Hello , i want to ask you guys if anybody can give me an idea of a small but efficient gold farm. I have been looking on youtube for gold farms but many are to mega hard to build , i just need a one that will give me a good amount of gold
Plus i have to know if pigman keep spawning if you are more then 32 blocks away from the portals ?
I am thinking of making the portal above my underground home and make a fall damage place where they fall straight into my home but i don't know if that will work ?
Since you're talking about portals, I guess you're wanting to make an overworld farm? Those are actually quite inefficient unless you really, really optimize the design and placement of portals, meaning, you maximize the number of portal blocks you can fit inside of a 128 block radius. ilmango's design used around 25,000 obsidian, which he estimated as 12-13 hours of mining with Eff V and Haste II beacon. That is a lot of obsidian, which doesn't meet your other criteria of being [not] mega hard to build.
For a much more reasonable design, ilmango recently published an excellent nether roof gold farm design for 1.12 that is very easy to build (compared to other designs) and gives close to max XP and gold drops. (He then published the "expert" version that does max out XP, but it is significantly more difficult to build.) I would recommend the non-expert version for what you want. If you have any experience following Minecraft build tutorials, you'll be raking in the gold in a few hours at most.
Have a look at that, and if it is too difficult to build, I don't have a good answer for you. You could just keep building overworld portals and slowly build it up. I wouldn't recommend it, but if you want to try it out, I'd suggest you have a look at where he builds his huge overworld farm. Even if you go smaller, he discusses many of the key mechanics and pitfalls he discovered when designing it.
Essentially, the roof of the nether seems the most efficient place to build a farm, but you have to glitch yourself up there. A farm in the nether itself will require extensive slabbing of the surrounding areas. An overworld farm needs a lot of obsidian, depending on the number of portals you make. But apart from that all you need then is water flows to drop the pigmen down a central shaft where they fall to their death, and hoppers to collect the loot.
In the above thread myself and Sharp103 have been having a discussion (also a private convo as well), as he has been building a farm at his overworld castle, based on mine. Mine is a dual farm in that it can be AFK overnight to collect the pigmen drops, or it can be used in manual mode where I AFK for 20 mins or so the chop em up with a Looting III sword, both enhancing the drops and getting XP to recharge mending gear. But that requires more redstone and design. My farm is 18 23x23 portals (nearly 1600 obsidian), and Sharp's is the same; he recorded that he acquired approx. 1236 nuggets in 4 hours - that's just the fall to their death design. So that's an idea of what a farm my size gives you.
The AFK area is just under portals so there are no despawning issues.
I'll note that I've since abandoned the AFK par of MND's design. No desire to AFK for gold any longer. Regardless if I want gold, a Looting III sword increases the output exponentially while also providing a fantastic about of XP to recharge Mending gear (and/or enchant, if you do so; I don't).
Unfortunately, I can't return to updating my gold farm journal until after the 13th as my Internet is throttled until then. I plan to start working on the gold farm once again during my next play session.
The only reason I use an overworld design rather than one on the Nether's roof is because I don't use glitches. Not that anything's wrong with those who do.
Rollback Post to RevisionRollBack
My short story-like journals; quick-and-easy reads:
No, the mechanic which spawns pigmen on portals is its own thing, and the only thing that affects the rate is the number of portal squares (the purply swirly things ) there are.
Essentially, the roof of the nether seems the most efficient place to build a farm, but you have to glitch yourself up there. A farm in the nether itself will require extensive slabbing of the surrounding areas. An overworld farm needs a lot of obsidian, depending on the number of portals you make. But apart from that all you need then is water flows to drop the pigmen down a central shaft where they fall to their death, and hoppers to collect the loot.
In the above thread myself and Sharp103 have been having a discussion (also a private convo as well), as he has been building a farm at his overworld castle, based on mine. Mine is a dual farm in that it can be AFK overnight to collect the pigmen drops, or it can be used in manual mode where I AFK for 20 mins or so the chop em up with a Looting III sword, both enhancing the drops and getting XP to recharge mending gear. But that requires more redstone and design. My farm is 18 23x23 portals (nearly 1600 obsidian), and Sharp's is the same; he recorded that he acquired approx. 1236 nuggets in 4 hours - that's just the fall to their death design. So that's an idea of what a farm my size gives you.
The AFK area is just under portals so there are no despawning issues.
well i built this farm you put in the link , but it seams pigman either they are sent back thru the portal , either they just afk on the obsidian and they don't wall off the trap doors :/
and there is a nother problem i put the game on hard mode
but they bearly drop some loot .... i think the game is glitched ....
because they fall like glitching into the walls
how can i fix this ?
i made it exacly as in the video but something is wrong... i can't figure it out what
and the pigman when falling to their doom they don't drop any exp !!!!! this is weird because the first time i started the portal there was exp on the hoppers but there is none now
i thought the drop is to big and pigman just spawn out before dying so i changed the drop to 24 blocks so they die instant but nothing changes , bearly getting some drops
thank you for your fast answer herb but this is weird
pigman don't drop any or very little loot
no swords
and bearly getting gold ???
and it is a overworld farm .... is this even normal ?
it is the portal mr_n_derman posted, yeah pigman spawn but is something wrong with drops.... its like they bearly have drops wich never happend to me before in any world or version :/ and i am in 1.12.2
Hello , i want to ask you guys if anybody can give me an idea of a small but efficient gold farm. I have been looking on youtube for gold farms but many are to mega hard to build , i just need a one that will give me a good amount of gold
Plus i have to know if pigman keep spawning if you are more then 32 blocks away from the portals ?
I am thinking of making the portal above my underground home and make a fall damage place where they fall straight into my home but i don't know if that will work ?
Any suggestions are welcome
Thank you !
Since you're talking about portals, I guess you're wanting to make an overworld farm? Those are actually quite inefficient unless you really, really optimize the design and placement of portals, meaning, you maximize the number of portal blocks you can fit inside of a 128 block radius. ilmango's design used around 25,000 obsidian, which he estimated as 12-13 hours of mining with Eff V and Haste II beacon. That is a lot of obsidian, which doesn't meet your other criteria of being [not] mega hard to build.
For a much more reasonable design, ilmango recently published an excellent nether roof gold farm design for 1.12 that is very easy to build (compared to other designs) and gives close to max XP and gold drops. (He then published the "expert" version that does max out XP, but it is significantly more difficult to build.) I would recommend the non-expert version for what you want. If you have any experience following Minecraft build tutorials, you'll be raking in the gold in a few hours at most.
Have a look at that, and if it is too difficult to build, I don't have a good answer for you. You could just keep building overworld portals and slowly build it up. I wouldn't recommend it, but if you want to try it out, I'd suggest you have a look at where he builds his huge overworld farm. Even if you go smaller, he discusses many of the key mechanics and pitfalls he discovered when designing it.
This thread currently on page 2 may give you some pointers
http://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2847657-vanilla-ssp-journal-1-7-10-1-12-to-make-a-gold
Essentially, the roof of the nether seems the most efficient place to build a farm, but you have to glitch yourself up there. A farm in the nether itself will require extensive slabbing of the surrounding areas. An overworld farm needs a lot of obsidian, depending on the number of portals you make. But apart from that all you need then is water flows to drop the pigmen down a central shaft where they fall to their death, and hoppers to collect the loot.
In the above thread myself and Sharp103 have been having a discussion (also a private convo as well), as he has been building a farm at his overworld castle, based on mine. Mine is a dual farm in that it can be AFK overnight to collect the pigmen drops, or it can be used in manual mode where I AFK for 20 mins or so the chop em up with a Looting III sword, both enhancing the drops and getting XP to recharge mending gear. But that requires more redstone and design. My farm is 18 23x23 portals (nearly 1600 obsidian), and Sharp's is the same; he recorded that he acquired approx. 1236 nuggets in 4 hours - that's just the fall to their death design. So that's an idea of what a farm my size gives you.
The AFK area is just under portals so there are no despawning issues.
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
I'll note that I've since abandoned the AFK par of MND's design. No desire to AFK for gold any longer. Regardless if I want gold, a Looting III sword increases the output exponentially while also providing a fantastic about of XP to recharge Mending gear (and/or enchant, if you do so; I don't).
Unfortunately, I can't return to updating my gold farm journal until after the 13th as my Internet is throttled until then. I plan to start working on the gold farm once again during my next play session.
The only reason I use an overworld design rather than one on the Nether's roof is because I don't use glitches. Not that anything's wrong with those who do.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
i got a question so . i want to build my gold farm over the top of a hill where my underground home is but i might have a problem
can the overall mob cap stop the gold farm , pigman from spawning ?
i have cows , sheep , pigs and villagers like very near the place underground , i want to build the gold farm , so can this be done ?
THANK YOU
No, the mechanic which spawns pigmen on portals is its own thing, and the only thing that affects the rate is the number of portal squares (the purply swirly things ) there are.
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
well i built this farm you put in the link , but it seams pigman either they are sent back thru the portal , either they just afk on the obsidian and they don't wall off the trap doors :/
and there is a nother problem i put the game on hard mode
but they bearly drop some loot .... i think the game is glitched ....
because they fall like glitching into the walls
how can i fix this ?
i made it exacly as in the video but something is wrong... i can't figure it out what
and the pigman when falling to their doom they don't drop any exp !!!!! this is weird because the first time i started the portal there was exp on the hoppers but there is none now
i thought the drop is to big and pigman just spawn out before dying so i changed the drop to 24 blocks so they die instant but nothing changes , bearly getting some drops
bump ?
thank you for your fast answer herb but this is weird
pigman don't drop any or very little loot
no swords
and bearly getting gold ???
and it is a overworld farm .... is this even normal ?
it is the portal mr_n_derman posted, yeah pigman spawn but is something wrong with drops.... its like they bearly have drops wich never happend to me before in any world or version :/ and i am in 1.12.2
ok thanks for the info
il destroy this one and build a new one
Is it still possible to build a farm on the nether but funnel the drops through a portal to a collection point in the overworld?
And is it still possible to get water in the nether by melting ice?
I can think of some convenient variations of the angry pigman farm using both of those.
Here's my pick: