The categories aren't exclusive. I expect almost everybody will live in an NPC village if available but of course if it isn't they'll use something else.
Furnaces should probably be basic. You need them to be guaranteed torches the first day. You can't count on finding coal quickly.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I voted cave, although I usually dig into the side of a hill on my first night and use that "Hobbit Hole" as my starting base. I'll have a furnace, crafting table, storage chest(s) and bed (if there are sheep nearby). I usually have a door and windows on the outward facing wall with fence posts covering the windows if there's no sand for glass.
If I spawn near an ocean and there are islands nearby I'll often setup my starter shack on an island.
Voted "cave with advanced items" as the closest choice, but it's not all that close…
I think of a furnace as a basic item and craft my first very early (first 8 cobble or #4-11 if I do a stone pick first) as I like to get an initial 1 or 2 block charcoal burn done before dark.
Contrariwise, I often don't craft my first half chest until after my first mining session as I don't have much "stuff" and wood can be dear that first day…(mostly due to the time to harvest it).
Generally I build one 2x3 room (4x6 footprint, often without corners) half cut into a hill or cliff with a bottom slab roof and the initial crafting bench and furnace forming part of the walls.
Substituting a fence gate for a door if I don't have oak as there aren't windows in birch or spruce doors.
For the initial windows I use the remaining three slabs to make hoizontal slits I can see through after dropping part of the floor one block for the start of my 1st mine. (Those wall columns are ground/bottom slab/block.)
The initial room gets expanded by cutting back into the hill/cliff while I wait for the second (larger) charcoal burn to make torches for mining. (I like to use the first torches to light the area that will keep things from dropping on my roof.)
I agree with Courageous_Marinade about the advantage of using (small) islands, but only if I'm able to identify a likely path to sink a mineshaft (straight or spiral).
RE Zeno410's comment, villages are only useful for housing if you have a bed (or are sure the village is 'small'... something you can assist by 'harvesting' doors – which will also force the villagers into one house you have made sure is properly lit).
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
You can't normally protect all the villagers, but if you just make some of the houses secure by making sure they are properly lit and that the doors can't be broken you won't lose the entire village. I haven't lost a starter village for years.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
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I'd probably just make a house with cobblestone stairs as the roof, and wood as the walls, I'd just have basic items, like a furnace, crafting table, stone tools, etc. Yeah I like that way.
The Meaning of Life, the Universe, and Everything.
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My first day house is usually a small wood (or wood and cobble) box; once i toss up a shelter i spend the rest of the day cutting down (and replanting) trees, and maybe starting in with a food supply - punching grass for seeds and planting some wheat. Then I go back inside my shelter and start digging stairs down to mining level; by the time i get to y=12 i nearly always have a decent supply of coal and iron tools. Depending on how high up i started and how long it takes me to find my first vein of iron i might need to make one or more runs back up to the surface for wood/food before i'm done; if there are animals nearby i might fence some in and start them breeding for better food, and if there are sheep i might craft a bed, but i don't usually start exploring or building my "real" house until after i've started my mine and have at least all iron and some diamond gear...
This is what I actually do: First day i will just make a wooden house of any size in a suitable location and establish that as my one homepoint. Nowhere else. It will always have a bed, furnace, crafting table, torches, and doors. Maybe windows if I am lucky.
I know some people have a system and dig down and have diamonds within a day.
I tend to get started slowly. What shelter I have the first night depends on the biomes and what I find there.
Some early shelters have been:
house carved into the side of a hill/mountain
dirt/plank/fence house atop plateau or hills
tree house or tree platform in forest
plank shack with windows on beach
pass-through cave in jungle
If I find sheep, I do make a bed. I do use the first log I get for the crafting table and then make tools. I try to get stone for the furnace if I can, and then for stone tools. Coal if I find it, charcoal if I have the furnace and wood. I build a chest early because I'm paranoid I'll die in a way that I lose items; the first one is usually for organizing food and farming items.
I suspect I 'waste' time looking for high ground to view my surroundings instead of getting to digging right away.
It kind of depends on a few things, like the biome I start in, the difficulty level, what resources are nearby.
That kind of thing.
If I don't like the biome I start in, I will hide through the night in a 2 x 2 x 2 hole overnight. and wander in the day to find the right place to set up.
In the right situation, I'd start a small cave for some stone, rip down some trees for wood, and get at least the walls of my shelter done before sunset.
Then the next few game days are clearing a basement, putting a roof on, and framing it.
I'm really curious how most players take it on.
Basic items: Crafting Table, Chest, Torch, Etc.
Advanced items: Doors, Furnaces, Ladders, Glass Windows, Wool, Beds, Etc.
"I don't know, just write something down for me, I don't care."
-Taifuni, 2018.
I go all out, wide color pallete, a lot of items being used, precise location, sometimes on a mountain, etc.
The categories aren't exclusive. I expect almost everybody will live in an NPC village if available but of course if it isn't they'll use something else.
Furnaces should probably be basic. You need them to be guaranteed torches the first day. You can't count on finding coal quickly.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I voted cave, although I usually dig into the side of a hill on my first night and use that "Hobbit Hole" as my starting base. I'll have a furnace, crafting table, storage chest(s) and bed (if there are sheep nearby). I usually have a door and windows on the outward facing wall with fence posts covering the windows if there's no sand for glass.
If I spawn near an ocean and there are islands nearby I'll often setup my starter shack on an island.
Voted "cave with advanced items" as the closest choice, but it's not all that close…
I think of a furnace as a basic item and craft my first very early (first 8 cobble or #4-11 if I do a stone pick first) as I like to get an initial 1 or 2 block charcoal burn done before dark.
Contrariwise, I often don't craft my first half chest until after my first mining session as I don't have much "stuff" and wood can be dear that first day…(mostly due to the time to harvest it).
Generally I build one 2x3 room (4x6 footprint, often without corners) half cut into a hill or cliff with a bottom slab roof and the initial crafting bench and furnace forming part of the walls.
Substituting a fence gate for a door if I don't have oak as there aren't windows in birch or spruce doors.
For the initial windows I use the remaining three slabs to make hoizontal slits I can see through after dropping part of the floor one block for the start of my 1st mine. (Those wall columns are ground/bottom slab/block.)
The initial room gets expanded by cutting back into the hill/cliff while I wait for the second (larger) charcoal burn to make torches for mining. (I like to use the first torches to light the area that will keep things from dropping on my roof.)
I agree with Courageous_Marinade about the advantage of using (small) islands, but only if I'm able to identify a likely path to sink a mineshaft (straight or spiral).
RE Zeno410's comment, villages are only useful for housing if you have a bed (or are sure the village is 'small'... something you can assist by 'harvesting' doors – which will also force the villagers into one house you have made sure is properly lit).
You can't normally protect all the villagers, but if you just make some of the houses secure by making sure they are properly lit and that the doors can't be broken you won't lose the entire village. I haven't lost a starter village for years.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
weird categories but I mainly build a hole into a mountain and call that my home.
PVP Legend
I typically just hide out in a cave with the essentials (furnace, bed, chests, crafting table,) until I have the materials I want to make a Tower.
None. Make a bed, easy first night (and many more nights to come).
I had a poor house but with good blocks. I got into a three-block hole and put a glass to cover it. Then I excavated and put my oven and work table.
I'd probably just make a house with cobblestone stairs as the roof, and wood as the walls, I'd just have basic items, like a furnace, crafting table, stone tools, etc. Yeah I like that way.
Cheers.
- written by person
My first day house is usually a small wood (or wood and cobble) box; once i toss up a shelter i spend the rest of the day cutting down (and replanting) trees, and maybe starting in with a food supply - punching grass for seeds and planting some wheat. Then I go back inside my shelter and start digging stairs down to mining level; by the time i get to y=12 i nearly always have a decent supply of coal and iron tools. Depending on how high up i started and how long it takes me to find my first vein of iron i might need to make one or more runs back up to the surface for wood/food before i'm done; if there are animals nearby i might fence some in and start them breeding for better food, and if there are sheep i might craft a bed, but i don't usually start exploring or building my "real" house until after i've started my mine and have at least all iron and some diamond gear...
This is what I actually do: First day i will just make a wooden house of any size in a suitable location and establish that as my one homepoint. Nowhere else. It will always have a bed, furnace, crafting table, torches, and doors. Maybe windows if I am lucky.
Just if you were wondering.
"I don't know, just write something down for me, I don't care."
-Taifuni, 2018.
I am not pro.
I know some people have a system and dig down and have diamonds within a day.
I tend to get started slowly. What shelter I have the first night depends on the biomes and what I find there.
Some early shelters have been:
house carved into the side of a hill/mountain
dirt/plank/fence house atop plateau or hills
tree house or tree platform in forest
plank shack with windows on beach
pass-through cave in jungle
If I find sheep, I do make a bed. I do use the first log I get for the crafting table and then make tools. I try to get stone for the furnace if I can, and then for stone tools. Coal if I find it, charcoal if I have the furnace and wood. I build a chest early because I'm paranoid I'll die in a way that I lose items; the first one is usually for organizing food and farming items.
I suspect I 'waste' time looking for high ground to view my surroundings instead of getting to digging right away.
Stronghold Transformation
Dungeons to Monster Shelters
Discuss Woodland Mansion Transformations
It kind of depends on a few things, like the biome I start in, the difficulty level, what resources are nearby.
That kind of thing.
If I don't like the biome I start in, I will hide through the night in a 2 x 2 x 2 hole overnight. and wander in the day to find the right place to set up.
In the right situation, I'd start a small cave for some stone, rip down some trees for wood, and get at least the walls of my shelter done before sunset.
Then the next few game days are clearing a basement, putting a roof on, and framing it.
After that is starting a food source.
My first house is a hole. When the night come, I just dig a hole and stay down there until morning.