The Meaning of Life, the Universe, and Everything.
Join Date:
10/21/2012
Posts:
253
Member Details
I have an extensive underground rail network (down at mining level; even if i start out with no rails/iron/gold in inventory (which i've on short-ish segments for the fun/challenge of it), by the time i reach the end I've generally mined more than enough for all my rails plus "profit", and that's not even accounting for the mineshafts you're bound to tunnel through along the way) for long-distance travel; i mostly use roads for shorter distances - village streets, grass paths winding through the garden connecting my houses with any out-buildings; roads connecting nearby villages... And there are roads between my nether bases and the nearest fortress (i *don't* use the Nether for travel - this is the first world where i even have more than one Nether base, and that's only because i spent the better part of a year based out of a woodland mansion a long way from my original house before finally going "home", and I needed some quartz). My current world is very oceany, so an extensive surface road network connecting distant villages wouldn't really work, but I suddenly find myself motivated to Do Better...
No Elytra yet - I've yet to visit the End, on any of my worlds - but I see that as more of a fun toy for exploration and cool screenshots than for serious long-distance travel; I'm actually more intrested in the Shulker boxes (and have lots of ideas for using them effectively).
(i like the idea of under-water glass-tube walkways; i've done those on a much smaller scale, connecting ocean monuments to a nearby workroom/base camp.)
You surely have enough resources to make a rail 6 km, though, right? I don't have an iron farm or hoard or even mine half what I encounter but I have enough for a 10+ km rail, not counting a couple double chest of rails collected from abandoned mine shafts. EDIT: Ah, you probably mean the gold. It would take a lot. Of course, that's one reason I'm building a gold farm right now!
Wouldn't you be able to cast ender eyes in newer chunks? I understand that it might mean traveling quite a distance, like 10, 15, or even 20 km depending on how much exploration you've done, but pearls and blaze rods aren't usually items in short supply for a mature world like yours. Yours is the oldest I follow, so this new knowledge of it comes as an unexpected surprise for me.
I've started calculating it in my creative copy of my main world, at first marking off evey time I lay 16 rails, but eventually marking off twice after every 32 rails. So far I've got about maybe half way, and calculate I would've had to make rails 60 times. Multiple that by 6 for each 16 stack and it's 360 ingots = about 5 & 1/2 stacks so far. It's reasonable to assume it would take at least another 5 & 1/2 stacks of rails, so at least 11 stacks of iron, let alone the gold. You see where this is going.. This is also a straight line route that veers left at the end near the mesa, whether it'd be bettter in a zi-zagging directional more direct route, who knows.
I could do all this but it's just about personal preferance I guess, I prefer to go by donkey simply as I can bring back more with it's inventory than I could without him.
Reaching the end: I could do a long travel, I'vce already done one 20 000+ ride on a donkey, so casting a ender pearl in a newer chunk isn't unimaginable. It may suprise you to learn I only have about a dozen of each pearls and blaze rods currently. The latter is no problem, I have a spot in the nether where I can farm blaze rods, but I'd have to kill a LOT more enderman, I guess that's one thing that's always stopped me as well having enough pearls. I certainaly have enough arrows from skeletons over the years, a full double chest at 2 - 3 stacks in the next double chest. (About 57 stacks)
At the moment I'm concentrating on keeping my xp levels up, or trying to; for tools, weapons and armor. With a local difficulty at my home at 4.00 currently, it's my priority. I have a diamond armor set for show in the armoty and want one to wear (Yet to test my fortune pick but I've only got fortune II so far) and enchant the armor. After I've done my tools, weapons and armor then I can consider a long game and possibly soing some end game things.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
It's reasonable to assume it would take at least another 5 & 1/2 stacks of rails, so at least 11 stacks of iron, let alone the gold
11 stacks of iron is basically nothing - a few hours of caving, or the amount I find in an average play session (and as much as 20 stacks before), and you can find more if you exclusively focus on getting iron, with gold being even easier to find (relatively speaking when compared to what you need and not including mesas; you only need one powered rail every 38 blocks to maintain top speed; I use 33 as I can easily split stacks of rails and lay half a stack without counting).
Even mineshafts by themselves easily meet all my rail needs many times over, I've never had to make regular rails (the average mineshaft has about 300 rails; I've taken nearly 130,000 from them and used around 15,000. They are only 40% as common in 1.7+ but that's still around 52,000, and iron ore is more common in newer versions, which also have powered rails as loot).
Also, if you place your railway underground you'll get some iron, and possibly gold, just from digging it (I place all of mine in 1x2 tunnels at y=58-59; this is not the most optimal elevation since I often dig through surface dirt; the best, of course, is y=11-12 but that is a bit too deep and would intersect far more caves and I don't need the resources).
As far as I am concerned, elytra have completely superseded all other forms of travel other than for the very shortest distances. Apart from anything, flying is great fun.
I learnt how to use a bow to boost flight but that was a real pain in the bum. Now we can use rockets (which are very cheap to make), flying is pretty much without any disadvantages at all.
Rocket powered elytra flight is the single best update ever. I'm a big fan.
Totally agreed. "Other than for the very shortest distances" practically being across the room for me. I fly through long halls and up and down lengthy staircases in my main base.
I find roads useful for inspiration too. Where the road runs first, other constructions will spring up subsequently: inns, post-houses, farms, communities. I should like, eventually, to have overworld roads running to every meaningful location in the SSP world I'm currently working with--even the stronghold, and that mesa 4k blocks away... Not sure what I'll do about ocean crossings yet, maybe try to concoct some sort of glass tube subway or simply build seaports and ships for fluff.
Very true. I agree that where roads are built, there are builds.
No Elytra yet - I've yet to visit the End, on any of my worlds - but I see that as more of a fun toy for exploration and cool screenshots than for serious long-distance travel; I'm actually more intrested in the Shulker boxes (and have lots of ideas for using them effectively).
Shulkers are another game changer, that's for sure.
However, nothing is quicker and more efficient for long-distance exploration than elytra. Not even close.
I've utterly abandoned my Nether railway, and in the time it would take me to undertake (relatively) dangerous and costly expansions, I could have flown to and from any distant point of interest several times. At the same time, those flights would be fun and scenic recreation rather than mindless drudgery cutting through seemingly-endless netherrack in the darkness. No way am I going back to that!
With Unbreaking III, elytra have a range of about 48,000 blocks (48 km), which they can travel in roughly 27 minutes. It took me two real-time days of almost constant game play doing nothing but horse riding to find a jungle and four real-time days of casual game play doing the same to return. I'm guessing it took very roughly 24 hours one-way, so 48 hours of travel, some of which was by boat crossing an ocean with my horse in tow on the return trip. A direct, straight-line distance to that jungle is 21.4 km, which would take 32 uninterrupted minutes of holding down the forward key on a flat, featureless plane on my fast (11 blocks per second) horse. At about 30 block/meters per second with elytra, it seems I can fly there in less than 15 minutes, then fly back, all without having to recharge their durability. About 30 minutes of fun flying through the air versus about 48 hours of grueling overland travel on horseback.
To be very clear, let me give another real-world example. On a whim and just for the fun of it, I recently flew about 25,500 blocks (25.5 km) to a woodland mansion, stopping a few times along the way to sight-see, built a waypoint, cleared the mansion, and then returned home all in the span of a couple hours or so of exciting, entertaining gameplay. That includes all logistical time, of which there was none to speak because I'm just flying over there. Compare that to my epic jungle-seeking expedition, the vast majority of which was a wearisome slog. Not to mention the danger. Imagine if I had accidentally rode my horse into a lava pit, off a ravine's edge, or into water with downward current. Now, I'm stuck in a far off land with no horse and not enough food to last for the long walk back. There's just no comparison at all!
But, that's just long-distance travel, only one aspect of why elytra are so great. Besides that, elytra are just plain fun. It's thrilling to rocket from a ravine's floor into the sky. It's a blast roaring between the banks of canyons and through mountain formations. Diving off my castle's tallest tower and plummeting at break-neck speeds toward the rapidly-approaching ground just to pull up at the last instant is exhilarating.
I can't wait to dogfight the Ender Dragon in an air-to-air duel.
Elytra turned kings into gods.
Rollback Post to RevisionRollBack
My short story-like journals; quick-and-easy reads:
I've started calculating it in my creative copy of my main world, at first marking off evey time I lay 16 rails, but eventually marking off twice after every 32 rails. So far I've got about maybe half way, and calculate I would've had to make rails 60 times. Multiple that by 6 for each 16 stack and it's 360 ingots = about 5 & 1/2 stacks so far. It's reasonable to assume it would take at least another 5 & 1/2 stacks of rails, so at least 11 stacks of iron, let alone the gold. You see where this is going.. This is also a straight line route that veers left at the end near the mesa, whether it'd be bettter in a zi-zagging directional more direct route, who knows.
I could do all this but it's just about personal preferance I guess, I prefer to go by donkey simply as I can bring back more with it's inventory than I could without him.
Start at the Mesa end and work back - even if you don't like digging mines, you should get more than enough gold/iron/rails just clearing the mesa mineshafts (up on the surface, so easy to find, and full of gold) to get you home. As far as getting the loot back, minecarts with chests are your friends; and if you leash your donkey, he'll gallop along behind your cart even as you ride back at full speed.
Reaching the end: I could do a long travel, I'vce already done one 20 000+ ride on a donkey, so casting a ender pearl in a newer chunk isn't unimaginable. It may suprise you to learn I only have about a dozen of each pearls and blaze rods currently. The latter is no problem, I have a spot in the nether where I can farm blaze rods, but I'd have to kill a LOT more enderman, I guess that's one thing that's always stopped me as well having enough pearls. I certainaly have enough arrows from skeletons over the years, a full double chest at 2 - 3 stacks in the next double chest. (About 57 stacks)
Village clerics sell them. Trading is good xp, and villages can be fun building projects.
At the moment I'm concentrating on keeping my xp levels up, or trying to; for tools, weapons and armor. With a local difficulty at my home at 4.00 currently, it's my priority. I have a diamond armor set for show in the armoty and want one to wear (Yet to test my fortune pick but I've only got fortune II so far) and enchant the armor. After I've done my tools, weapons and armor then I can consider a long game and possibly soing some end game things.
...do you just never mine at all? On a world more than a few weeks old, how do you not have multiple backup sets of at least halfway-decently enchanted diamond armor (and tools, and weapons)? O.o
11 stacks of iron is basically nothing - a few hours of caving, or the amount I find in an average play session (and as much as 20 stacks before), and you can find more if you exclusively focus on getting iron, with gold being even easier to find (relatively speaking when compared to what you need and not including mesas; you only need one powered rail every 38 blocks to maintain top speed; I use 33 as I can easily split stacks of rails and lay half a stack without counting).
Even mineshafts by themselves easily meet all my rail needs many times over, I've never had to make regular rails (the average mineshaft has about 300 rails; I've taken nearly 130,000 from them and used around 15,000. They are only 40% as common in 1.7+ but that's still around 52,000, and iron ore is more common in newer versions, which also have powered rails as loot).
Also, if you place your railway underground you'll get some iron, and possibly gold, just from digging it (I place all of mine in 1x2 tunnels at y=58-59; this is not the most optimal elevation since I often dig through surface dirt; the best, of course, is y=11-12 but that is a bit too deep and would intersect far more caves and I don't need the resources).
At least 11, you also can't really compare our play styles when you do mostly all mining, I build, adventure then do some mining. Whilst coming across an abandoned mine would be less likely in that region, I do get what your saying though on why it would make sense underground getting iron and gold as I go along.
In general discussion: I just don't think some get that I prefer going by donkey, reguardless of materials cost and whether it'd be more proficient (Minecart chest inventory + My inventory + donkey), and seemed determined that it I did this.
Start at the Mesa end and work back - even if you don't like digging mines, you should get more than enough gold/iron/rails just clearing the mesa mineshafts (up on the surface, so easy to find, and full of gold) to get you home. As far as getting the loot back, minecarts with chests are your friends; and if you leash your donkey, he'll gallop along behind your cart even as you ride back at full speed.
Village clerics sell them. Trading is good xp, and villages can be fun building projects.
I have a nice little trading area, so I'll have to see what my Cleric has.
...do you just never mine at all? On a world more than a few weeks old, how do you not have multiple backup sets of at least halfway-decently enchanted diamond armor (and tools, and weapons)? O.o
My main world is 6 years, 9 months old, it has never been about having "The best armor/weapons diamonds can enchant". (Covering what else I do above).
Please don't rain on my play style if you know nothing about it first.
I mine when I have to, I use my ores and don't just hoard them away - weapons and tools mainly. Some hoarde, some use what they have I'm the latter. I've never constantly craved diamond armor, it's an "In-case" thing for me as I learned how to fight mobs PVE long ago. With the combat changes I re-learned and never have a problem with it, armor is simply a case of "If I need it." With the difficulty increasing in my home region in the last year or so it's only now that I do feel I want a little added protection, there's nothing wrong with that.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Shulkers are another game changer, that's for sure.
The maps alone... Even if I don't carry all the maps all the time, I'll be able to stay out longer on explores and still have inventory slots for new (and old) maps and all the loot i found on the way...
However, nothing is quicker and more efficient for long-distance exploration than elytra. Not even close.
Nice for exploration/sight-seeing, but for commuting along an established route between distant houses/villages, I'd rather just hop in a minecart. And then save my gunpowder for important things, like fireworks shows and what-was-i-thinking-scale landscaping projects.
To be very clear, let me give another real-world example. On a whim and just for the fun of it, I recently flew about 25,500 blocks (25.5 km) to a woodland mansion, stopping a few times along the way to sight-see, built a waypoint, cleared the mansion, and then returned home all in the span of a couple hours or so of exciting, entertaining gameplay. That includes all logistical time, of which there was none to speak because I'm just flying over there. Compare that to my epic jungle-seeking expedition, the vast majority of which was a wearisome slog. Not to mention the danger. Imagine if I had accidentally rode my horse into a lava pit, off a ravine's edge, or into water with downward current. Now, I'm stuck in a far off land with no horse and not enough food to last for the long walk back. There's just no comparison at all!
Food's easy on the road - i like to use my flame-enchanted bow to top off my stack of whatever i'm eating, but you can always stop somewhere for the night and cook. If you were able to salvage his armor and saddle (or if you've found more on your travels), you can tame a new horse - I don't even know how many temporary mounts i've left "parked" on random beaches all over my world. Not saying that flying above it all isn't quicker/safer, just that there's lots of fun adventure to be had on the ground as well. I ended up staying at my woodland mansion - more about the loot/map transportation issue (which of course shulker boxes would have solved, had I any) than the journey itself; after clearing and securing it, I started long renovation/landscaping project (the mansion was half in a lake, half encased in mountain-with-woodland-forest-on-top ("ground" level where it touched the house was generally between the lower and upper roof; mobs could just stroll out from the forest onto the roof of the house. first thing i did was fix that)), re-building my stores of resources, exploring all this new distant land and establishing new trade routes with new villages. It was kind of like starting over, but without the initial slog just to get a decent set of tools/armor/weaopns. I explored in the general direction of "back home", connecting villages/points of interest to my rail network one station at a time; tunneling at mining levels means i can combine those activities, along with lots of caving and mineshaft-raiding. Once I even hit an ocean monument along the way, which may have delayed completion of that rail segment but was a fun little diversion.
But, that's just long-distance travel, only one aspect of why elytra are so great. Besides that, elytra are just plain fun. It's thrilling to rocket from a ravine's floor into the sky. It's a blast roaring between the banks of canyons and through mountain formations. Diving off my castle's tallest tower and plummeting at break-neck speeds toward the rapidly-approaching ground just to pull up at the last instant is exhilarating.
I can't wait to dogfight the Ender Dragon in an air-to-air duel.
Now, *that* sounds like fun. Don't get me wrong, I'm definitely looking forward to getting my hands on one and flying around; I just don't think it'll become my main method of transportation.
...do you just never mine at all? On a world more than a few weeks old, how do you not have multiple backup sets of at least halfway-decently enchanted diamond armor (and tools, and weapons)? O.o
Despite all the resources I have collected I don't have any backup gear either - I've never seen the need for it, especially when it has been years since I lost any due to dying, and even if that happened I could easily recreate everything using some of the many enchanted books I've collected (I don't even bother taking them if they do not have enchantments that I use) and buying gear from villagers (at least in my first world, the only world where I trade for gear, as in my modded worlds I use mod items which cannot be traded), and if it came to that, using some of the many diamonds I have stockpiled (I only have about a stack of lose diamonds and most other resources but that is enough; I am very reluctant to use any resources after I've converted them into blocks unless they are needed as-is, like iron blocks for anvils. Trading for gear instead of using mined diamonds to repair what I use is mainly something I do for fun). XP for enchanting? A trip to the Nether would fix that issue, otherwise I get all I need and much more while caving which is why I've never made an XP farm (all the books I collect are pre-combined to their maximum levels using such XP).
Please don't rain on my play style if you know nothing about it first.
I mine when I have to, I use my ores and don't just hoard them away - weapons and tools mainly. Some hoarde, some use what they have I'm the latter. I've never constantly craved diamond armor, it's an "In-case" thing for me as I learned how to fight mobs PVE long ago. With the combat changes I re-learned and never have a problem with it, armor is simply a case of "If I need it." With the difficulty increasing in my home region in the last year or so it's only now that I do feel I want a little added protection, there's nothing wrong with that.
No need to defend your style of play, friend! I didn't read Pykaxe's questions as derogatory at all, and I know mine weren't! Yours is only one of four or five worlds I follow.
I don't have much in the way of armor or equipment in reserve either—why entangle liquid assets? I only have monster drops, old stuff from 1.8.x that can't be enchanted or repaired any longer, and stuff from before I knew how to enchant efficiently.
At the same time, I do have noticeably more resources on my world though it's only half your world's age—but so what? It's just stuff sitting in chests. If people were to compare our worlds, most would find yours far more interesting. You're a much better and more prolific builder than I. Same goes for Mr. N Derman. His world is about the same age as mine, but it's many times more advanced. His amazing automated farms have made him like a golden pharaoh compared to my backwoods wilderness kingdom. What do I have to show for my play style? A huge backup file. My exploration has increased my map's size to nearly 4 GB. No one's going to care about that, but distant exploration and adventuring is what I enjoy most, so I couldn't care less.
Nice for exploration/sight-seeing, but for commuting along an established route between distant houses/villages, I'd rather just hop in a minecart. And then save my gunpowder for important things, like fireworks shows and what-was-i-thinking-scale landscaping projects.
You predict so, but I doubt that will be the case once you've had some time with your first set of elytra, especially now that they can be rocket-powered. I didn't fly very often at all until I learned about bow boosting, and then still only for long trips. As time went on and I became more skilled, I flew more and more. Like I say, with rockets, I now fly even within my main base.
I'd rather rocket at 32 blocks-per-second rather than 8, established route or not. (However, a good horse is still much faster, doesn't require rails and isn't restricted to them, which is why before elytra they were my preferred method of travel.)
I use rockets like candy. I've never wanted for gunpowder (or paper, obviously) even though I used duration III rockets (but I'll now use first-duration[1]). A well-established end-game player will always have access to a Looting III diamond sword (I carry two) and without ever having to go looking for creepers, I have about single chest worth of the stuff, not counting three or four stacks of duration III rockets. Creepers (and witches and withers) can be farmed as well, but even the most basic general mob farm will provide a nigh limitless supply. Sugarcane farms are some of the most simple of all types, but I don't even have one of those.
After you've had your wings for a few months or so, we'll see then which you prefer.
Not saying that flying above it all isn't quicker/safer, just that there's lots of fun adventure to be had on the ground as well.
Oh, of course! As I've said a number of times, my entire play style is based around distant adventuring. My trip to the jungle linked in my signature is just one example of such.
Now, *that* sounds like fun. Don't get me wrong, I'm definitely looking forward to getting my hands on one and flying around; I just don't think it'll become my main method of transportation.
Again, I don't think your prediction will fare well for very long after you obtain your first pair. We'll see!
For actual long-distance travel, I tend to use the nether like a sane man.
That nether fortress never knew what hit it. Nobody gets in the way of the Roman Engineers!
Sure I have elytra, and sure absolutely anything else is quicker and more efficient, but there's just something so comfy about a road network. Particularly if it's built to fit in with the terrain, winding through valleys, up and down hills...
I find roads useful for inspiration too. Where the road runs first, other constructions will spring up subsequently: inns, post-houses, farms, communities. I should like, eventually, to have overworld roads running to every meaningful location in the SSP world I'm currently working with--even the stronghold, and that mesa 4k blocks away... Not sure what I'll do about ocean crossings yet, maybe try to concoct some sort of glass tube subway or simply build seaports and ships for fluff.
And you do all these on survival? thats damn impressive
Yes, i build roads. I like a world with good infrastructure (Even in survival)
I'm the same. Even if Elytra is faster and easier to a huge extent, there's something I like about having my main part of my world as networked as possible with paths for foot and horse travel, railways as a backbone, and a nether hub linking them for faster access. There's something more adventurous about just leaving home with my nephew on foot and minimal resources just to explore, find a new spot, and get to work on a small house or tent or whatever and then going mining (or just explore and build).
I still find Elytra fascinating; it's one of the best things to come from 1.9 (as well as new End content), but I always see it as more of a fun side-thing. If I ever went to explore/travel that way, it'd just feel like creative within survival to me I guess. That being said, if you have two locations far away that you regularly travel between, no point in taking the longer way.
I'm the same. Even if Elytra is faster and easier to a huge extent, there's something I like about having my main part of my world as networked as possible with paths for foot and horse travel, railways as a backbone, and a nether hub linking them for faster access. There's something more adventurous about just leaving home with my nephew on foot and minimal resources just to explore, find a new spot, and get to work on a small house or tent or whatever and then going mining (or just explore and build).
I still find Elytra fascinating; it's one of the best things to come from 1.9 (as well as new End content), but I always see it as more of a fun side-thing. If I ever went to explore/travel that way, it'd just feel like creative within survival to me I guess. That being said, if you have two locations far away that you regularly travel between, no point in taking the longer way.
At what point do you begin building nether hubs to access other bases?
I only have one base at the minute in my only survival world that I'm keep to keep permanently (normally I delete them after a week or two lol). Everything I have at the minute is within a dozen or so blocks of each other, so wondering how far out you build other projects and link them via nether
At what point do you begin building nether hubs to access other bases?
I only have one base at the minute in my only survival world that I'm keep to keep permanently (normally I delete them after a week or two lol). Everything I have at the minute is within a dozen or so blocks of each other, so wondering how far out you build other projects and link them via nether
While not directed to me I'd consider it if I had to find a new continent to explore in my first world due to the extreme distances they can be from each other in 1.6.4, although it will still be a long time before I reach that point due to the size of them; a single level 4 map takes around half a year of intensive daily playing to explore and I've only filled in around 4 1/2 centered around the origin in more than 2 years of daily playing in this world with the same amount to go before I have to go more than 3072 blocks from 0,0 (well, 4344 to the corners). I've also gradually increased the distances I explore on foot from my bases; the most recent level 4 map I explored had only two bases out of a total of 17 (16 secondary bases) and I walked up to 1500 blocks away from a base, which is still easily doable in a single daylight interval (less than 6 minutes of walking with no interruptions; much of the map was Ice Plains so it was easy to traverse; even at night it was easy to avoid mobs due to 1.6.4 not spawning packs if there is anything other than air (fixed in 1.8), making them less common even after all caves have been lit up).
Once I have my first diamonds, and basic enchants, I go to the nether. I make the first overworld portal quite high up (like, y=100) so it has more chance of generating a high portal in the nether; I then move the overworld portal down to where I want it, and the nether portal up to around y=112, with a ladder down to any open nether area.
I go find a fortress/blaze spawner, then make a similar portal near that, again at y=112. And I link that back to my 'home' portal.
That home is temporary though; just for the first days.
I guess this is a "proto-hub", allowing me to connect things easily, before deciding where to settle down.
I usually go explore more, and I might hook up other portals from e.g. a village, a jungle, a mesa, a desert, and - definitely, at some point - a stronghold's portal room.
Later on, I make a pretty, large, hub area, with "main roads" (tunnels) going N,S, E, W etc.
And fast runs, and/or ice/boat tracks, and/or nether rail, with/without CARBON/CARTS.
But that can still link up to the earlier portals. Deciding on a convention like "all portals at y=112" from the beginning makes life much easier.
Damn, I waited two years before going to the Nether in my main survival world. And then two more years before building a railway from my Nether Hub to other parts of the world. Either I'm really slow, or you're really fast. Then again, I prefer to take my time when I play, which probably explains why I haven't been to the End yet.
I like doing packed ice hallways between sections of my base; it's more convenient and better looking than short railways in my opinion. As long as I keep the hallways 2-blocks tall, I can speed through them very quickly.
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
The Meaning of Life, the Universe, and Everything.
Location:
Upplands Väsby
Join Date:
8/21/2017
Posts:
262
Location:
Upplands Väsby, Sweden
Minecraft:
AvionPhoton
Member Details
I always did roads, at least for decorational purpose, but also with bridges whenever doing more then a few builds in the same area.
With the dirt path block now it is also really easy to improve the aesthetic value as well.
I haven't used the elytra much yet, and not at all the shulker boxes, so I am curious as to how it will affect things.
I love how many ways of travel there are in Minecraft, and how varied they are! Teleportation with gates, riding, flying, bouncing, redstone contraptions etc =D
At what point do you begin building nether hubs to access other bases?
In my world, it was when I left my initial starting location and set out for my now old primary city/base, which was ~3,000 blocks away. It was done both to link those locations, even though I largely left the old one, and also to access the nether.
Actually i enjoyed reading the conversation xD
I don't use roads to get anywhere as I'm based overlooking a lake that feeds into an ocean that I go across to explore on other 'continents'.
I make wooden paths to link to different parts of my base/adjoining village, and flattened grass too. Those are more for aesthetics though.
My favourite mode of transport is probably a horse, because it's relatively quick and doesn't require resources like railways do.
I have an extensive underground rail network (down at mining level; even if i start out with no rails/iron/gold in inventory (which i've on short-ish segments for the fun/challenge of it), by the time i reach the end I've generally mined more than enough for all my rails plus "profit", and that's not even accounting for the mineshafts you're bound to tunnel through along the way) for long-distance travel; i mostly use roads for shorter distances - village streets, grass paths winding through the garden connecting my houses with any out-buildings; roads connecting nearby villages... And there are roads between my nether bases and the nearest fortress (i *don't* use the Nether for travel - this is the first world where i even have more than one Nether base, and that's only because i spent the better part of a year based out of a woodland mansion a long way from my original house before finally going "home", and I needed some quartz). My current world is very oceany, so an extensive surface road network connecting distant villages wouldn't really work, but I suddenly find myself motivated to Do Better...
No Elytra yet - I've yet to visit the End, on any of my worlds - but I see that as more of a fun toy for exploration and cool screenshots than for serious long-distance travel; I'm actually more intrested in the Shulker boxes (and have lots of ideas for using them effectively).
(i like the idea of under-water glass-tube walkways; i've done those on a much smaller scale, connecting ocean monuments to a nearby workroom/base camp.)
I've started calculating it in my creative copy of my main world, at first marking off evey time I lay 16 rails, but eventually marking off twice after every 32 rails. So far I've got about maybe half way, and calculate I would've had to make rails 60 times. Multiple that by 6 for each 16 stack and it's 360 ingots = about 5 & 1/2 stacks so far. It's reasonable to assume it would take at least another 5 & 1/2 stacks of rails, so at least 11 stacks of iron, let alone the gold. You see where this is going.. This is also a straight line route that veers left at the end near the mesa, whether it'd be bettter in a zi-zagging directional more direct route, who knows.
I could do all this but it's just about personal preferance I guess, I prefer to go by donkey simply as I can bring back more with it's inventory than I could without him.
Reaching the end: I could do a long travel, I'vce already done one 20 000+ ride on a donkey, so casting a ender pearl in a newer chunk isn't unimaginable. It may suprise you to learn I only have about a dozen of each pearls and blaze rods currently. The latter is no problem, I have a spot in the nether where I can farm blaze rods, but I'd have to kill a LOT more enderman, I guess that's one thing that's always stopped me as well having enough pearls. I certainaly have enough arrows from skeletons over the years, a full double chest at 2 - 3 stacks in the next double chest. (About 57 stacks)
At the moment I'm concentrating on keeping my xp levels up, or trying to; for tools, weapons and armor. With a local difficulty at my home at 4.00 currently, it's my priority. I have a diamond armor set for show in the armoty and want one to wear (Yet to test my fortune pick but I've only got fortune II so far) and enchant the armor. After I've done my tools, weapons and armor then I can consider a long game and possibly soing some end game things.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
11 stacks of iron is basically nothing - a few hours of caving, or the amount I find in an average play session (and as much as 20 stacks before), and you can find more if you exclusively focus on getting iron, with gold being even easier to find (relatively speaking when compared to what you need and not including mesas; you only need one powered rail every 38 blocks to maintain top speed; I use 33 as I can easily split stacks of rails and lay half a stack without counting).
Even mineshafts by themselves easily meet all my rail needs many times over, I've never had to make regular rails (the average mineshaft has about 300 rails; I've taken nearly 130,000 from them and used around 15,000. They are only 40% as common in 1.7+ but that's still around 52,000, and iron ore is more common in newer versions, which also have powered rails as loot).
Also, if you place your railway underground you'll get some iron, and possibly gold, just from digging it (I place all of mine in 1x2 tunnels at y=58-59; this is not the most optimal elevation since I often dig through surface dirt; the best, of course, is y=11-12 but that is a bit too deep and would intersect far more caves and I don't need the resources).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Totally agreed. "Other than for the very shortest distances" practically being across the room for me. I fly through long halls and up and down lengthy staircases in my main base.
Walking is for mortals.
Very true. I agree that where roads are built, there are builds.
Shulkers are another game changer, that's for sure.
However, nothing is quicker and more efficient for long-distance exploration than elytra. Not even close.
I've utterly abandoned my Nether railway, and in the time it would take me to undertake (relatively) dangerous and costly expansions, I could have flown to and from any distant point of interest several times. At the same time, those flights would be fun and scenic recreation rather than mindless drudgery cutting through seemingly-endless netherrack in the darkness. No way am I going back to that!
With Unbreaking III, elytra have a range of about 48,000 blocks (48 km), which they can travel in roughly 27 minutes. It took me two real-time days of almost constant game play doing nothing but horse riding to find a jungle and four real-time days of casual game play doing the same to return. I'm guessing it took very roughly 24 hours one-way, so 48 hours of travel, some of which was by boat crossing an ocean with my horse in tow on the return trip. A direct, straight-line distance to that jungle is 21.4 km, which would take 32 uninterrupted minutes of holding down the forward key on a flat, featureless plane on my fast (11 blocks per second) horse. At about 30 block/meters per second with elytra, it seems I can fly there in less than 15 minutes, then fly back, all without having to recharge their durability. About 30 minutes of fun flying through the air versus about 48 hours of grueling overland travel on horseback.
To be very clear, let me give another real-world example. On a whim and just for the fun of it, I recently flew about 25,500 blocks (25.5 km) to a woodland mansion, stopping a few times along the way to sight-see, built a waypoint, cleared the mansion, and then returned home all in the span of a couple hours or so of exciting, entertaining gameplay. That includes all logistical time, of which there was none to speak because I'm just flying over there. Compare that to my epic jungle-seeking expedition, the vast majority of which was a wearisome slog. Not to mention the danger. Imagine if I had accidentally rode my horse into a lava pit, off a ravine's edge, or into water with downward current. Now, I'm stuck in a far off land with no horse and not enough food to last for the long walk back. There's just no comparison at all!
But, that's just long-distance travel, only one aspect of why elytra are so great. Besides that, elytra are just plain fun. It's thrilling to rocket from a ravine's floor into the sky. It's a blast roaring between the banks of canyons and through mountain formations. Diving off my castle's tallest tower and plummeting at break-neck speeds toward the rapidly-approaching ground just to pull up at the last instant is exhilarating.
I can't wait to dogfight the Ender Dragon in an air-to-air duel.
Elytra turned kings into gods.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
I like to make roads to help go to stuff.. not sure why tho.
Start at the Mesa end and work back - even if you don't like digging mines, you should get more than enough gold/iron/rails just clearing the mesa mineshafts (up on the surface, so easy to find, and full of gold) to get you home. As far as getting the loot back, minecarts with chests are your friends; and if you leash your donkey, he'll gallop along behind your cart even as you ride back at full speed.
Village clerics sell them. Trading is good xp, and villages can be fun building projects.
...do you just never mine at all? On a world more than a few weeks old, how do you not have multiple backup sets of at least halfway-decently enchanted diamond armor (and tools, and weapons)? O.o
At least 11, you also can't really compare our play styles when you do mostly all mining, I build, adventure then do some mining. Whilst coming across an abandoned mine would be less likely in that region, I do get what your saying though on why it would make sense underground getting iron and gold as I go along.
In general discussion:
I just don't think some get that I prefer going by donkey, reguardless of materials cost and whether it'd be more proficient (Minecart chest inventory + My inventory + donkey), and seemed determined that it I did this.
It is my world folks.
I have a nice little trading area, so I'll have to see what my Cleric has.
My main world is 6 years, 9 months old, it has never been about having "The best armor/weapons diamonds can enchant". (Covering what else I do above).
Please don't rain on my play style if you know nothing about it first.
I mine when I have to, I use my ores and don't just hoard them away - weapons and tools mainly. Some hoarde, some use what they have I'm the latter. I've never constantly craved diamond armor, it's an "In-case" thing for me as I learned how to fight mobs PVE long ago. With the combat changes I re-learned and never have a problem with it, armor is simply a case of "If I need it." With the difficulty increasing in my home region in the last year or so it's only now that I do feel I want a little added protection, there's nothing wrong with that.
I hope that answers some questions.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
The maps alone... Even if I don't carry all the maps all the time, I'll be able to stay out longer on explores and still have inventory slots for new (and old) maps and all the loot i found on the way...
Nice for exploration/sight-seeing, but for commuting along an established route between distant houses/villages, I'd rather just hop in a minecart. And then save my gunpowder for important things, like fireworks shows and what-was-i-thinking-scale landscaping projects.
Food's easy on the road - i like to use my flame-enchanted bow to top off my stack of whatever i'm eating, but you can always stop somewhere for the night and cook. If you were able to salvage his armor and saddle (or if you've found more on your travels), you can tame a new horse - I don't even know how many temporary mounts i've left "parked" on random beaches all over my world. Not saying that flying above it all isn't quicker/safer, just that there's lots of fun adventure to be had on the ground as well. I ended up staying at my woodland mansion - more about the loot/map transportation issue (which of course shulker boxes would have solved, had I any) than the journey itself; after clearing and securing it, I started long renovation/landscaping project (the mansion was half in a lake, half encased in mountain-with-woodland-forest-on-top ("ground" level where it touched the house was generally between the lower and upper roof; mobs could just stroll out from the forest onto the roof of the house. first thing i did was fix that)), re-building my stores of resources, exploring all this new distant land and establishing new trade routes with new villages. It was kind of like starting over, but without the initial slog just to get a decent set of tools/armor/weaopns. I explored in the general direction of "back home", connecting villages/points of interest to my rail network one station at a time; tunneling at mining levels means i can combine those activities, along with lots of caving and mineshaft-raiding. Once I even hit an ocean monument along the way, which may have delayed completion of that rail segment but was a fun little diversion.
Now, *that* sounds like fun. Don't get me wrong, I'm definitely looking forward to getting my hands on one and flying around; I just don't think it'll become my main method of transportation.
That sounds awesome, something I might consider. Can you go into more detail about the system you've used? I assume you used loads of detector rails?
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Despite all the resources I have collected I don't have any backup gear either - I've never seen the need for it, especially when it has been years since I lost any due to dying, and even if that happened I could easily recreate everything using some of the many enchanted books I've collected (I don't even bother taking them if they do not have enchantments that I use) and buying gear from villagers (at least in my first world, the only world where I trade for gear, as in my modded worlds I use mod items which cannot be traded), and if it came to that, using some of the many diamonds I have stockpiled (I only have about a stack of lose diamonds and most other resources but that is enough; I am very reluctant to use any resources after I've converted them into blocks unless they are needed as-is, like iron blocks for anvils. Trading for gear instead of using mined diamonds to repair what I use is mainly something I do for fun). XP for enchanting? A trip to the Nether would fix that issue, otherwise I get all I need and much more while caving which is why I've never made an XP farm (all the books I collect are pre-combined to their maximum levels using such XP).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
No need to defend your style of play, friend! I didn't read Pykaxe's questions as derogatory at all, and I know mine weren't! Yours is only one of four or five worlds I follow.
I don't have much in the way of armor or equipment in reserve either—why entangle liquid assets? I only have monster drops, old stuff from 1.8.x that can't be enchanted or repaired any longer, and stuff from before I knew how to enchant efficiently.
At the same time, I do have noticeably more resources on my world though it's only half your world's age—but so what? It's just stuff sitting in chests. If people were to compare our worlds, most would find yours far more interesting. You're a much better and more prolific builder than I. Same goes for Mr. N Derman. His world is about the same age as mine, but it's many times more advanced. His amazing automated farms have made him like a golden pharaoh compared to my backwoods wilderness kingdom. What do I have to show for my play style? A huge backup file. My exploration has increased my map's size to nearly 4 GB. No one's going to care about that, but distant exploration and adventuring is what I enjoy most, so I couldn't care less.
You predict so, but I doubt that will be the case once you've had some time with your first set of elytra, especially now that they can be rocket-powered. I didn't fly very often at all until I learned about bow boosting, and then still only for long trips. As time went on and I became more skilled, I flew more and more. Like I say, with rockets, I now fly even within my main base.
I'd rather rocket at 32 blocks-per-second rather than 8, established route or not. (However, a good horse is still much faster, doesn't require rails and isn't restricted to them, which is why before elytra they were my preferred method of travel.)
I use rockets like candy. I've never wanted for gunpowder (or paper, obviously) even though I used duration III rockets (but I'll now use first-duration[1]). A well-established end-game player will always have access to a Looting III diamond sword (I carry two) and without ever having to go looking for creepers, I have about single chest worth of the stuff, not counting three or four stacks of duration III rockets. Creepers (and witches and withers) can be farmed as well, but even the most basic general mob farm will provide a nigh limitless supply. Sugarcane farms are some of the most simple of all types, but I don't even have one of those.
After you've had your wings for a few months or so, we'll see then which you prefer.
Oh, of course! As I've said a number of times, my entire play style is based around distant adventuring. My trip to the jungle linked in my signature is just one example of such.
Again, I don't think your prediction will fare well for very long after you obtain your first pair. We'll see!
[1]:
Edited due to buggy forum software.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
And you do all these on survival? thats damn impressive
I'm the same. Even if Elytra is faster and easier to a huge extent, there's something I like about having my main part of my world as networked as possible with paths for foot and horse travel, railways as a backbone, and a nether hub linking them for faster access. There's something more adventurous about just leaving home with my nephew on foot and minimal resources just to explore, find a new spot, and get to work on a small house or tent or whatever and then going mining (or just explore and build).
I still find Elytra fascinating; it's one of the best things to come from 1.9 (as well as new End content), but I always see it as more of a fun side-thing. If I ever went to explore/travel that way, it'd just feel like creative within survival to me I guess. That being said, if you have two locations far away that you regularly travel between, no point in taking the longer way.
At what point do you begin building nether hubs to access other bases?
I only have one base at the minute in my only survival world that I'm keep to keep permanently (normally I delete them after a week or two lol). Everything I have at the minute is within a dozen or so blocks of each other, so wondering how far out you build other projects and link them via nether
While not directed to me I'd consider it if I had to find a new continent to explore in my first world due to the extreme distances they can be from each other in 1.6.4, although it will still be a long time before I reach that point due to the size of them; a single level 4 map takes around half a year of intensive daily playing to explore and I've only filled in around 4 1/2 centered around the origin in more than 2 years of daily playing in this world with the same amount to go before I have to go more than 3072 blocks from 0,0 (well, 4344 to the corners). I've also gradually increased the distances I explore on foot from my bases; the most recent level 4 map I explored had only two bases out of a total of 17 (16 secondary bases) and I walked up to 1500 blocks away from a base, which is still easily doable in a single daylight interval (less than 6 minutes of walking with no interruptions; much of the map was Ice Plains so it was easy to traverse; even at night it was easy to avoid mobs due to 1.6.4 not spawning packs if there is anything other than air (fixed in 1.8), making them less common even after all caves have been lit up).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Damn, I waited two years before going to the Nether in my main survival world. And then two more years before building a railway from my Nether Hub to other parts of the world. Either I'm really slow, or you're really fast. Then again, I prefer to take my time when I play, which probably explains why I haven't been to the End yet.
I like doing packed ice hallways between sections of my base; it's more convenient and better looking than short railways in my opinion. As long as I keep the hallways 2-blocks tall, I can speed through them very quickly.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I always did roads, at least for decorational purpose, but also with bridges whenever doing more then a few builds in the same area.
With the dirt path block now it is also really easy to improve the aesthetic value as well.
I haven't used the elytra much yet, and not at all the shulker boxes, so I am curious as to how it will affect things.
I love how many ways of travel there are in Minecraft, and how varied they are! Teleportation with gates, riding, flying, bouncing, redstone contraptions etc =D
PMC's Pumpkin Carving Solo Contest Entry
In my world, it was when I left my initial starting location and set out for my now old primary city/base, which was ~3,000 blocks away. It was done both to link those locations, even though I largely left the old one, and also to access the nether.