What type of house do you have in your Survival world?
I have a small, fortified obsidian hut. It's essentially a big box with some supplies and a bed (not very spacious), but it's effectively impossible for anything to happen to my valuables.
To be honest, I've never understood why people build wooden houses (as opposed to stone houses). Once a pickaxe is obtained, (cobble)stone is quite easy to obtain, and isn't vulnerable to fire or explosions. (Of course, my opinion is irrelevant to anyone else's preference.)
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My house is more or less an underground complex. Sure, I have a basic house on the surface with my bed, valuables and other basics, but everything else is underground. Underground farm, chicken prison, cow house, enchanter with 30 lvls available, a Brewing Lab with nearby netherwart farm. Really the list could go on and on. In terms of my house, it's just a combination of Stone bircks, Oaken planks/logs, and some cobble walls on top for my lookout roof.
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I've tried all types of houses - in a mountain, on top of a mountain, in a plains/forest/, on water, underground, in a cave, in a ravine (Working on that) on a stilted bit of land (Weird bit of land back in 1.8 in the sea, had to build on it) in a jungle (Working on it). All sorts, though I haven't tried underwater - not in survival anyway.
I suppose if I had to choose a preference it would be inside a mountain, purely because I have a bad habit of doing it. My main world started in Alpha v1.2 - was in a mountain, my first "Modern" home ended up in a mountain from 1.8 1.9 pre-releases+ - it wasn't meant to; but I passed this cool mountain with holes in it high up whilst scouting for building locations and I couldn't resist. Largely because of my main world however, I've developed a habit for homes in mountains, I love that if you need extra space you can just dig into the mountain.
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My homes tend to have a lot of different styles, with a lot of different elements. Sometimes I'll make a simple wooden cottage with an extensive basement. Other times, I'll build a tall tower. Elaborate underground bases in extreme hills are always popular, and so are castles. I've also built spaceships, skybases, tree houses, and underwater domes.
For my current survival game, I've decided to build a mansion. Right now, it's a work in progress, since I'm building this thing room by room, and finishing the outside as I go. Right now, I've got four rooms installed.
Here's a tour of what I've got right now:
Exterior
This is what I've done with the exterior right now. I'm trying out hardened clay and jungle wood for a "brownstone" look. This is the "north wing" of the mansion. The uneven windows in the corner are in a spiral stair case.
A work in progress
Here's the unfinished side of the "North Wing." The unfinished hallway will look upon a courtyard. One thing you may notice is that the walls are two blocks thick. This is so I can give each room its own interior look. Projects like this make me wish we had more microblocks in the game besides stairs and slabs.
Room #1: The Library
The first room I installed is my adjustable enchanting room and library. I still don't have enough leather yet to install book cases on the walls. Cows take so long to grow up. I really wish we had more wood styles than oak bookcases, because I'm really getting bored with oak.
I'll also be installing a fireplace where the chimneys are. Fireplaces in wooden houses are perfectly safe, as long as you understand how fire spread works.
Room #2: Nether Portal
The mansion's Nether Portal chamber. Quarts blocks and coal blocks for the floor, and nether brick for the walls. I like color coding my portals as my nether portal network gets bigger.
Room #3: Workshop
And of course, the workshop. In the center is my smart smelter. I can use a coal block for fuel, and the smelter will hold almost a whole stack of output so I can take the XP, and if I don't empty it in time, excess is sent into the chests below. Before I built this room below the library, most of this was set up at a nearby underground hidey-hole.
I haven't decided on a floor yet. I'm thinking of using smooth-stone slabs.
The chest by the bed leads to the storage room below the workshop. The bed will move to the south wing once I've actually got that set up.
Room # 4: Storage Room
The storage room. Behind the chests is a small, but expandable, sorting system. Items coming in are sorted into the bottom four chests: cobble, gravel, dirt, and everything else. The top chests aren't part of the sorting system, but contain "organics", building materials, redstone materials, and "treasures".
Once the mine beneath the old base gets close to the mansion, I'll set things up to what I mine right to the sorting system. Since the cobble chest is almost full, I'm planning on putting in a redstone mechanism that'll keep the chest almost full, while sending the excess into a silo. If the chest gets too empty, that mechanism will then take cobblestone from the silo and move it into the chest.
Eventually, I'll be replacing all the dirt with stone bricks.
To be honest, I've never understood why people build wooden houses (as opposed to stone houses). Once a pickaxe is obtained, (cobble)stone is quite easy to obtain, and isn't vulnerable to fire or explosions. (Of course, my opinion is irrelevant to anyone else's preference.)
For me, at least, stone gets boring after a while. Everything gets boring after a while. A 5x5 box might be good for the first few nights on survival, but I believe in thriving, not simply surviving. And a wooden house is pretty safe, as long as you understand how fire spread works.
I have a nice house made of stone bricks, bricks, wood, and cobble. The poll isn't really fit for most players because a lot of them use multiple different materials...like me.
But yeah, I like building with a bunch of different blocks to give it some detail.
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I don't think the poll questions do a good job of covering options. My main house is a sultan's palace and is built mostly of sandstone. I enter and exit with trapdoors (drawbridges). Both safety and style are essential. I suppose I'd say I prioritized safety, because I won't put in anything unsafe, but I sure spend a lot of time figuring out how to make safety elements look good.
The secondary house I'm building now is a plantation home loosely based on the famous Creole plantation Laura. It uses wood, stone, brick, and hardened clay, all extensively. I enter and exit via fence gates.
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Material? Brick and wood (plus windows) for the first floor, all wood for the second floor, stone brick for the basement, and cobblestone for the sub-basement (and smooth stone leading toward the mining tunnels).
Purpose? Mainly safety.
Entrance? Iron door (both front and back) with stone buttons on the outside and pressure plates on the inside.
It's pretty small, fitting mostly in a 9x9x9 cube (excluding the roof and everything underground) in the middle of a field, but it's my first Survival house so that's probably to be expected.
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Whut type of house do i have in my survival world?
Hmm a bit complicated, But ill figure it out. So basically my house has a main entrance, Which is a 3x3 piston door that activates when you put a specific block on a specific place, The place to put in changes every 2 mins. The other entrances is through small openings that is not redstone-ish.
-DG
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My house is on a hill in the plains. It uses every type of wood.
As for the entrance, I mostly use my wooden doors. In the front but there's a side door that goes int other kitchen. There's two tunnels networks going into the basement from the slime farm and mob farm. The slime farm tunnel network has a piston door at the end. There are also two other entrances.
My "house" is a large pyramid in a desert biome (as seen in my av), made from sandstone steps (51 per side). There are 4 piston doors, one on each compass point. I have'nt decided what to do with the internal space yet, but my workshop, bedrooms, farms etc are all underground.
I may actually replace the sandstone steps with stone brick ones; the pyramid has an external lighting system activated by a daylight sensor which causes certain steps on each face to pull back to reveal a glowstone block, but it didnt have the impact i hoped for because i didnt realise that sandstone steps are sort of tranpsarent and it make's the pyramid have a soft glow even when the lighting is off - i wanted it to be really dark so the activation of the lighting would have more impact.
I have a small, fortified obsidian hut. It's essentially a big box with some supplies and a bed (not very spacious), but it's effectively impossible for anything to happen to my valuables.
To be honest, I've never understood why people build wooden houses (as opposed to stone houses). Once a pickaxe is obtained, (cobble)stone is quite easy to obtain, and isn't vulnerable to fire or explosions. (Of course, my opinion is irrelevant to anyone else's preference.)
v
I suppose if I had to choose a preference it would be inside a mountain, purely because I have a bad habit of doing it. My main world started in Alpha v1.2 - was in a mountain, my first "Modern" home ended up in a mountain from 1.8 1.9 pre-releases+ - it wasn't meant to; but I passed this cool mountain with holes in it high up whilst scouting for building locations and I couldn't resist. Largely because of my main world however, I've developed a habit for homes in mountains, I love that if you need extra space you can just dig into the mountain.
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In my new YouTube let's play world I'm living in a gigantic pyramid that I built. I definitely prefer style over safety.
For my current survival game, I've decided to build a mansion. Right now, it's a work in progress, since I'm building this thing room by room, and finishing the outside as I go. Right now, I've got four rooms installed.
Here's a tour of what I've got right now:
Exterior
This is what I've done with the exterior right now. I'm trying out hardened clay and jungle wood for a "brownstone" look. This is the "north wing" of the mansion. The uneven windows in the corner are in a spiral stair case.
A work in progress
Here's the unfinished side of the "North Wing." The unfinished hallway will look upon a courtyard. One thing you may notice is that the walls are two blocks thick. This is so I can give each room its own interior look. Projects like this make me wish we had more microblocks in the game besides stairs and slabs.
Room #1: The Library
The first room I installed is my adjustable enchanting room and library. I still don't have enough leather yet to install book cases on the walls. Cows take so long to grow up. I really wish we had more wood styles than oak bookcases, because I'm really getting bored with oak.
I'll also be installing a fireplace where the chimneys are. Fireplaces in wooden houses are perfectly safe, as long as you understand how fire spread works.
Room #2: Nether Portal
The mansion's Nether Portal chamber. Quarts blocks and coal blocks for the floor, and nether brick for the walls. I like color coding my portals as my nether portal network gets bigger.
Room #3: Workshop
And of course, the workshop. In the center is my smart smelter. I can use a coal block for fuel, and the smelter will hold almost a whole stack of output so I can take the XP, and if I don't empty it in time, excess is sent into the chests below. Before I built this room below the library, most of this was set up at a nearby underground hidey-hole.
I haven't decided on a floor yet. I'm thinking of using smooth-stone slabs.
The chest by the bed leads to the storage room below the workshop. The bed will move to the south wing once I've actually got that set up.
Room # 4: Storage Room
The storage room. Behind the chests is a small, but expandable, sorting system. Items coming in are sorted into the bottom four chests: cobble, gravel, dirt, and everything else. The top chests aren't part of the sorting system, but contain "organics", building materials, redstone materials, and "treasures".
Once the mine beneath the old base gets close to the mansion, I'll set things up to what I mine right to the sorting system. Since the cobble chest is almost full, I'm planning on putting in a redstone mechanism that'll keep the chest almost full, while sending the excess into a silo. If the chest gets too empty, that mechanism will then take cobblestone from the silo and move it into the chest.
Eventually, I'll be replacing all the dirt with stone bricks.
For me, at least, stone gets boring after a while. Everything gets boring after a while. A 5x5 box might be good for the first few nights on survival, but I believe in thriving, not simply surviving. And a wooden house is pretty safe, as long as you understand how fire spread works.
But yeah, I like building with a bunch of different blocks to give it some detail.
Need a friend to play Minecraft with? Click me! Lots of players are looking for someone to play with as well!
Need a way to make survival more fun? Click me!
Don't know what to build? Here is a "What should I build?" generator!
The secondary house I'm building now is a plantation home loosely based on the famous Creole plantation Laura. It uses wood, stone, brick, and hardened clay, all extensively. I enter and exit via fence gates.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Purpose? Mainly safety.
Entrance? Iron door (both front and back) with stone buttons on the outside and pressure plates on the inside.
It's pretty small, fitting mostly in a 9x9x9 cube (excluding the roof and everything underground) in the middle of a field, but it's my first Survival house so that's probably to be expected.
Hmm a bit complicated, But ill figure it out. So basically my house has a main entrance, Which is a 3x3 piston door that activates when you put a specific block on a specific place, The place to put in changes every 2 mins. The other entrances is through small openings that is not redstone-ish.
-DG
As for the entrance, I mostly use my wooden doors. In the front but there's a side door that goes int other kitchen. There's two tunnels networks going into the basement from the slime farm and mob farm. The slime farm tunnel network has a piston door at the end. There are also two other entrances.
I may actually replace the sandstone steps with stone brick ones; the pyramid has an external lighting system activated by a daylight sensor which causes certain steps on each face to pull back to reveal a glowstone block, but it didnt have the impact i hoped for because i didnt realise that sandstone steps are sort of tranpsarent and it make's the pyramid have a soft glow even when the lighting is off - i wanted it to be really dark so the activation of the lighting would have more impact.
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