I can't really say since I sometimes deliberately die to save time. I'm one of those speedrunner types who abuses death warping since I'm also the short temper time to have keepInventory on.
Once past the initial few days in a world where risks are generally necessary, quite rarely (a side effect of the playstyle)… and usually with an assist from MS/Mj.
[I got lucky several months back when, having removed armor to do some item repair in my trade hall, I went back to refill my inventory and dump emeralds and found a creeper than had spawned on a block that ought to have been at light level 13, but the game insisted was light level 0.
This sort of thing remains reason for MS/Mj to prioritize fixing bugs addinng further bells and whistles. ]
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
In other games I die all the time. I get shot and blown up and run through with swords and knives and it doesn't bother me in the least. But for some reason which I don't understand because the mobs are so cartoonish, I find Minecraft so creepy that I am always in a heightened state of anxiety when I play survival. I don't die often because I am over-cautious. I secure my bases and villages well and shoot at mobs from positions of safety. I acquire most of my XP from breeding and slaughtering livestock and not from killing mobs.I don't wander the world at night but either sleep or do chores in a safe place. I find caving very stressful and explore so slowly and carefully that it takes me ages. I absolutely love mineshafts because they are much safer to explore and I can zip through them. If there is a hole in the ceiling I plug it up with glass blocks so I can come back at my leisure and break it open. Sometimes I close off unexplored areas with doors and windows so nothing can surprise me from behind. I lay color-coded paths of carpet so that I can easily flee in the right direction if I am waylaid by a creeper or a large group of mobs. I remove all wood and tracks from the branches I have explored so I can see at a glance which branches have not yet been explored. At crossroads that have pillars in them I destroy only the bottom pillar blocks first to see if there are mobs behind them. If so, I can kill the mobs by bashing their feet and they can't hit me back. Branch mining is equally safe, so I do that a lot as well.
In other games I die all the time. I get shot and blown up and run through with swords and knives and it doesn't bother me in the least. But for some reason which I don't understand because the mobs are so cartoonish, I find Minecraft so creepy that I am always in a heightened state of anxiety when I play survival. I don't die often because I am over-cautious. I secure my bases and villages well and shoot at mobs from positions of safety. I acquire most of my XP from breeding and slaughtering livestock and not from killing mobs.I don't wander the world at night but either sleep or do chores in a safe place. I find caving very stressful and explore so slowly and carefully that it takes me ages. I absolutely love mineshafts because they are much safer to explore and I can zip through them. If there is a hole in the ceiling I plug it up with glass blocks so I can come back at my leisure and break it open. Sometimes I close off unexplored areas with doors and windows so nothing can surprise me from behind. I lay color-coded paths of carpet so that I can easily flee in the right direction if I am waylaid by a creeper or a large group of mobs. I remove all wood and tracks from the branches I have explored so I can see at a glance which branches have not yet been explored. At crossroads that have pillars in them I destroy only the bottom pillar blocks first to see if there are mobs behind them. If so, I can kill the mobs by bashing their feet and they can't hit me back. Branch mining is equally safe, so I do that a lot as well.
I think mineshafts are just as dangerous as caves. I had creepers sneaking up behind me. They are really dark too, and my overusing of torches makes it fast for me to run out. But i have to go caving soon because i’m out of lapis lazuli
I think mineshafts are just as dangerous as caves. I had creepers sneaking up behind me. They are really dark too, and my overusing of torches makes it fast for me to run out. But i have to go caving soon because i’m out of lapis lazuli
If creepers can sneak up behind you in a mineshaft you are playing like a normal brave player. Nothing can sneak up behind me because I make sure they can‘t.
I think mineshafts are just as dangerous as caves. I had creepers sneaking up behind me. They are really dark too, and my overusing of torches makes it fast for me to run out. But i have to go caving soon because i’m out of lapis lazuli
Why not branch-mine? Even I do this to get the resources I need at the start of a new world, only exploring any caves that intersect my mine enough to see if they go anywhere (to the next intersection), in part because it is safer, but also far more efficient (with the right tunnel spacing up to 1.7% of mined blocks can be diamond ore. Lapis is around 3/4 as common as diamond when mining on layer 11, which still means you'll get 4.5 times more lapis (items) than diamonds). By the time I do start caving I have a near full set of enchanted gear (minus a helmet aside from ones I pick up from mob drops, which along with putting more than just Feather Falling on my boots could more than offset armor penetration and going from Normal to Hard, more so for non-creeper explosions):
These are modded items which are actually weaker than diamond (I reduces armor on players from 4% per armor point to 3.33%, or 80% to 66.6% maximum damage reduction. The armor shown reduces damage by 56.6%, plus 45% of 43.3% from enchantments (each piece of Protection IV is 15%) for a total of 76.16%, which can protect me from up to 83.9 points of damage at once from full health):
Note that I do not put Protection on my boots in vanilla, where armor reduces damage by 68%, plus a randomized 6.4-12.8% from enchantments (averaging the same as TMCW, which made it non-random, as did vanilla 1.9) for an overall reduction of 74.4-80.8%, averaging 77.6% (this means that compared to TMCW I can take more damage in the worst-case but slightly less on average; on the other hand, the additional Protection in TMCW does noticeably reduce the effects of cave spider/witch poison):
The actual damage dealt by the sword is 14.25, or +13.25 attack damage (1.6.4 does not include Sharpness damage in the displayed attack damage, which I only recently added. Note that since 1.9 the displayed damage no longer includes a "+" so a diamond sword actually does deal 7 base damage, not 8):
Infinity and Mending on a bow? IMO, Mojang only changed this to nerf using Punch bows to boost Elytra (otherwise I don't consider bows to be OP and use them so little that I only have to repair them once every few months; my version of Mending also simply replaces renaming an item to keep the cost down, with the pre-1.8 repair costs being based on enchantments and durability restored, so you can't repair a fully maxed-out bow anyway).
(these items are all brand new since I never used them until I started caving)
Also, you may notice that the items are all brand-new since I never used them before I started caving; I wear iron armor until then, including in the End, where I've only died once from being knocked into the void (the best item I bring is a Power V bow, which may also have Infinity if I get it more than once while enchanting. Armor has various Protection enchantments, by enchanting and combining and adding any spare books I have left over):
For comparison, I average about 4 diamond ore per hour spent caving, which is an extremely poor yield when you consider than at 1.7% of blocks you only need to mine an average of 235 blocks per hour (or 444 with a more typical spacing of 3 blocks between tunnels, which averages about 0.9%. This is the spacing that I've always used, with 91 diamond ore mined out of 10000 blocks from tunnels in my last mine, mostly since I was looking for a rarer mod ore; I don't consider Fortune to be worthwhile for diamond). Even a modded world with most lava removed from below layer 11 only averaged about 9 per hour, with lapis seeing a much smaller increase since it is less common deeper down (I did once find 62 diamond ore, plus several diamonds in chests, in a deep mineshaft entirely below layer 16 but those are extremely rare, even before 1.7, when they were 2.5 times more common).
You had a small chance encountering caves, ravines and mineshafts above layer 11 and 12 and there is a bit chance a creeper might fall in front of you while mining, but unlike ravines, there is always a chance a hostile mob may fall. you only have 2 or 1.5 seconds to react and run when a creeper fall in front of you. I would recommend you should not run. As I said before bringing a shield block the explosion and any attacks then you should fight back.
Build walls after you cleared the place and then continue mining.
Over and over and over when a pillager patrol spawned inside my lit up base (on planks with a steel door) and killed me when I opened the door to sleep. Since my bed was just one floor below with an open stair, I respawned, fought and died. Respawned, fought and died, etc until I finished off the patrol one punch at a time. It was sooo frustrating. I can't wait for 14.3 to hit Realms so pillagers won't spawn inside lit up areas anymore.
In my oldest active single player world, started back in 1.8 and played through all version up to 1.12.2, I had only died once, when trying to get too aerobatic while learning to fly elytra. I imported that world into 1.13.2 and died again while fighting a large swarm of Phantoms, also while flying (aerial battle). So, twice in a world I've played for many years.
I have a few other worlds, both SSP and SMP that I've never died on.
Well I just went to the nether and as I entered my portal blew up destroying my purple haze. Stuck in the nether now with a bow with infinity, puch, power, flame and unbreaking. The only way out that I know of is death, so looks like I have to die to get home. Blast!!!!!
Less and less over time, I'm pretty good. If I do it's usually through my own stupidity (More recently like keep falling of the scaffold blocks) rather than creepers or any of the other mobs. Accidents will always happen, but sometimes you just need to take that second and think first, my ultimate downfall.
(Side note: after falling from scaffolding I finally got my xp levels back up to fit the Feather Falling IV book I got of a villager trade onto my boots. Even if it did just blow all my xp doing it!)
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I don't die in survival anymore I play survival safely and haven't died in a bit now I only die from pvp servers so only players really kill me but when I play survival I don't die.
I’m uncomfortable about caves. The subtitles and sound keep warning me about mobs which are not even close to me. I hate that eerie cave noises so i took off my headphones and had creepers sneak up behind me. But I survived. I prefer strip mining but it’s slow and almost used up my Unbreaking 1 diamond pick axe.
I can't really say since I sometimes deliberately die to save time. I'm one of those speedrunner types who abuses death warping since I'm also the short temper time to have keepInventory on.
Stay fluffy~
Once past the initial few days in a world where risks are generally necessary, quite rarely (a side effect of the playstyle)… and usually with an assist from MS/Mj.
[I got lucky several months back when, having removed armor to do some item repair in my trade hall, I went back to refill my inventory and dump emeralds and found a creeper than had spawned on a block that ought to have been at light level 13, but the game insisted was light level 0.
This sort of thing remains reason for MS/Mj to prioritize fixing bugs addinng further bells and whistles. ]
In other games I die all the time. I get shot and blown up and run through with swords and knives and it doesn't bother me in the least. But for some reason which I don't understand because the mobs are so cartoonish, I find Minecraft so creepy that I am always in a heightened state of anxiety when I play survival. I don't die often because I am over-cautious. I secure my bases and villages well and shoot at mobs from positions of safety. I acquire most of my XP from breeding and slaughtering livestock and not from killing mobs.I don't wander the world at night but either sleep or do chores in a safe place. I find caving very stressful and explore so slowly and carefully that it takes me ages. I absolutely love mineshafts because they are much safer to explore and I can zip through them. If there is a hole in the ceiling I plug it up with glass blocks so I can come back at my leisure and break it open. Sometimes I close off unexplored areas with doors and windows so nothing can surprise me from behind. I lay color-coded paths of carpet so that I can easily flee in the right direction if I am waylaid by a creeper or a large group of mobs. I remove all wood and tracks from the branches I have explored so I can see at a glance which branches have not yet been explored. At crossroads that have pillars in them I destroy only the bottom pillar blocks first to see if there are mobs behind them. If so, I can kill the mobs by bashing their feet and they can't hit me back. Branch mining is equally safe, so I do that a lot as well.
I think mineshafts are just as dangerous as caves. I had creepers sneaking up behind me. They are really dark too, and my overusing of torches makes it fast for me to run out. But i have to go caving soon because i’m out of lapis lazuli
If creepers can sneak up behind you in a mineshaft you are playing like a normal brave player. Nothing can sneak up behind me because I make sure they can‘t.
Why not branch-mine? Even I do this to get the resources I need at the start of a new world, only exploring any caves that intersect my mine enough to see if they go anywhere (to the next intersection), in part because it is safer, but also far more efficient (with the right tunnel spacing up to 1.7% of mined blocks can be diamond ore. Lapis is around 3/4 as common as diamond when mining on layer 11, which still means you'll get 4.5 times more lapis (items) than diamonds). By the time I do start caving I have a near full set of enchanted gear (minus a helmet aside from ones I pick up from mob drops, which along with putting more than just Feather Falling on my boots could more than offset armor penetration and going from Normal to Hard, more so for non-creeper explosions):
Note that I do not put Protection on my boots in vanilla, where armor reduces damage by 68%, plus a randomized 6.4-12.8% from enchantments (averaging the same as TMCW, which made it non-random, as did vanilla 1.9) for an overall reduction of 74.4-80.8%, averaging 77.6% (this means that compared to TMCW I can take more damage in the worst-case but slightly less on average; on the other hand, the additional Protection in TMCW does noticeably reduce the effects of cave spider/witch poison):
The actual damage dealt by the sword is 14.25, or +13.25 attack damage (1.6.4 does not include Sharpness damage in the displayed attack damage, which I only recently added. Note that since 1.9 the displayed damage no longer includes a "+" so a diamond sword actually does deal 7 base damage, not 8):
Infinity and Mending on a bow? IMO, Mojang only changed this to nerf using Punch bows to boost Elytra (otherwise I don't consider bows to be OP and use them so little that I only have to repair them once every few months; my version of Mending also simply replaces renaming an item to keep the cost down, with the pre-1.8 repair costs being based on enchantments and durability restored, so you can't repair a fully maxed-out bow anyway).
(these items are all brand new since I never used them until I started caving)
Also, you may notice that the items are all brand-new since I never used them before I started caving; I wear iron armor until then, including in the End, where I've only died once from being knocked into the void (the best item I bring is a Power V bow, which may also have Infinity if I get it more than once while enchanting. Armor has various Protection enchantments, by enchanting and combining and adding any spare books I have left over):
For comparison, I average about 4 diamond ore per hour spent caving, which is an extremely poor yield when you consider than at 1.7% of blocks you only need to mine an average of 235 blocks per hour (or 444 with a more typical spacing of 3 blocks between tunnels, which averages about 0.9%. This is the spacing that I've always used, with 91 diamond ore mined out of 10000 blocks from tunnels in my last mine, mostly since I was looking for a rarer mod ore; I don't consider Fortune to be worthwhile for diamond). Even a modded world with most lava removed from below layer 11 only averaged about 9 per hour, with lapis seeing a much smaller increase since it is less common deeper down (I did once find 62 diamond ore, plus several diamonds in chests, in a deep mineshaft entirely below layer 16 but those are extremely rare, even before 1.7, when they were 2.5 times more common).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
You had a small chance encountering caves, ravines and mineshafts above layer 11 and 12 and there is a bit chance a creeper might fall in front of you while mining, but unlike ravines, there is always a chance a hostile mob may fall. you only have 2 or 1.5 seconds to react and run when a creeper fall in front of you. I would recommend you should not run. As I said before bringing a shield block the explosion and any attacks then you should fight back.
Build walls after you cleared the place and then continue mining.
I finally got around to downloading your first world (link in your signature). Amazing! Kudos to you!
Over and over and over when a pillager patrol spawned inside my lit up base (on planks with a steel door) and killed me when I opened the door to sleep. Since my bed was just one floor below with an open stair, I respawned, fought and died. Respawned, fought and died, etc until I finished off the patrol one punch at a time. It was sooo frustrating. I can't wait for 14.3 to hit Realms so pillagers won't spawn inside lit up areas anymore.
Yes, the whole tower was light level 8 or more.
In my oldest active single player world, started back in 1.8 and played through all version up to 1.12.2, I had only died once, when trying to get too aerobatic while learning to fly elytra. I imported that world into 1.13.2 and died again while fighting a large swarm of Phantoms, also while flying (aerial battle). So, twice in a world I've played for many years.
I have a few other worlds, both SSP and SMP that I've never died on.
Oh, and I only play on hard.
Well I just went to the nether and as I entered my portal blew up destroying my purple haze. Stuck in the nether now with a bow with infinity, puch, power, flame and unbreaking. The only way out that I know of is death, so looks like I have to die to get home. Blast!!!!!
Less and less over time, I'm pretty good. If I do it's usually through my own stupidity (More recently like keep falling of the scaffold blocks) rather than creepers or any of the other mobs. Accidents will always happen, but sometimes you just need to take that second and think first, my ultimate downfall.
(Side note: after falling from scaffolding I finally got my xp levels back up to fit the Feather Falling IV book I got of a villager trade onto my boots. Even if it did just blow all my xp doing it!)
Closed old thread
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16yrs+ only
When i make a new world and play on it i usually don't die on it if a creeper does not sneak up on me while i am drinking some water. Flashbacks
I don't die in survival anymore I play survival safely and haven't died in a bit now I only die from pvp servers so only players really kill me but when I play survival I don't die.
yeah same here,
Join in the Chaos
yep,
Join in the Chaos
I mainly die in early game from getting rushed by too many mobs. I'm dumb and make a stand and try and kill as much as i can, even with wooden gear.
But mostly fall damage when I'm building.