So, after never really having 1 main world, I decided to come up with this idea.
I'd play the game as if it's 2011, starting from the first version I think I played, till the current update.
I have made a schedule corresponding real update times according to the version history, and I'll play them in those dates:
Versions timeline:
Alpha 1.1.2_01 (for 1 month): March 1st – April 1st
Alpha 1.2.6 (for 1 month): April 1st – May 1st
Beta 1.1_02 (for 2 weeks): May 1st – June 15th
Beta 1.2_02 (for 1 month): June 15th – July 15th
Beta 1.3_01 (for 1 month): July 15th – August 15th
Beta 1.4_01 (for 2 weeks): August 15th – October 1st
Beta 1.5_01 (for 1 month): October 1st – November 1st
Beta 1.6.6 (for 1 month): November 1st – December 1st
Beta 1.7.3 (for 2.5 months): December 1st – February 15th
I've skipped right into the latest bug-fixes update for each version, to have less bugs, but I still counted the entire timeline of updates.
Changes in chunk types (alpha save format -> mcregion -> anvil) will be ok since I’m not skipping versions.
Noise map (that cause chunk borders) changes:
Noise map 1: Infdev – Alpha 1.1
Noise map 2: Alpha 1.2 – Beta 1.7
Noise map 3: Beta 1.8 – Release 1.6
I think of keeping chunk borders (just updating normally like I’d have a world from alpha) and terraforming/building walls there, as it will symbolize where versions changed.
I think that after beta 1.7.3 I’ll jump right into the current version. According to what I’ve read if I travel to new chunks I should get everything new in the game (strongholds, ocean monuments, etc).
I have some projects in my head I always wanted to build, I'll ask you for suggestions. The first thing I want to build is a crystal tower similar to a place in the game Rayman 3 from the level Land Of The Livid Dead:
However, I don't think it would be fully possible before stained glass or the bigger sky limit, so I'll start with a mine going down.
Something inspired by Sckchui's tower:
Anyways.
The point is to NOT delete this world.
I spawned infront of an ocean which is what I wanted (had to manually screenshot this )
The timeline I create technically starts in a week, but I'll start now. Hopefully I don't delete this world.
I have moved away from the first hidey-hole into another location with terrain that I liked.
I've started making a 5x5 hole going down where the crystal tower will be in the future (I need resources so I want this place to be my mine),
and I've simply put a simple cobble wall around it and a door, and a cross sky-light:
Here is the area around me:
On the left I was making a tower that would server as sort of a beacon, but ran out of blocks, so I'll build it later. to the right of it there's cool terrain I liked and will build stuff on the future.
I also started placing torches at 5 block intervals so I can keep mining and building at night.
So, after never really having 1 main world, I decided to come up with this idea.
I'd play the game as if it's 2011, starting from the first version I think I played, till the current update.
I have made a schedule corresponding real update times according to the version history, and I'll play them in those dates:
Versions timeline:
I've skipped right into the latest bug-fixes update for each version, to have less bugs, but I still counted the entire timeline of updates.
Changes in chunk types (alpha save format -> mcregion -> anvil) will be ok since I’m not skipping versions.
Noise map (that cause chunk borders) changes:
Noise map 1: Infdev – Alpha 1.1
Noise map 2: Alpha 1.2 – Beta 1.7
Noise map 3: Beta 1.8 – Release 1.6
I think of keeping chunk borders (just updating normally like I’d have a world from alpha) and terraforming/building walls there, as it will symbolize where versions changed.
I think that after beta 1.7.3 I’ll jump right into the current version. According to what I’ve read if I travel to new chunks I should get everything new in the game (strongholds, ocean monuments, etc).
I have some projects in my head I always wanted to build, I'll ask you for suggestions. The first thing I want to build is a crystal tower similar to a place in the game Rayman 3 from the level Land Of The Livid Dead:
However, I don't think it would be fully possible before stained glass or the bigger sky limit, so I'll start with a mine going down.
Something inspired by Sckchui's tower:
Anyways.
The point is to NOT delete this world.
I spawned infront of an ocean which is what I wanted (had to manually screenshot this )
The timeline I create technically starts in a week, but I'll start now. Hopefully I don't delete this world.
This seems really cool! I think Im gonna do it with you! I think I will do a youtube series on it also!
Thanks.
I found some iron and coal in nearby caves, and made a little hidey hole:
I'm gonna camp the night time since I want to be mining somewhere else (The tower I talked in my main post will also be going down to a mining area
I have moved away from the first hidey-hole into another location with terrain that I liked.
I've started making a 5x5 hole going down where the crystal tower will be in the future (I need resources so I want this place to be my mine),
and I've simply put a simple cobble wall around it and a door, and a cross sky-light:
Here is the area around me:
On the left I was making a tower that would server as sort of a beacon, but ran out of blocks, so I'll build it later. to the right of it there's cool terrain I liked and will build stuff on the future.
I also started placing torches at 5 block intervals so I can keep mining and building at night.
Sadly, my computer crashed, and because of my save got corrupted. I tried fixing it, but I didn't find any solution.
So now I am making back-ups every time I save.
I quickly started a new world and got to the same situation as above.
I explored some caves and now I have a full iron armor. It was dangerous, and a reminder of how harder the game was:
Anyways, found a nice place, made hidey-hole #2 and improved it a bit to be more of a house:
I finished the 5x5 hole:
I stopped it at y=6 (I think it's 6, one layer above the top layer of bedrock.
Also, found some redstone and finally made a compass, so I'm going to look for my spawn point.
That's all for now.