I’ve created this topic to share my world with you. I wanted to do this for some time, but didn’t, because I was not sure about if anyone would even care. I’m not sure about it now as well, but…YOLO, right? :-D
Some of you might see map from this world in another thread, and now you can actually visit. Download link is at the end of this post.
Context info:
World created almost 2 years ago (like…4 days from now it will be 2 years exactly), in 1.11.2, vanilla, with the seed of speed of causality (also light) in m/s as a seed, 299792458. Default settings otherwise. Now the world is saved as 1.12.2, vanilla. No mod required, although I use some and sadly am kind of dependent on them, that’s why it’s not 1.13.2. However, during construction of newer buildings, I’ve included preparation for future upgrade to 1.13.2 features, mainly water elevators.
It wouldn’t be me, if there was no map, so here it is:
You should probably read this:
You are starting in my old bedroom, beginning of the year 7 (Isterian calendar: 10 days in a week, 10 weeks in a month, 10 months in a year. Super simple (just like metric system)). Current state of the empire? Reasonably good. Northern colony was established, southern still waits, eastern will be relocated, western is not planned, and in the empire itself, I have finished south-eastern block, which is that big plot of land, secured, but nothing in it. Yet. I have a lot of things in my new home, but I haven’t still completely moved out of my old one, the one where you start.
I haven’t purposefully marked any locations on the map, take it as an adventure, to find where what is. I can only tell you that my old home is in northern part of central block of imperial region, and from it, 4 main highways go to their respective directions. Home is surrounded by highway ring, of course. If you go with the southern exit of the building on highway level (y=74, anywhere), then you should have on your right-hand side doors leading to horse station. With horse in it. 12,5 m/s, which is also why I don’t understand those traveling by minecart. That construction above you, is just for lighting. I really need lanterns…
Another info:
You should be facing something, what seems a large building, but it’s just part of building complex, sheep house for colored wool and another vertical farm. Sheep house is that under IIR logo, vertical is under “Isteria” label.
But I’d suggest you to go south-east. On highway going that direction. It will lead you straight to my new home. It’s largest building I’ve ever build, consuming in total about 300 000 blocks of all kinds. And if your FPS goes down, then…yeah. That’s normal, too big build. Next to that are the dark rooms, follow black carpet to go down, blue to go up. Green signifies that on that side of the hall, there are stairs, red that there are no stairs. Yeah, let’s just say that this type of staircase was not one of my best ideas. It’s also really old building and there is no physical space to retrofit it with elevators. But you basically only need to go down, 2 levels, to “collection room”.
Additional quick bits of info. Might be useful:
I could talk about other builds like that, but I don’t want to spoil it for you. So just couple of information.
I’m big fan of Latin. So, naturally, signs with chest content-descriptive text are in Latin.
Everything is numbered from 0. As it should. Numbers start at 0.
You get (at your start) standard equipment. Tools, weapons, armor, everything enchanted…
The room you start looking in, is kind of everything-here room. It’s last remnant of chaos. In those chests, you find adamantium (EN: diamond) tools, armor, behind enchanting library books with spells…
Pretty much every construction material is already in new home.
You travel everywhere by horse. You just run into horse station near building you want to go in, ditch the horse in and go your way. That is the intended use case. No leads, no nothing. Just dismount and you’re done. Highway network will be probably your best friend while getting somewhere.
That piece of highway in south-east is not finished yet.
You can get to southern colony using nether. There is also highway network. Just go bit east and then there is turn south. No need to take horse there, because Nether has already one.
But, while in Nether, go check out the western highway. Just run about 400 m, you should get on a bridge. Then, after a while, there is another station (leads to mushroom island, I believe). But take look at that bridge. Trust me, it’s worth it.
In the empire, the southern-most station is imperial docks.
That sandstone square on the map in middle of water surrounded by highway, is the yellow tower. For some reason, it slows down PC like nothing.
In western block, there are 2 buildings, the commercial district. Villagers can be found there. Old buildings, very old.
They’re near absolute tower. From bedrock to build limit. On stairs. No elevators. Again, old building.
In center-south is experimental pig farm. Just for fun, you can make pigs to just…jump off of a ledge, falling on hoppers. Potato farm nearby, but it has low output.
That area west, with the large building, is westland mine. This is result of unrestricted mining. From top to bedrock. Take everything. Now, I revitalizing the area. Only thick, tall walls remain to build. And that large building? Mostly unused. For now.
Near it is the white concrete tower. Most recent tower, required me to build concrete making facility, aka the build below commercial district.
North-eastern region, where highway ends: village, generated bit…wrong. So I’ve started to fix it. My work there is not done yet.
East end of highway system: leveled area for eastern colony. But…it will not be there. Because wit addition of south-eastern block, it got too close to the empire to be considered as a colony, so…leveled for nothing, I guess. But that is prevailing theme with eastern colony. On your way there, you saw pine gigants on suspiciously leveled land. There was a colony building. No more. Just tower, as memory.
Just bit north from the empire, basically in water, there is a station. For spider and undead spawner. Unremarkable on map, but bigger on the inside, connected with underground tunnels, even with near by island, or what’s left of it. Because where is water now, there used to actually be land. Just compare it to new world on the same seed.
Will be, if there will be interest in this. If not, I leave this topic to die. So basically, let me know. Or tell me about what I did wrong in my world. Pretty sure there will be plenty of things. :-D
Yeah, don't use google's latin translator. It's not that good. :-D
English has a lot of words from latin, only distorted, so it should be for the most part fine. Vitrum is glass, lateres means bricks, saxum is stone, and so on.
Regarding the effort: it increases over time. My original home and vertical farms near it, both animal and plant, are old buildings. Back then, there were no regulations, norms, nothing. Now I have sort of code of how to build. What needs to be there, and so on. The building with IIR logo and Isteria on it's roof is actually the newest. Here you can see the code in action.
The only thing what's missing in published version, is faxi (aka torches) on ledges. I've done this since publishing (and It went faster than I thought).
And speaking of that building, that top level above all sheep is for turtles. Whenever I transition to 1.13.2. Whenever mods like Inventory tweaks, journey map and so on will be done for it.
Basic info:
I’ve created this topic to share my world with you. I wanted to do this for some time, but didn’t, because I was not sure about if anyone would even care. I’m not sure about it now as well, but…YOLO, right? :-D
Some of you might see map from this world in another thread, and now you can actually visit. Download link is at the end of this post.
Context info:
World created almost 2 years ago (like…4 days from now it will be 2 years exactly), in 1.11.2, vanilla, with the seed of speed of causality (also light) in m/s as a seed, 299792458. Default settings otherwise. Now the world is saved as 1.12.2, vanilla. No mod required, although I use some and sadly am kind of dependent on them, that’s why it’s not 1.13.2. However, during construction of newer buildings, I’ve included preparation for future upgrade to 1.13.2 features, mainly water elevators.
It wouldn’t be me, if there was no map, so here it is:
You should probably read this:
You are starting in my old bedroom, beginning of the year 7 (Isterian calendar: 10 days in a week, 10 weeks in a month, 10 months in a year. Super simple (just like metric system)). Current state of the empire? Reasonably good. Northern colony was established, southern still waits, eastern will be relocated, western is not planned, and in the empire itself, I have finished south-eastern block, which is that big plot of land, secured, but nothing in it. Yet. I have a lot of things in my new home, but I haven’t still completely moved out of my old one, the one where you start.
I haven’t purposefully marked any locations on the map, take it as an adventure, to find where what is. I can only tell you that my old home is in northern part of central block of imperial region, and from it, 4 main highways go to their respective directions. Home is surrounded by highway ring, of course. If you go with the southern exit of the building on highway level (y=74, anywhere), then you should have on your right-hand side doors leading to horse station. With horse in it. 12,5 m/s, which is also why I don’t understand those traveling by minecart. That construction above you, is just for lighting. I really need lanterns…
Another info:
You should be facing something, what seems a large building, but it’s just part of building complex, sheep house for colored wool and another vertical farm. Sheep house is that under IIR logo, vertical is under “Isteria” label.
But I’d suggest you to go south-east. On highway going that direction. It will lead you straight to my new home. It’s largest building I’ve ever build, consuming in total about 300 000 blocks of all kinds. And if your FPS goes down, then…yeah. That’s normal, too big build. Next to that are the dark rooms, follow black carpet to go down, blue to go up. Green signifies that on that side of the hall, there are stairs, red that there are no stairs. Yeah, let’s just say that this type of staircase was not one of my best ideas. It’s also really old building and there is no physical space to retrofit it with elevators. But you basically only need to go down, 2 levels, to “collection room”.
Additional quick bits of info. Might be useful:
I could talk about other builds like that, but I don’t want to spoil it for you. So just couple of information.
I’m big fan of Latin. So, naturally, signs with chest content-descriptive text are in Latin.
Everything is numbered from 0. As it should. Numbers start at 0.
You get (at your start) standard equipment. Tools, weapons, armor, everything enchanted…
The room you start looking in, is kind of everything-here room. It’s last remnant of chaos. In those chests, you find adamantium (EN: diamond) tools, armor, behind enchanting library books with spells…
Pretty much every construction material is already in new home.
You travel everywhere by horse. You just run into horse station near building you want to go in, ditch the horse in and go your way. That is the intended use case. No leads, no nothing. Just dismount and you’re done. Highway network will be probably your best friend while getting somewhere.
That piece of highway in south-east is not finished yet.
You can get to southern colony using nether. There is also highway network. Just go bit east and then there is turn south. No need to take horse there, because Nether has already one.
But, while in Nether, go check out the western highway. Just run about 400 m, you should get on a bridge. Then, after a while, there is another station (leads to mushroom island, I believe). But take look at that bridge. Trust me, it’s worth it.
In the empire, the southern-most station is imperial docks.
That sandstone square on the map in middle of water surrounded by highway, is the yellow tower. For some reason, it slows down PC like nothing.
In western block, there are 2 buildings, the commercial district. Villagers can be found there. Old buildings, very old.
They’re near absolute tower. From bedrock to build limit. On stairs. No elevators. Again, old building.
In center-south is experimental pig farm. Just for fun, you can make pigs to just…jump off of a ledge, falling on hoppers. Potato farm nearby, but it has low output.
That area west, with the large building, is westland mine. This is result of unrestricted mining. From top to bedrock. Take everything. Now, I revitalizing the area. Only thick, tall walls remain to build. And that large building? Mostly unused. For now.
Near it is the white concrete tower. Most recent tower, required me to build concrete making facility, aka the build below commercial district.
North-eastern region, where highway ends: village, generated bit…wrong. So I’ve started to fix it. My work there is not done yet.
East end of highway system: leveled area for eastern colony. But…it will not be there. Because wit addition of south-eastern block, it got too close to the empire to be considered as a colony, so…leveled for nothing, I guess. But that is prevailing theme with eastern colony. On your way there, you saw pine gigants on suspiciously leveled land. There was a colony building. No more. Just tower, as memory.
Just bit north from the empire, basically in water, there is a station. For spider and undead spawner. Unremarkable on map, but bigger on the inside, connected with underground tunnels, even with near by island, or what’s left of it. Because where is water now, there used to actually be land. Just compare it to new world on the same seed.
Download link:
Download here, 150 MB, zip
Future updates:
Will be, if there will be interest in this. If not, I leave this topic to die. So basically, let me know. Or tell me about what I did wrong in my world. Pretty sure there will be plenty of things. :-D
Darned impressive!
Both the design and the sheer amount of effort that must have gone into it.
What's cannea melis?
Sugar cane?
(Google Translate translates it as "reedy badger" :rolleyes:)
verucca inferna is pretty self evident.
Just testing.
Thanks. Really appreciated.
Cannae melis is in fact sugar cane.
Yeah, don't use google's latin translator. It's not that good. :-D
English has a lot of words from latin, only distorted, so it should be for the most part fine. Vitrum is glass, lateres means bricks, saxum is stone, and so on.
Regarding the effort: it increases over time. My original home and vertical farms near it, both animal and plant, are old buildings. Back then, there were no regulations, norms, nothing. Now I have sort of code of how to build. What needs to be there, and so on. The building with IIR logo and Isteria on it's roof is actually the newest. Here you can see the code in action.
The only thing what's missing in published version, is faxi (aka torches) on ledges. I've done this since publishing (and It went faster than I thought).
And speaking of that building, that top level above all sheep is for turtles. Whenever I transition to 1.13.2. Whenever mods like Inventory tweaks, journey map and so on will be done for it.