So on my new survival world while exploring abandoned minesafts for melon seeds I stumbled apon some cave spider spawners:
(I hope this works. Its my first pic upload, Edit: YES! If you need more screenshots I can upload them too) I will deffenaty make a spawner trap but I don't know how to do that with them being so close. I was thinking to just make a big water square so they all flow one way. If there would be a better way to get them all into one spot tell me. And then once I do get them all in one spot how should I kill them? Dropping them would be hard because they can climb walls. So I thought of giving them a taste of there own medicine by throwing a poison potion at them than a insta damage pot to finish them off. post your suggestions please and I will update pictures with finished farm once I'm done. (I did find some melon seeds later. )
Using cave spider spawners to make an xp farm is inordinately difficult because as you said "they can climb walls" and also because of their "invulnerability" while doing their "up and down in place" routine. Early on in my Minecraft experience I wasted some time trying to make one but finally gave it up as a bad job. Just like you I had found three of them close enough together (they killed me twice before I could deactivate the spawners with torches) to activate them all at the same time so I really did try to figure out a way to make it work.
I didn't find any help online then, but it was some time ago so hopefully someone much cleverer than me has figured out a method that works efficiently and shared it by now.
I found a tutorial that includes instructions for multiple spawners in the second half of the video, older video but several comments on the video note that it still works in the 1.5 update.
By far the easiest build for cave spiders is a straight drop into a fenced area where you can hit the spiders with cheap stone swords. Preventing climbing from the trap is easy, just make the lowest gap 1 wider on all sides.
In this case though, spiders from the lower 2 spawners wouldn't fall as far, so 2/3 of the spiders would require an extra hit. How big is the vertical gap between the lower 2 and the top 1? Looks like 4 or 5. Either way you wouldn't be able to get a platform + water in there without cutting into a spawn box. Therefore, I would make a large water rectangle underneath all 3 which pushes them to a single drop trap. Assuming these are high enough in y for a drop trap.
You could try to implement fancier methods but just looking at them drove me crazy. I always go with the simple drop trap.
By far the easiest build for cave spiders is a straight drop into a fenced area where you can hit the spiders with cheap stone swords. Preventing climbing from the trap is easy, just make the lowest gap 1 wider on all sides.
In this case though, spiders from the lower 2 spawners wouldn't fall as far, so 2/3 of the spiders would require an extra hit. How big is the vertical gap between the lower 2 and the top 1? Looks like 4 or 5. Either way you wouldn't be able to get a platform + water in there without cutting into a spawn box. Therefore, I would make a large water rectangle underneath all 3 which pushes them to a single drop trap. Assuming these are high enough in y for a drop trap.
You could try to implement fancier methods but just looking at them drove me crazy. I always go with the simple drop trap.
Yeah that's what I thought just make a large water pool. But I think instead of the drop trap I thought I should poison them or suffacate the little buggers Other notes: there is a five block gap between the lower ones and the higher one. The lower spawners are at y: 44 higher one is at y: 49 (feet position) I would like to beable to get from level 0 to 30 in ten minutes. Which I think is plausible because a normal mob spawner trap with one spawner can get me to level 30 in 30 minutes. I also need lots of string for tripwire builds but that won't be a problem :).
I'm thinking that since all three spawners are so close together that maybe they are all within spawn range of the same common point (hard to tell by a photo). So you could "force" them (too light at spawner and dark in the water trap) to spawn all their spiders in the same water trap box at that common point. (i.e. physically separated from the spawners themselves). This would make creation of a single water tunnel leading to a single crusher (like the first one in the video) possible rather than the multiple tunnel system used in that video where the spawners are too far apart to do that.
I know this is a little insane, but since redstone is easy to find in the lower levels, you could use trial and error to set a suffocation trap with repeaters to leave it on until the spiders have half a heart, then hit them with your bare hands. If you want to use a poison potion, it'll be wise to punch them to finish them off, instead of using a damage potion, just to save supplies.
I'm thinking that since all three spawners are so close together that maybe they are all within spawn range of the same common point (hard to tell by a photo). So you could "force" them (too light at spawner and dark in the water trap) to spawn all their spiders in the same water trap box at that common point. (i.e. physically separated from the spawners themselves). This would make creation of a single water tunnel leading to a single crusher (like the first one in the video) possible rather than the multiple tunnel system used in that video where the spawners are too far apart to do that.
Hope this helps.
They are all very close together so just one big water rectangle would work I hope...
I know this is a little insane, but since redstone is easy to find in the lower levels, you could use trial and error to set a suffocation trap with repeaters to leave it on until the spiders have half a heart, then hit them with your bare hands. If you want to use a poison potion, it'll be wise to punch them to finish them off, instead of using a damage potion, just to save supplies.
That's not insane at all suffocation traps are fairly easy to set up. I'm pretty sure that to get them to 1/2 a heart takes 8 seconds. If a poison potion takes less time than I will use that. But I have lots of resources and I would throw a damage pot because when you have 180 mobs in one spot the game can be a bit laggy.
I found a tutorial that includes instructions for multiple spawners in the second half of the video, older video but several comments on the video note that it still works in the 1.5 update.
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Ok I took the time to watch that. And that was very helpful! Thanks for showing me it. I just can't believe how lucky I am to find those spawners. It will probably be much simpler to build than his because mine are so close together. The only thing I'm worried about is the spawners not being 100% efficient because there will be some spiders in the trap at the same time the others will be trying to spawn. Which could cause loss of spawning opportunity. But I'm sure that will be fine.
A good way to make an XP farm is to make a simple drop trap and have the two lower spawners spawn them so they drop about 20 blocks, so the top spiders will fall and die, and the lower two can be used for XP. Or if you don't want to dig that much, you could make a simple drowning trap in which a water stream pushes the cave spiders into a pool at the top of which is no air blocks.
However, if you want a really good XP farm, I would recommend waiting until you hit the Nether to find a Nether fortress and turn it into a blaze XP/rod farm. This would be much more efficient, and you could use the cave spider spawners to make a string/spider eye farm, which you could use for brewing (spider eye + sugar + mushroom = fermented spider eye).
I found 3 cave spider spawners and asked for help and got nothing, glad that you're getting some answers! I was messing around with dropping into water currents and then letting them climb up to me in a 1*1 shaft, that I could seal at any time. It...kinda worked.
I would advise going to wiki mob spawner page or youtube check out some info, it is critical if you want to get as much as you can
The spawn area is 8lX8wX3h( I usually go for 9lX9w so I don't have to find the center point)
The player need to be within 16 or 17 block from the spawner in order to active it.
also, there is limiation of how many mobs(spiders) can held within certain range(I think is about 8 block away, horizontally)
like if there is already 4 spiders within that range, the spawner simply won't spawn any more. Make the killzone little further.
Becareful with cave spider tought, there are much smaller than regular spider. So they can crawl into a tigher space (1X1 dimension). Use Iron bar or glass panes like the youtube video post above to keep spider escaping.
Try to create one in new world in creative mode to test it yourself
I went into my creative "test" world and recreated your exact spawner placement and then built a water trap that produces 9-10 spiders per minute and gets them out of range so that more continue to spawn. None of the spiders take any fall damage so if you want to use a crusher or fall trap at the end of the output tunnel it will work uniformly on all the spiders spawned.
Seriously, do not look at the pictures if you want to figure it out for yourself...
'Right" exterior view of water trap.
"Left" exterior view of water trap.
Interior view of upper spawning platform (looking to rear of trap). Leave block beneath spawner vacant.
Interior view of lower spawning platform (looking to rear).
Interior view looking forward from back corner of lower spawning platform. Note that signs to stop water and blocks above them to prevent excess light entry are placed one block before water stream would normally end.
Interior image with torches placed for scale reference.
Whole lotta spiders!
(P.S. before anyone says anything or gets the wrong idea, of course you cannot have any torches inside the water trap when it is actually in use, I just placed some to take screenshots.)
With so many spawners so close together might the "Only spawns when there is nothing in 8 blocks radius" rule come into play giving you an output similar to just one spawner? Or does each spawner act seperately?
They act separately until the limit of 6 spiders within 8 blocks of them is hit, then they all stop. That is why you need either a water tunnel to take them to crush&punch/splash location or a "fall exit" from the water trap that drops them into a punch/splash killing pen. In both cases you have gotten the spiders out of that radius and they will continue to spawn until you have as many as you want in your kill location.
A good way to make an XP farm is to make a simple drop trap and have the two lower spawners spawn them so they drop about 20 blocks, so the top spiders will fall and die, and the lower two can be used for XP. Or if you don't want to dig that much, you could make a simple drowning trap in which a water stream pushes the cave spiders into a pool at the top of which is no air blocks.
However, if you want a really good XP farm, I would recommend waiting until you hit the Nether to find a Nether fortress and turn it into a blaze XP/rod farm. This would be much more efficient, and you could use the cave spider spawners to make a string/spider eye farm, which you could use for brewing (spider eye + sugar + mushroom = fermented spider eye).
I would like to have as many "awesome sauce" things in my world as possible. So even though I have gotten to the nether and located a blaze spawner (what did you think I was searching for melons for? :P) I would like to have a nice spider XP/ string and eyes farm and as many other cool traps like a blaze farm enderman farm iron golem farm etc.
I would advise going to wiki mob spawner page or youtube check out some info, it is critical if you want to get as much as you can
The spawn area is 8lX8wX3h( I usually go for 9lX9w so I don't have to find the center point)
The player need to be within 16 or 17 block from the spawner in order to active it.
also, there is limiation of how many mobs(spiders) can held within certain range(I think is about 8 block away, horizontally)
like if there is already 4 spiders within that range, the spawner simply won't spawn any more. Make the killzone little further.
Becareful with cave spider tought, there are much smaller than regular spider. So they can crawl into a tigher space (1X1 dimension). Use Iron bar or glass panes like the youtube video post above to keep spider escaping.
Try to create one in new world in creative mode to test it yourself
hope it help
That was a very nice first post! Thanks for giving me that information. Though I already knew all of it. I hate cave spiders this will be my way of getting them back for all the times they have killed me *smiles evilly* muhahahaha!
I went into my creative "test" world and recreated your exact spawner placement and then built a water trap that produces 9-10 spiders per minute and gets them out of range so that more continue to spawn. None of the spiders take any fall damage so if you want to use a crusher or fall trap at the end of the output tunnel it will work uniformly on all the spiders spawned.
Seriously, do not look at the pictures if you want to figure it out for yourself...
'Right" exterior view of water trap.
"Left" exterior view of water trap.
Interior view of upper spawning platform (looking to rear of trap). Leave block beneath spawner vacant.
Interior view of lower spawning platform (looking to rear).
Interior view looking forward from back corner of lower spawning platform. Note that signs to stop water and blocks above them to prevent excess light entry are placed one block before water stream would normally end.
Interior image with torches placed for scale reference.
Whole lotta spiders!
(P.S. before anyone says anything or gets the wrong idea, of course you cannot have any torches inside the water trap when it is actually in use, I just placed some to take screenshots.)
For me? You didn't. Thanks for that. But since they are limited to that tiny area to spawn in wont they not spawn as many? Because the game checks were a mob from a spawner can spawn and spawns mobs where it's permitted. So if it checks 2 places outside the box and one in it will only spawn 1 mob right? And a spawner only spawns a mob every 20 to 30 ish seconds so that could be a huge loss for mob spawn rates. But maybe I'm wrong?
I didn't find any help online then, but it was some time ago so hopefully someone much cleverer than me has figured out a method that works efficiently and shared it by now.
Good Luck
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In this case though, spiders from the lower 2 spawners wouldn't fall as far, so 2/3 of the spiders would require an extra hit. How big is the vertical gap between the lower 2 and the top 1? Looks like 4 or 5. Either way you wouldn't be able to get a platform + water in there without cutting into a spawn box. Therefore, I would make a large water rectangle underneath all 3 which pushes them to a single drop trap. Assuming these are high enough in y for a drop trap.
You could try to implement fancier methods but just looking at them drove me crazy. I always go with the simple drop trap.
Yeah that's what I thought just make a large water pool. But I think instead of the drop trap I thought I should poison them or suffacate the little buggers Other notes: there is a five block gap between the lower ones and the higher one. The lower spawners are at y: 44 higher one is at y: 49 (feet position) I would like to beable to get from level 0 to 30 in ten minutes. Which I think is plausible because a normal mob spawner trap with one spawner can get me to level 30 in 30 minutes. I also need lots of string for tripwire builds but that won't be a problem :).
Thanks!
Hope this helps.
They are all very close together so just one big water rectangle would work I hope...
That's not insane at all suffocation traps are fairly easy to set up. I'm pretty sure that to get them to 1/2 a heart takes 8 seconds. If a poison potion takes less time than I will use that. But I have lots of resources and I would throw a damage pot because when you have 180 mobs in one spot the game can be a bit laggy.
Ok I took the time to watch that. And that was very helpful! Thanks for showing me it. I just can't believe how lucky I am to find those spawners. It will probably be much simpler to build than his because mine are so close together. The only thing I'm worried about is the spawners not being 100% efficient because there will be some spiders in the trap at the same time the others will be trying to spawn. Which could cause loss of spawning opportunity. But I'm sure that will be fine.
However, if you want a really good XP farm, I would recommend waiting until you hit the Nether to find a Nether fortress and turn it into a blaze XP/rod farm. This would be much more efficient, and you could use the cave spider spawners to make a string/spider eye farm, which you could use for brewing (spider eye + sugar + mushroom = fermented spider eye).
[Overused Signature Goes Here]
The spawn area is 8lX8wX3h( I usually go for 9lX9w so I don't have to find the center point)
The player need to be within 16 or 17 block from the spawner in order to active it.
also, there is limiation of how many mobs(spiders) can held within certain range(I think is about 8 block away, horizontally)
like if there is already 4 spiders within that range, the spawner simply won't spawn any more. Make the killzone little further.
Becareful with cave spider tought, there are much smaller than regular spider. So they can crawl into a tigher space (1X1 dimension). Use Iron bar or glass panes like the youtube video post above to keep spider escaping.
Try to create one in new world in creative mode to test it yourself
hope it help
Seriously, do not look at the pictures if you want to figure it out for yourself...
'Right" exterior view of water trap.
"Left" exterior view of water trap.
Interior view of upper spawning platform (looking to rear of trap). Leave block beneath spawner vacant.
Interior view of lower spawning platform (looking to rear).
Interior view looking forward from back corner of lower spawning platform. Note that signs to stop water and blocks above them to prevent excess light entry are placed one block before water stream would normally end.
Interior image with torches placed for scale reference.
Whole lotta spiders!
(P.S. before anyone says anything or gets the wrong idea, of course you cannot have any torches inside the water trap when it is actually in use, I just placed some to take screenshots.)
Hello.
They act separately until the limit of 6 spiders within 8 blocks of them is hit, then they all stop. That is why you need either a water tunnel to take them to crush&punch/splash location or a "fall exit" from the water trap that drops them into a punch/splash killing pen. In both cases you have gotten the spiders out of that radius and they will continue to spawn until you have as many as you want in your kill location.
I would like to have as many "awesome sauce" things in my world as possible. So even though I have gotten to the nether and located a blaze spawner (what did you think I was searching for melons for? :P) I would like to have a nice spider XP/ string and eyes farm and as many other cool traps like a blaze farm enderman farm iron golem farm etc.
That was a very nice first post! Thanks for giving me that information. Though I already knew all of it. I hate cave spiders this will be my way of getting them back for all the times they have killed me *smiles evilly* muhahahaha!
For me? You didn't. Thanks for that. But since they are limited to that tiny area to spawn in wont they not spawn as many? Because the game checks were a mob from a spawner can spawn and spawns mobs where it's permitted. So if it checks 2 places outside the box and one in it will only spawn 1 mob right? And a spawner only spawns a mob every 20 to 30 ish seconds so that could be a huge loss for mob spawn rates. But maybe I'm wrong?