I'm trying to build a spider grinder - a farm that drops spiders out the bottom so they take fall damage, and they fall ONE block shy of dying so they can be simply punched to be killed.
I've tried researching how far a drop they have to take to get to that point, but the Internet doesn't make it clear.
It's still three blocks per one health point, right? And currently spiders have 16 health, yes? Using those numbers, by the math it should be a 45 block drop, then. But that seems silly and way too far. Is there anybody that can confirm this, or else set me straight?
I'm trying to build a spider grinder - a farm that drops spiders out the bottom so they take fall damage, and they fall ONE block shy of dying so they can be simply punched to be killed.
I've tried researching how far a drop they have to take to get to that point, but the Internet doesn't make it clear.
It's still three blocks per one health point, right? And currently spiders have 16 health, yes? Using those numbers, by the math it should be a 45 block drop, then. But that seems silly and way too far. Is there anybody that can confirm this, or else set me straight?
It's one block per health point, after the third. Or Fall damage = (Number of blocks fallen - 3 ), minimum 0
So spiders would take 18 blocks. Bear in mind that spiders can cling to walls, thereby reducing fall damage, so you might want to make a wallless drop zone to make the grinder more reliable.
Also, if you're using water to wash mobs into a drop zone, they can sometimes jump one or two blocks before falling, skewing the results further.
I've tried researching how far a drop they have to take to get to that point, but the Internet doesn't make it clear.
It's still three blocks per one health point, right? And currently spiders have 16 health, yes? Using those numbers, by the math it should be a 45 block drop, then. But that seems silly and way too far. Is there anybody that can confirm this, or else set me straight?
As mentioned, bare in mind that spiders can grab onto wall and therefore reduce the damage taken
It's one block per health point, after the third. Or Fall damage = (Number of blocks fallen - 3 ), minimum 0
So spiders would take 18 blocks. Bear in mind that spiders can cling to walls, thereby reducing fall damage, so you might want to make a wallless drop zone to make the grinder more reliable.
Also, if you're using water to wash mobs into a drop zone, they can sometimes jump one or two blocks before falling, skewing the results further.
Keep in mind that in 1.15.2, cave spiders die after falling 15 blocks. This means that you should have them fall for 14 blocks if you want an xp farm.