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Yes and no. It stretches on for about 30 million blocks, then it generates 'fake chunks' which are riddled with glitches and if you walk into them, you'll fall into the void and die. The fake chunks will keep generating infinitely though.
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Minecraft worlds are completely infinite and what biohazard0967 said after a point I know it is a lot of ocean but I am pretty sure there are still lands it is just rarer
Minecraft worlds are completely infinite and what biohazard0967 said after a point I know it is a lot of ocean but I am pretty sure there are still lands it is just rarer
Teleport yourself to x: 32000000 and tell me it's not an ocean. I would be surprised to hear it. Minecraft worlds are infinite, but only the terrain is rendered. There are no hitboxes, lighting, when you go underwater there's no breath bar and no water overlay etc.
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From the wiki:
While the map is infinite, the number of blocks the player may walk on is limited. The map, counting air as a block, and not counting blocks beyond and at where block physics fail (32,000,000 from the center) from top to bottom, and all in between, is essentially always 2.62144 × 1017 blocks big. The last point a person may still play normally and not fall into the void, which in layman terms the very edge of the map as of 1.2.5 is X/Z: 30,000,000.
Do bare in mind that Minecraft is built on computers. Even if the algorithm did allow for "truly infinite" worlds, you would eventually reach the limit of the computer's ability to calculate or store the information.
That said, it is worth noting that the current limit is SO LARGE, that you're unlikely to reach it without teleporting to it. As someone pointed out above, the current size of a Minecraft world is larger than the surface area of the Earth.
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You can go as far as 2x the size of earth, but however the actual size of Minecraft is 8x the size of earth.
Going past 8x would probably be the worlds best computer breaker.
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There are so many misconceptions here. The following is from my own experience using Singleplayer Commands to teleport me to the far lands.
The Minecraft world is a 60 million block square. This means that you can go to +30 million x and -30 million x, and +30 million y and -30 million y.
There is not an infinite ocean past that point. Terrain continues to generate in biomes. I had a plains biome. However, there is:
-No sand or clay at the bottom of water
-No ores
-No structures like villages - but there are ravines and caves.
Pistons that try to push their head into the far lands have it disappear until it is retracted. Pistons that push a block into the far lands have that block disappear. It does not seem possible to modify the far lands in any way.
Hopefully this clears up some issues.
back in beta 1.7.3 if you went like 12.5 million blocks away from your spawn point you would reach an area with messy terrain called the Far Lands, but beta 1.8 onward removed said terrain(Although if you are quick enough with MCedit you can copy a far lands chunk into your current minecraft). I think you need mcedit 1.1 to do it though, the latest versions of mcedit wont work with beta 1.7.3 worlds last time I checked.
No. Unless you count the End Dimension and the credits.
And there is also a physical end, called the Far Lands.
The Far Lands were the area that formed the "edge" of the "infinite" map in versions prior to Beta 1.8. The distance from the center of the Minecraft map to the beginning of the Far Lands, is 12,550,820 meters (about a third of the circumference of the Earth at its equator). When players made it to the Far Lands, they would experience an excessive drop in framerate and the terrain would be severely distorted. According to Notch, the distortion could be fixed, as it was in 1.8 (resulting in the disappearance of the Far Lands). A post on Notch's blog[1] indicates that this fix was accidental, and was probably an unintended side effect of the large changes in terrain generation for 1.8. In 1.8, instead of the Far Lands starting to generate at 12,550,820 meters from the center of the map, the playable area abruptly ends at 30,000,000 meters, and fake chunks (they are not solid, they can be fallen through) start generating. A sure sign that one has reached the edge of the map is that lighting no longer works past the 30,000,000th mark. Versions between Alpha 1.2.0 (Halloween Update) and Beta 1.7.3 rendered fake chunks outside of a limit of 32,000,000 meters; attempting to walk onto them would cause the player to die in the Void. From the beginning of Infdev all the way to the Halloween Update, the world abruptly ended at 32,000,000 meters, and leaving the boundary caused you to be trapped rather than die.
That explains a lot.
But what happens if you go down there and mine???
And for ending, I thought Minecraft worlds were going on forever. 30 million blocks is a long way, though, so it is very possible it does end.
!
exactly
http://www.minecraftwiki.net/wiki/World
That said, it is worth noting that the current limit is SO LARGE, that you're unlikely to reach it without teleporting to it. As someone pointed out above, the current size of a Minecraft world is larger than the surface area of the Earth.
"I'm an engineer. That means I solve problems. Not problems like,
'What is beauty?', because that would fall within the purview of your
conundrums of philosophy. I solve practical problems."
Going past 8x would probably be the worlds best computer breaker.
The Minecraft world is a 60 million block square. This means that you can go to +30 million x and -30 million x, and +30 million y and -30 million y.
There is not an infinite ocean past that point. Terrain continues to generate in biomes. I had a plains biome. However, there is:
-No sand or clay at the bottom of water
-No ores
-No structures like villages - but there are ravines and caves.
Pistons that try to push their head into the far lands have it disappear until it is retracted. Pistons that push a block into the far lands have that block disappear. It does not seem possible to modify the far lands in any way.
Hopefully this clears up some issues.
Think I will be on here often? Haha no.
And there is also a physical end, called the Far Lands.
The Far Lands were the area that formed the "edge" of the "infinite" map in versions prior to Beta 1.8. The distance from the center of the Minecraft map to the beginning of the Far Lands, is 12,550,820 meters (about a third of the circumference of the Earth at its equator). When players made it to the Far Lands, they would experience an excessive drop in framerate and the terrain would be severely distorted. According to Notch, the distortion could be fixed, as it was in 1.8 (resulting in the disappearance of the Far Lands). A post on Notch's blog[1] indicates that this fix was accidental, and was probably an unintended side effect of the large changes in terrain generation for 1.8. In 1.8, instead of the Far Lands starting to generate at 12,550,820 meters from the center of the map, the playable area abruptly ends at 30,000,000 meters, and fake chunks (they are not solid, they can be fallen through) start generating. A sure sign that one has reached the edge of the map is that lighting no longer works past the 30,000,000th mark. Versions between Alpha 1.2.0 (Halloween Update) and Beta 1.7.3 rendered fake chunks outside of a limit of 32,000,000 meters; attempting to walk onto them would cause the player to die in the Void. From the beginning of Infdev all the way to the Halloween Update, the world abruptly ended at 32,000,000 meters, and leaving the boundary caused you to be trapped rather than die.