What if Mojang added customized Achievements? Like you can add custom Achievements. I think it will add a bit of spice since you can challenge yourself more.
I think that would be a cool mechanic to the game. And maybe they could make it so that you can use it with mods as well, for some of the modded minecraft players.
Rollback Post to RevisionRollBack
Don't deny it. I'm MUCH more epic than you
No no, don't argue with me. You KNOW I'm more epic!
Minecraft already has custom achievements. You can define them on the command line, and you can make command blocks to do it for you. Set your own goals and challenges. For example:
Minecraft already has custom achievements. You can define them on the command line, and you can make command blocks to do it for you. Set your own goals and challenges. For example:
Actually this is what I was thinking somewhat after I wrote my previous post. I only play the game when I have time. It comes behind my actual work, as well as a number of other projects I do in my spare time , AND it comes behind my writing. Minecraft (and other games ) are a "break" from those activities.
A lot of the people playing Minecraft are school-aged, and effectively consume all their spare time with things like games. In contrast, I haven't even launched Minecraft for a few days. And sometimes reasonable priorities simply come first. Last night I finally was ready for some down-time at 10:30PM. I wanted to play Minecraft and had a few ideas, but I went to bed instead, making a mental note that "I need to remember to play it soon". I haven't played it again yet, but I know I will get around to it eventually.
I wonder if maybe that's part of the consideration to bear in mind. I think younger folks, particularly those still in school, have a greater tendency to live for the now without regard for much of the later.
In the above case for example I could have chosen to play Minecraft, but then I would have probably stayed up all night. Then I would have been sleepy all day the next day and I would have diminished productivity.
I value being a strong member of my development team more than I value being able to place a few blocks to arbitrarily flip bits in some region files. The former will affect how the rest of my life plays out. The latter won't. Same applies for other things. Instead of playing Minecraft I could be researching subjects to write a blog post, or writing a piece of code that I could cover via such a post, or researching some things that I might need based on the direction my work's development is heading so that I am prepared and informed for any decisions we may need to make. It's about priorities.
I don't get bored of Survival Minecraft because I don't play Survival Minecraft when I'd find it boring.
Actually this is what I was thinking somewhat after I wrote my previous post. I only play the game when I have time. It comes behind my actual work, as well as a number of other projects I do in my spare time , AND it comes behind my writing. Minecraft (and other games ) are a "break" from those activities.
A lot of the people playing Minecraft are school-aged, and effectively consume all their spare time with things like games. In contrast, I haven't even launched Minecraft for a few days. And sometimes reasonable priorities simply come first. Last night I finally was ready for some down-time at 10:30PM. I wanted to play Minecraft and had a few ideas, but I went to bed instead, making a mental note that "I need to remember to play it soon". I haven't played it again yet, but I know I will get around to it eventually.
I wonder if maybe that's part of the consideration to bear in mind. I think younger folks, particularly those still in school, have a greater tendency to live for the now without regard for much of the later.
In the above case for example I could have chosen to play Minecraft, but then I would have probably stayed up all night. Then I would have been sleepy all day the next day and I would have diminished productivity.
I value being a strong member of my development team more than I value being able to place a few blocks to arbitrarily flip bits in some region files. The former will affect how the rest of my life plays out. The latter won't. Same applies for other things. Instead of playing Minecraft I could be researching subjects to write a blog post, or writing a piece of code that I could cover via such a post, or researching some things that I might need based on the direction my work's development is heading so that I am prepared and informed for any decisions we may need to make. It's about priorities.
I don't get bored of Survival Minecraft because I don't play Survival Minecraft when I'd find it boring.
Everyone always concerns themselves with the future they forget the present. But I ain't against people that always think about tomorrow. All I'm saying is, your young, productive, and can do alot of things but if you love lpaying minecraft then play it. Coz when you get older, go to college, get a job, have a family, have a grandson you will not be able to play it as often or as enjoyable like the past.
This is actually something I am inclined to agree with. Starting a fresh map, you do get the challenges there, but once you get your first habitat and mine established with a decent amount of iron, there does come a sense of tedium. Mojang has stated a couple times at least that there is an increase in mob population the longer you stay in one area to add to the challenge and 'encourage' exploration, but frankly I can hardly tell it out, myself. And exploration can be discouraging to some players since the game can still hiccup in chunk rendering, potentially spoiling special locations underground, as well as just plain slowing the person down to wait for them to render, or even plunging them into an unseen pit or ravine. The nether is even worse with the lag spikes which can make you cannon fodder for ghasts.
Exploration in Minecraft can be fun, but it shouldn't become such a core part of the experience. We do have a choice in difficulty, and those that choose Hard mode should get a taste of it being HARD. For one, the mob population rise should be more noticeable with each full moon appearance, or every other one at the least. That would be a great start. But I am thinking something a bit more.
Currently there are two boss creatures in the game, both only accessible through tasks set upon the player, the ender dragon and the wither. Now I am not saying those two behemoths need not appear on their own, but I am thinking that after a set amount of time in one location, there is a gradual climb in chance of a red dragon or minor wither appearing to liven things up. Maybe not even a time frame, but perhaps any set value that is bound to occur, like a certain amount of ender pearls collected, or gold blocks created to give the player a certain amount of control over it happening so they don't get themselves waxed just for mining iron in one spot for two game-time weeks. More powerful witches would be good as well, giving you not just a boss mob to deal with, but a potential army(if just a platoon) to fight off. Anybody not looking for such an event is somebody who isn't going to have their difficulty on Hard, or won't feel bad just turning it off if it got too tough for them.
Minecraft has its place with casual gamers, but it also has potential to give something to action gamers as well. Beta 1.8 was called the Adventure Update. Maybe it should be revisited with Release 1.8 with more vigor.
Mojang, do your worst.
Rollback Post to RevisionRollBack
In the real world, you stick your head in the dirt to hide from problems.
In Minecraft, you stick your head in the dirt to find problems.
I guess I see where he's coming from. When you play survival alone for awhile, you get bored, especially without inspiration. Until I started watching videos of mine craft, my little minecraft worlds were like this:
1: Get materials
2: Make 8x8 house
3: Get lots of food
4: HUGE FARMS
5: Lots of coal, stone, iron, lapis, and Redstone (88% Of the time, fall in lava)
6: Get DIAMOND :3
7:Craft diamond tools and armor
8: Make nether portal and get owned by ghasts
9: Go to the end and get owned by the dragon (RAGE)
10: Go back to the end again and WIN
11: Expand world with cool builds and beautiful organized areas
12: Never go back to world again
oh yeah, I forgot to mention that somewhere along the road, I look at an enderman, and yeah...
This is actually something I am inclined to agree with. Starting a fresh map, you do get the challenges there, but once you get your first habitat and mine established with a decent amount of iron, there does come a sense of tedium. Mojang has stated a couple times at least that there is an increase in mob population the longer you stay in one area to add to the challenge and 'encourage' exploration, but frankly I can hardly tell it out, myself. And exploration can be discouraging to some players since the game can still hiccup in chunk rendering, potentially spoiling special locations underground, as well as just plain slowing the person down to wait for them to render, or even plunging them into an unseen pit or ravine. The nether is even worse with the lag spikes which can make you cannon fodder for ghasts.
Exploration in Minecraft can be fun, but it shouldn't become such a core part of the experience. We do have a choice in difficulty, and those that choose Hard mode should get a taste of it being HARD. For one, the mob population rise should be more noticeable with each full moon appearance, or every other one at the least. That would be a great start. But I am thinking something a bit more.
Currently there are two boss creatures in the game, both only accessible through tasks set upon the player, the ender dragon and the wither. Now I am not saying those two behemoths need not appear on their own, but I am thinking that after a set amount of time in one location, there is a gradual climb in chance of a red dragon or minor wither appearing to liven things up. Maybe not even a time frame, but perhaps any set value that is bound to occur, like a certain amount of ender pearls collected, or gold blocks created to give the player a certain amount of control over it happening so they don't get themselves waxed just for mining iron in one spot for two game-time weeks. More powerful witches would be good as well, giving you not just a boss mob to deal with, but a potential army(if just a platoon) to fight off. Anybody not looking for such an event is somebody who isn't going to have their difficulty on Hard, or won't feel bad just turning it off if it got too tough for them.
Minecraft has its place with casual gamers, but it also has potential to give something to action gamers as well. Beta 1.8 was called the Adventure Update. Maybe it should be revisited with Release 1.8 with more vigor.
Mojang, do your worst.
Oh, I also like your idea, Samson, seems really cool to have increased difficulty, I play HARD all the time, and the only hard part is the charged creepers blast that'll knock a CRATER in the world, the zombie that punch too hard, and skeletons that shoot with bows that do equivalent damage to that of a gun. Oh, there's also the hunger, but you could always just resort to cannibalism. Cool though, I think they should take it to the next level though, add a whole new difficulty, like EXTREME, or something that fits better.
I think it becomes boring for people because they constantly follow the generic guide for survival. Every survival guide follows the same set of goals - 'make automated farms', 'collect diamonds', 'build an epic _____'. The only way for Minecraft to stay fun, is to consistently think up your own limitations. I've never read the wiki and never taken anyone's advice on anything, and Minecraft has remained playable after the last few years.
Mojang has stated a couple times at least that there is an increase in mob population the longer you stay in one area to add to the challenge and 'encourage' exploration, but frankly I can hardly tell it out, myself.
To make things clear, "mob population" does not increase in regional difficulty. Only certain aspects of mobs gain higher chances of happening.
To be specific, regional difficulty affects these things:
Mobs are more likely to spawn with armor and weapons
Mobs which spawn with equipment are more likely to have enchantments, and these enchantments can have higher levels
Skeletons and Zombies are more likely to have the ability to pick up dropped items
Zombies are more likely to have the ability to spawn reinforcements
Spiders are more likely to have status effects.
And all of these are further affected by whatever phase the moon is in.
This is actually something I am inclined to agree with. Starting a fresh map, you do get the challenges there, but once you get your first habitat and mine established with a decent amount of iron, there does come a sense of tedium. Mojang has stated a couple times at least that there is an increase in mob population the longer you stay in one area to add to the challenge and 'encourage' exploration, but frankly I can hardly tell it out, myself. And exploration can be discouraging to some players since the game can still hiccup in chunk rendering, potentially spoiling special locations underground, as well as just plain slowing the person down to wait for them to render, or even plunging them into an unseen pit or ravine. The nether is even worse with the lag spikes which can make you cannon fodder for ghasts.
Exploration in Minecraft can be fun, but it shouldn't become such a core part of the experience. We do have a choice in difficulty, and those that choose Hard mode should get a taste of it being HARD. For one, the mob population rise should be more noticeable with each full moon appearance, or every other one at the least. That would be a great start. But I am thinking something a bit more.
Currently there are two boss creatures in the game, both only accessible through tasks set upon the player, the ender dragon and the wither. Now I am not saying those two behemoths need not appear on their own, but I am thinking that after a set amount of time in one location, there is a gradual climb in chance of a red dragon or minor wither appearing to liven things up. Maybe not even a time frame, but perhaps any set value that is bound to occur, like a certain amount of ender pearls collected, or gold blocks created to give the player a certain amount of control over it happening so they don't get themselves waxed just for mining iron in one spot for two game-time weeks. More powerful witches would be good as well, giving you not just a boss mob to deal with, but a potential army(if just a platoon) to fight off. Anybody not looking for such an event is somebody who isn't going to have their difficulty on Hard, or won't feel bad just turning it off if it got too tough for them.
Minecraft has its place with casual gamers, but it also has potential to give something to action gamers as well. Beta 1.8 was called the Adventure Update. Maybe it should be revisited with Release 1.8 with more vigor.
Mojang, do your worst.
This is actually something I am inclined to agree with. Starting a fresh map, you do get the challenges there, but once you get your first habitat and mine established with a decent amount of iron, there does come a sense of tedium. Mojang has stated a couple times at least that there is an increase in mob population the longer you stay in one area to add to the challenge and 'encourage' exploration, but frankly I can hardly tell it out, myself. And exploration can be discouraging to some players since the game can still hiccup in chunk rendering, potentially spoiling special locations underground, as well as just plain slowing the person down to wait for them to render, or even plunging them into an unseen pit or ravine. The nether is even worse with the lag spikes which can make you cannon fodder for ghasts.
Exploration in Minecraft can be fun, but it shouldn't become such a core part of the experience. We do have a choice in difficulty, and those that choose Hard mode should get a taste of it being HARD. For one, the mob population rise should be more noticeable with each full moon appearance, or every other one at the least. That would be a great start. But I am thinking something a bit more.
Currently there are two boss creatures in the game, both only accessible through tasks set upon the player, the ender dragon and the wither. Now I am not saying those two behemoths need not appear on their own, but I am thinking that after a set amount of time in one location, there is a gradual climb in chance of a red dragon or minor wither appearing to liven things up. Maybe not even a time frame, but perhaps any set value that is bound to occur, like a certain amount of ender pearls collected, or gold blocks created to give the player a certain amount of control over it happening so they don't get themselves waxed just for mining iron in one spot for two game-time weeks. More powerful witches would be good as well, giving you not just a boss mob to deal with, but a potential army(if just a platoon) to fight off. Anybody not looking for such an event is somebody who isn't going to have their difficulty on Hard, or won't feel bad just turning it off if it got too tough for them.
Minecraft has its place with casual gamers, but it also has potential to give something to action gamers as well. Beta 1.8 was called the Adventure Update. Maybe it should be revisited with Release 1.8 with more vigor.
Mojang, do your worst.
My last name is Samson, how awkward reading your username XD
Mojang does a rather good job listening to the community I think. They are always releasing new things and stuff that really are beneficial.
I see where it gets boring at times. I run out of tho it's I want to build and don't know what to do the . But then I'll see something I want to build or do and the new project starts. Once you get started its a huge addiction. There is so much stuff to build, so many different styles, there's really no limit to what all you can do. Just have to find what motivates you. Now if you have been playing for years..... Built a crap load of stuff... Well then there may not be much help.
All I'm saying is, your young, productive, and can do alot of things but if you love lpaying minecraft then play it.
I'm 26, I have a job. and it comes first. and I often enjoy it more than Minecraft. Not because I find MC boring but because my job is awesome. Also, I don't get paid to play Minecraft.
Coz when you get older, go to college, get a job, have a family, have a grandson you will not be able to play it as often or as enjoyable like the past.
If I had to hazard a guess, this is not being spoken by somebody that has any of those things. I'm both older and I have a Job. I have plenty of spare time, I just use it for other things. And if there is one thing I could change about my own past it would be to have not played games as much.
Minecraft is boring in the same way that playing a musical instrument is boring. You just play songs on it, over and over and over. You can learn new songs, but the notes are the same, just played in a different order with different timings. But still, people love to play musical instruments because it's the infinite creativity that keeps it fun.
It's the same thing in a sandbox game like Minecraft. It's not Minecraft that's boring, it's you.
I'm 26, I have a job. and it comes first. and I often enjoy it more than Minecraft. Not because I find MC boring but because my job is awesome. Also, I don't get paid to play Minecraft.
You don't love playing it, so I don't expect you to play it as often. Read between the lines. You love your job so you do your job, I don't expect you to play minecraft instead of doing your job. Kapish?
No, this isn't boring, this is a sandbox game, the game is limitless, you can set your own goals. Survive the night without shelter, experiment with seeds, have an epic adventure, set yourself with epic challenges.
Do whatever you want, Minecraft is limitless.
There's no goals and after a LONG time it gets boring
Same old night time. What i mean is it's the same old boring repetitive thing. Ether you wait the night out, your outside killing mobs for experience orbs or mining
Same old Day. Mining, cutting trees, killing pigs, cows, ETC.
Now you understand why survival is boring. Cause all you do is the same old thing everytime
Unless your playing an adventure map or you have an autisum you'll get real bored of it in under an hour
thanks for reading
~Deathly_Clockwork
You just have to change it up a little, or do survival challenges. Oh, by the way, f**k you for refering to autism so rudely, I and other people I know have it, and we also get bored of it sometimes.
I think that would be a cool mechanic to the game. And maybe they could make it so that you can use it with mods as well, for some of the modded minecraft players.
No no, don't argue with me. You KNOW I'm more epic!
My thread: Life as a Nomadic Trapper: http://www.minecraftforum.net/topic/1664475-my-life-as-a-nomadic-trapper
How do make the scoreboards for a CTM map?
--------------
A lot of the people playing Minecraft are school-aged, and effectively consume all their spare time with things like games. In contrast, I haven't even launched Minecraft for a few days. And sometimes reasonable priorities simply come first. Last night I finally was ready for some down-time at 10:30PM. I wanted to play Minecraft and had a few ideas, but I went to bed instead, making a mental note that "I need to remember to play it soon". I haven't played it again yet, but I know I will get around to it eventually.
I wonder if maybe that's part of the consideration to bear in mind. I think younger folks, particularly those still in school, have a greater tendency to live for the now without regard for much of the later.
In the above case for example I could have chosen to play Minecraft, but then I would have probably stayed up all night. Then I would have been sleepy all day the next day and I would have diminished productivity.
I value being a strong member of my development team more than I value being able to place a few blocks to arbitrarily flip bits in some region files. The former will affect how the rest of my life plays out. The latter won't. Same applies for other things. Instead of playing Minecraft I could be researching subjects to write a blog post, or writing a piece of code that I could cover via such a post, or researching some things that I might need based on the direction my work's development is heading so that I am prepared and informed for any decisions we may need to make. It's about priorities.
I don't get bored of Survival Minecraft because I don't play Survival Minecraft when I'd find it boring.
Everyone always concerns themselves with the future they forget the present. But I ain't against people that always think about tomorrow. All I'm saying is, your young, productive, and can do alot of things but if you love lpaying minecraft then play it. Coz when you get older, go to college, get a job, have a family, have a grandson you will not be able to play it as often or as enjoyable like the past.
--------------
Exploration in Minecraft can be fun, but it shouldn't become such a core part of the experience. We do have a choice in difficulty, and those that choose Hard mode should get a taste of it being HARD. For one, the mob population rise should be more noticeable with each full moon appearance, or every other one at the least. That would be a great start. But I am thinking something a bit more.
Currently there are two boss creatures in the game, both only accessible through tasks set upon the player, the ender dragon and the wither. Now I am not saying those two behemoths need not appear on their own, but I am thinking that after a set amount of time in one location, there is a gradual climb in chance of a red dragon or minor wither appearing to liven things up. Maybe not even a time frame, but perhaps any set value that is bound to occur, like a certain amount of ender pearls collected, or gold blocks created to give the player a certain amount of control over it happening so they don't get themselves waxed just for mining iron in one spot for two game-time weeks. More powerful witches would be good as well, giving you not just a boss mob to deal with, but a potential army(if just a platoon) to fight off. Anybody not looking for such an event is somebody who isn't going to have their difficulty on Hard, or won't feel bad just turning it off if it got too tough for them.
Minecraft has its place with casual gamers, but it also has potential to give something to action gamers as well. Beta 1.8 was called the Adventure Update. Maybe it should be revisited with Release 1.8 with more vigor.
Mojang, do your worst.
In Minecraft, you stick your head in the dirt to find problems.
1: Get materials
2: Make 8x8 house
3: Get lots of food
4: HUGE FARMS
5: Lots of coal, stone, iron, lapis, and Redstone (88% Of the time, fall in lava)
6: Get DIAMOND :3
7:Craft diamond tools and armor
8: Make nether portal and get owned by ghasts
9: Go to the end and get owned by the dragon (RAGE)
10: Go back to the end again and WIN
11: Expand world with cool builds and beautiful organized areas
12: Never go back to world again
oh yeah, I forgot to mention that somewhere along the road, I look at an enderman, and yeah...
Oh, I also like your idea, Samson, seems really cool to have increased difficulty, I play HARD all the time, and the only hard part is the charged creepers blast that'll knock a CRATER in the world, the zombie that punch too hard, and skeletons that shoot with bows that do equivalent damage to that of a gun. Oh, there's also the hunger, but you could always just resort to cannibalism. Cool though, I think they should take it to the next level though, add a whole new difficulty, like EXTREME, or something that fits better.
To make things clear, "mob population" does not increase in regional difficulty. Only certain aspects of mobs gain higher chances of happening.
To be specific, regional difficulty affects these things:
My last name is Samson, how awkward reading your username XD
--------------
I see where it gets boring at times. I run out of tho it's I want to build and don't know what to do the . But then I'll see something I want to build or do and the new project starts. Once you get started its a huge addiction. There is so much stuff to build, so many different styles, there's really no limit to what all you can do. Just have to find what motivates you. Now if you have been playing for years..... Built a crap load of stuff... Well then there may not be much help.
YouTube - Henry06x come visit and subscribe!
A few months ago i was quite nooby and defeated it in creative
I'm 26, I have a job. and it comes first. and I often enjoy it more than Minecraft. Not because I find MC boring but because my job is awesome. Also, I don't get paid to play Minecraft.
If I had to hazard a guess, this is not being spoken by somebody that has any of those things. I'm both older and I have a Job. I have plenty of spare time, I just use it for other things. And if there is one thing I could change about my own past it would be to have not played games as much.
It's the same thing in a sandbox game like Minecraft. It's not Minecraft that's boring, it's you.
You don't love playing it, so I don't expect you to play it as often. Read between the lines. You love your job so you do your job, I don't expect you to play minecraft instead of doing your job. Kapish?
--------------
No, this isn't boring, this is a sandbox game, the game is limitless, you can set your own goals. Survive the night without shelter, experiment with seeds, have an epic adventure, set yourself with epic challenges.
Do whatever you want, Minecraft is limitless.
k
You just have to change it up a little, or do survival challenges. Oh, by the way, f**k you for refering to autism so rudely, I and other people I know have it, and we also get bored of it sometimes.