I want to ask if anybody can help me with an idea of some sort. I am really low on iron because the iron farm that i have is making iron super super slow.................
What can i do to get more iron beside of going mining that i do 90% of the time ?
I was looking at some videos and ... you can stack the iron farms ?
Also i need some help with villagers , i got a villager breeder setup it is working fine but the problem is that the villagers that i sent into the iron farm keep on breading and the iron farm stops working so i have to kill them manually .... any ideas how to solve this problem ?
The villagers in the iron farm should not keep breeding on their own, and even if they do, that should not break the iron farm. Something is definitely screwy in your world. If the breeder is too close to the iron farm you may have golems spawning outside the trap area, and that would shut down the farm. Try looking for stray golems nearby.
It looks like your farm may only have a single spawn floor. You should be able to fit 2 within the golem spawn area.
Yes, you can stack mock village golem spawners. As long as you separate them by at least 66 blocks they will not merge. There is enough room to stack 3 villages above sea level without reaching the build limit. My farm has 2 such stacks.
It was originally built back in version 1.8 as an iron + gold farm.
Each spawner has dual 18x18 spawn floors. The villager pods are carrot farms so that I only had to move 2 villagers into each pod, with 1 of the starters villagers being a farmer class, and then self-breeding brought them up to the quantity needed for golem spawning.
When rocket powered elytra became a reality I replaced the pigman spawner with a creeper spawner.
The villagers in the iron farm should not keep breeding on their own, and even if they do, that should not break the iron farm. Something is definitely screwy in your world. If the breeder is too close to the iron farm you may have golems spawning outside the trap area, and that would shut down the farm. Try looking for stray golems nearby.
It looks like your farm may only have a single spawn floor. You should be able to fit 2 within the golem spawn area.
Yes, you can stack mock village golem spawners. As long as you separate them by at least 66 blocks they will not merge. There is enough room to stack 3 villages above sea level without reaching the build limit. My farm has 2 such stacks.
It was originally built back in version 1.8 as an iron + gold farm.
Each spawner has dual 18x18 spawn floors. The villager pods are carrot farms so that I only had to move 2 villagers into each pod, with 1 of the starters villagers being a farmer class, and then self-breeding brought them up to the quantity needed for golem spawning.
When rocket powered elytra became a reality I replaced the pigman spawner with a creeper spawner.
So now it's an iron + gunpowder farm.
well my farm is 2 levels i made the one from RabidSmore's videos , but idk what is wrong .... the village breeder that i have is like 120 blocks away underground from the iron farm so it could not affect it..... the nearest real village is about 300-400 blocks from my home so something is making it shut down but all the time
As CM said, having more villagers should'nt stop the farm from working, if anything, extra villagers allow the chance of an extra golem to spawn in the farm (but only whilst a golem is already in the farm, so its really a small chance, but I have noticed it in effect on my farm many times).
Of course. iron farms only work when you are close enough (not sure of the distance, 128 blocks or less?) so some people build them in their spawn chunks, which means the farm keeps working wherever you are. If you are AFK'ing for this farm tho, shouldn't make any difference, it would just work.
I just looked at RabidSmore's video and there is one problem with the farm that will make it slower, and another problem that could make it shut down, although if your villagers are indeed breeding, then that second problem may not be your issue.
I have found something that may or may not be a bug, but mock village golem spawners built in recent versions of the game do not properly center the golem spawn area in relation to the doors. In my iron farm built back in the 1.8 series the golem spawn area is geometrically centered on the doors. On my underground irton farm built in 1.10.2 it is shifted north and west by 1 block. On overworld farms it shifts only to the north (which probably has to do with the corner facing vs outward facing door orientation). So it appears recent versions of the game are no longer using geometric distance to determine the center of a village, and instead are using some other system (taxicab?).
What does this mean to you? Farm designs that only have 16x16 spawn floors will not cover the entire golem spawn area, as at least one side will be non-spawnable, and another side will be in the walls (possibly two sides each, depending on door orientation). So you are losing 32 blocks of spawnable space per floor in the RabidSmore farm design. With my 18x18 floor design the entire spawn area is still within the golem trap.
The other thing I have noticed is that villagers in the pods seem to die from time to time for reasons I have yet to discover. With my farm pods they automatically breed replacements, but if you manually placed only 10 villagers, then losing one will shut down the farm. In your case you said your villagers are still breeding, so... ¯\_(ツ)_/¯
Are you absolutely certain that all the houses are registered? Perhaps one is not, because it is >16 from a villager, or because there is no block <5 with sky view?
Yes, I know all doors are registered, because I started with just 2 villagers and ended up with 14.
40 doors (houses) x 0.35 = 14 villagers. The system rounds down, so anything less than 40 doors would result in fewer villagers. I also used KaboPC's village marker mod to actually see what was going on, and all doors have lines connecting to the center of the village, but the center is not in the middle. ¯\_(ツ)_/¯
There are no other doors within 64 blocks, and the closest door (65.3 blocks away) is south of the farm, and far too high up for the villagers to detect it. There is literally nothing to the north or west. The village marker mod shows it isn't merged with anything else. It's just not centered on the doors.
Something strange is definitely going on. In my test world with a copy of my twin tower 6 village iron farm, one tower has everything nicely centered, but the other tower has everything shifted 1 block north (all 3 villages). However, in my SSP world both towers have everything perfectly centered.
Breaking and replacing the doors doesn't seem to make a difference. I even tried killing off and replacing the villagers, but it was still off-center. Using KaboPC's mod shows that there is plenty of space between villages and nothing is merged.
I thought it might have been version related, but at this point I am at a loss to explain it.
It seems that any mob can glitch sideways a little bit when chunks are reloaded - so, they suffocate. Surrounding them with glass or something helps a bit, but they can still manage to do it eventually. Pushing them into the middle with water, and having glass around, seems one solution, but a bit messy. It's a horrible bug, it's been around forever, and I really wish they'd fix it.
Except the villagers in my twin tower farm are surrounded by glass, and yet I know some have died because there are Nitwits in the pods now, and I built that farm back in 1.8, long before Nitwits even existed. If they glitched through the glass walls they would just fall into the ocean below, and they'd be there bobbing in the water. I have never found a villager outside the pods. They just seem to mysteriously die, then the other villagers breed replacements. On the other hand, the villagers trapped in the corners of my underground iron farm are surrounded by stone, and they have never died, while the ones free to roam around the large wrap-around farm pod have.
Are the pods touched by sunlight? Perhaps lightning struck, turning them to witches that later despawned. Unless you personally have seen one actually die, it's probably the case that they were removed via traditional means.
And a quick note about mining: often (unless you use stupidly-complicated-OP-iron-farms) the quickest way to get a bunch of iron is by mining, but especially in a mineshaft, where there is a lot of exposed walls that you can see very quickly. You can often get a stack of iron ore in about 20 mins by running around a mineshaft (and torch-spamming it too. to avoid most mobs).
In my experience a stack of iron in 20 minutes is just an average rate; the last time I played I mined nearly 1,000 iron ore in about 3 1/2 hours, or 1 1/2 stacks every 20 minutes (on average I mine around 200 per hour; overall I mined more than 3,700 ore, if mostly coal and just a couple diamonds). All of this iron also came from a single medium sized cave system and a couple ravines ("medium" by 1.6.4 standards, though there are still nearly as many caves in current versions, individual cave systems are just much smaller and more common, and in my experience denser cave systems yield less ore over time since they are harder to explore, and iron ore is more common in recent versions).
To put that into perspective, you only need 375 iron to get "on a rail", not accounting for powered rails, which will slightly reduce the amount needed (you only need one powered rail every 38 blocks to maintain top speed; regardless of how you mine, unless it is only near the surface in a non-mesa biome iron is the limiting factor). Even a maxed-out beacon (6 beacons on one pyramid), which requires 2,196 minerals (which can be a mixture of iron and gold, of which I collected about 1,100 of both, and/or diamond and emerald) can be built in 7-10 hours of mining (which I realize is a long time to some players).
Are the pods touched by sunlight? Perhaps lightning struck, turning them to witches that later despawned. Unless you personally have seen one actually die, it's probably the case that they were removed via traditional means.
Interesting theory. That could definitely apply to my twin tower iron farm since the pods are just hanging off the sides and it's all up in the air. But my underground farm is below the lightning strike range. I suppose it could be combination of things. Lightning in the overworld twin tower farm, and block glitching in the underground farm.
thank you for the ideas guys , i think il just make a nother iron farm on top or near the one , or maby il make it in my spawn chuncks
I noticed you are running OptiFine. I think OF's "smooth world" setting prevents spawn chunks from being used in such a way. So, you would have to turn it off for your iron farm to work while you're away, if I understand correctly. Someone more knowledgeable than I (e.g., every single person replying in this thread) might clarify.
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I noticed you are running OptiFine. I think OF's "smooth world" setting prevents spawn chunks from being used in such a way. So, you would have to turn it off for your iron farm to work while you're away, if I understand correctly. Someone more knowledgeable than I (e.g., every single person replying in this thread) might clarify.
That's correct. OF Smooth World option allows spawn chunks to unload when you are far enough away from spawn. Turn it off if you need spawn chunks to stay loaded while you are in the overworld.
That's correct. OF Smooth World option allows spawn chunks to unload when you are far enough away from spawn. Turn it off if you need spawn chunks to stay loaded while you are in the overworld.
wait.... is that smooth biomes ? ... or world because i can only find smooth biome
No, "Smooth Biomes" is something totally different. "Smooth World" is an Optifine only setting, so it only shows up if you have Optifine installed. It is in "Options", "Video Settings", "Performance Settings".
See picture below.
Optifine changes the selections in the "Video Settings", adding several extra features.
well i did it but still nothing .....
this is weird.... my iron farm is pretty far from my underground base due to the fact that i don't want to interfear with my villager breeder
I want to ask if anybody can help me with an idea of some sort. I am really low on iron because the iron farm that i have is making iron super super slow.................
What can i do to get more iron beside of going mining that i do 90% of the time ?
I was looking at some videos and ... you can stack the iron farms ?
Also i need some help with villagers , i got a villager breeder setup it is working fine but the problem is that the villagers that i sent into the iron farm keep on breading and the iron farm stops working so i have to kill them manually .... any ideas how to solve this problem ?
Thank you !!
The villagers in the iron farm should not keep breeding on their own, and even if they do, that should not break the iron farm. Something is definitely screwy in your world. If the breeder is too close to the iron farm you may have golems spawning outside the trap area, and that would shut down the farm. Try looking for stray golems nearby.
It looks like your farm may only have a single spawn floor. You should be able to fit 2 within the golem spawn area.
Yes, you can stack mock village golem spawners. As long as you separate them by at least 66 blocks they will not merge. There is enough room to stack 3 villages above sea level without reaching the build limit. My farm has 2 such stacks.
It was originally built back in version 1.8 as an iron + gold farm.
Each spawner has dual 18x18 spawn floors. The villager pods are carrot farms so that I only had to move 2 villagers into each pod, with 1 of the starters villagers being a farmer class, and then self-breeding brought them up to the quantity needed for golem spawning.
When rocket powered elytra became a reality I replaced the pigman spawner with a creeper spawner.
So now it's an iron + gunpowder farm.
well my farm is 2 levels i made the one from RabidSmore's videos , but idk what is wrong .... the village breeder that i have is like 120 blocks away underground from the iron farm so it could not affect it..... the nearest real village is about 300-400 blocks from my home so something is making it shut down but all the time
As CM said, having more villagers should'nt stop the farm from working, if anything, extra villagers allow the chance of an extra golem to spawn in the farm (but only whilst a golem is already in the farm, so its really a small chance, but I have noticed it in effect on my farm many times).
Of course. iron farms only work when you are close enough (not sure of the distance, 128 blocks or less?) so some people build them in their spawn chunks, which means the farm keeps working wherever you are. If you are AFK'ing for this farm tho, shouldn't make any difference, it would just work.
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I just looked at RabidSmore's video and there is one problem with the farm that will make it slower, and another problem that could make it shut down, although if your villagers are indeed breeding, then that second problem may not be your issue.
I have found something that may or may not be a bug, but mock village golem spawners built in recent versions of the game do not properly center the golem spawn area in relation to the doors. In my iron farm built back in the 1.8 series the golem spawn area is geometrically centered on the doors. On my underground irton farm built in 1.10.2 it is shifted north and west by 1 block. On overworld farms it shifts only to the north (which probably has to do with the corner facing vs outward facing door orientation). So it appears recent versions of the game are no longer using geometric distance to determine the center of a village, and instead are using some other system (taxicab?).
What does this mean to you? Farm designs that only have 16x16 spawn floors will not cover the entire golem spawn area, as at least one side will be non-spawnable, and another side will be in the walls (possibly two sides each, depending on door orientation). So you are losing 32 blocks of spawnable space per floor in the RabidSmore farm design. With my 18x18 floor design the entire spawn area is still within the golem trap.
The other thing I have noticed is that villagers in the pods seem to die from time to time for reasons I have yet to discover. With my farm pods they automatically breed replacements, but if you manually placed only 10 villagers, then losing one will shut down the farm. In your case you said your villagers are still breeding, so... ¯\_(ツ)_/¯
Yes, I know all doors are registered, because I started with just 2 villagers and ended up with 14.
40 doors (houses) x 0.35 = 14 villagers. The system rounds down, so anything less than 40 doors would result in fewer villagers. I also used KaboPC's village marker mod to actually see what was going on, and all doors have lines connecting to the center of the village, but the center is not in the middle. ¯\_(ツ)_/¯
There are no other doors within 64 blocks, and the closest door (65.3 blocks away) is south of the farm, and far too high up for the villagers to detect it. There is literally nothing to the north or west. The village marker mod shows it isn't merged with anything else. It's just not centered on the doors.
Something strange is definitely going on. In my test world with a copy of my twin tower 6 village iron farm, one tower has everything nicely centered, but the other tower has everything shifted 1 block north (all 3 villages). However, in my SSP world both towers have everything perfectly centered.
Breaking and replacing the doors doesn't seem to make a difference. I even tried killing off and replacing the villagers, but it was still off-center. Using KaboPC's mod shows that there is plenty of space between villages and nothing is merged.
I thought it might have been version related, but at this point I am at a loss to explain it.
Except the villagers in my twin tower farm are surrounded by glass, and yet I know some have died because there are Nitwits in the pods now, and I built that farm back in 1.8, long before Nitwits even existed. If they glitched through the glass walls they would just fall into the ocean below, and they'd be there bobbing in the water. I have never found a villager outside the pods. They just seem to mysteriously die, then the other villagers breed replacements. On the other hand, the villagers trapped in the corners of my underground iron farm are surrounded by stone, and they have never died, while the ones free to roam around the large wrap-around farm pod have.
Are the pods touched by sunlight? Perhaps lightning struck, turning them to witches that later despawned. Unless you personally have seen one actually die, it's probably the case that they were removed via traditional means.
In my experience a stack of iron in 20 minutes is just an average rate; the last time I played I mined nearly 1,000 iron ore in about 3 1/2 hours, or 1 1/2 stacks every 20 minutes (on average I mine around 200 per hour; overall I mined more than 3,700 ore, if mostly coal and just a couple diamonds). All of this iron also came from a single medium sized cave system and a couple ravines ("medium" by 1.6.4 standards, though there are still nearly as many caves in current versions, individual cave systems are just much smaller and more common, and in my experience denser cave systems yield less ore over time since they are harder to explore, and iron ore is more common in recent versions).
To put that into perspective, you only need 375 iron to get "on a rail", not accounting for powered rails, which will slightly reduce the amount needed (you only need one powered rail every 38 blocks to maintain top speed; regardless of how you mine, unless it is only near the surface in a non-mesa biome iron is the limiting factor). Even a maxed-out beacon (6 beacons on one pyramid), which requires 2,196 minerals (which can be a mixture of iron and gold, of which I collected about 1,100 of both, and/or diamond and emerald) can be built in 7-10 hours of mining (which I realize is a long time to some players).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Interesting theory. That could definitely apply to my twin tower iron farm since the pods are just hanging off the sides and it's all up in the air. But my underground farm is below the lightning strike range. I suppose it could be combination of things. Lightning in the overworld twin tower farm, and block glitching in the underground farm.
thank you for the ideas guys , i think il just make a nother iron farm on top or near the one , or maby il make it in my spawn chuncks
I noticed you are running OptiFine. I think OF's "smooth world" setting prevents spawn chunks from being used in such a way. So, you would have to turn it off for your iron farm to work while you're away, if I understand correctly. Someone more knowledgeable than I (e.g., every single person replying in this thread) might clarify.
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[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
That's correct. OF Smooth World option allows spawn chunks to unload when you are far enough away from spawn. Turn it off if you need spawn chunks to stay loaded while you are in the overworld.
wait.... is that smooth biomes ? ... or world because i can only find smooth biome
well i did it but still nothing .....
this is weird.... my iron farm is pretty far from my underground base due to the fact that i don't want to interfear with my villager breeder