Does anyone have any strategy when it comes to when/how to enchant a book? Is it worth trying to make a bunch of enchanted books, compiling them, and combining different sets of books to enchant items? Is it better just to try to enchant an item instead of wasting time enchanting books? I have no idea. My thought was to do a bunch of level 12-20 enchants on books and combine the books I like and use them later. Any suggestions? Thanks in advance!
I prefer enchanting books over diamond items, with a very efficient and fast exp farm and cow+cane farm i get exp a lot faster then i get diamonds and i dont wanna waste 3 diamonds on a crappy pick so i just make lots of books and save the good ones and give my items the perfect enchant combinations
I prefer enchanting books over diamond items, with a very efficient and fast exp farm and cow+cane farm i get exp a lot faster then i get diamonds and i dont wanna waste 3 diamonds on a crappy pick so i just make lots of books and save the good ones and give my items the perfect enchant combinations
That is exactly what I have been doing. I have just been breeding stuff for xp like crazy. What level books are you enchanting? Thanks]
Is it better just to try to enchant an item instead of wasting time enchanting books? I have no idea. My thought was to do a bunch of level 12-20 enchants on books and combine the books I like and use them later. Any suggestions? Thanks in advance!
If you're after a specific enchantment, you'll have a much easier time of it just enchanting the item directly. Since books can only receive one enchantment, and it can be selected from the list of all possible enchantments on all possible items, the chances of getting any one particular enchant on a book are very low. Further, since the probabilities are weighted, and not equal across the board, chances are that whatever you're after is even more rare. The weights are as follows:
10:
Protection
Sharpness
Efficiency
Power
5:
Fire Protection
Feather Falling
Projectile Protection
Smite
Bane of Arthropods
Knockback
Unbreaking
2:
Blast Protection
Respiration
Aqua Affinity
Fire Aspect
Looting
Fortune
Punch
Flame
1:
Silk Touch
Infinity
What does this mean? Another way to think about it is, when you enchant a book, the game picks one item from the following list:
Protection
Protection
Protection
Protection
Protection
Protection
Protection
Protection
Protection
Protection
Sharpness
Sharpness
Sharpness
Sharpness
Sharpness
Sharpness
Sharpness
Sharpness
Sharpness
Sharpness
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Fire Protection
Fire Protection
Fire Protection
Fire Protection
Fire Protection
Feather Falling
Feather Falling
Feather Falling
Feather Falling
Feather Falling
Projectile Protection
Projectile Protection
Projectile Protection
Projectile Protection
Projectile Protection
Smite
Smite
Smite
Smite
Smite
Bane of Arthropods
Bane of Arthropods
Bane of Arthropods
Bane of Arthropods
Bane of Arthropods
Knockback
Knockback
Knockback
Knockback
Knockback
Unbreaking
Unbreaking
Unbreaking
Unbreaking
Unbreaking
Blast Protection
Blast Protection
Respiration
Respiration
Aqua Affinity
Aqua Affinity
Fire Aspect
Fire Aspect
Looting
Looting
Fortune
Fortune
Punch
Punch
Flame
Flame
Silk Touch
Infinity
You can see how there are many more Efficiency's, for example, than there are Fortune's in that list. So if you dumped all of these into a hat, and pulled one out at random, you'd be a lot more likely to get Efficiency than you would Fortune. That's how it works when selecting an enchantment. Any enchantments not available at the level you're enchanting at will be removed from this list, but it won't affect the weights of any of the other ones. Whichever enchantment is selected, its power will be determined based on how many levels you paid to enchant it. Higher levels give higher powered enchantments, of course.
Let's say for example you really want Fortune, but you'd be okay with Efficiency as well. If I counted right, there are 93 items on that list. Fortune is 2 of them, and Efficiency is another ten. So your chances of getting one or the other would be 12/93. Not very good odds; chances are 81/93 that you'd get something you didn't want at all.
Now, if you're enchanting the item directly, only the enchantments appropriate for that kind of item will be selectable. So if you're enchanting a pick, for example, then the list looks as follows:
You see, there's just as many Fortune's as before, but there's a lot less to pick from overall. Fortune makes up a much larger portion of this list than it did the last one. And Efficiency makes up over half the list! So if we're in the same scenario as before, where you really want Fortune but you'd be okay with Efficiency too, you have a 2/18 (1/9) chance of getting Fortune, 10/18 (5/9, over 50%) chance of getting Efficiency, and a 12/18 chance (2/3) of getting one or the other. And that's even if you only get one enchantment! Unlike books, other items can receive more than one enchantment at a time, so your odds are even better than that!
I don't worry about "wasting" my tools with useless enchants, since NPC blacksmiths sell diamond gear for a handful of emeralds, which are not that hard to come by if you have a decent cane farm and a trading post/villager farm (or are near a decent-sized natural village.)
If you're just storing up excess XP so you don't waste it, then go ahead and enchant the books. But try and do it as close to level 30 as you can, you'll get much better results that way. If you want a Silk Touch book for your shears, you might be better off farming villagers and trying to find a librarian who'll sell it to you. Chances of getting it on a book are roughly 1.1%, even at level 30. If you find a librarian with one, he usually only asks for something like seven emeralds and a blank book.
If you're after a specific enchantment, you'll have a much easier time of it just enchanting the item directly. Since books can only receive one enchantment, and it can be selected from the list of all possible enchantments on all possible items, the chances of getting any one particular enchant on a book are very low. Further, since the probabilities are weighted, and not equal across the board, chances are that whatever you're after is even more rare. The weights are as follows:
10:
Protection
Sharpness
Efficiency
Power
5:
Fire Protection
Feather Falling
Projectile Protection
Smite
Bane of Arthropods
Knockback
Unbreaking
2:
Blast Protection
Respiration
Aqua Affinity
Fire Aspect
Looting
Fortune
Punch
Flame
1:
Silk Touch
Infinity
What does this mean? Another way to think about it is, when you enchant a book, the game picks one item from the following list:
Protection
Protection
Protection
Protection
Protection
Protection
Protection
Protection
Protection
Protection
Sharpness
Sharpness
Sharpness
Sharpness
Sharpness
Sharpness
Sharpness
Sharpness
Sharpness
Sharpness
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Fire Protection
Fire Protection
Fire Protection
Fire Protection
Fire Protection
Feather Falling
Feather Falling
Feather Falling
Feather Falling
Feather Falling
Projectile Protection
Projectile Protection
Projectile Protection
Projectile Protection
Projectile Protection
Smite
Smite
Smite
Smite
Smite
Bane of Arthropods
Bane of Arthropods
Bane of Arthropods
Bane of Arthropods
Bane of Arthropods
Knockback
Knockback
Knockback
Knockback
Knockback
Unbreaking
Unbreaking
Unbreaking
Unbreaking
Unbreaking
Blast Protection
Blast Protection
Respiration
Respiration
Aqua Affinity
Aqua Affinity
Fire Aspect
Fire Aspect
Looting
Looting
Fortune
Fortune
Punch
Punch
Flame
Flame
Silk Touch
Infinity
You can see how there are many more Efficiency's, for example, than there are Fortune's in that list. So if you dumped all of these into a hat, and pulled one out at random, you'd be a lot more likely to get Efficiency than you would Fortune. That's how it works when selecting an enchantment. Any enchantments not available at the level you're enchanting at will be removed from this list, but it won't affect the weights of any of the other ones. Whichever enchantment is selected, its power will be determined based on how many levels you paid to enchant it. Higher levels give higher powered enchantments, of course.
Now, if you're enchanting the item directly, only the enchantments appropriate for that kind of item will be selectable. So if you're enchanting a pick, for example, then the list looks as follows:
You see, there's just as many Fortune's as before, but there's a lot less to pick from overall. Fortune makes up a much larger portion of this list than it did the last one. So your chances of getting Fortune on a pick are much better than they are of getting the same enchantment on a book.
I don't worry about getting useless enchants on my tools, since NPC blacksmiths sell diamond gear for a handful of emeralds, which are not that hard to come by if you have a decent cane farm and a trading post/villager farm (or are near a decent-sized natural village.)
If you're just storing up excess XP so you don't waste it, then go ahead and enchant the books. But try and do it as close to level 30 as you can, you'll get much better results that way. If you want a Silk Touch book for your shears, you might be better off farming villagers and trying to find a librarian who'll sell it to you. Chances of getting it on a book are roughly 1.1%, even at level 30. If you find a librarian with one, he usually only asks for something like seven emeralds and a blank book.
Very interesting thank you! Books only give one enchant but I think you can combine books to get multiple enchants. What do you use the cane farm for? Xp? Are you crafting something from the cane that gives xp? Thanks!
What do you use the cane farm for? Xp? Are you crafting something from the cane that gives xp? Thanks!
Paper (made from sugar cane) is one of the most easily-farmable items that NPC villagers will trade for. Through the power of exponential growth, you can turn even a small amount of sugar cane into a vast sprawling cane farm in a short while, and churn out tons and tons of paper. Then you sell the paper to NPC librarians for 24-35 per emerald, then turn around and trade the emeralds for diamond gear. If you want, you could never spend another diamond gem crafting or repairing your stuff again!
Very interesting thank you! Books only give one enchant but I think you can combine books to get multiple enchants. What do you use the cane farm for? Xp? Are you crafting something from the cane that gives xp? Thanks!
Librarians will often take paper, books or written books and trade you emeralds for them. Here are most of the possible trades...
Isn't there a maximum limit to the number of times you can make trade?
Yes, but once the trade becomes locked, all you have to do is make a trade for their last (right-most) offer one time, and all the locked trades will become unlocked again. Very rarely, this last offer will become locked without generating a new "last" offer, effectively locking out that villager forever. You can continue to trade with him until all of his current trades become locked, but there'll be no way to ever unlock them again; the one trade you need to do to unlock the rest is locked as well, so you might as well just kill that one and breed another.
Oh man. Villagers are such scammers. Anyways, I like cave mining, and you can easily get some books in spawner rooms. Its a 2-for-1 Scenario. An XP Farm plus some books too possibly. I am always so lucky, that a spawner was less than 50 blocks away from my house. Twice has this happened already
Anyways, in enchanting, it is to consider what you have more. The availability of levels? Or the availability of stuff to enchant.
Enchanted books are useful for many reasons. I think that they are good because you can make a lot of different enchanted books (or find them in dugeons) and you can choose which one you want to use on your tool/weapon/armor. But when you enchant the item directly you don't know what you are going to get. The cost of doing this though is a book (for some, it might be hard to make them depending on what biome they are in or if they are near a village). Another cost of using an enchanted book is the fact that you have to use even more xp to get it to the tool/weapon/armor via the anvil, which will cost you a decent amount of xp. Depending on how much xp you have will depend on if it is a good idea.
That is exactly what I have been doing. I have just been breeding stuff for xp like crazy. What level books are you enchanting? Thanks]
Those are all excellent ideas.
Agree, you can get a bunch of xp very quickly.
If you're after a specific enchantment, you'll have a much easier time of it just enchanting the item directly. Since books can only receive one enchantment, and it can be selected from the list of all possible enchantments on all possible items, the chances of getting any one particular enchant on a book are very low. Further, since the probabilities are weighted, and not equal across the board, chances are that whatever you're after is even more rare. The weights are as follows:
10:
Protection
Sharpness
Efficiency
Power
5:
Fire Protection
Feather Falling
Projectile Protection
Smite
Bane of Arthropods
Knockback
Unbreaking
2:
Blast Protection
Respiration
Aqua Affinity
Fire Aspect
Looting
Fortune
Punch
Flame
1:
Silk Touch
Infinity
What does this mean? Another way to think about it is, when you enchant a book, the game picks one item from the following list:
Protection
Protection
Protection
Protection
Protection
Protection
Protection
Protection
Protection
Protection
Sharpness
Sharpness
Sharpness
Sharpness
Sharpness
Sharpness
Sharpness
Sharpness
Sharpness
Sharpness
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Fire Protection
Fire Protection
Fire Protection
Fire Protection
Fire Protection
Feather Falling
Feather Falling
Feather Falling
Feather Falling
Feather Falling
Projectile Protection
Projectile Protection
Projectile Protection
Projectile Protection
Projectile Protection
Smite
Smite
Smite
Smite
Smite
Bane of Arthropods
Bane of Arthropods
Bane of Arthropods
Bane of Arthropods
Bane of Arthropods
Knockback
Knockback
Knockback
Knockback
Knockback
Unbreaking
Unbreaking
Unbreaking
Unbreaking
Unbreaking
Blast Protection
Blast Protection
Respiration
Respiration
Aqua Affinity
Aqua Affinity
Fire Aspect
Fire Aspect
Looting
Looting
Fortune
Fortune
Punch
Punch
Flame
Flame
Silk Touch
Infinity
You can see how there are many more Efficiency's, for example, than there are Fortune's in that list. So if you dumped all of these into a hat, and pulled one out at random, you'd be a lot more likely to get Efficiency than you would Fortune. That's how it works when selecting an enchantment. Any enchantments not available at the level you're enchanting at will be removed from this list, but it won't affect the weights of any of the other ones. Whichever enchantment is selected, its power will be determined based on how many levels you paid to enchant it. Higher levels give higher powered enchantments, of course.
Let's say for example you really want Fortune, but you'd be okay with Efficiency as well. If I counted right, there are 93 items on that list. Fortune is 2 of them, and Efficiency is another ten. So your chances of getting one or the other would be 12/93. Not very good odds; chances are 81/93 that you'd get something you didn't want at all.
Now, if you're enchanting the item directly, only the enchantments appropriate for that kind of item will be selectable. So if you're enchanting a pick, for example, then the list looks as follows:
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Efficiency
Unbreaking
Unbreaking
Unbreaking
Unbreaking
Unbreaking
Fortune
Fortune
Silk Touch
You see, there's just as many Fortune's as before, but there's a lot less to pick from overall. Fortune makes up a much larger portion of this list than it did the last one. And Efficiency makes up over half the list! So if we're in the same scenario as before, where you really want Fortune but you'd be okay with Efficiency too, you have a 2/18 (1/9) chance of getting Fortune, 10/18 (5/9, over 50%) chance of getting Efficiency, and a 12/18 chance (2/3) of getting one or the other. And that's even if you only get one enchantment! Unlike books, other items can receive more than one enchantment at a time, so your odds are even better than that!
I don't worry about "wasting" my tools with useless enchants, since NPC blacksmiths sell diamond gear for a handful of emeralds, which are not that hard to come by if you have a decent cane farm and a trading post/villager farm (or are near a decent-sized natural village.)
If you're just storing up excess XP so you don't waste it, then go ahead and enchant the books. But try and do it as close to level 30 as you can, you'll get much better results that way. If you want a Silk Touch book for your shears, you might be better off farming villagers and trying to find a librarian who'll sell it to you. Chances of getting it on a book are roughly 1.1%, even at level 30. If you find a librarian with one, he usually only asks for something like seven emeralds and a blank book.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Very interesting thank you! Books only give one enchant but I think you can combine books to get multiple enchants. What do you use the cane farm for? Xp? Are you crafting something from the cane that gives xp? Thanks!
Paper (made from sugar cane) is one of the most easily-farmable items that NPC villagers will trade for. Through the power of exponential growth, you can turn even a small amount of sugar cane into a vast sprawling cane farm in a short while, and churn out tons and tons of paper. Then you sell the paper to NPC librarians for 24-35 per emerald, then turn around and trade the emeralds for diamond gear. If you want, you could never spend another diamond gem crafting or repairing your stuff again!
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Librarians will often take paper, books or written books and trade you emeralds for them. Here are most of the possible trades...
That sounds like a great idea. Isn't there a maximum limit to the number of times you can make trade?
Yes, but once the trade becomes locked, all you have to do is make a trade for their last (right-most) offer one time, and all the locked trades will become unlocked again. Very rarely, this last offer will become locked without generating a new "last" offer, effectively locking out that villager forever. You can continue to trade with him until all of his current trades become locked, but there'll be no way to ever unlock them again; the one trade you need to do to unlock the rest is locked as well, so you might as well just kill that one and breed another.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Anyways, in enchanting, it is to consider what you have more. The availability of levels? Or the availability of stuff to enchant.