Rock quarry biome. It will of course have regular rock and gravel. But it will also have some more stones that can serve a nice decoration purpose. Such as Lime stone and marble, aswell as granit.
Also, a stone golem.
a new world creeptopia it has 3 block tall creepers that are orange and have twice the explosion of electrified creepers and can only be killed by a new weapon the sword of notch it is made of 1 stick and iron on top of the stick with diamond on top of the iron and the new creepers have a overseer called the creepy dragor it shoots primed tnt and earth creepers that can be knocked at the creepy dragor to kill it
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Better villiages is a no brainer. Adding bears to forrests would be cool. Normally passive unless you get too close. I know there is a mod for it, but dinosaurs should be added! Along with a new dino biome. Here's what I am thinking. The biomes would be pretty rare and would be some kind of jungleish cannyon or something. You guys ever read the lost world? Or see the movie? Like that. Some biome thats rare and hard to get into but once inside it's filled with dinosaurs, Maybe some rare plants. It could be kinda like the nether for collecting brewing ingredients. So I guess along with this "lost world" biome and the dinos, There would be new potions to go along with the new items.
I think that would be a cool way to bring a new biome into the game along with new mobs and new items/potions.
I would like to add an Undersea City biome with the sharks and dolphins mentioned earlier and also add a special fish that if cooked and eaten give you water breathing for a duration.
Volcano
Sunken Ship (ocean, sort of. has chests full of gold and stuff)
Deleted Chunk (giant hole in the ground, all the way to flat bedrock, walls all dirt)
Mobs:
Monkey (jungle biome, has spider climb ability, and drops monkey meat, which you craft 2 meat with 1 stick to make a monkey kebab)
Sand Crab (beach biome, sometimes drops out of dug-up sand. Tiny, like a silverfish, and will pinch you. drops crab meat)
Undead Pirate (animated corpse of a pirate, Sunken Ship biome)
Undead Pirate Camtain (animated corpse of a pirate captain, Sunken Ship Treasure Room (in back of ship)
Death Himself (self-explanatory)
Herobrine (after death himself is killed, the lord has his revenge. watch out. drops 64 diamond blocks)
-A biome full of flying islands, maybe connected with bridges, I think Notch is planning to do something like that though.
-A city biome: A whole city, either ancient and full with enemies or populated and full of villagers
-As said before, a volcanic biome
-An "undead" biome, with dead, leafless trees, grey grass and dirt, maybe some ruins and a highly increased spawnrate for skeletons and zombies. Kind of like the origin of undeath You could put a boss in there too.
As for the monsters:
-More of them
-Faster ones. Like Skeletons riding on horses.
-Stealth monsters like Ghosts, or ( I really like the idea ) alligators in the water.
-Flying monsters, birds, insects or so
-And I'd really like to see hostile rock or tree golems which look like a pile of rocks / a tree until you come near them
And it would be more awesome if the biomes were much bigger, and could only sit next to similar biomes. That way you would have to travel to through biomes that slowly changed as you explored, not like the usual desert-next-to-a-snow-biome-next-to-a-jungle scenario
That is very true. I don't really like the biome size and allowing different biomes to be so close
I would add a Giant Flower Biome! The grass would be blue-ish, like an enchanted/elven forest! New mobs would be like a unicorn, or a flowery sheep. The sheep when sheared would drop different seeds/flowers/crops. I would also add a mini boss like mob that would spawn in giant caverns. I would name it, Cyclopse! It would be able to shoot special fire balls, that hit the player for about 4 hearts. He also could control Undead Minions to attack you. I would also make Spider Jockies more common and less glitchy. I would also add armor to Zombie Pigmen, Zombies and Skeletons. But I like the Giant Flower Biome... Mmmm... Unicorn meat...
Zombies used to have iron armor in alpha days now they have rare drops
Appears within the existing Extreme Hills or Ocean biomes.
Split between darkish materials: Stone, Gravel, Clay, and small pockets of naturally-generated Obsidian
Lava flows out to 7 squares (like in the Nether) to create
Vent of lava in the center goes down deep, at least to the normal lava layer at y=10
Can generate dungons with blaze spawners below ground
Includes a naturally-generated Nether portal
Contains "disguised" blocks (like Silverfish blocks) that explode (small) or turn into lava (source or flowing) when mined.
Also, unrelated: I'd like to see more height variation in the generated world. The existing biomes are fine for me (though I'd like to see the often-mentioned Volcano). Adding a randomized height-offset to each biome, with some smoothing, could do a lot of this. The oceans stay at y=64, and a normal offset has the other biomes generating at the same level (64), but sometimes a plains biome gets offset to y=80 and becomes more of a plateau; sometimes a mountain biome gets offset to y=90 and ends up with snow-capped peaks over 128.
As for a monster, I'd add Giant Ants. They'd be passive, capable of digging through dirt and gravel (like how Endermen pick up blocks), and would tend to build small burrows near the surface. And in the Nether: Fire Ants! Digging sprawling colonies with passages winding through the Netherrack! They would obviously be hostile.
For Mobs, I would add Whales and Sharks.
Whales drop their own type of meat, as well as blubber that could have its own uses, but they also have a lot of health and WILL fight back if attacked.
Sharks are, quite naturally, aggressive mobs. They can drop shark teeth which can be used for.....something. Perhaps as a replacement for flint in arrows?
And for the biome, maybe a valley biome, where the ground goes BELOW sea level. Basically think the opposite of Extreme Hills.
Also, there needs to be harpoons and javelins. Four javelins are crafted from two sticks and a flint or a shark tooth, and can be thrown for some good damage, but don't count on retrieving them. Harpoons, maybe three iron ingots for a stack of four, stronger than javelins, and a chance of being retrievable, and is also extremely effective against white whales.
Lots of great ideas, hard to not repeat any! Some others I can think of....
- Scorpions. They would spawn in the desert, be as strong or stronger than spiders and have the ability to poison you.
- Aligators. Others have said this and I really like the idea!
- Swarms of mosquitos. Kind of like silverfish or slimes... You would find them in swarms, each one takes only 1 hit to kill but the cloud would have 10+. You would find them in swamps.
- Piranhas! Same idea as the mosquitos, found in swarms, in shallow water.
- Sharks! When I first played minecraft and went into the ocean and saw the octopus. I thought they would attack me! After finding out they were harmless oceans became big boring wastes of time... oceans need hostile mobs!
-Snakes. Found in jungles, like most of mobs, doesn't add too much in the way of new challenges, but provides a level of variety that minecraft is currently lacking.
Speaking of variety, more undead. Why not have some skeletons with swords? Kind of like, a more deadly zombie. But unlike pigmen, have them actually do extra damage.
As for biomes. Like I said before, a lost world biome! Full of dinosaurs! Just have them really rare, like mushroom biomes. But also the only place to collect new ingridents needed for new potions or items. Kind of like the nether.
I would add a yeti, in the snow biomes. As for adding a biome, I would add... paradise, a very nice beachy area with palm trees and crabs and other creatures. Harmful mobs would NOT spawn here.
(If we could add items... I would add a trident! Finnick!)
I would add a yeti, in the snow biomes. As for adding a biome, I would add... paradise, a very nice beachy area with palm trees and crabs and other creatures. Harmful mobs would NOT spawn here.
(If we could add items... I would add a trident! Finnick!)
A yeti? that sounds pretty cool if it was programmed right
Also, a stone golem.
I think that would be a cool way to bring a new biome into the game along with new mobs and new items/potions.
New Mob:
How about a Horse. You could tame it with wheat, and of course, ride it.
New Biome:
A swamp with instead of grass, have sugar canes everywhere! It would be called the: Sugar Cane Swamp.
Biomes:
Volcano
Sunken Ship (ocean, sort of. has chests full of gold and stuff)
Deleted Chunk (giant hole in the ground, all the way to flat bedrock, walls all dirt)
Mobs:
Monkey (jungle biome, has spider climb ability, and drops monkey meat, which you craft 2 meat with 1 stick to make a monkey kebab)
Sand Crab (beach biome, sometimes drops out of dug-up sand. Tiny, like a silverfish, and will pinch you. drops crab meat)
Undead Pirate (animated corpse of a pirate, Sunken Ship biome)
Undead Pirate Camtain (animated corpse of a pirate captain, Sunken Ship Treasure Room (in back of ship)
Death Himself (self-explanatory)
Herobrine (after death himself is killed, the lord has his revenge. watch out. drops 64 diamond blocks)
-A biome full of flying islands, maybe connected with bridges, I think Notch is planning to do something like that though.
-A city biome: A whole city, either ancient and full with enemies or populated and full of villagers
-As said before, a volcanic biome
-An "undead" biome, with dead, leafless trees, grey grass and dirt, maybe some ruins and a highly increased spawnrate for skeletons and zombies. Kind of like the origin of undeath You could put a boss in there too.
As for the monsters:
-More of them
-Faster ones. Like Skeletons riding on horses.
-Stealth monsters like Ghosts, or ( I really like the idea ) alligators in the water.
-Flying monsters, birds, insects or so
-And I'd really like to see hostile rock or tree golems which look like a pile of rocks / a tree until you come near them
That is very true. I don't really like the biome size and allowing different biomes to be so close
Exactly, alligators should legit be added....
As for a monster, I'd add Giant Ants. They'd be passive, capable of digging through dirt and gravel (like how Endermen pick up blocks), and would tend to build small burrows near the surface. And in the Nether: Fire Ants! Digging sprawling colonies with passages winding through the Netherrack! They would obviously be hostile.
U STLZ ME IDEAZ U!!! I wanted to mention the flower biome!
Ah well. I would also add some sort of nether snake (large) that only spawns in lava lakes.
Whales drop their own type of meat, as well as blubber that could have its own uses, but they also have a lot of health and WILL fight back if attacked.
Sharks are, quite naturally, aggressive mobs. They can drop shark teeth which can be used for.....something. Perhaps as a replacement for flint in arrows?
And for the biome, maybe a valley biome, where the ground goes BELOW sea level. Basically think the opposite of Extreme Hills.
Also, there needs to be harpoons and javelins. Four javelins are crafted from two sticks and a flint or a shark tooth, and can be thrown for some good damage, but don't count on retrieving them. Harpoons, maybe three iron ingots for a stack of four, stronger than javelins, and a chance of being retrievable, and is also extremely effective against white whales.
- Scorpions. They would spawn in the desert, be as strong or stronger than spiders and have the ability to poison you.
- Aligators. Others have said this and I really like the idea!
- Swarms of mosquitos. Kind of like silverfish or slimes... You would find them in swarms, each one takes only 1 hit to kill but the cloud would have 10+. You would find them in swamps.
- Piranhas! Same idea as the mosquitos, found in swarms, in shallow water.
- Sharks! When I first played minecraft and went into the ocean and saw the octopus. I thought they would attack me! After finding out they were harmless oceans became big boring wastes of time... oceans need hostile mobs!
-Snakes. Found in jungles, like most of mobs, doesn't add too much in the way of new challenges, but provides a level of variety that minecraft is currently lacking.
Speaking of variety, more undead. Why not have some skeletons with swords? Kind of like, a more deadly zombie. But unlike pigmen, have them actually do extra damage.
As for biomes. Like I said before, a lost world biome! Full of dinosaurs! Just have them really rare, like mushroom biomes. But also the only place to collect new ingridents needed for new potions or items. Kind of like the nether.
(If we could add items... I would add a trident! Finnick!)
Dr. Sheldon Lee Cooper
A yeti? that sounds pretty cool if it was programmed right