that I will never change the difficulty below normal or cheat.
don’t use mods if you are planning on working on a world for a long time.
I play with in Survival mode my 6 year old son and generally leave it up to him as to what projects we work on.
We started our server based world with no knowledge of what we were doing and ended up with what turned out to be a pretty boring seed. We set up a base close to the spawning point (rather than looking for a more exciting location) and then started exploring.
We wanted some villager action but for the life of us we could not find a village so we set about making one of our own – and that is a lot of fun!
You need potions to turn zombie villagers back into villagers and that for us meant getting to the nether!,
Quite quickly you now have a very specific set of requirements to get there and have to do various activities to achieve them which provides hours of entertainment. Diamonds, Obsidian, armour, weapons etc. all whilst farming/hunting for food and stopping your younger partner from destroying your builds by exploding creepers for fun.
Potions in hand it took a good few days to locate and capture two zombie villagers, turn them back and transport them via rail network to a sandstone village I built. I must admit to having jumped up and shouted ‘Get in there!’ when the first villager baby popped out!
The village build was fun too, it has expanded considerably now and (as it is based in a desert biome) when I look at it from a high vantage point it reminds me of Moss Eisley space port.
When the Villager Pillager update was released we again ventured out into the unknown but could not find the elusive Pillager Outposts! In desperation I downloaded a backup of the world on our server to my xbox and opened it up locally, changed to creative mode and then flew around to scout for signs of Pillager activity. Low and behold just a few blocks away from where we had recently explored was a Pillager outpost with a nearby village.
For the last few weeks we have been purposely initiating raids on the village to get our fill of Pillager action. My son loves it (now he has a bow with fire and infinity) and it’s a great way to amass a large quantity of Emeralds without having to trade for them or mine them.
We always return to our first base and every now and again I add some new building to the site to keep it looking fresh. We have built a second village right next to the first base but have it all walled off and patrolled by a handful of Gollum so there is very little action to be had there. Slapping a villager and then dodging 6 Gollum before getting vaulted out of the village is about as exciting as it gets!
We go exploring every couple of weeks, taking beds with us for respawning and make a small camp when we reach somewhere interesting. I generally then go off mining (once my son is in bed as he finds mining boring) and exploit the local resources. If the mining is good (for us in the terracotta biome, gold is rich just below the level of the terracotta and we have a chest full) then we prettify the base, grow crops, farm animals and connect it back up to the main base via rails. I like to keep a chest full of essential supplies at each one of these outposts for future emergencies.
We discovered a large abandoned mineshaft which took days to strip of its resources and have explored a shipwreck and then plundered the buried treasure.
Building underwater was a challenge but now we have a considerable establishment out at sea which we use a base to go shipwreck hunting from.
Our current project is a large bamboo plantation in the desert village which we hope will give us the resources to trade up the librarian so that he offers decent enchanted books.
Hello everyone,,
As a beginner Minecrafter, my objectives in Survival Mode are kind of all over the place. I want to build this, I want to find that, I want to go there, I want to do this, and my head is spinning.
I know that I would like to create a headquarters that I can return to after I've explored and gathered things, but sometimes it feels unrealistic. Like I'll just end up leaving it and moving some where else anyway. Or that when I'm exploring caves, I may as well make my home in there - but then why am I gathering materials?mobdro lucky patcher kodi
I'm not trying to question the purpose of the game, I know that you do what you feel and that's the beauty of it. But I'm just curious what you guys do in yours. Do you make a home? Do you make structures that aren't necessarily homes? Do you just explore and hop from place to place? I'm looking for a little inspiration since I can't seem to settle some where and I'm kind of hating myself for constantly starting new worlds.
All my base building revolves around building up existing villages. I vastly increase the population and get as many awesome book trades as I can while naming these "perfected" villagers. I end up spending an inordinate amount of time farming sugar cane and carrots, to feed paper to my librarians and to keep the population growing steady, respectively. I feel truly rich if I have a massive enchanted book collection with all the important ones easily available if I were to die a few times and lose multiple sets of decked out diamond gear. Fortune III, Looting III, and Feather Falling IV seem to be the most important for me, as you need the fortune for mining (not that rare of an enchant at the table, honestly) looting to get any decent stockpile of meat, leather and other animal materials, and feather falling for when you are digging and fall long distances and/or to not take damage every time you make a significant fall.
Nowadays you can have Protection/Fire protection/Projectile protection all on the same piece so this can make coming up with multiple sets of armor a lot more time consuming book/experience-wise when working everything out on an anvil.
I seek to connect existing villages with rail lines and/or nether portals, kill the ender dragon so I can have access to ender pearls and elytra. Use elytra to find materials (like lily pads) and clay deposits which I used to turn into bricks for massive xp but now give to masons in their first tier trades for experience AND emeralds.
Then it's really just a race to find and connect as many towns as possible. They all need walls and mayors, of course. I designate the mayor as the first librarian that offers mending. I pretend that others assume that they come from royal blood and superstitiously want to be led by such villagers.
Also, the more resources (be it vines, stone, clay, etc.) I have stockpiled the richer and more prepared I feel, even if it exists just to look at and never get used.
I hardly have any time for actual MINING anymore...
Don't worry, I made a Lot (like 150) of New Worlds (only about 50 with extensive-time investment) with significant build-up (Build-up, even, sometimes-Up). As above, I Tended from their first introduction to focus-upon Villages.
Basically, other than giving me that instant-Diversity of Crops (which I couldn't get most-other ways remotely as-quickly, Especially in the Desert [where there's no Grass, so no {Wheat-Plantable} Seeds]), I was there for the Loot (which was occasionally Diamonds and /or Obsidian, possibly not any longer [will have to check] in 1.14 Chests, so far [there're just a lot more of them, though so it's spread-out, quite a bit more]), and Trade-later.
Yeah, I Farm several things mainly: Sugar Cane (no Tools /Weapons necessary for instant-Gathering) Crafting it into-Paper, Wool (which give Shears in-Trading for more-Wool.. so it's not a Complete waste-of - the - Iron), and various Food-forms that are most-efficient for their own Farmers' lately self-Reproduction, significantly-enough to matter; we have to Reproduce them for inevitable-losses due to Zombies (for-ex. : not sure if Z. Sieges can start in well-Lit areas; or not). Anyway, Z's. used to be able to hit - and Infect, not just kill - through corners-of Blocks (diagonals without Blocks-there, which is part of natural Village, Generation).
But I Build-whatever, and often keep materials in Chests until I've Nether Portal-Connected stuff, and then freely Mule /Donkey transfer things around (I still don't really use Shulker Boxes - which can be stored in Ender Chests - just the Ender Chests, as using-Elytra in the past in The End to get-around faster - one of the more-reasonable ways of Transport[ation] there - used to not-really be Mend-able, and now we can just kill and-loot those annoying Phantoms for Elytra-Repairs [but I'd have to - again - get in the habit of getting Elytra, for that]). Still not sure about what I can use Llamas for any-better than these, just that they generally carry-less and are slower (but can form Llama, "Trains" [formally named?], so multiple-carriers' worth of materials, up to around-10 of them).
Mostly I just try to keep the Logistics easy-enough I can Colonize anywhere, and don't-have to get-back to a given spot. It won't "end the world" if I don't-visit wherever, whenever.
I tend to have one main base with several smaller satellite bases located in areas I frequently visit, usually all connected through a Nether hub. In some cases I'll make a mini base someplace I might not return to if I'm going to be there awhile (exploring woodland mansions, for example).
I often bounce between different projects and exploring. Taking breaks during large builds helps reduce the tedium.
Another way to keep things fresh is to play multiple worlds. Sometimes it seems I run out of ideas on one world, and playing on another world will give me new ideas. Using different play styles or strategies on other worlds may help with that.
There's also no rule that says you need to stay at your main base forever. If you get bored there, instead of starting a new world just pick a direction and go. You can start over on your old world in a new location hundreds or thousands of chunks away (the Minecraft world is vast).
Start a multiplayer server with a small group of friends or family. A dedicated server can run on less powerful hardware, so it's a nice way to reuse old computers. My Broken Laptop 1.13.2 server runs on an old, broken Sony laptop, and my Creeper Pie 1.12.2 SMP server runs on a $35 Raspberry Pi 3B single board computer.
That's the beauty of Minecraft; you have the freedom to play as you want to. So just follow whatever is driving your passion at the moment, be it building or exploring or farming or whatever.
In general, I tend to explore more than build, so I often run into the problem of having my home base far away from my exploration frontier. Satellite bases often become a necessity and occasionally one of those satellite bases becomes my new home base. For my home base, I like to find a coastal village surrounded by a variety of biomes. That way I have easy access to land and sea and a diverse environment to explore. I then might spend several days hunting for shipwrecks, then switch to branch mining for a while, then maybe do a little village improvement, then do a little fishing, etc.
At present I'm excavating a stronghold located in Badlands terrain. Sadly it's deep, (surface level 94, stronghold @ level 45 to 25), but it will be a dramatic setting once it's completed. If you've never excavated a stronghold I suggest you give that a try. >That< will keep you focused and busy for a long time.
I spend most of my time caving for fun, to the extent that I mine an average of 3,000 ores per play session, the resources from which are just seen as a byproduct of playing (I've accumulated more than 3 million resources in my first world). I don't do much else past the early-game, which is mainly spent making the gear I use later on (during this time I branch-mine for resources due to how much more efficient it is, especially in my modded worlds where I use a rarer than diamond resource, and wanting to save caving for the "end-game"), and some of my worlds have been "caving only" worlds, including my current world, based on an earlier world I had where I just used MCEdit to copy a base over from another world (in the replica I just built a base in Creative).
These renderings of my current world give you an idea of just how much caving I do; I've mined more than 350,000 ores and placed more than 100,000 torches, one of several worlds where I've done this much, and only about 1/7 of what I've done in my first world:
These are most of the worlds that I've had, which have all been played on the same way after the first month or two (I also had a couple other worlds, one a custom survival map and another a survival island seed), and most have various modulations to the underground (and surface; all of these were created in 1.5.1-1.6.4, despite appearances the "TMCW" worlds are not 1.7+. Multiple worlds also used the same seed as World1, if you look closely you can see the same base in World1v2 with a different orientation):
As far as building goes, I don't do much other than my main base (the only base in many worlds), which aren't used for much other than storing resources, and the occasional secondary base, which are little more than places to store resources and restock on supplies, with railways linking them together:
I've always built villages in my bases, going back to my first world, which had a naturally generated village at spawn; I don['t trade with them, aside from my first world (for diamond gear used to repair my gear) and early on in TMCWv4 (to get Mending, which i added as a direct replacement for renaming n item (pre-1.8) to keep the cost down):
I did spend a bit of time doing some decoration:
This is the map wall I made (also seen above before I started caving), using level 3 maps, which are quite large given that aside from finding a stronghold I only explore by caving, covering about 100 chunks per play session (about 41 to cover a level 3 map):
The single Nether wart reflects the fact that the only potions I make are Fire Resistance for the Nether and Weakness to cure zombie villagers, both during the early-game (later on I collect potions dropped by witches as trophies); likewise, I do very little enchanting, mostly iron pickaxes found in mineshafts at level 1, which I sue to dig tunnels for railways, and in my first world, the items I use to repair my gear, which I use for a bit, also at level 1:
The largest area of my bases is the storage room for resources:
This is the storage room below my main base in my first world, which stores more than 3 million resources and other items; the contents of each corridor are indicated by the blocks placed in the floor, with item frames used to mark chests with non-block items:
A few farms; I don't farm much other than food and wood, and items for trading (in my first world and early on in TMCWv4), all using manual farms (I have no automated farms and think they are basically cheating, especially mob/resource/XP farms that give you an unlimited return on investment):
A closer look at the village on top of my base; there is also a small animal pen, which aren't used much at this point:
For comparison, this is a typical secondary base, which are usually made out of cobblestone; I used hardened clay since it was available from leveling an area for it (otherwise, I've never used it before):
The end of a railway leading back to my main base:
Here are a couple journals where I described what I did in a world from start to end (I had no clear goals in the first world, the second one I wanted to find every type of underground feature added in my mod); both are modded but I don't add anything that makes the game much different from vanilla:
TheMasterCaver's Caving Adventures in TMCW
TheMasterCaver's World (version 4)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I find it fun to build "wacky". I've had bases that were located inside a darkroom mob grinder (I was curious what it would be like or what the mobs might be thinking), hidden away inside gigantic-scale pixel art (a billiards table with a pool shark bent over the table lining up a shot), and located entirely within a closed system (aquariums and hamster cages, complete with a vast network of runs between them.)
My current base has a lot of rises and dips as I'm playing around with height differences. The base is arranged in a rough square that's 75 blocks wide (outermost edge of the buildings) with each side lined by a longhouse-style greenhouse (these are changing to something else, probably barns and kennels). The center courtyard is a gaping 40-block-wide hole all the way down to y=11, with this center area forming the bounds of my deep-storage base. It's capped by a woodframed stepped pyramidic pavilion whose legs are splayed across the corners of the courtyard hole, and I've mirrored the design to form a diamond shape extending downwards. The lower half of the diamond is ringed with terraced planter boxes. At the midway level of the pyramid (the bottom of the upper half and the top of the lower half) is my tree farm and interspersed through the trees is a cactus farm. All drops are collected and shipped to a spillway emptying into the middle of the deep-storage base where they get shuffled into containers.
The corners of the base are where I've placed entrances. Each entrance starts with a small 3x3x2 "creeper pit", where 3 sides path to various buildings (the two greenhouses and an elevator building down to the mines and the fourth side enters into the workshop area of the base. The entryway terminates at a small common room looking onto a recessed skylight-covered 5x5 pit designed to look like a planting pot. It contains a spruce tree (and my power-production machinery, as this is a modded world). Turning around to face the stairs out, there are two processing rooms flanking the stairs. The shape of these rooms resembles the nacelles on the USS Enterprise starship from the Star Trek series, so it was pretty weird to get stuff fit into them. Next to the lefthand processing room is a small bedroom-type of space which I plan on using via teleportation machinery to access the other workshop area on the other side of the base (at the moment, it has my Nether portal). Next to the righthand processing room is a hallway leading to the other entrance's common area. Along this hallway are various workshop/storage type rooms dedicated to specific tasks...a kitchen where I prep and store all my food, an armory and toolbench area, a room dedicated to the storage of building supplies (stairs, blocks, any crafted stuff that doesn't end up elsewhere), a room storing ores and processed results of such, a room to tinker with redstone, etc.
Down at y=11, between the four elevator shafts is an area dedicated to (eventual) storage and processing of mining results. It's mostly just an unintended slime farm at the moment. The mine will be everything else surrounding this, gridded out into sections (this is strictly for the rails and pathways that will eventually become necessary when traversing the mine) waiting for work to be done. I play with a mod called Ore Excavator, which allows you to mine one block and by holding down the key for it you can use up durability to keep mining additional blocks of that type (for example, all smooth stone or all granite or all the blocks of a particular ore vein). While clearing the central main area, I noticed how interesting it looked with all the ores exposed so I'm going to incorporate this strategy of "ores in place until I need them" when mining. It's also nice to know I've got a billion tons of iron ore NOT hogging up all the space in my storage.
Mainly building, mostly maintaining an 8 & 1/2 year old survival world. Also a bit of adventuring which is sometimes necessary to get new things , travelling to new chunk quite some distance away. Which I don't mind because it's always fun and gets me away from things and gives me a break from the building side of things.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
Only had two worlds, the second is my main world, now over 14000 MC days old. It was started in 1.5, and i built my first main base near spawn, then when 1.6 came out i went looking for a Mesa biome and built a second main base, then later a third main base when Ice Spike biomes were added, and finally a fourth main base close by the third where an ocean monument had generated. There are various outposts and place of interest i've built things on, and i tend to have a large portion of my main bases features underground so i don;t clutter the surface. I have a fondness for statues and minecart stations/rail links. In fact my biggest rail network is in the Nether which connects all four main bases (some don't have overworld connections). My world isnt really themed generally, although i have a liking for pyramids and circles. I do like to use colour and i love using redstone, hence i have a lot of automated farms and other redstone stuff. My world and its main constructions can be seen in this thread I made some time ago: https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2921388-my-ssp-survival-world-witchlight-mc-day-13000
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
I dug a cave/base and am planning on living in it for the rest of my life. Easier to decorate and expand. I branch mine and collect all the resources and build nether portal in a chamber. Explore ravines during the day with a bed and sleep the second the sky gets dark so no monsters spawn. I found a large mine shaft and am working on it, but it’s so scary and i am not planning on going back for a while, or go caving. I am trying to learn to deflect fireballs from ghasts, do critical damages and sprint-hit. I swore to notch that I will never change the difficulty below normal or cheat.
don’t use mods if you are planning on working on a world for a long time.
I play with in Survival mode my 6 year old son and generally leave it up to him as to what projects we work on.
We started our server based world with no knowledge of what we were doing and ended up with what turned out to be a pretty boring seed. We set up a base close to the spawning point (rather than looking for a more exciting location) and then started exploring.
We wanted some villager action but for the life of us we could not find a village so we set about making one of our own – and that is a lot of fun!
You need potions to turn zombie villagers back into villagers and that for us meant getting to the nether!,
Quite quickly you now have a very specific set of requirements to get there and have to do various activities to achieve them which provides hours of entertainment. Diamonds, Obsidian, armour, weapons etc. all whilst farming/hunting for food and stopping your younger partner from destroying your builds by exploding creepers for fun.
Potions in hand it took a good few days to locate and capture two zombie villagers, turn them back and transport them via rail network to a sandstone village I built. I must admit to having jumped up and shouted ‘Get in there!’ when the first villager baby popped out!
The village build was fun too, it has expanded considerably now and (as it is based in a desert biome) when I look at it from a high vantage point it reminds me of Moss Eisley space port.
When the Villager Pillager update was released we again ventured out into the unknown but could not find the elusive Pillager Outposts! In desperation I downloaded a backup of the world on our server to my xbox and opened it up locally, changed to creative mode and then flew around to scout for signs of Pillager activity. Low and behold just a few blocks away from where we had recently explored was a Pillager outpost with a nearby village.
For the last few weeks we have been purposely initiating raids on the village to get our fill of Pillager action. My son loves it (now he has a bow with fire and infinity) and it’s a great way to amass a large quantity of Emeralds without having to trade for them or mine them.
We always return to our first base and every now and again I add some new building to the site to keep it looking fresh. We have built a second village right next to the first base but have it all walled off and patrolled by a handful of Gollum so there is very little action to be had there. Slapping a villager and then dodging 6 Gollum before getting vaulted out of the village is about as exciting as it gets!
We go exploring every couple of weeks, taking beds with us for respawning and make a small camp when we reach somewhere interesting. I generally then go off mining (once my son is in bed as he finds mining boring) and exploit the local resources. If the mining is good (for us in the terracotta biome, gold is rich just below the level of the terracotta and we have a chest full) then we prettify the base, grow crops, farm animals and connect it back up to the main base via rails. I like to keep a chest full of essential supplies at each one of these outposts for future emergencies.
We discovered a large abandoned mineshaft which took days to strip of its resources and have explored a shipwreck and then plundered the buried treasure.
Building underwater was a challenge but now we have a considerable establishment out at sea which we use a base to go shipwreck hunting from.
Our current project is a large bamboo plantation in the desert village which we hope will give us the resources to trade up the librarian so that he offers decent enchanted books.
are you on pc java edition
join me and ill teach you the realm is called the noob server just join me