I want to build a version of trunks' iron farm on my SMP server (following Docm77's tutorial on YouTube, with the 2 towers that have 2 spawning cells each) but I need to make sure that I know how far away the breeding cells have to be from other buildings with doors that could count as "houses." I'm worried that if I build this farm and then someone plops a door too close that it will screw then whole thing up (production wise).
So, what I don't understand is how a village goes from a radius of 32 to a larger radius. For example, if I have a village that is within the default 32 block radius, and then i build a "house" that is 33 blocks away from center, does the village radius expand to 33?
OR, do all expansions of village radius have to occur via building within the original radius, such that upon re-centering to include the new house, it grows??
How large of an area would you recommend that I fence off around the farm to prevent people from building too close?
Here's the video.
Hope I got all the info correct.
Hey, looks pretty good. And I do believe that is my first-ever YouTube shout out. And I get the "I'll put a link in the description" link? I'm gonna be famous!
But seriously, though, the video looks good. Cheers
I'm worried that if I build this farm and then someone plops a door too close that it will screw then whole thing up (production wise).
[...]
How large of an area would you recommend that I fence off around the farm to prevent people from building too close?
Yes, that's right. Any wooden door within a 64-block radius (with a roof-covered space, and a nearby villager) will be added to the "village" and will throw off the center point, which could shift the spawning zone to outside the farm. So you'll want to put your "modules" at least 65 blocks apart (center-to-center), and also keep an area that size around the whole thing free of any other wooden doors.
For example, if I have a village that is within the default 32 block radius, and then i build a "house" that is 33 blocks away from center, does the village radius expand to 33?
Possibly, depending on the layout of your village. If it was a single house, and then you build a new one (let's say 34 blocks, since its an even number) away, it will be added to the village, but then the center point will shift to the point midway in between the two houses, 17 blocks away from each. So neither door would be more than 32 blocks from the center, and the radius would remain at 32.
On the other hand, if your village had say 100 houses to begin with instead of just the one, and you built a new one 34 blocks away from the center, it would still be added to the village but the center point might not even shift by a whole block. So now you have this village with a house that's 33 or 34 blocks from the center, and so the radius will expand to include this house.
So, what I don't understand is how a village goes from a radius of 32 to a larger radius.
Basically, how it works is this. When you make a new house, it is initially treated as a village in its own right, with the default 32-block radius. Then, whenever two villages' radii overlap, either through expansion or through the appearance of a brand-new one, they become merged into a single village. (The expansion itself would of course have to be brought upon first by a new one, which overlaps with the existing, which causes the expansion, which causes the overlap with another existing, which causes the merge...it's all a big chain reaction, you see.) Then after this merge, the game reevaluates the center and radius based on the positions of all the houses in this current version of the village.
So you build a house, it becomes a village. Build another house 40 blocks away, and it also becomes a village. Since these two villages are so close together, their radii overlap with each other and they become a single village with a center point midway between them.
Now go another 40 blocks in the same direction and build a third house. This one is now 60 blocks from the center of the existing village (remember that the center point is midway in between the first two houses which were 40 blocks apart.) Since each one has a radius of 32, and their centers are 60 blocks apart, they still overlap, just barely. So they again become merged into a single village, with the center being the midpoint where the second door is. Now each of the two outer doors is 40 blocks away from the center, and so the radius becomes 40.
But maybe there's another nearby village whose radius just barely didn't overlap with this one's before, but now because of the repositioning and/or expansion of the first village's boundaries, it's just barely big enough to overlap, and so again they merge into a single village, with a recalculation of the center point (somewhere in between the centers of the two pre-existing villages) and, most likely, another extension of the radius, as the center point likely moved away from the direction of the furthest-most houses.
That's too bad, I was going to ask what the Village Info mod said about it. From what I can see, that shouldn't count as any houses, since the "roof blocks" behind each door should each count for both doors, hence the same number on each side and therefore not a house. Recreating the setup in SSP, Village Info doesn't show any houses there either:
Are you sure they're actually using it as a "house," and not simply walking inside there randomly? Villagers can still operate and go through a door, even one that's not recognized as a house. Do they consistently go inside that same one at night, and then go outside in the daytime? (The one on the right in my image didn't walk in there, that's just where I threw the spawn egg.)
That's too bad, I was going to ask what the Village Info mod said about it. From what I can see, that shouldn't count as any houses, since the "roof blocks" behind each door should each count for both doors, hence the same number on each side and therefore not a house. Recreating the setup in SSP, Village Info doesn't show any houses there either:
Are you sure they're actually using it as a "house," and not simply walking inside there randomly? Villagers can still operate and go through a door, even one that's not recognized as a house. Do they consistently go inside that same one at night, and then go outside in the daytime? (The one on the right in my image didn't walk in there, that's just where I threw the spawn egg.)
Well, every night they go to that same house, I'll even put other 'legal' houses around them and they'll still use the one.
Well, every night they go to that same house, I'll even put other 'legal' houses around them and they'll still use the one.
That certainly seems to defy logic. I'm stumped. Unless it's a glitch, or some sort of plug-in or mod that alters the house-recognition logic of the game engine, then I don't know what's going on. From what I know, that shouldn't count as any houses. And being symmetrical it certainly shouldn't count as just one; it should either be two or zero. Strange indeed. Try posting here, in Marfagames' thread, and see what they have to say. Maybe they'll see something that I don't. And if you do get it figured out, don't forget to post back here and let me know what happened, I'd be interested to learn what you find out.
[Edit: If you had ever had a second roof block on that left side, say you misplaced and then destroyed a block while building, after the doors were up, then it would have briefly counted as a house (they might both have counted, depending on where exactly it was, and the "inside" would be towards the left side for both of them). And then if you have not destroyed and replaced the door or logged out and back in again since then, then the game may not have re-evaluated, and is still considering it/them as houses. Have you tried relogging and/or replacing the doors? If you have, or if you do and they still treat it like a house after, then we have something very strange occurring indeed.]
Although this is all correct, you missed the fact that at least one of the doors in the village needs a certain sunlight level (SL on debug/F3 screen of about 12, it I recall). Of course, you could have put it in, and I skimmed over it. Also:
That certainly seems to defy logic. I'm stumped.
-snip-
Actually, it's part of the South-East rule, also know as the MCRDS (minecart rail directional system) perk, the North-East glitch, rule number 23 on the 67 Basic Laws of Redstone, Pistons, Doors and Rails in 1.3 (aka the 67BLRPDR13, or the Red 67), etc. Villagers crowd to the North-West part of the village as it's in there coding. It's the same with animals in pens, mobs in tight spaces (which explains why touching one of the corners will damage/push you), bats in a cave, etc. It's an interesting gameplay element, which affects AI due to the new-and-improved AI taking advantage of it.
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I have no idea what to put here, nor do I have any idea what to make my profile pic. Ideas welcome, I suppose. Now satisfy my like *****ing hogging self and give me a little rep, please and thank you?
That certainly seems to defy logic. I'm stumped. Unless it's a glitch, or some sort of plug-in or mod that alters the house-recognition logic of the game engine, then I don't know what's going on. From what I know, that shouldn't count as any houses. And being symmetrical it certainly shouldn't count as just one; it should either be two or zero. Strange indeed. Try posting here, in Marfagames' thread, and see what they have to say. Maybe they'll see something that I don't. And if you do get it figured out, don't forget to post back here and let me know what happened, I'd be interested to learn what you find out.
[Edit: If you had ever had a second roof block on that left side, say you misplaced and then destroyed a block while building, after the doors were up, then it would have briefly counted as a house (they might both have counted, depending on where exactly it was, and the "inside" would be towards the left side for both of them). And then if you have not destroyed and replaced the door or logged out and back in again since then, then the game may not have re-evaluated, and is still considering it/them as houses. Have you tried relogging and/or replacing the doors? If you have, or if you do and they still treat it like a house after, then we have something very strange occurring indeed.]
So I was finally able to get on the server when no one else was on it, so I destroyed the doors and replaced them, they now ignore both doors are being houses. This is nice to have clarified as I was trying to explain door mechanics to a friend and was giving examples but the villagers were making a fool of me.
Although this is all correct, you missed the fact that at least one of the doors in the village needs a certain sunlight level (SL on debug/F3 screen of about 12, it I recall). Of course, you could have put it in, and I skimmed over it.
I missed nothing. At least, not in relation to that. I didn't write it, because that's not a thing. I don't know where you're getting this, as that's not even one of the ones that I've heard before. Perhaps what you are thinking is that the door does need to be within five spaces of the outside (at least one of the blue wool blocks, from the images in the first post, must have direct sunlight,) which would put that space at an SL reading of 15. But the spaces in between the door and the outside can be anything at all, so you could have the door completely enclosed, in complete darkness, but as long as it's still within those five spaces of the outside, it'll count as normal.
Actually, it's part of the South-East rule, also know as the MCRDS (minecart rail directional system) perk, the North-East glitch, rule number 23 on the 67 Basic Laws of Redstone, Pistons, Doors and Rails in 1.3 (aka the 67BLRPDR13, or the Red 67), etc. Villagers crowd to the North-West part of the village as it's in there coding. It's the same with animals in pens, mobs in tight spaces (which explains why touching one of the corners will damage/push you), bats in a cave, etc. It's an interesting gameplay element, which affects AI due to the new-and-improved AI taking advantage of it.
No, that's not it. I mean, that one might be a thing, but it's not what was going on here. The problem was not that the villagers were only using one of two valid houses. The problem was that neither of those doors should have counted as houses, but the villagers were still seeing at least one of them as. The reason for that, we have determined, is that during construction one of them actually did count as a house, briefly, and since he had finished construction the game had not yet re-evaluated and found that it wasn't supposed to be one any longer. After destroying and replacing the doors, they were re-evaluated and found not to be houses, as they should not be since they don't meet the criteria.
I missed nothing. At least, not in relation to that. I didn't write it, because that's not a thing. I don't know where you're getting this, as that's not even one of the ones that I've heard before. -snip-
I've heard it a few times, from the wiki to famous Redstoners (both Etho and Docm77 mentioned it in their Youtube vids once or twice), and everywhere in between, plus my expiriments said so. However, looking over this topic again, I've noticed that the reason was because the door outside of sunlight technically didn't count. So, I was wrong, you're right. Sorry.
No, that's not it. I mean, that one might be a thing, but it's not what was going on here. The problem was not that the villagers were only using one of two valid houses. The problem was that neither of those doors should have counted as houses, but the villagers were still seeing at least one of them as. The reason for that, we have determined, is that during construction one of them actually did count as a house, briefly, and since he had finished construction the game had not yet re-evaluated and found that it wasn't supposed to be one any longer. After destroying and replacing the doors, they were re-evaluated and found not to be houses, as they should not be since they don't meet the criteria.
Hmm. I get it now. Yes, I agree, this is strange. I suppose it must be a block update glitch. My theory, similair to yours: Until the door was updated (in this case, replaced), it kept saying to the game code, "Yes, I am valid," until updated. Again, sorry.
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I have no idea what to put here, nor do I have any idea what to make my profile pic. Ideas welcome, I suppose. Now satisfy my like *****ing hogging self and give me a little rep, please and thank you?
Yes, you can place blocks above the roof no problem. The rules for a block to be counted as a roof block for a particular door are: inline with the door, within five blocks horizontally of the door in the two directions it faces, topside is exposed to sunlight during the day, and bottom side is higher than the door's bottom side. Notice there's no mention of how much higher it can be -- the block can be at any height, be it 1 block above the door or 100 blocks, so long as its bottom side is higher than the door's bottom side. If you put opaque blocks over an existing roof, they will cancel out the previous roof (since they block its sunlight) but they themselves will become the new roof since they still fit all the requirements. That door still has a roof, it's just much higher than it was before. If you use transparent blocks such as stairs, glass, or half-slabs instead, then they won't interfere since they don't block the sunlight from reaching the blocks below.
Ok I have a roof that had sun light reach it once,then I placed stairs for a roof over the oringanal roof blocks will it still work as a house.
Yes, you can place blocks above the roof no problem. The rules for a block to be counted as a roof block for a particular door are: inline with the door, within five blocks horizontally of the door in the two directions it faces, topside is exposed to sunlight during the day, and bottom side is higher than the door's bottom side. Notice there's no mention of how much higher it can be -- the block can be at any height, be it 1 block above the door or 100 blocks, so long as its bottom side is higher than the door's bottom side. If you put opaque blocks over an existing roof, they will cancel out the previous roof (since they block its sunlight) but they themselves will become the new roof since they still fit all the requirements. That door still has a roof, it's just much higher than it was before. If you use transparent blocks such as stairs, glass, or half-slabs instead, then they won't interfere since they don't block the sunlight from reaching the blocks below.
Ok I have a roof that had sun light reach it once,then I placed stairs for a roof over the oringanal roof blocks will it still work as a house.
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"Can I climb that ladder can I make that chart can I get that deploma can I learn the arts,"
Is it possible to start a village underground by hauling down a few testificates
and building some houses?
Yes, but you will need to put "skylights" (a shaft dug all the way up to the surface, capped or filled with glass or some other transparent blocks or just left empty) in front of the doors (or behind them, it doesn't matter which, really, unless you care which side of it they stand on at night -- if you do care, it'll be the side without the skylight) so that sunlight can reach one of the spaces marked in blue wool in the first post's diagrams. Otherwise, all ten of the spaces will be covered, and the door won't count as a "house" because it won't be able to determine which is the "inside" side and which is the "outside" side.
Ok I have a roof that had sun light reach it once,then I placed stairs for a roof over the oringanal roof blocks will it still work as a house.
Yeah that works fine. The spaces below it are still covered, which is all that matters. I have re-worked my definition of a "house" so that it talks about "covered spaces" rather than "roof blocks." I think it's more intuitive that way. (The way the game checks for a house hasn't changed, I just changed the way I described it.) Go back and give it another read, if you haven't already, I think I've made it much easier to understand.
Out of curiosity why do the villagers all seem to flock to one specific end of the village, I get why they stay together but why is that they always stray towards a specific corner?
Also what is the best method for getting them to spread out more, so in larger cities and population centers they don't just stay in one area?
I think it's because of the south-east rule. Certain game mechanics, when there is some ambiguity involved, will prefer a south or east direction over a north or west direction. It's the same reason animals tend to crowd into one corner of the pen instead of remaining more spread out. This is compounded by the fact that villagers like to socialize with each other, so they tend to move towards where more already are. The end result is that you end up with dozens of villagers crammed into a single tiny house while ignoring all of the lavish mansions built in the rest of the village.
To combat this, you can try trapping some in several places throughout the village. These ones won't be able to get away, and then hopefully more of them will decide to come over and talk with them. You'll still end up with "hotspots" where the villagers congregate together, but hopefully they'll be more, smaller hotspots spread out throughout the village instead of one giant one in the southeast corner.
A friend and I are trying to make our village as safe as possible from mobs in our multiplayer server and I was wondering if first villagers are able to spawn on a glass floor that you know of and would hostile mobs be able to spawn on the glass floor as well.
I haven't done any testing with glass floors. I'll get back to you in a couple of days, but in the meantime I can hypothesize: I imagine that villager babies will be able to spawn on glass floors without any issue; as long as the parents are able to "kiss" and make the baby, I don't see why it wouldn't be able to spawn.
Under normal circumstances, hostile mobs are not able to spawn on glass floors (or any transparent block, for that matter.) In the case of mob spawners, however, they are able to spawn on any block, or even floating in midair. But they still require the applicable light level (7 or less for overworld hostiles, I think it's 12 or less for blazes.) When a zombie siege occurs in a village, I believe they can spawn in any light level. This leads me to hypothesize that perhaps the lighting requirement is ignored, but the floor requirement is the same (i.e. must have an opaque block to spawn on) as opposed to the mob spawner case where the flooring requirement is ignored, but the lighting is still in effect.
Although as I said, I haven't done any testing on this. I'll try to get to it sometime this week and get back to you with results. In the meantime, if you beat me to it, I'm sure we'd all love to hear of your findings. Minecraft science FTW!
So, what I don't understand is how a village goes from a radius of 32 to a larger radius. For example, if I have a village that is within the default 32 block radius, and then i build a "house" that is 33 blocks away from center, does the village radius expand to 33?
OR, do all expansions of village radius have to occur via building within the original radius, such that upon re-centering to include the new house, it grows??
How large of an area would you recommend that I fence off around the farm to prevent people from building too close?
Hey, looks pretty good. And I do believe that is my first-ever YouTube shout out. And I get the "I'll put a link in the description" link? I'm gonna be famous!
But seriously, though, the video looks good. Cheers
Yes, that's right. Any wooden door within a 64-block radius (with a roof-covered space, and a nearby villager) will be added to the "village" and will throw off the center point, which could shift the spawning zone to outside the farm. So you'll want to put your "modules" at least 65 blocks apart (center-to-center), and also keep an area that size around the whole thing free of any other wooden doors.
Possibly, depending on the layout of your village. If it was a single house, and then you build a new one (let's say 34 blocks, since its an even number) away, it will be added to the village, but then the center point will shift to the point midway in between the two houses, 17 blocks away from each. So neither door would be more than 32 blocks from the center, and the radius would remain at 32.
On the other hand, if your village had say 100 houses to begin with instead of just the one, and you built a new one 34 blocks away from the center, it would still be added to the village but the center point might not even shift by a whole block. So now you have this village with a house that's 33 or 34 blocks from the center, and so the radius will expand to include this house.
Basically, how it works is this. When you make a new house, it is initially treated as a village in its own right, with the default 32-block radius. Then, whenever two villages' radii overlap, either through expansion or through the appearance of a brand-new one, they become merged into a single village. (The expansion itself would of course have to be brought upon first by a new one, which overlaps with the existing, which causes the expansion, which causes the overlap with another existing, which causes the merge...it's all a big chain reaction, you see.) Then after this merge, the game reevaluates the center and radius based on the positions of all the houses in this current version of the village.
So you build a house, it becomes a village. Build another house 40 blocks away, and it also becomes a village. Since these two villages are so close together, their radii overlap with each other and they become a single village with a center point midway between them.
Now go another 40 blocks in the same direction and build a third house. This one is now 60 blocks from the center of the existing village (remember that the center point is midway in between the first two houses which were 40 blocks apart.) Since each one has a radius of 32, and their centers are 60 blocks apart, they still overlap, just barely. So they again become merged into a single village, with the center being the midpoint where the second door is. Now each of the two outer doors is 40 blocks away from the center, and so the radius becomes 40.
But maybe there's another nearby village whose radius just barely didn't overlap with this one's before, but now because of the repositioning and/or expansion of the first village's boundaries, it's just barely big enough to overlap, and so again they merge into a single village, with a recalculation of the center point (somewhere in between the centers of the two pre-existing villages) and, most likely, another extension of the radius, as the center point likely moved away from the direction of the furthest-most houses.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
That's too bad, I was going to ask what the Village Info mod said about it. From what I can see, that shouldn't count as any houses, since the "roof blocks" behind each door should each count for both doors, hence the same number on each side and therefore not a house. Recreating the setup in SSP, Village Info doesn't show any houses there either:
Are you sure they're actually using it as a "house," and not simply walking inside there randomly? Villagers can still operate and go through a door, even one that's not recognized as a house. Do they consistently go inside that same one at night, and then go outside in the daytime? (The one on the right in my image didn't walk in there, that's just where I threw the spawn egg.)
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Well, every night they go to that same house, I'll even put other 'legal' houses around them and they'll still use the one.
That certainly seems to defy logic. I'm stumped. Unless it's a glitch, or some sort of plug-in or mod that alters the house-recognition logic of the game engine, then I don't know what's going on. From what I know, that shouldn't count as any houses. And being symmetrical it certainly shouldn't count as just one; it should either be two or zero. Strange indeed. Try posting here, in Marfagames' thread, and see what they have to say. Maybe they'll see something that I don't. And if you do get it figured out, don't forget to post back here and let me know what happened, I'd be interested to learn what you find out.
[Edit: If you had ever had a second roof block on that left side, say you misplaced and then destroyed a block while building, after the doors were up, then it would have briefly counted as a house (they might both have counted, depending on where exactly it was, and the "inside" would be towards the left side for both of them). And then if you have not destroyed and replaced the door or logged out and back in again since then, then the game may not have re-evaluated, and is still considering it/them as houses. Have you tried relogging and/or replacing the doors? If you have, or if you do and they still treat it like a house after, then we have something very strange occurring indeed.]
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Actually, it's part of the South-East rule, also know as the MCRDS (minecart rail directional system) perk, the North-East glitch, rule number 23 on the 67 Basic Laws of Redstone, Pistons, Doors and Rails in 1.3 (aka the 67BLRPDR13, or the Red 67), etc. Villagers crowd to the North-West part of the village as it's in there coding. It's the same with animals in pens, mobs in tight spaces (which explains why touching one of the corners will damage/push you), bats in a cave, etc. It's an interesting gameplay element, which affects AI due to the new-and-improved AI taking advantage of it.
*****ing hogging self and give me a little rep, please and thank you?So I was finally able to get on the server when no one else was on it, so I destroyed the doors and replaced them, they now ignore both doors are being houses. This is nice to have clarified as I was trying to explain door mechanics to a friend and was giving examples but the villagers were making a fool of me.
Regardless, thank you.
I missed nothing. At least, not in relation to that. I didn't write it, because that's not a thing. I don't know where you're getting this, as that's not even one of the ones that I've heard before. Perhaps what you are thinking is that the door does need to be within five spaces of the outside (at least one of the blue wool blocks, from the images in the first post, must have direct sunlight,) which would put that space at an SL reading of 15. But the spaces in between the door and the outside can be anything at all, so you could have the door completely enclosed, in complete darkness, but as long as it's still within those five spaces of the outside, it'll count as normal.
No, that's not it. I mean, that one might be a thing, but it's not what was going on here. The problem was not that the villagers were only using one of two valid houses. The problem was that neither of those doors should have counted as houses, but the villagers were still seeing at least one of them as. The reason for that, we have determined, is that during construction one of them actually did count as a house, briefly, and since he had finished construction the game had not yet re-evaluated and found that it wasn't supposed to be one any longer. After destroying and replacing the doors, they were re-evaluated and found not to be houses, as they should not be since they don't meet the criteria.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
I've heard it a few times, from the wiki to famous Redstoners (both Etho and Docm77 mentioned it in their Youtube vids once or twice), and everywhere in between, plus my expiriments said so. However, looking over this topic again, I've noticed that the reason was because the door outside of sunlight technically didn't count. So, I was wrong, you're right. Sorry.
Hmm. I get it now. Yes, I agree, this is strange. I suppose it must be a block update glitch. My theory, similair to yours: Until the door was updated (in this case, replaced), it kept saying to the game code, "Yes, I am valid," until updated. Again, sorry.
*****ing hogging self and give me a little rep, please and thank you?and building some houses?
...wat? is what I said while reading this. Oh well, im just going back to my dirt house.
Ok I have a roof that had sun light reach it once,then I placed stairs for a roof over the oringanal roof blocks will it still work as a house.
Ok I have a roof that had sun light reach it once,then I placed stairs for a roof over the oringanal roof blocks will it still work as a house.
Yes, but you will need to put "skylights" (a shaft dug all the way up to the surface, capped or filled with glass or some other transparent blocks or just left empty) in front of the doors (or behind them, it doesn't matter which, really, unless you care which side of it they stand on at night -- if you do care, it'll be the side without the skylight) so that sunlight can reach one of the spaces marked in blue wool in the first post's diagrams. Otherwise, all ten of the spaces will be covered, and the door won't count as a "house" because it won't be able to determine which is the "inside" side and which is the "outside" side.
Yeah that works fine. The spaces below it are still covered, which is all that matters. I have re-worked my definition of a "house" so that it talks about "covered spaces" rather than "roof blocks." I think it's more intuitive that way. (The way the game checks for a house hasn't changed, I just changed the way I described it.) Go back and give it another read, if you haven't already, I think I've made it much easier to understand.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Also what is the best method for getting them to spread out more, so in larger cities and population centers they don't just stay in one area?
To combat this, you can try trapping some in several places throughout the village. These ones won't be able to get away, and then hopefully more of them will decide to come over and talk with them. You'll still end up with "hotspots" where the villagers congregate together, but hopefully they'll be more, smaller hotspots spread out throughout the village instead of one giant one in the southeast corner.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Thanks
Under normal circumstances, hostile mobs are not able to spawn on glass floors (or any transparent block, for that matter.) In the case of mob spawners, however, they are able to spawn on any block, or even floating in midair. But they still require the applicable light level (7 or less for overworld hostiles, I think it's 12 or less for blazes.) When a zombie siege occurs in a village, I believe they can spawn in any light level. This leads me to hypothesize that perhaps the lighting requirement is ignored, but the floor requirement is the same (i.e. must have an opaque block to spawn on) as opposed to the mob spawner case where the flooring requirement is ignored, but the lighting is still in effect.
Although as I said, I haven't done any testing on this. I'll try to get to it sometime this week and get back to you with results. In the meantime, if you beat me to it, I'm sure we'd all love to hear of your findings. Minecraft science FTW!
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.