In the Alpha thread, there was a long-lasting topic called "Noobcake Labs (cannon science)" where Minecraft TNT Cannons were discovered and experimented with. While that thread had long history and information, I do not find any similar thread in the new "Beta - Survival Mode" topics.
I would like to make this thread as a hub for other Cannoneers to display and share their works for the advancement of Minecraft Cannon technology.
Now, I feel kinda bad that I cannot provide any decent information about a "Basic Minecraft Cannon" (you can YouTube it and literally pull thousands of results) as a First Post to softly introduce newbie Cannoneers to our projects.
So I will borrow a video made by YouTube user: Darkthero
to display how a Basic Minecraft Cannon works.
Experienced and Non-Experienced players have done their research and decided to make their own cannons, taking it to the next level beyond the "Basic Cannon" like posted above.
I started taking an interest in cannons when I saw your 5.06.A on YouTube. I've got a few working cannons that aren't as advanced as yours, but are still pretty effective.
Does the timer in your cannons serve any purpose other than making them fire correctly with just one button push? I've been eschewing it entirely and using a two-button system to save space, but I wouldn't want to be missing out on something really significant.
I started taking an interest in cannons when I saw your 5.06.A on YouTube. I've got a few working cannons that aren't as advanced as yours, but are still pretty effective.
Does the timer in your cannons serve any purpose other than making them fire correctly with just one button push? I've been eschewing it entirely and using a two-button system to save space, but I wouldn't want to be missing out on something really significant.
Thanks! You should post pictures or videos of your cannon, I'd like to see 'em. Heck, I like seeing any unique cannon video.
But when I started my project, I -- of course -- was thinking lazily "wouldn't it be cool if I could shoot a cannon with one button?" So I started experimenting with delays. In the end, I realized there were definitely huge advantages.
For one, like you stated, only one button. Laziness. Pure laziness.
The timer acts as a safety mechanism to guarantee launch of a TNT Missile
TNTs activated at the perfect timer will be launched during it's "jump activation" stage. Meaning the TNT is in mid-air and COMPLETELY cancels out "friction" from the launch equation (extra distance(especially in non-west directions)).
Precise perfect timing. All the time.
While two buttons could significantly save space, you will have friction (higher TNT cost for distance), and Missile detonation will never be precise due to human error.
However, on my non-experimental models, the timer had the solid con of increasing arch upon launch. But could be taken advantage of with a big mountain in the way. :smile.gif:
The timer has more advantages then one button. But the fact that it's one button really says a lot, too.
ive always wondered... what changes with each new model?
also, your on 9/10 now? I made ur 6.0.somethin cannon and it was awesome.
Well the numbers are placed like this:
<cannon model>.<series attempt number>.<series initial>
The model number represents the Engine's overall structure.
Model 5 could only point west.
Model 6 finally could point in all directions.
Model 7 was taken by a nice fellow who found a way to add +2 to the engine without significant structure alterations.
Model 8 discarded the Model 7's upgrade because Model 7 effected many things. AND the "hole"/"sight" of the cannon was finally filled.
Model 9 removed the "wings" allowing it to save redstone, blocks, and space. Awesome.
X-Models are experimental Same-Plane cannons that use said model number (though experimental should be it's own series)
I don't even know if there'll be a Model 10.
There are only four major series of the Imperial Avenger.
A Series -- Automatic (with timer).
AX Series -- Adjustable Automatic (an extra add-on)
SP Series -- The officially unofficial series initials for Same-Plane cannons.
MinImperial Avenger (aka Mini-Avenger) -- cute, small, deadly.
The attempt number is basically an upgrade to the series in general (revolves around the timer room and whatnot).
i liked the other thread and am glad this one got started. in fact seeing it a few hours ago made me want to make another cannon. i messed with these when i first got into minecraft but i kind of gave it up in favor of playing my legit saves, but seeing this thread made me want to play with it again so i got a flat map and spent the last couple hours coming up with this design:
it's fairly straightforward and simple, just your standard cannon but with guides on the side to act as sort of a barrel and with the projectile falling from a loop a couple of blocks up. this was the best way i found for ensuring the tnt projectile block goes exactly where i want it to when i activate it no matter which way the cannon is pointed.
it is not perfect, i would like to get it on a delay timer that way i know the timing of the drop of the tnt will be the exact same every time to avoid mishaps. i actually blew out the front of it after about a dozen test fires because i was pushing it on how long to wait to push the second button. the one button delay timer will fix this though. i just need to work out how i'm going to do the wiring, which ain't gonna happen today.
but, on the plus side it does have a good variable range. with the maximum nine tnt's loaded it will shoot about 150 meters and with as little as three tnt's it still goes 40 meters. i'm not sure how that stacks up in terms of efficiency, but i'm happy with it.
anyway, just thought i'd contribute my work in progress. hopefully others will too. cannons, while not very practical, are still fun to play around with.
Confirmed that ground friction acts on the TNT if it is launched from a block instead of the air. There is approximately a 30 percent loss of velocity if the TNT's launched from a block.
Also, I'm working on a new megacannon:
The fountain thingie at the bottom, holds the projectiles. One quarter of the cannon holds around 250 booster TNT. Aimable in all directions. I originally planned to have no arc, but after finding about the loss of velocity from ground friction, there will be a SLIGHT arc (time in the air will be constant).
Rollback Post to RevisionRollBack
My Youtube channel.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
How does one time it right for a slight-arc same-plane cannon?
First, just to let you know, when I say slight arc, I mean that the amount of vertical boost is constant.
Second, a series of a certain number of redstone torches.
Rollback Post to RevisionRollBack
My Youtube channel.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
Kinda. It really depends on the cannon. You have to do your own experimenting for finding the optimal number (at the risk of your cannon getting blown up [that is, if you don't have precautions])
Rollback Post to RevisionRollBack
My Youtube channel.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
Kinda. It really depends on the cannon. You have to do your own experimenting for finding the optimal number (at the risk of your cannon getting blown up [that is, if you don't have precautions])
If you use regular inverters, 40 chained together works perfectly. However, in Zirum's timer, he adds about ~5-10 to make it work. I don't know why this is.
so i finished my cannon design i was working on yesterday. it is the same one as the earlier post above but i got the single button delay circuit working (i think 23 inverters was the magic number for me) so it fires with precise timing every time. i also gave it a more finished look for the final version.
here is a quick look:
and here is the save if anyone wants to shoot it or just check it out (with a fresh firing range so you can see where your shots go):
so i finished my cannon design i was working on yesterday. it is the same one as the earlier post above but i got the single button delay circuit working (i think 23 inverters was the magic number for me) so it fires with precise timing every time. i also gave it a more finished look for the final version.
here is a quick look:
and here is the save if anyone wants to shoot it or just check it out (with a fresh firing range so you can see where your shots go):
The Meaning of Life, the Universe, and Everything.
Location:
Michigan
Join Date:
10/21/2010
Posts:
42
Minecraft:
UncleClapton
Xbox:
Gamer4ssassin
Member Details
Hey Zirums! I am back at making cannons after facing corruption in my world (it sucks doesn't it?). and this time I plan on making my own SP cannon. I will make a video showing it off to check to see If I did it right. Till then I am wondering about the cannon's engine igniting system. Does it use the same method as the MinImperial Avenger or the same as before?
Hey Zirums! I am back at making cannons after facing corruption in my world (it sucks doesn't it?). and this time I plan on making my own SP cannon. I will make a video showing it off to check to see If I did it right. Till then I am wondering about the cannon's engine igniting system. Does it use the same method as the MinImperial Avenger or the same as before?
Same-Plane engines are virtually the same as standard engines. With a non-adjustable timer. And a few changes here and there. Such as the ignition system being 1 block away from the water. And Soul Sand is VERY important. :smile.gif:
Hey nice to hear from you ZirumsHero, you're the reason why I even started building canons :smile.gif:
I was the guy who suggested using TNT Compression on your MinImperial Avenger.
Well so far I built this:
It's a 7T Compressor that can be used as canon. Well i'm trying to perfection it, and make smaller canons (in length)
It's currently only 3 in length + the wiring
There is one major bug that i cannot sort out, it only compresses one time. The second time you try to compress tnts, it will compress all except for the top one, which will get stuck.
Any suggestions?
That sounds like a reason I cannot argue with. Thanks! :biggrin.gif:
Well from the looks of your picture, the top-most TNT has no guide in any way and will slightly jump towards the side. I'd recommend adding a guide rail on the left side. Meaning that you'll have 4 prongs on the left side and 3 prongs on the right.
Hope that makes sense. But if needed more elaboration, I can make a quick sketch or something.
I would like to make this thread as a hub for other Cannoneers to display and share their works for the advancement of Minecraft Cannon technology.
Now, I feel kinda bad that I cannot provide any decent information about a "Basic Minecraft Cannon" (you can YouTube it and literally pull thousands of results) as a First Post to softly introduce newbie Cannoneers to our projects.
So I will borrow a video made by YouTube user: Darkthero
to display how a Basic Minecraft Cannon works.
I happen to post my own Cannon videos on my YouTube Channel: http://www.youtube.com/user/ZirumsHeroTWR
Where I create the Imperial Avenger Minecraft Cannon. So far, these are my videos related to TNT Cannons in Minecraft:
-- (Secret First Video)
--
--
--
-- (Part 1)
-- (Part 2)
-- (Part 3)
-- (Part 4)
-- (Part 5)
-- (Part 6)
-- (Timer Update)
--
-- (Version 1)
--
-- (Experimental Same-Plane)
--
--
-- (IA 9.08.SP)
-- (Part 2)
-- (Part 2)
-- (Part 3)
-- (Latest!)
Experienced and Non-Experienced players have done their research and decided to make their own cannons, taking it to the next level beyond the "Basic Cannon" like posted above.
-- Planned Long Ranged Cannon (Conundrumer; TNT Researcher)
-- Photon Cannon (formivore)
-- Test Graphing World BROKEN!! (formivore)
-- Machine Cannon Use of Mods (formivore)
-- Test Graphing Map Status: Unknown (formivore)
-- Stable Economy Lava Timer Design (formivore)
-- Machine Cannon Mark II (formivore)
-- Lava Timer Tutorial (formivore)
-- Imperial Avenger Timer -- Economy Style (formivore)
-- Machine Cannon Mk. III (formivore)
-- Compact Delay Using Repeaters (formivore)
-- 5-Shooter Cannon (arcticwolf15)
-- 96 TNT Spread Cannon (arcticwolf15)
-- Instant Satisfaction -- Big Fireworks Device (arcticwolf15)
-- Some Cannon Designs Part 1 (BerendPronk)
-- Some Cannon Designs Part 2 (BerendPronk)
-- Some Cannon Designs Part 3 (BerendPronk)
-- Variable Delay (NonProphet)
-- The Widow-Maker v1.3 (NonProphet)
-- Binary Variable Cannon Tutorial (NonProphet)
-- Cannon v1.2.2 (j.b.)
-- The M13 Mighty Max (j.b.)
-- 3T Engine Challenge Response (j.b.)
-- Screamer 1.0 (coulenez)
-- Screamer 2.0.A(coulenez)
-- Ghetto Cannon -- recorded via iPhone (lieutenant54321)
-- Ghetto Automatic Cannon -- recorded via iPhone (lieutenant5432)
-- List o' Cannons (humanvegetable)
-- Ridiculous 1,200 TNT Cannon (humanvegetable)
-- Minecraft Battleship (ttsgeb)
-- Updated Minecraft Battleship (ttsgeb)
-- The Vindicator & Imperial Avenger 9.08 SPEW.M (caseyds620)
-- A Bunker (caseyds620)
-- Mortar-Like Cannon (Break)
-- Multi-Purpose Cannon (Maxpm)
-- Fireworks Device (Freak2121)
-- 360 Degree Cannon (bleachisback)
-- Mortar Launcher/Man Cannon (Poeticbulldozer)
-- 3-Bit TNT Cannon (gjrud)
-- Two Layered 14 TNT Variable Cannon (Guerrilla)
-- Unstable "Loli Timer" (killahamsta)
-- Jacce's Cannon (jacce)
-- Burning TNT Cannon (keyofdoor)
-- Stylish Cannon -- The Porkchop Mach 3 (TheAlchemistofWhite)
-- The Behemoth Cannon (BDtetra)
-- "The Driller" (Tekwerk)
-- 360 Degree Cannon (TheFadBase)
-- 107 TNT Cart Cannon (potatoworks)
-- Multi-Basic Cannon (selinis)
-- House-ish Cannon (SofusTheGreat)
-- Super Long Ranged Cannon (TheRanetus)
-- Half-block Cannon (Sting_Auer)
Anyway, I'm reviving that thread so cannoneers, new or old, share your creations on this thread and let's help each other out.
Does the timer in your cannons serve any purpose other than making them fire correctly with just one button push? I've been eschewing it entirely and using a two-button system to save space, but I wouldn't want to be missing out on something really significant.
><>
Thanks! You should post pictures or videos of your cannon, I'd like to see 'em. Heck, I like seeing any unique cannon video.
But when I started my project, I -- of course -- was thinking lazily "wouldn't it be cool if I could shoot a cannon with one button?" So I started experimenting with delays. In the end, I realized there were definitely huge advantages.
For one, like you stated, only one button. Laziness. Pure laziness.
The timer acts as a safety mechanism to guarantee launch of a TNT Missile
TNTs activated at the perfect timer will be launched during it's "jump activation" stage. Meaning the TNT is in mid-air and COMPLETELY cancels out "friction" from the launch equation (extra distance(especially in non-west directions)).
Precise perfect timing. All the time.
While two buttons could significantly save space, you will have friction (higher TNT cost for distance), and Missile detonation will never be precise due to human error.
However, on my non-experimental models, the timer had the solid con of increasing arch upon launch. But could be taken advantage of with a big mountain in the way. :smile.gif:
The timer has more advantages then one button. But the fact that it's one button really says a lot, too.
also, your on 9/10 now? I made ur 6.0.somethin cannon and it was awesome.
Well the numbers are placed like this:
<cannon model>.<series attempt number>.<series initial>
The model number represents the Engine's overall structure.
Model 5 could only point west.
Model 6 finally could point in all directions.
Model 7 was taken by a nice fellow who found a way to add +2 to the engine without significant structure alterations.
Model 8 discarded the Model 7's upgrade because Model 7 effected many things. AND the "hole"/"sight" of the cannon was finally filled.
Model 9 removed the "wings" allowing it to save redstone, blocks, and space. Awesome.
X-Models are experimental Same-Plane cannons that use said model number (though experimental should be it's own series)
I don't even know if there'll be a Model 10.
There are only four major series of the Imperial Avenger.
A Series -- Automatic (with timer).
AX Series -- Adjustable Automatic (an extra add-on)
SP Series -- The officially unofficial series initials for Same-Plane cannons.
MinImperial Avenger (aka Mini-Avenger) -- cute, small, deadly.
The attempt number is basically an upgrade to the series in general (revolves around the timer room and whatnot).
it's fairly straightforward and simple, just your standard cannon but with guides on the side to act as sort of a barrel and with the projectile falling from a loop a couple of blocks up. this was the best way i found for ensuring the tnt projectile block goes exactly where i want it to when i activate it no matter which way the cannon is pointed.
it is not perfect, i would like to get it on a delay timer that way i know the timing of the drop of the tnt will be the exact same every time to avoid mishaps. i actually blew out the front of it after about a dozen test fires because i was pushing it on how long to wait to push the second button. the one button delay timer will fix this though. i just need to work out how i'm going to do the wiring, which ain't gonna happen today.
but, on the plus side it does have a good variable range. with the maximum nine tnt's loaded it will shoot about 150 meters and with as little as three tnt's it still goes 40 meters. i'm not sure how that stacks up in terms of efficiency, but i'm happy with it.
anyway, just thought i'd contribute my work in progress. hopefully others will too. cannons, while not very practical, are still fun to play around with.
Also, I'm working on a new megacannon:
The fountain thingie at the bottom, holds the projectiles. One quarter of the cannon holds around 250 booster TNT. Aimable in all directions. I originally planned to have no arc, but after finding about the loss of velocity from ground friction, there will be a SLIGHT arc (time in the air will be constant).
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
First, just to let you know, when I say slight arc, I mean that the amount of vertical boost is constant.
Second, a series of a certain number of redstone torches.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
And said certain number is proprietary to each cannon manufacturer? :tongue.gif:
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
If you use regular inverters, 40 chained together works perfectly. However, in Zirum's timer, he adds about ~5-10 to make it work. I don't know why this is.
here is a quick look:
and here is the save if anyone wants to shoot it or just check it out (with a fresh firing range so you can see where your shots go):
http://www.mediafire.com/?ubemea84ln3mni5
I'm pretty sure it's a low number only because you used an odd number. Try using an even number instead, TNT acts weird when powered at placement.
Same-Plane engines are virtually the same as standard engines. With a non-adjustable timer. And a few changes here and there. Such as the ignition system being 1 block away from the water. And Soul Sand is VERY important. :smile.gif:
In what way?
it slows the engine TNT down so it doesn't move out of the water and blow your cannon up.
That sounds like a reason I cannot argue with. Thanks! :biggrin.gif:
Well from the looks of your picture, the top-most TNT has no guide in any way and will slightly jump towards the side. I'd recommend adding a guide rail on the left side. Meaning that you'll have 4 prongs on the left side and 3 prongs on the right.
Hope that makes sense. But if needed more elaboration, I can make a quick sketch or something.
Ah, that makes a lot of sense. You'd probably only need it under the final squares of flowing water though, right?