Searc for "minecraft sugarcane automatic farm" in youtube.
The one I like best is the one wit something loke 8 pistons in a row and a redstone block at the end. If you see it you will know which one.
It is simple, uses few resources and can be
stacked easily if you need more volume. I setup two 8-sugarcane units in range of where I usually am so that it stays active, and it produces all the sugarcane I need.
gnembon has a design using slimeblock flying machines (aka slime sweepers). Gnembon is part of the SciCraft crew, who are always good for explaining the whys about building farms (many tutorials seem to tend just toward block placement, without any real explanation in the video).
You can probably use any of several designs that use observer blocks to break the top half of a sugarcane plant immediately as soon as it grows. Failing that, one that uses slime blocks to push the drops from the broken sugarcane well away from the dirt/sand block the cane stands on is a good way to go. I use the latter, and it works quite well, although I had to update my design to use a metastable circuit in addition to my usual hopper-clock timer because the pulse my clock was generating was too slow to fully retract the pistons.
Rollback Post to RevisionRollBack
"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
No need to get fancy with BUDs or observer-based designs that break the plants immediately. A good old row of pistons on an Etho clock (or any clock with a period of a couple minutes or so) is just as good, better for lag, and easier/cheaper to build.
Case in point: I have farm that uses 24 sugarcane plants that is more than enough to supply me and all my friends with all the rockets we could ever burn. (And books, though I don't use that many anymore.) I have a surplus measured in double chests of shulkers at this point. If you need any more sugarcane than that, first, WHY, and second, NO PROBLEM! The design is trivially scalable.
I do like gnembon's flying machine farm, though! I might build one of those for fun.
I currently use a double row design with pistons on both sides, attached to a daylight sensor and a duel edge detector so the farm fires at sunrise and sunset. The collection stream is in the middle, which leads to a hopper/chest combo. I recently extended one end in the available space I had to increase the output; hence the packed ice in between the streams at that end to make the drops shoot over to the next stream, but if you have the original design (row of 8, collection stream, row of 8) you wouldn’t need it (Its a row of 8 because thats how far water will travel from the source block). I needed lots of paper for librarian villager trading, which is why I made mine bigger (its now a row of 8, packed ice, row of 8, collection stream, row of 8). The only issue is like most piston breaking designs, the breaking doesn’t make the dropped item go in the direction you’d expect i.e the same way the piston pushes, its random, and sometimes the cane ends up on the sand. This is also why the gap between the rows of cane is 2 blocks wide so the cane from one side doesn’t get fired onto the sand on the other and miss the stream that way.
Other pics
Where the collection stream merges into one
The packed ice on the new bit. Note I added packed ice under the main streams as well during the extension build, but again not necessary.
I needs lots of paper for librarian villager trading, which is why I made mine bigger
At the risk of waltzing slightly off topic, I urge you to take a closer look at some other trades. There is really no reason to ever use the paper trade with librarians. It's grossly inefficient and expensive to reset. There are far better ways to get emeralds via trading (namely, farmer villagers!), and the amount you need to reset the trades on your book-producing librarians is negligible in comparison to bulk emerald trading. (I don't even bother. I just buy glass or bookshelves to reset (and then throw them away, usually), rather than lugging around a ton of paper.)
I used to try to use up all of my excess raw materials like paper and rotten flesh to "maximize my emeralds," until I worked out just how much time I was wasting doing that. Opportunity cost, in other words.
At the risk of waltzing slightly off topic, I urge you to take a closer look at some other trades. There is really no reason to ever use the paper trade with librarians. It's grossly inefficient and expensive to reset. There are far better ways to get emeralds via trading (namely, farmer villagers!), and the amount you need to reset the trades on your book-producing librarians is negligible in comparison to bulk emerald trading. (I don't even bother. I just buy glass or bookshelves to reset (and then throw them away, usually), rather than lugging around a ton of paper.)
I used to try to use up all of my excess raw materials like paper and rotten flesh to "maximize my emeralds," until I worked out just how much time I was wasting doing that. Opportunity cost, in other words.
My Villager Trading hall is geared towards housing Librarian Villagers for enchanted book trades, which is why I use the paper trade a lot. Two of the slots do contain farmers, so i do crop trades with them for emeralds. I have also done the glass/bookcase trade to advance the trade unlocking occasionally. Just tend to use paper tho, perhaps its become a (bad) habit ...
The first time you trade a certain item, an offer is always unlocked. After that, it's only a 20% chance.
There is no need to trade paper more than once; then just buy one bookshelf, then buy 1 glass.
Yeah, but for some books I buy a lot (Mending, Unbreaking 3) I may need to reset a librarian more than once. Hence I have a sugarcane farm for paper, both for unlocking my mending and unbreaking 3 best-price guys when they lock up, and for opening the trades of new librarians down from the breeder when I want to check what their 3 book offers are. As I breed up and sort 4 or more villagers every real-time day, this can run to a lot of paper over time. I've also got a very large project planned that's gonna require a ton of glass (digging a pit 28x28 CHUNKS in size, roofing over with glass...don't ask) I'm gonna be buying a ton of glass from villagers so I don't have to denude a sizable chunk of desert and burn a ton of charcoal or lava. I've got a double chest of emerald blocks saved up, but still would rather use paper to reset locked trades than buying a ton of bookshelves, compasses, and clocks.
Rollback Post to RevisionRollBack
"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
I just buy like 10+ books per transaction, to avoid the need to reset them. Once you do that, and have a chestful of mending/unb 3 etc, it doesn't matter.
That's a LOT of glass trading; I'd just eat a desert instead (somewhere out of the way). I do that quite often; you can get 10, 000 sand in <an hour, easy. I'd cook it with lava; one quick swim in the nether, grab 36 buckets of lava, cooks 3600 glass. I just make a drop down to the nether lava lakes. Of course, you could fill an ender-chest or shulker too, if you wanted.
Alternative is using blaze-rods, if you have stacks from a farm. But lava is plentiful and pretty easy.
But good luck to ya anyway.
I always buy as many books as they'll sell in one interaction, they usually but not always reset. Sometimes they just lock up. And I go through a ton of Unbreaking 3 and Mending books, as I put those on almost everything, and I enchant a LOT of stuff. Loading up chests full of free starter gear for new members of our server when we move from realms to a prohost this february and become the Patreon bonus server for the podcast I plan to start. Every new member gets a free set of max-enchant iron armor, max-enchant fortune 3 and silk touch diamond picks, a max-enchant diamond sword and bow, and a pretty nice diamond axe, plus some food/wood/coal and other starter resources, so they can go find a good spot to build their own base and get started right away on digging/building/caving using high-quality gear.
And yes, I do mass smelting operations with 36 buckets of lava and 36 furnaces to do over a double chest of smeltables at once. But I don't like scarring up the landscape willy-nilly, even in out of the way places. Yes, I realize the irony of someone currently well into a 28x28 chunk bedrock-deep pit dig project saying he doesn't want to scar up the landscape.
Rollback Post to RevisionRollBack
"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
I second your notion that wrecking a desert is vastly preferable to getting glass via villager trades. With Elytras, rockets, and fast travel via the nether (raw nether is real fun to fly around in, by the way), going out 10-20k+ in the overworld to find a biome to wreck just takes a few minutes. And yeah, Martin, I'd just set up an auto smelter in your blaze farm that accepts shulker boxes for input, and just feed in all the sand and you'll have your 28x28 chunk (~200,000 glass blocks) in relatively short order. That's only about three trips to the desert with an inventory and ender chest full of shulker boxes. It's still a big project, for sure, but if you don't want to just dupe the sand, this is definitely the way to go.
I honestly understand, and respect you using survival. But I do have some issues; giving people items that help them in game, in return for donations, is a breach of the Mojang T&C. They should get 'cosmetic' items ONLY.
(snip)
bee) (my God, this forum software is terrible, we can't do letter b and a parenthesis...) Use a micro-farm to convert all that (bonemeal) to potato and carrots
(snip)
Still - I have respect for anyone who actually goes to all this trouble in survival.
Oh, paper for emeralds is not a major emerald source. I've got six modules of UnaryBit's villager-based carrot/potato autofarm (3 modules of each), 4 other villagers farming wheat for when carrots and potatoes lock up, and an observer-block-based piston autofarm for melons and pumpkins for when all three of them lock up or I just get bored. And part of the new spawn complex we're building out at x=10k/z=10k will be duplicating that entire setup. Carrots/potatoes for emeralds is my major emerald/XP source, I rarely visit our Endergrinder out in the End these days, but we've got one of those, too. But I get all the carrots and potatoes I could possibly sell, and more, without having to use bonemeal or do anything more than open the chest literally across the hallway from the farmers I sell it to.
And yes, there is no direct donate and get gear for that link, it's a welcome to the server thing for all people, which will be a combo of the people I've been playing with already, and low-level Patreon donors to my new podcast who get to play minecraft with me and my friends as a thank-you for their donation, and get free gear as a thank-you for playing with us. We did this when it was just some friends playing on a shared server, we're gonna do this when we invite some paying strangers on as well. Our server is generally on a near-communist level of sharing, there's usually someone willing to donate materials, gear, or labor if someone has a need for them. All the stone, ore, and other drops from that enormous pit we're digging out is going into a common central storage center where anyone can come get what they need as long as they don't take more than half of what's there when they start taking. Same goes for the output of the Guardian grinder we built a while back. There is a bit of peer pressure to donate any excess materials you generate digging out your own massive underground base complex back to the central storage if you take a lot out, but that's about it.
Yeah, we're overly generous, but nothing is spawned in here, it's all excavated/built/crafted legit, and I for one am not even using TNT in digging (although one of the other guys does so occasionally when he gets bored).
Survival Single Player world, just curious as I need to build one of those things. Can someone link a video perhaps?
Searc for "minecraft sugarcane automatic farm" in youtube.
The one I like best is the one wit something loke 8 pistons in a row and a redstone block at the end. If you see it you will know which one.
It is simple, uses few resources and can be
stacked easily if you need more volume. I setup two 8-sugarcane units in range of where I usually am so that it stays active, and it produces all the sugarcane I need.
gnembon has a design using slimeblock flying machines (aka slime sweepers). Gnembon is part of the SciCraft crew, who are always good for explaining the whys about building farms (many tutorials seem to tend just toward block placement, without any real explanation in the video).
You can probably use any of several designs that use observer blocks to break the top half of a sugarcane plant immediately as soon as it grows. Failing that, one that uses slime blocks to push the drops from the broken sugarcane well away from the dirt/sand block the cane stands on is a good way to go. I use the latter, and it works quite well, although I had to update my design to use a metastable circuit in addition to my usual hopper-clock timer because the pulse my clock was generating was too slow to fully retract the pistons.
No need to get fancy with BUDs or observer-based designs that break the plants immediately. A good old row of pistons on an Etho clock (or any clock with a period of a couple minutes or so) is just as good, better for lag, and easier/cheaper to build.
Case in point: I have farm that uses 24 sugarcane plants that is more than enough to supply me and all my friends with all the rockets we could ever burn. (And books, though I don't use that many anymore.) I have a surplus measured in double chests of shulkers at this point. If you need any more sugarcane than that, first, WHY, and second, NO PROBLEM! The design is trivially scalable.
I do like gnembon's flying machine farm, though! I might build one of those for fun.
I currently use a double row design with pistons on both sides, attached to a daylight sensor and a duel edge detector so the farm fires at sunrise and sunset. The collection stream is in the middle, which leads to a hopper/chest combo. I recently extended one end in the available space I had to increase the output; hence the packed ice in between the streams at that end to make the drops shoot over to the next stream, but if you have the original design (row of 8, collection stream, row of 8) you wouldn’t need it (Its a row of 8 because thats how far water will travel from the source block). I needed lots of paper for librarian villager trading, which is why I made mine bigger (its now a row of 8, packed ice, row of 8, collection stream, row of 8). The only issue is like most piston breaking designs, the breaking doesn’t make the dropped item go in the direction you’d expect i.e the same way the piston pushes, its random, and sometimes the cane ends up on the sand. This is also why the gap between the rows of cane is 2 blocks wide so the cane from one side doesn’t get fired onto the sand on the other and miss the stream that way.
Other pics
Where the collection stream merges into one
The packed ice on the new bit. Note I added packed ice under the main streams as well during the extension build, but again not necessary.
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
At the risk of waltzing slightly off topic, I urge you to take a closer look at some other trades. There is really no reason to ever use the paper trade with librarians. It's grossly inefficient and expensive to reset. There are far better ways to get emeralds via trading (namely, farmer villagers!), and the amount you need to reset the trades on your book-producing librarians is negligible in comparison to bulk emerald trading. (I don't even bother. I just buy glass or bookshelves to reset (and then throw them away, usually), rather than lugging around a ton of paper.)
I used to try to use up all of my excess raw materials like paper and rotten flesh to "maximize my emeralds," until I worked out just how much time I was wasting doing that. Opportunity cost, in other words.
My Villager Trading hall is geared towards housing Librarian Villagers for enchanted book trades, which is why I use the paper trade a lot. Two of the slots do contain farmers, so i do crop trades with them for emeralds. I have also done the glass/bookcase trade to advance the trade unlocking occasionally. Just tend to use paper tho, perhaps its become a (bad) habit ...
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Yeah, but for some books I buy a lot (Mending, Unbreaking 3) I may need to reset a librarian more than once. Hence I have a sugarcane farm for paper, both for unlocking my mending and unbreaking 3 best-price guys when they lock up, and for opening the trades of new librarians down from the breeder when I want to check what their 3 book offers are. As I breed up and sort 4 or more villagers every real-time day, this can run to a lot of paper over time. I've also got a very large project planned that's gonna require a ton of glass (digging a pit 28x28 CHUNKS in size, roofing over with glass...don't ask) I'm gonna be buying a ton of glass from villagers so I don't have to denude a sizable chunk of desert and burn a ton of charcoal or lava. I've got a double chest of emerald blocks saved up, but still would rather use paper to reset locked trades than buying a ton of bookshelves, compasses, and clocks.
I always buy as many books as they'll sell in one interaction, they usually but not always reset. Sometimes they just lock up. And I go through a ton of Unbreaking 3 and Mending books, as I put those on almost everything, and I enchant a LOT of stuff. Loading up chests full of free starter gear for new members of our server when we move from realms to a prohost this february and become the Patreon bonus server for the podcast I plan to start. Every new member gets a free set of max-enchant iron armor, max-enchant fortune 3 and silk touch diamond picks, a max-enchant diamond sword and bow, and a pretty nice diamond axe, plus some food/wood/coal and other starter resources, so they can go find a good spot to build their own base and get started right away on digging/building/caving using high-quality gear.
And yes, I do mass smelting operations with 36 buckets of lava and 36 furnaces to do over a double chest of smeltables at once. But I don't like scarring up the landscape willy-nilly, even in out of the way places. Yes, I realize the irony of someone currently well into a 28x28 chunk bedrock-deep pit dig project saying he doesn't want to scar up the landscape.
More info for that in Let's Talk Server Monetization (Mojang). Though it did sound like Martin gives the same items to anyone, which is fine.
I second your notion that wrecking a desert is vastly preferable to getting glass via villager trades. With Elytras, rockets, and fast travel via the nether (raw nether is real fun to fly around in, by the way), going out 10-20k+ in the overworld to find a biome to wreck just takes a few minutes. And yeah, Martin, I'd just set up an auto smelter in your blaze farm that accepts shulker boxes for input, and just feed in all the sand and you'll have your 28x28 chunk (~200,000 glass blocks) in relatively short order. That's only about three trips to the desert with an inventory and ender chest full of shulker boxes. It's still a big project, for sure, but if you don't want to just dupe the sand, this is definitely the way to go.
Could also use dirt and have hopper minecarts zipping along underneath. There's really no reason to use sand other than for aesthetics purposes.
Oh, paper for emeralds is not a major emerald source. I've got six modules of UnaryBit's villager-based carrot/potato autofarm (3 modules of each), 4 other villagers farming wheat for when carrots and potatoes lock up, and an observer-block-based piston autofarm for melons and pumpkins for when all three of them lock up or I just get bored. And part of the new spawn complex we're building out at x=10k/z=10k will be duplicating that entire setup. Carrots/potatoes for emeralds is my major emerald/XP source, I rarely visit our Endergrinder out in the End these days, but we've got one of those, too. But I get all the carrots and potatoes I could possibly sell, and more, without having to use bonemeal or do anything more than open the chest literally across the hallway from the farmers I sell it to.
And yes, there is no direct donate and get gear for that link, it's a welcome to the server thing for all people, which will be a combo of the people I've been playing with already, and low-level Patreon donors to my new podcast who get to play minecraft with me and my friends as a thank-you for their donation, and get free gear as a thank-you for playing with us. We did this when it was just some friends playing on a shared server, we're gonna do this when we invite some paying strangers on as well. Our server is generally on a near-communist level of sharing, there's usually someone willing to donate materials, gear, or labor if someone has a need for them. All the stone, ore, and other drops from that enormous pit we're digging out is going into a common central storage center where anyone can come get what they need as long as they don't take more than half of what's there when they start taking. Same goes for the output of the Guardian grinder we built a while back. There is a bit of peer pressure to donate any excess materials you generate digging out your own massive underground base complex back to the central storage if you take a lot out, but that's about it.
Yeah, we're overly generous, but nothing is spawned in here, it's all excavated/built/crafted legit, and I for one am not even using TNT in digging (although one of the other guys does so occasionally when he gets bored).